It is no secret that there are many
things in the game that need to be fixed.
Most of them we can't change, such as the
nature of cards games or the need for Konami
to make money on their intellectual
property. In my many years playing the game
since Metal Raiders, I have been both
pleased and disappointed to see some changes
made and others ignored.
Recently I came across a poll stickied in
the Pojo Yu-Gi-Oh! Gossip Forums. It was
very well thought out, and I highly
recommend my readership (all 2 of you) to go
and check it out and support them. I must
say that I feel that it is doomed to
failure. Konami, as a business, has to have
a plan of action, a cost/benefit assessment
as we'll as looking at how it affects the
customer for each change it makes into the
product. The survey nicely points out how
the players feel, but does not address the
other two points in great detail. Thus
Konami might take it under consideration and
come up with some new ideas, but much later
and not to player satisfaction.
Konami makes money by keeping players hungry
for cards. If we could get a structure deck
that was competitive right out of the box,
would you buy packs? Would a 10 year old
have more incentive to play in a tournament
where the prize is 500 dollars of
scholarship? The answer of course is
probably not. So we see rare cards come out,
rise and fall and be reprinted. It is the
name of the game.
So in order to bring some awesome to this
jumble of words, I wracked my brain to look
at changes Konami could implement that would
satisfy players, collectors and the
company's goals. Believe me, it wasn't easy.
1. Create Collectors Reprint Sets
Now this is one I can sink my teeth into.
Players have always collected their favorite
cards, whether it be Shapesnatch or Blue
Eyes White Dragon. Unfortunately, some
collectors find it so ridiculously hard to
find cards that they stop collecting. A
reprint set that has older cards in
different rarities appeals to collectors and
players alike. The Legendary Collections are
wonderful examples of these, but they are
generally to expensive for a collector to
collect from. A reprint set such as Dark
Beginnings 2 not only allows collectors and
players to be happy, but also makes money
for Konami as they can then charge say 5
bucks a pack instead of 4 as well as make
their money back without all that expensive
packaging. I still think the DB2 set was the
best booster set ever released, and hope to
see it again.
2. Better Coverage
As a budding writer, I can easily understand
the stress and pressure that these writers
are under. They have to fly out to an event,
talk to grumpy nerds all day and then write
about games that happen in a blink of an eye
all for an exhausting two day period. Yikes!
Unfortunately there is no easy way to remedy
this, because if Konami throws more money at
big events (which do NOT make them money by
the way) something will have to give in the
prize support or frequency of events.
What I suggest is a two-man three machine
team. It is easy to set up camera feeds of
the games in a secluded area. The writers do
not even have to be there and can view the
footage afterward. Writer 1 interviews the
players after the games are over, allowing a
more personal touch as well as allowing
players to help get in the mindset of the
competitive day. Writer 2 sets up cameras to
film the games, and then can stream them
online (more expensive, but easier for
players to access and stay engaged) or
review them during round breaks (up to 20
minutes sometimes) and put them online.
Writer 1 can also help with this after he
finishes his reviews.
This is good in the fact that Konami already
hires 2 to 3 people to go to each event and
do coverage and for a marginal cost (300 for
cameras or solid phones) we get a more
diverse coverage of the event, multi-media
coverage as well as more in-depth coverage.
This makes players happier to get more from
event coverage and can ultimately increase
event attendance by getting players more
excited about events.
A unique incentive to have a featured match
would be fun as well, such as a unique
featured match deckbox or mat that you can
get nowhere else. This is just icing on the
cake, but sure would make me more likely to
want to have a featured match.
3. Unique Event Incentives
Back in the olden days of yore, prizes were
not given out to everyone. Only the top 8 or
even top 5 of Regional events were given
prizes. Konami listened, and now everyone
gets cards for playing. That is all well and
good, but now winning a Regional has no
spark, you have an invite but the physical
rewards are not there.
I came up with the idea of taking away a
booster for the sign-up prize and replacing
it with a World Premiere/Alternate
Art/Alternate Rarity exclusive card. I would
think the alternate rarity card would be
best as Mosaic/Starfoil in order to keep
costs down.
This would definitely have an effect on
player attendance, as now there is a UNIQUE
reason for them to visit. 5 packs for 20
bucks is a good deal, but I can get packs
anywhere. If you have a mosaic reprint of
Jowgen the Spiritualist though, then you get
players coming for just that card. You have
high end collectors entering multiple times
to get them as well as packs. We can have
the entry fee the same even, saving Konami
money which they can then reinvest into a
winners prize such as a 3DS and still make a
bit more cash. Everybody is happy and there
is a minimum of effort and money expended by
Konami as a single card is cheaper to print
than a pack. Nice.
Well honestly this was all I had come up
with a plan of action for, but there are a
few ideas rattling around in this ol' noggin
so you can expect to see more soon. Please
email me ideas that you have to make the
game better, ideas for decks, deck fixes and
questions or comments should you feel so
inclined. My email is
alarbios@live.com and put YGO in the
title so I won't spam it.
As always it is a pleasure writing for you,
and I hope this article helps.
Thanx for reading!
GZ