Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

GeneralZorpa on Yugioh
Back From the Grave
 January 26, 2010

No, This Is NOT About the Zombie Apocalypse
 
This is an article dedicated to a deck that I feel is completely undershadowed as of right now. Everybody knows that Absolute Powerforce comes out with brand new cards and strategies for this archetype, but people never really looked at it seriously before then. Of course, Gravekeepers are what I am talking about. Although the new cards from Absolute Powerforce ake them pretty darn good, the cards that they have now just wreck face.
 
With this build I went 4-2 at a rather mediocre sized local event in Sacramento. The thing that made it extraordianry was the amount of high-caliber decks that were there. There were several Lightsworn, Blackwing, Zombie and Anti-Meta decks present that were probably ripped from the online pages of the website. I want to mention that both losses were against good players and I went 2-1 both games. The first loss was to Blackwing, which was able to control me pretty well because of godly draws (Shura+Whirlwind every game first turn) and the last one was in the finals when he topdecked Cold Wave before summoning JD.
 
I was incredibly surprised at how well the deck actually performed. I had made it the day of the tournament after staying up til 3 am playtesting all of the junk decks I had the night before. Necrovalley stopped more cards than I would care to admit, not only because of it's effect, but because people THOUGHT it's effect would negate it so they didn't play anything. Assailant was the king of the tournament though, as he switched Lightsworn monsters to DEF and the attack couldn't be prevented. I am giving you the phail build so that you can see just how powerful a really bad build can be.
 
Phailkeepers
 
Monsters-19
 
2x Gravekeeper's Chief
 
3x Gravekeeper's Spy
3x Gravekeeper's Commandant
3x Gravekeeper's Guard
2x Gravekeeper's Assailant
2x Psychic Commander
1x Blackwing-Gale the Whirlwind
1x Plaguespreader Zombie
1x Sangan
1x Breaker the Magical Warrior
 
Spells-12
 
3x Necrovalley
3x Book of Moon
2x Royal Tribute
1x Emergency Teleport
1x Smashing Ground
1x Heavy Storm
1x Mystical Space Typhoon
 
Traps-9
 
2x Bottomless Trap Hole
2x Rite of Spirit
1x Mirror Force
1x Torrential Tribute
1x Call of the Haunted
1x Solemn Judgment
1x Magic Cylinder
 
?????????????????????????
 
Most of you are probably thinking about how in Yugi's sweet name this deck could have beaten a five year old let alone good players with good decks. The answer is in the unpredictable swarming that the deck can do. Spy, Chief and Rite all Special Summon Gravekeeper's and they can help you come out of nowhere for the win.
 
A typical turn would see me discard Commandant for Necrovalley, set Spy, set Book of Moon or Rite of Spirit and play Necrovalley. They attack into Spy, Special Summoning Assailant, and I then use Rite or Book at the end of there turn so I can get another Special Summon. I Tribute Summon Chief and all of a sudden I have a 2400, 2 2000 and a 1700 ATK monsters on the field. Royal Tribute usually then seals the deal against Lightsworn as I have emptied my hand of monsters and they have played out all their spells.
 
Arcanite Magician ends up being a star in this deck, as most of the decks out there are not so good at actually gaining advantage, and would rather swarm the field for a quick win. This way Arcanite basically becomes a source of free destruction when used with a card that Spy brought up. With Emergency Teleport, I can even come out of nowhere for an Arcanite victory.
 
With Gale in the deck, I can also have easy access to Armor Master, which is more important than you would think. Armor Master is incredibly hard to kill and can hol dit's own againsteven the most burly of monsters and then beat them down. Since the deck has little in the way of actual defense, I would say that Armor Master in an unexpected boon for the deck. Gale itself can even be useful, making other monsters smaller for destruction with my Keepers.
 
There are definitely more cards that I should have added in order to make the deck faster and relatively better. The most obvious is Call of the Haunted. Necrovalley negates it, and Rite of Spirit is just so much better in this deck than Call. The second is the absence of Allure of Darkness. I would actually probably not add this card in, as between Spy, Commandant, Sangan and Teleport, I am getting a lot of cards from my deck. This would be a personal preference for anyone that is building the deck.
 
The third bad part about the deck is the lack of Caius the Shadow Monarch. I would probably replace only one of the Chiefs with one, as it is good removal for the bane, Royal Oppression as well as doing something with Spy when it is just sitting there. Likely I would also take out Magic Cylinder for another one, as it is fun, but Caius does so many bad things to your opponent with the deck.
 
I kept Royal Tribute at 2 mostly because of the fact that it is a dead draw in the later game and without a Necrovalley on the field. However, early and middle game it will destroy an opponent, as they need monsters to get to their perfect hand, so after you have played out all your monsters you can force your opponent's Honest, Kalut and Judgment Dragons to the graveyard where they cannot be touched because of Necrovalley.
 
You Know the Worst Thing About Z-Land?
 
Anyways, teh deck does have it's flaws. It generally plays a ton of cards to the field, which means that massive clearing effects do a lot of damage to the deck. Judgment Dragon in particular is a problem because it destroys Necrovalley. Dark Armed Dragon is not as much of a problem because it cannot remove anything to kill my cards. Heavy Storm is also a constant worry, as losing Necrovalley is fairly bad for the deck.
 
This is why I am thinking thata aide-decked pair of My Body As A Shield is going to be a necessary addition to the deck. Without their heavy Hitters to smack the field, most decks are fairly easy to overcome with Assailant and Guard. Of course there will be no point to play that card when Starlight Road comes out in America, which is allmost superior in every way.
 
With my Gravekeeper's dominating the Battle Phase, my opponent's graveyard shenanigans negated by Necrovalley and their top plays negated by Starlight Road, itactually seems like sort of a good deck no doesn't it? Do not be fooled. The deck NEEDS Necrovalley in order to get the win. Whether it is for the ATK boost or for negating Necro Gardna, Beckoning Light, The Zombie deck, the Gigavise deck or Monster Reincarnation, Necrovalley is needed.
 
The new cards from Absolute Powerforce will make this deck even more powerful, but as of right now, the deck can still kick a little butt. I wouldn't take it to an SJC without ABPF, but it will show you well at a Regional and possibly dominate a local event.
 
That is it for this article, you can reach me at raptor1k@hotmail.com if you have any questions, requests or need advice to Yugioh related stuff. But please put YGO inthe title so I don't trash it!
 
Thanx for Reading!
GZ


Copyright© 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.