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GeneralZorpa on Yugioh
A Phoenix in the Sky: The Avian Burn Deck
June 29, 2009
The Military Option
Well, it is that time of the week again. GZ is out of school
for a while and is writing up articles, because let's face
it, he's a Yu-Gi-Oh! player and has no social life. Why am I
talking in the third person again? Why am I talking to
myself? Dang, I gotta get this deck outta me before I really
do go crazy!
Anyway, the best of the Earthbound Immortals that we have so
far is Aslla Piscu (pronounced Ah-Slah Pisk). He has all of
the standard EI stuff, which is actually not that bad. The
attack directly part makes it so that Piscu wil lbecome an
instant magnet for destruction. This of course helps out his
unique effect, when he dies you nuke all monsters your
opponent controls and your opponent burns for 800 lp per car
dkilled, a rather nice effect I might say.
Anyway, the idea for this deck came when I asked myself the
question, what happens if the opponent's field is full? The
answer is of course a Raigeki and 4000 lp damage. Wait, you
mean I can kill them if they Solemn with just one card?
That's right! Anyway, the next step was to find a way to get
your opponent's field full of useless monsters. Normally I
would turn to Ojama Trio for this, but those wierd things
are still on the limited list.
There are a coupla cards that will swarm an opponent's field
with tokens, and not very many of htem are good. Then it
clicked, Black Garden. Not only is it a Field Spell for
Aslla Piscu and thus searchable it swarms with tokens so
that you can clog your opponent's field. Not only does it do
that, but it also makes tokens for you! This way you pretty
much don't have to worry about Aslla Piscu's Tribute cost.
The next thing to wonder is, what if my opponent refuses to
kill Aslla Piscu? The answer is that instead of it being an
"only when destroyed" card, it activates whenever it is
removed form the field, so tributing would also count.
Tributing for another Aslla Piscu is just baller, then the
opponent is in even worse trouble. But the icing on the cake
is... Icarus Attack! You tribute Aslla Piscu, targeting
their spell and trap cards with Icarus and then nuking the
field for massive lifepoint damage with Aslla Piscu.
After this the rest of the deck just lined up for me, so
here it is!
Why Don't
You Just Nuke 'Em While You're At It?!
Monsters-17
3x Earthbound Immortal Aslla Piscu
3x Blackwing- Gale the Whirlwind
3x Blackwing-Shura the Blue Flame
3x Blackwing-Bora the Spear
2x Des Koala
2x Blackwing-Kalut the Moon Shadow
1x Blackwing-Blizzard the Far North
Spells-14
3x Black Garden
3x Black Whirlwind
2x Terraforming
2x Allure of Darkness
1x Heavy Storm
1x Giant Trunade
1x Monster Reborn
1x Brain Control
Traps-9
3x Secret Barrel
2x Threatening Roar
2x Icarus Attack
1x Mirror Force
1x Torrential Tribute
What About
Nukes Sir?
The basic deck plays exactly like you would expect most of
the Blackwing decks out there to play. Ideally, you will be
Synchroing for Dark Strike Fighter a lot to tribute Tokens
as well as Blackwings as you beat face with Aslla Piscu. I
tloses a bit of the speed of the standard build, but gains a
lot of defense as well as explosiveness that can work to
your advantage.
The idea is to play Blackwings until you get to Aslla Piscu
and his combo. At that point, your opponent is likely to be
bogged down won tokens as well as some burn damage from
Secret Barrel and some attacks from your Blackwings and your
own tokens. Then you either get them to kill the Earhtbound
Immortal or you tribute it off for your own cards.
The best of the Blackwings are here. Shura, Bora, Gale,
Kalut and Blizzard form the heart of the deck, allowing you
to direct your opponent's attention elsewhere than where you
are really going to strike. The Blackwings are also a great
way to get to Dark Strike Fighter and can aggro your way to
victory as well as Special Summon a TON of tokens to your
opponent's field.
Des Koala was a bit of a struggle with me. He can do massive
damage as your oppponent will likely keep their cards in
hand as they have no monster spaces left. It is also a DARK
monster for Allure, as I generally don't want to remove my
birds. It' shigh DEF is also useful, stalling off Blackiwngs
if all they have is a Blackwing without support. I decided
to include two.
Black Garden is the key to the whole deck. It provides combo
material, Synchro material, attacking fodder as well as
defensive fodder. Not to mention that it also slows the game
way down to the point where you can feasibly get your combo
with Aslla Piscu off. It serves as the Field Spell to
satisfy Aslla Piscu's effect and Terraforming searches it
out.
Allure of Darkness is godly. It basically lets you sift the
best cards from your deck for pretty much no cost. It is
essential to get to combo pieces quickly with this deck, so
any generic draw power is good. I was considering playing
DDR because of the possibility of reviving a downed Piscu or
Blackwing, but decided it was too costly and situational.
Heavy Storm and Giant Trunade clear the path for you. Often,
all you need is a direct attackw ith this deck to end the
game and these cards give it to you. Giant Trunade also
gives you better control over your Gardens, allowing you to
remove them and play them again at your leisure. MST is not
played as it is not quite powerful enough for what I need it
to do in this deck.
Monster Reborn and Brain Control should be in pretty much
every deck. They both give you new monsters form pretty much
out of nowhere at a negligible cost. This adds to your
attacking force, allows you to Synchro Summon and then
Tribute them off for som Dark Strike Fighter action.
Secret Barrel is one of the heaviest hitting burn cards in
the game. Each of the Black Garden tokens counts as a card,
so the max it could do would be 3400, but on average it does
12-1400. That is enough to warrant putting it in over
Ceeasefire, as hte tokens do not count as effect monsters
for Ceasefire's effect.
Threatening Roar allows you to set up for your attack.
Often, a single turn is all that separates us from victory
and defeat and this card allows you to make those kind of
plays for a small cost. It is chainable, stops Gladiators,
ofrces Lightsworn to mill and makes you survive those
one-hit kill turns that Synchro Cat and Blackwings can do.
Icarus Attack is part of the combo piece. You Tribute Aslla
Piscu to trigger it's effect and kill more cards as well as
tribute Blackwings in a pinch. Since they are all Winged
Beasts, it will almost never be a problem to activate this
card unless you are top-decking.
Mirror Force and Torrential Tribute should go into just
about every deck. The massive destruction that these cards
can unleash is amazing and the fact that they are not costed
means that you can actually make a comeback of everything
falls apart. Plus they are old school and REALLy shiny.
We Have No Idea As
To How They Would React To Such An Attack On A Cellular
Level
The deck of course had many tempting choices for me to run
instead of the cards that I did. Here is alist of them so
that you can customize your deck as well as playtest them
out.
Blackwing-Sirocco the Dawn
Cyber Dragon
Mausoleum of the Emperor
Book of Moon
Enemy Controller
United We Stand
Level Limit-Area B
Swords of Revealing Light
Reasoning
Mind Control
Crush Card Virus
Ojama Trio
Solemn Judgment
I am running on 3 hours sleep right now, so I am just gonna
end it there. It is versatile, speedy and completely
unexpected. I will be taking thi sdeck to a Regional soon,
not as part of an event, but to see how it playtests against
people's other competitive decks.
You can email me questions, ideas or decks to
raptor1k@hotmail.com and be sure to put YGO in the title
so that I can be sure not to throw your email out.
Thanx for reading!
GZ
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