And I Shall Smite Down
Upon Thee With Great Vengeance!
The cards that many people were most excited
about from GAOV were the Lightray monsters.
These little truffles of delight are based
on having LIGHT monsters removed from play
and in the graveyard and are derived from
existing non-LIGHT monsters, much like the
arguably better Dark variants that we got in
Phantom Darkness. But we mostly have not
seen too much of these cards, mostly because
they have summoning requirements that make
Judgment Dragon look easy to Summon.
In fact there are only 5 in all and only 3 I
would consider playing. Lightray Grepher
does for LIGHT cards much what he did for
DARK. He is the terraformer of the deck,
setting up for the rest of the cards to be
summoned. Lightray Sorcerer has much
different requirements to be summoned,
needing three removed from play LIGHT
monsters (of any name) and then will return
banished LIGHT monsters back to the deck and
banish an on field monster. Lightray
Daedalus requires 4 LIGHT monsters in the
graveyard of different names and can destroy
a Field Spell to destroy two other cards.
Lightray Diabolos requires 5 different names
and banishes a LIGHT monster in teh
graveyard to put a facedown card on the top
or bottom of the deck. And lastly, Lightray
Gearfried also requires 5 names, but will
banish a Warrior in yoru graveyard to negate
a spell or trap if all you control are
Warrior types.
Like most people I thought "Lightsworn will
work great with these guys, especially
Gearfried and Grepher since they use so many
Warriors." But after some testing,
Lightsworn are just better on their own,
except for maybe a teched Diabolos or
Gearfried. In order to utilize the full
potential of these cards, we need to focus
on two of them, since htey are so varied in
their effects and summoning requirements. I
chose to focus on Sorcerer and Grepher, as
they seemed to work the best together and
are the easiest to play.
When I first started playing again, I
started with the Fairy Structure Deck. It
seemed a fairly good choice at the time,
and after a few tweeks, the 3 decks I bought
were almost as good as an actual competitive
deck. They are LIGHT monsters mostly (a few
good Darklords) and even deal with the
banished zone, so I came up with a rather
awesome deck that focuses on getting Archlord
Kristya out as quickly as possible while
throwing ridiculous monsters at your
opponent in only one turn!
And God Said "NO!"
Heaven's Minions
Monsters-19
3x Lightray Grepher
3x Master Hyperion
2x The Agent of Creation-Venus
2x Mystical Shine Ball
2x The Agent of Miracles-Jupiter
2x Lightray Sorcerer
2x Archlord Kristya
1x The Agent of Mystery-Earth
1x Honest
1x Hecatrice
Spells-10
3x Valhalla, Hall of the Fallen
2x Pot of Duality
2x Mystical Space Typhoon
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Traps-11
3x Miraculous Descent
2x Bottomless Trap Hole
2x Solemn Warning
2x Torrential Tribute
1x Mirror Force
1x Solemn Judgment
Servants of Heaven
This deck has a total of 4 different ways to
Summon Archlord Kristya and Master Hyperion.
Their own effects, Monster Reborn, Valhalla
and Miraculous Descent. This allows you to
get to your power cards that much easier.
Lightray Grepher is usually the easiest way
to get them out, as you discard a useless
monster and banish a useful Fairy and then
revive it on your opponent's turn via the
trap card. This is very similar to the plays
that Disaster Dragon decks use to abuse and
bring out Red Eyes Darkness Metal Dragon.
It is also capable of making the standard
Agent deck plays, bringing out Shine Balls
and wreaking havoc with Hyperion. Valhalla
adds a nic touch, as you are then able to
bring out even the smaller monsters without
fear of Solemn Warning, as Warning only
negates the activation of a card as opposed
to Valhalla's effect. Pot of Duality helps a
lot with the deck, enabling a player to make
his/her set-up moves of Grepher and Earth a
little bit more consistently.
Lightray Sorcerer is a nice touch, as
players often side Macro Cosmos or
Dimensional Fissure against the LIGHT decks,
and Lightray Sorcerer allows you to get
around that easier by abusing their own
removal cards.
In testing the deck is fairly inconsistent,
requiring intense shuffling as well as a
goodlier portion of luck than is usually
required. Some cards like Reinforcement of
the Army or Dimension Prison did not make
the cut, but can be just brital in the deck.
I am especially fond of the interaction
between Lightray Daedalus and Chaos Zone, as
you can then get some card advantage and
serious momentum from it's effect and their
plays.
The deck plays very well against Lightsworn
and Chaos Dragon as well as Dino-Rabbit.
These decks rely on Special Summons and if
you already have Valhalla out they really
cannot stop Kristya once it hits the field
except with Book of Moon. Inzektors and
Wind-Up decks are harder, as they can make
their combos go off before Kristya even gets
to the field or even while under it's
effect.
Anyways, that's the end of this article.
Please email me with your questions, ideas
or comments at
alarbios@live.com and do not send them
to Pojo. He is not as forgiving as I am. I
hope you enjoyed this article as much as I
did writing it! If you are in Davis, CA you
can usually look me up at Droms Comics and
Cards on G Street should you want to play a
friendly game.
Thanks for reading!