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GeneralZorpa on Yugioh
Buggin' Out
January 18, 2010
Bugswarm
There is almost nothing creepier in this world than a bug.
They have almost never hurt you or done anything to you, but
the sight of a fly or a cockroach just makes you creep in
your skin. Now imagine a huge army of ruthless Insects that
are almost impossible to stop, and if you try to they just
bounce back with the same level of ferocity. Yeah, Starship
Troopers has nothing on this nightmare.
At SJC LA there premiered a deck that was based around the
Insect archetype. The article was deleted I believe and the
full decklist was never posted, so that leaves me to pick up
the pieces that the Konami staff dropped in regards to one
of the best original decks I have ever seen in a long time.
The deck is actually based around a good number of opening
plays then backed up by an explosion of ATK power and then
controlling any follow-up play that your opponent could
have.
The last time that we saw some bugs in competition, it was
with the nearly unsoppable Demise OTK deck where Doom Dozer
provided the OTK and Insect Knight and Neo Bug provided the
Doom Dozer. This newer deck is definitely slower than that
one, but is far more disruptive to your opponent's strategy,
blocking attacks and providing free bugs to squash your
opponent's with. If only bugs had an Icarus Attack...
A Nest Of Spiders
Monsters-20
3x Doom Dozer
2x Mother Spider
3x Magical Merchant
3x Howling Insect
3x Spyder Spider
3x Insect Knight
3x Aztekipede, the Worm Warrior
Spells-10
3x Book of Moon
3x Enemy Controller
1x Heavy Storm
1x Mystical Space Typhoon
1x Brain Control
1x Smashing Ground
Traps-10
2x Dimensional Prison
2x Bottomless Trap Hole
2x Curse of Anubis
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgment
1x Call of the Haunted
Bugbite
The deck focuses around strong opening plays, such as
Howling Insect or Magical Merchant. Howling Insect fills
your graveyard up so that you can use Aztekipede and Doom
Dozer as well as getting you to Spyder Spider, which is one
of the key points of the deck, and a good source of fun
among Magic players for it's funny name. Merchant also fills
the garveyard while getting you to a useful spell or trap
card.
In the mid game, you can bring out anything in your deck.
Especially Insect Knight and Spyder Spider come into their
own here. Spyder allows you to get free guys from your
graveyard when it kills something in Defense position, which
is great with Book of Moon, Enemy Controller and Curse of
Anubis and allows you to beat in for some more damage. Since
the only restriction on Spyder is the level of the monster
(it must be 4 or lower) this makes it very versatile, able
to combo with any other little bug in your deck. Insect
knight is a beast almost all game long. He is able to kill
almost everything commonly played when assisted by E-Con or
Book and works with Spyder.
In the late game, Doom Dozer, Aztekipede and Mother Spider
are the real powerhouses. Although the first two mill your
opponent when they deal damage (not the best thing against
Lightsworn), you can really get some surprise victories with
a flurry of Special Summons. Doom Dozer especially is a
surprise. Most players do not expect to see a Special Summon
monster other than Judgment Dragon or Dark Armed Dragon that
has more than 2300 ATK. So while your opponent thought that
their Chaos Sorceror or Stardust Dragon was unbeatable, you
have other plans.
Aztekipede is another guy I wanted to emulate more with
Gigantes, but as Gigantes is a non-Insect, it produces
problems with Mother Spider. Anyways, he does everything
Doom Dozer does, but less. Free 1900 Special Summons are far
better than most people would care to admit, and after an
opponent has exhausted his removal, is especially deadly.
Mother Spider is also another card that an opponent would
not expect. Comboed with Curse of Anubis, it can wipe an
opponent's field all by itself! The fact that it doesn't
destroy the cards with it's effect also helps with Stardust
Dragon, a regular nuisance in the game.
The Spell Lineup is very simplistic. It switches your
opponent's guys to defense position or removes threats. Book
of Moon especially helps against an overly aggressive
Lightsworn or Blackwing deck, stopping them from claiming
Black Whirlwind or from milling in the End Phase. This also
works well with Spyder Spider and Mother Spider, as they are
able to take advantage of your opponent's defense monsters.
Enemy Controller works very similarly, only with more combo
potential. Spyder Spider gets monsters for free, which turns
Enemy Controller into a Brain Control at Instant Speed. Now
that's good.
Let's say a Lightsworn deck has a decent opening. They play
a Charge and a Recharge, milling a couple Lightsworn and
Spells and end the turn with Lumina and Garoth with no Necro
gardna in the graveyard after they have attacked your
Howling Insect, getting you Spyder Spider. They can even
mill Wulf in the End Phase. You Summon Insect Knight, play
Book of Moon on Lumina. Attack Lumina with Spyder, Special
Summoning Howling, play enemy Controller and then hit for
Garoth and Insect Knight. Amazing.
I do feel that some alterations need to be made to suit a
metagame near you, so here are a couple cards I think could
be useful:
Fissure
Trap Hole
Cross Sword Beetle
Skill Drain
Swords of Concealing Light
That i sall from me for this article, I hope to be writing
mor esoon, but working on a book, finding a new job and such
is really eating into my time. If you want to get ahold of
me
raptor1k@hotmail.com is where i will be to answer your
questions and pretty uch anything else YGO related. Remember
to put YGO in the title so I know it is not junk!
Thanx for Reading!
GZ
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