I’ve resolved to stop thrashing
against the general “regression” of the game.
Numerous people constantly complain and gripe about
the current environment while ignoring the fact that
Shonen Jump Championships are receiving record
turn-outs and the game appears to be booming. I’ve
attended the past four out of five Shonen Jump
Championships in all sorts of different states to
compile research and gather experience as a
competitive player once again. You may have seen me
flirting with the top tables at Hamilton, Indy, and
Anaheim before encountering HEARTBREAK and WOE (not
really). As always, I’ve learned even more from the
experience.
I think it’s been proven quite clear
by now that Upper Deck Entertainment knows how to
run a successful trading card game. This new stance
of mine is clearly born from more maturity and
experience; after all, I was highly upset with the
company’s handling of the previous two Forbidden
lists. However, my work with Metagame, the
experiences I’ve had talking with all of the
different, passionate judges and UDE support staff
have shown me that the American side of the game
isn’t the problem. Look at the way VS System and the
World of Warcraft Trading Card Game are being
handled, and you can see a company with a clear plan
for card success.
The fact that the braintrusts of the
YGO card game brickwall the U.S. company at every
turn with ridiculous notions of a “game for the
masses” that is intentionally unbalanced and under
funded on the prize-support level is not a fault of
Mr. Kevin Tewart, or Upper Deck, or even Konami
itself. I think it’s quite clear that UDE would love
to fatten up the Yu-Gi-Oh! SJC series with VS system
level prizes. Since they don’t own the game,
however, it would be foolish to assign blame.
Now I’d like to assume that my
opinions hold weight with those who care about
Yu-Gi-Oh as a competitive enterprise. I try to
explore many of the mechanics such as floaters,
forced simplification, and misinformation that other
novice, intermediate, and experts have not
experienced yet. I also think that much of the
coverage featuring turn by turn plays by the top
professionals in the game has contributed greatly to
the decrease in skill gap between the expert YGO
player and the beginner or novice.
When I pointed out the insane powers
of Spirit Reaper, a card that experts feared at
every level back in the unbalanced “Widespread Ruin”
format, it opened the eyes of many a duelist. Same
with Chaos Sorcerer, Tribe-Infecting Virus, Exiled
Force, and such. My articles actually took the time
to explain the “floater” mechanic (where a monster
already pays for its own resource cost) and then
took the detail to reveal what runs through an
expert’s head when they see such cards. I remember
watching Mr. Tewart discuss the banning of TIV,
speaking of how it would allow subtype-themed decks
to flourish and nodding my head in unison at the
wisdom of the bearded one. And I remember the
uproar, hooplah, and general boo-hooing when I
suggested Exiled Force should be unrestricted. It’s
not so bad while semi-limited now, is it? After all,
such ideas were first put forth on the pages of this
site!
Many of you began like me with
Pojo.com. I became a feature writer before tasting
the fruits of tournament success. I was a beginner
when Sandtrap and f00b and sheckii were Pojo icons.
But after the summer of SJC Seattle where I made two
consecutive top four finishes and a spot at
Metagame, became the third player in the world after
Ryan Hayakawa and Wilson Luc to top 4 two in a row,
and failed miserably at Nationals which housed my
only remaining Yu-Gi-Oh goal, I wanted to take a
break for a year from competitive play. SJC Indy was
the Dark Magician deck tribute, then came three
SJC’s with casual decks over the entire next year. I
chose to simply observe from afar and translate my
opinions to Metagame.com.
Finding Your Way Back to Pojo
Again
I hate to continually stress out the
benefits of Pojo.com, but people have tended to
forget about its impact on the game. While
pioneering the first Card of the Day system, the
first major featured writers on the game, the first
Yu-Gi-Oh related books as well, Bill Gill gave us
the chance to make a mark in a number of other ways.
I firmly believe the entire team revolution began
with the Odyssey versus Savage battle right here on
these pages. I’m not saying we invented the Yu-Gi-Oh
team, but it gave players a goal to aspire to. I
remember attending the first SJC ever in Anaheim and
seeing only two teams: Naruto and Comic Odyssey. By
the time we reached SJC Houston after the
Savage-Odyssey war, there were twenty or more in
attendance, all asking for autographs and pictures.
Pojo.com made it cool to create a Yu-Gi-Oh team,
stamp some shirts, and vamp it up for Metagame
coverage.
The site also invented the concept of
the celebrity player. When Evan “Sandtrap” Vargas
got the first ever deck profile at Gencon Anaheim by
Julia Hedberg, nobody doubted he was the single
biggest name in Yu-Gi-Oh at the time. Before the
game had gone national (thanks to the expert SJC
tournament structure introduced by UDE), there were
only regional superheroes such as Evan Vargas, Hugo
Adame, and local store champions. During my work as
hype man for Team Savage, we invented the celebrity
Yu-Gi-Oh player. Autographs, signed mats, handshakes
pictures and hugs did not begin until Odyssey and
Savage began touring. In fact, the single undisputed
number one team at the time, Overdose, was
originally a coalition of the East’s very best (Mike
Pianka from Connecticut, BAR from New Jersey/New
York, etc) to band up against Savage and Odyssey.
Pojo also introduced the Canadian
superstar to the American masses. Long before Dale
Bellido, Lazaro Bellido, Kyle Duncan, and Matt
Peddle began dominating SJC events with pure skill
and steely determination, it was the USA vs Canada
team war that stunned American fans. I remember all
of the bad-mouthing going on between America and
Canada as everybody wrote the Canadians off. I
remember recruiting Conspire and Supertrunks over
dinner and holding them up as equals or betters to
the majority of the American elite. It was a
stunning series of months for the Super Friends, and
now they sit as one of the top two teams on the
continent.
And that team battle was the first
recorded instance of Yu-Gi-Oh history where any
player, pro or not, could witness play by play
synopses of the very best. Heavy Storm bluffs,
pushing for correct advantage, proper side-decking
and all the trimmings could be experienced through
the coverage. My my my, it astounds me how great
Pojo has been to both myself and to the Yu-Gi-Oh
community. I’ll never forget it, never forget
answering thousands of good, unusual, and hate mail
over the years I’ve been working here. It’s quite a
snuggly feeling.
Of course it takes away from the
warmth when unqualified, loose-cannon writers with
no credentials in any competitive venue whatsoever
who began their work by begging me for job help and
deck fixes start going off publicly on me who paved
the way… but we can’t win them all can we? I’ve
personally housed Sandtrap, Someguy, Sheckii, and
f00b at events! And if Nickwhiz1 or DM7FGD needed a
place to stay, I’d give them one as well! *Round of
applause for those who started it all*
Well I’m back. Expect a few articles
in the coming week as I get back in touch with the
culture of Pojo.com. You all are the greatest bunch
of fans (and even haters) I have ever seen, and I
look forward to discussing the past year with much
of you. E-mails to
JAELOVE@gmail.com. I’m deleting all the spam and
starting at ground zero, Back to Square One if you
will.
Upcoming Article 1: The Best
Players to Ever Play the Game
Upcoming Article 2: Advanced
Mechanics in Yu-Gi-Oh to Explore
Upcoming Article 3: The Current
Problems with the Game (I love it, nothing wrong
with it, just an honest evaluation).
That’s a rough general outline.
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