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GeneralZorpa on Yugioh
Comments on the Banlist
February 18, 2010
WTH??????!!!!!!!
For those of you, last night it was revealed and confirmed
that this is the OCG banlist. It is on the forum, but here
it is just in case you have not seen it.
Restricted
Chaos Sorcerer
Tragoedia
Necro Guardna
Necroface
Mezuki
Lightlord Summoner - Lumina
Burial from a Different Dimension
Foolish Burial
Destiny Draw
Charge of the Light Brigade
Allure of Darkness
Mind Crush
Magical Explosion
Semi Restricted
Honest
Cyber Dragon
Demise - King of Armageddon
Dandelion
Treeborn Frog
Black Whirlwind
United We Stand
Royal Decree
Royal Oppression
Skill Drain
Unrestricted
Mask of Darkness
Smashing Ground
Pretty cool huh? The utter complexity of the changes is what
makes me so confused. There were a lot of changes made that
only make sense in the OCG, and not here. Skill Drain,
Decree, Explosion and Mind Crush are big over there, but you
will be hard pressed to find a TCG player that will play
these cards at a main event.
The big thing that we see is that the Lightsworn deck has
finally been caught up with the rest of the game. Charge,
Necro, Lumina and Honest are the real backbone of the deck,
and now Lightsworn players are looking for new means to send
cards from their deck to the graveyard.
WE also see that Black Whirlwind has been sent to 2, which
helps to control the massive amounts of support that the
deck will get with the release of The Shining Darkness.
Allure also hurts the deck, but it willnow be mor ebalanced
as players try to make up for lost speed.
Zombie decks are all but dead, with their two trump cards,
Burial and Mezuki all but out of the picture.
Gladiators were for once not touched, and that means that
players will FINALLY take a look at them and see what they
have been missing out on. The deck doesn't need to be fast
now, and it is resilient in the face of anything we can
throw at them.
Chaos Sorceror
I honestly thought that this card could have stayed at 2,
but the reasoning must be that cards that can go into many
decks must be controlled. I do think that we have not seen
the last of our Sorceror friend, but he will certainly be
less of a force in the new format.
Tragoedia
Actually a ridiculously overpowered card, even though people
didn't really run more than a pair, it was far too powerful
to leave out there. Gorz was at 1 and was not quite as good
as Tragoedia, so it only seems fair that they share the
restricted list.
Necro Gardna
This was one of the big hits to Lightsworn. Without this
card, the deck is unable to keep up with field presence as
they are decimated by attacks and effects. COmbined with
Lumina and Charge, the current Lightsworn deck is all but
dead. It has been forced into more of an explosive aggro
deck rather than an all out blitz for the finish.
Lightsworn players might want to try out a little trick from
the common pile, Lightsworn Barrier. It is a continuous trap
that allows you to send two cards form the top of your deck
to the graveyard to negate an attack. Well, that solves a
lot of problems for the deck, as it helps with Necro
Gardna's loss by blocking and mills cards almost like
Charge. Awesome.
Necroface
This is another one o those weird OCG bans that appears to
have no apparent value. It allowed an odd breed of Zombie
deck to pull out some rather amazing wins, but it was very
inconsistent when compared with the main build. Honestly, I
feel this was a bad call. Mezuki and Burial have been dealt
with, so this card does not really NEED to be here, it is
just Konami hammering the point home.
Lumina, Lightsworn Summoner
Well, we all should have seen this coming. This card is
rather overpowered, even considering it's small size.
Summoner cards often allow a deck to pull out victories when
there is nothing left, and Lightsworn could also set up
amazingly well with this card and Garoth. With this card at
one, the deck loses a lot of redundancy, and I expect that
Beckoning Light and Monster Reincarnation will see far more
play because of her absence.
Burial From a Different Dimension
This was actually a smart choice. This allowed abuse of many
different cards, chiefly Mezki, Plaguspreader Zombie and
Necro Gardna. I think that putting it at 1 actually makes it
completely useless, except as maybe a tech card in an
Absolute Zero build that happens to have a free slot. This
is the final nail in the coffin for Zombies.
Foolish Burial
This card was actually fine at 2 I should think. Most of the
main decks that would use it were already wrecked, and it
allowed a few more cool decks like the Neo Spacien deck to
see some table time. I do hope that it will come back, as I
have some very cool ideas for it in the future...
Destiny Draw
Well, we had to see it sometime, this is where this card
should be, finally putting those pushy D-Heroes back into
the shadows. It allowed for some rather amazing things to
happen over the years, and I for one am glad to see it where
it can make no more trouble for us all.
Charge of the Light Brigade
This is another example fo Konami's "Make it Cheap So
Everybody Buys It and Then Ban It" policy that allows them
to make lots more money (CCV and Honest ar ethe other two).
It was a very overpowered card, an example of Konami
desperately wanting Lightsworn to be good. Well, this was
the enabler for the deck. Milling without consequence was
always good, and this card allowed you to search out the
perfect sollution to a problem that you might have.
The card also allowed certain decks to be able to combine
Lightsworn and off beat strategies for the acceleration and
graveyard growth. This is one selection that i
whole-heartedly aggree with.
Allure of Darkness
This is one of those cards like Breaker that likes to flirt
with the banlist. I do not think that at 2 it was bad, it
just allowed DARK decks to be able to be faster than the
average Joe. This is actually a theme with this banlist, as
DARK and LIGHT are made slower and less powerful, while
other strategies are promoted. This card is actually a great
one, and I hate to see it on the limited list but I can see
how it would go there. Nevertheless I hope it comes back to
two so we can get SOME draw power in the game.
Mind Crush
This card was actually very overpowered, simply when
combined with Trap Dustshoot. Against Blackwings it allowed
control of Black Whirlwind, but I guess that was taken care
of. I can see why it happened, I just dont know the
instigation for it, but there ya go.
Magical Explosion
This is one fo those overpowered cards that actually should
have been here a long time ago. The clever Japanese have
made a deck that will win a great majority of the time with
this card in it, even thoguh they have taken away cards that
made it good, it keeps on popping up, and nobody likes a
turn 2 win pretty much without fail.
Honest
This is one selection that I do NOT agree with. This card is
a boon to ALL LIGHT decks, not just Lightsworn. It was kind
of a broken card though, as defense should come from spell
and trap cards and not from the hand.
Of course this hits Lightsworn very hard, as they lose their
ability to stop attacks with both Honest and Necro Gardna.
This leaves them far more open to attack and in general
defeatable. Even though I am loathe to admit it, there is
some logic behind the choice, but it doesn't mean that I
have to like it.
Cyber Dragon
FINALLY!!! It should be at 3 and that is all I have to say
about that.
Demise, King of Armageddon
OMG, they gave me my favorite toy back!. Combine this with
the new Ritual dude from ABPF and Dark Master Zorc as well
as the Ritual Support and Djinns, and we have one hell of a
deck to play. I can totally see a Ritual Comeback,
especially as Trade-In is still available for abuse.
This is the perfect example of a balanced card. Powerful,
but the deck needs to be built around it to be successful
and you are punished in card advantage if you bring the card
out too early or in the wrong situation.
Dandylion
This is one card that I do not know why they let up on. It
is incredibly good, and when combined with Monarchs can mean
some SERIOUS trouble. It is good in SYnchro decks as well,
making Gigovise have yet another nod from Konami. In general
a good card that should have stayed at one, and I think will
go back there.
Treeborn Frog
Again, very similar to Dandylion, making Monarchs that much
better, in theory. Treeborn does not work if another
Treeborn is on the field, so playing more than one just
allows you to have more discard options and more resilient
to D.D. Crow. Honestly, he should be at 3, as most people
will only run one. However, Aariku will be happy, he gets
his frogs back.
Black Whirlwind
This is a card that I did not expect to see here as it is SO
vital to the success of the Blackwing deck that it COULD
majorly hurt it in the long run. I can see why they did it
though, as more support for the deck comes out, people will
be playing the deck more and more. It was already VERY
popular, and this just makes sure that people do not go
overboard with their dedication to this particular deck.
United We Stand
This card is one of th ebest Equip Spells. I happen to use
it in Gravekeepers, which coincidentally got VERY good with
ths list, and I may decide to run another copy as a 1600 ATK
boost on a Spy is nothing to be sneezed at. I approve of
this decision.
Royal Decree
I am just going to put this in the WTF column, but I can
sorta see a reason. It kills Gladiator decks, which I guess
Konami doesn't want? Trap Stun even does it's job better.
Eh, maybe Jinzo will see more play becaus eof this, but we
will have to see...
Skill Drain
This is another WTF change, but there must be something on
the horizon that make sthis card better. I do not see it
though, but it means that Skill Drain decks just got punched
in teh face, even though they were not exactly the best out
there...
Mask of Darkness
This is a card that I expect to see more play, as reusing
Mirror Force is a VERY good idea and you can really abus
ethis little guy. I approve of this.
Smashing Ground
This card is actually very good, and it gives a lot of power
to anti-meta ddecks, as they can sit behind a blocker like
Thunderking and then smash away their worries. This actually
makes Fissure obsolete again, which is not really a bad
thing. Maybe Gadgets make a comeback...?
That is the end of this article, I will be coming up with
Lightsworn V 2 with my next article as we explore less
explosive wins for the deck. If you need advice or have a
question, please email me at
raptor1k@hotmail.com
and put YGO in the title so I don't throw it out.
Thanx for Reading!
GZ
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