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Article 14: The Dragon Deck Constructed Attention: My new e-mail address is JAELOVE@gmail.com. Contact me at JAELOVE@gmail.com. JAELOVEJOURNEY@hotmail.com has been abolished. It’s now JAELOVE@gmail.com. Thank you. Yes, people, I’ve been having lots of trouble with my e-mail accounts. They keep getting terminated on me because I exceed my mail storage space. However, I’ve now made the switch and have a gigabyte of storage space. That should be the last e-mail change, ever. On to the 14th article of my tenure here at pojo.com. We’ll be constructing the Dragon Deck by using an actual, real life example! Today’s submission is Ethan Connors’ Dragon Deck! Monsters: 19 [3] Tyrant Dragon Traps: 5 [2] Dragon's Rage DECK ANALYSIS: Ethan clearly knows what he’s doing here. His deck is original, maintains a decently solid 19/18/5 ratio, and weighs in at 42 cards. While staying true to his original vision of the deck, we’ll try to cut excess fat and consolidate the deck’s numerous strengths. On we go! DECK REMOVALS Monsters: 1. You all know I’m a fan of solid ratios. I feel a 19 monster lineup is a bit thick, I think a 16-17 monster lineup is always favorable for offensive-minded decks. Therefore our first cut will be Rare Metal Dragon, the movie promo exclusive card that packs a hefty 2400 attack. Unfortunately, he can be dead weight a lot of times in a deck that doesn’t focus completely on him. 2. Our second cut requires two Tyrant Dragons to be removed. I favor Blue Eyes White Dragon myself, simply because of the special summoning requirements of the Tyrant Dragon. It also can’t attack directly twice in a row; I don’t think three should be what we’re going for given the special summon requirement. 3. The third and final omission are the three Troop Dragons. In an offensive minded beatdown deck, this card really has no place here. Spells: 1. We’ll cut the Monster Gates; though they previously worked with the Troop Dragons, they’re too unreliable for much use (a 2 for 1 trade). Traps: 1. The traps need to be retooled. 5 traps simply won’t get it done. In addition, the two Dragon’s Rage will have to go; Spear Dragon should provide all the trample we need in this deck. DECK ADDITIONS: Monsters: 1. The Rare Metal Dragon will be removed for a Magical Scientist. Yes, yes, I put him in almost every deck right? But that’s because most of the decks we’re using are beatdown variants. In this deck, he’ll remove face-down monsters and negate traps, two issues of paramount importance. 2. The two Tyrant Dragons have been removed for one Blue Eyes White Dragon. Now, we have Kaiser Glider, Blue Eyes White Dragon, and Tyrant Dragon as our tributes. Three tribute monsters is more than enough. 3. We’ll add a Mystic Tomato. He’ll get to either Witch, Sangan, Lord of D., or Magical Scientist. Great support. FINAL MONSTER COUNT: 16 Spells: 1. We’re going to add a great dragon-themed card, Stamping Destruction. It will take down most of your opponent’s spell/traps. Without Breaker the Magical Warrior and Jinzo, we had to beef up our removal capabilities somewhat. 2. We’ll also have to add a Painful Choice. It’ll dump many of the high-level tribute monsters, allowing them to be revived. 3. Next, 2 Nobleman of Crossout is pretty necessary. The face-down flip effect monsters will often be your greatest worry, playing beatdown and all. FINAL SPELL COUNT: 20 Traps: 1. We’re going to add a Mirror Force. It’s too good to be ignored. 2. To protect the Mirror Force, and maintain hold of the field, we’re going to introduce a Magic Drain, a fantastic card for defending your options. 3. Finally, we’ll play Ceasefire, an oft-overlooked card that works well at baiting out spell/trap removal, negating flip effects, and works well with Cyber Jar as well. It’s pretty well-rounded and versatile. FINAL TRAP COUNT: 6 AIMS OF THE REVISED DECK: Opening Game: The deck packs PLENTY of solid opening-turn drops. We have Witch of the Black Forest, Sangan, Twin-Headed Behemoth and Mystic Tomato providing instant advantage if killed. Or, you can start with a 1900 monster and force your opponent to react. Mid Game: Feel your opponent, taking their life points bit by bit through attacks and hopefully a Ceasefire blow. You’re gearing up for the finish, where you can hopefully land 4000+ damage at a time with Lord of D. and the Flute. End Game: Your opponent should be feeling the sting of your dragons’ immense power. You have 5 1900 monsters and 3 easily attainable, powerful tribute monsters reinforcing them. Strengths: You have many effective methods of dealing with face down threats. Your powerful on-field monsters will force your opponent to start setting cards face down. You also have above-average spell-trap removal and spell counter capability. Weaknesses: Though we cut down on the tribute monsters, they can often lead to a bad opening hand. Throw in the Crossouts, and you have the potential for some foul hands if your opponent takes the upper hand. Suggestions for the sidedeck: You should always be countering against Chaos and Control. Kycoo, Sinister Serpent, and the three pre-negators are always a plus. Try packing a Chaos Emperor Dragon yourself (he’s a Dragon), and then work in some dark monsters to help. Also, use Jinzo as a tool against defensive trap decks. FINAL DECK 42 CARDS: Monsters: 16 [1] Tyrant Dragon [1] Blue Eyes White Dragon [1] Magical Scientist [1] Stamping Destruction [2] Nobleman of Crossout Traps: 5 [1] Mirror Force [1] Magic Drain [1] Ceasefire That does it for this week. Thanks for your submission Ethan. In parting, remember that my e-mail address is JAELOVE@gmail.com. Send all mail, questions, decks, and A BAD SYSTEM card ratings to that address. It’s JAELOVE@gmail.com, thanks.
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