It’s rather fitting that the 50th
article sees me returning to the game as a relative
outsider. After years of writing for various
websites that provide cutting edge Yu-Gi-Oh content,
it’s obvious that the environment has changed.
It’s impossible to determine the
impact of Yu-Gi-Oh as a product. Shonen Jump
Championship figures have generally held consistent
since the onset of the event. Less populated
locations away from the coasts generally invite
fewer players, whereas the big cities such as Los
Angeles and Philadelphia hold numbers nearing the
thousand mark. And because the old television show
is no longer around, it’s hard to tell how much “new
blood” the card game attracts from GX tie-ins and
such.
I’m going to assume that the number
of players in the game is either on a noticeable
decline, remaining steady, or boosted ever so
slightly. This isn’t really a hard theory, but
rather a result of talks with Pojobill about the
market for online Yu-Gi-Oh content, talks with
merchandise distributors (while working with Hugo
Adame on our own fledgling business), and looking at
products. It seems the public is sick of a few
commonly recurring themes.
That’s a whole other subject I’d like
to get into in another article. For the moment,
however, I want to assess the competitive side of
things. Most of the famous names in competitive
Yu-Gi-Oh at the moment are no strangers to the big
stage. Other than new hotshots such as Adam Corn,
many of the big players have been at the top for
years. T, Fili Luna, Shane Scurry, Anthony Alvarado,
Paul Levitin, the Bellido brothers, Matt Peddle, and
others who you constantly see during Metagame
coverage have stayed near the top for a long period
of time.
There are a few reasons for this. The
first is that the game itself doesn’t provide much
incentive for becoming one of the best (it’s not
really supposed to, seeing as how it’s derived from
a children’s game). Most competitive sports and even
games such as Chess provide ample initiative for
people to improve. Ideas are created to challenge
the metagame, since rewards can range in the tens of
thousands of dollars, or more.
You’ll never see a large group of
players or strategies dominating the top fields of
actual incentive-laden competition. For example, in
games like Starcraft, which has a huge cult
following in Korea and pays hundreds of thousands of
dollars to the top, or Chess, the top of the field
is constantly shifting. Sure you have a few unique,
brilliant minds that can dominate the competition
for even decades. But you’ll never be able to
transport an entire group of players over a two year
period like you can with Yu-Gi-Oh.
These players should be admired,
should be praised in websites such as Pojo, and
elevated within this field because they’re playing
simply for the love of the game, and for “cred” and
acknowledgement from their peers. I think it’s a
pretty awesome thing how a 13 year old in Boston,
for example, who doesn’t even know who Manny Ramirez
is and doesn’t care, cheers for a black Yu-Gi-Oh
star such as Paul Levitin from the slums of New York
City.
The lack of cutting edge developments
at the game, no research labs devoted to
mathematical analysis, has allowed most of the same
players to stay comfortable at the top. I can name a
dozen names that you’ll have known from the first
Shonen Jumps that are still considered top players.
A lot of them share a few winning traits that I’ve
noticed over the years. Let’s count them down and
analyze.
Aside:
One of the reasons I wanted to return to writing on
Pojo, by the way, is the complete buffoonery that is
going on in the internet writing community. It
bothers me how writers with no experience at the top
level of Yu-Gi-Oh try to feign as if they do. I’d
love to take strategy advice from someone such as
Matt Peddle, who has accomplished some genuine
achievements in this game, or a lot of the VS.
System writers (who were hired for a reason). Or, on
the other hand, I’d love to read fun articles
written from more casual perspectives (with no
self-promoting or fradulent activity) that are
well-worded and entertaining. However, I don’t think
articles from names I’ve never seen in a Shonen Jump
day 2 on topics such as “elevating your game” or
“the state of the metagame” are necessary. They
project such a first-hand, confident tone that you’d
simply assume the writers would have experience with
the topics they’re dealing with. More on this later,
but let’s move on for now.
Traits of Top Yu-Gi-Oh Players
(Try to Incorporate these into your Own Game)
5. Intelligence-
I’m a firm believer in a person’s
given intelligence quotient. This doesn’t mean I
believe that people who read books, study a lot, or
do well in school are the smartest. Rather, I think
most people have a certain amount of intelligence
that can’t really be measured. It manifests itself
in different ways, and often those type of people
can do well at different things.
Players such as Emon, Wilson Luc, and
others aren’t getting straight A’s and going to
Harvard. But they are extremely intelligent; you can
tell by looking at their sharp, gorgeous eyes while
they make decisions. Yu-Gi-Oh is a simple game to
learn, and rather simple to master as well. Even if
you don’t feel you’re the sharpest knife in the
drawer, it’s quite easy to become good at the game.
Players that excel in other pursuits, such as Magic:
The Gathering, or Chess, can easily pick up the game
and learn many of the nuances in a few days.
If you play enough while thinking
about the game intelligently, your game will
improve. This goes hand in hand with the second
important trait.
4. Dedication-
You can indeed go from a decent, or
even terrible, player to a seasoned professional.
I’ve seen it happen with numerous people, from Emon
to Adam Corn to many others. You do so by playing a
lot of games, watching players that are better than
you, and playing with players that are better as
well.
I don’t think there are very many
players who have more raw hours put into Yu-Gi-Oh
playing than Emon and Wilson Luc. Coincidentally,
the two are easily on the list of the ten best
Yu-Gi-Oh players of all time. They’re both machines
who, at their peak, played dozens of hours of the
game a week.
I’m not saying you should do this. In
fact, it’d be ridiculously terrible to do so. But
try to analyze your plays in the course of a game.
Understand card advantage, understand why duels end
up the way they do, and try to make your games
meaningful. It’s kind of pointless to play a dozen
matches over YVD, lose 8 of them, and simply not
gain anything from the process.
3. Maturity and Level-Headedness-
Most players adopt a
misplaced confidence that leads to ruin. There are
very few players who will admit “I lost to that
player because he or she is better.” In fact, there
are very few who will even admit “I lost that
particular game because the other player played
better.” The only time you’ll see a player doing
that is when they lose to a big name.
Many players I know, including most
of my former teammates, would grow disheartened
after a loss and “go on tilt.” This trait is shared
by many, many different players. However, because of
the way the swiss rounds go, it’s extremely terrible
to let one loss affect your play.
In most cases, you’re only knocked
out of a Shonen Jump day two by losing one match.
After that, you can lose another one and still reach
a top sixteen spot. The proper time to grow
sad-faced like a panda would be after you drop
second match (if early in the rounds), or third
match (later in the rounds). Yet many players I know
have dropped out of the tournament at x-2, or played
completely terrible after even one loss.
Let me tell you a dirty little secret
about myself. Sometimes, when it’s late at home and
nobody’s around…………………..
I realize that I’ve never gone 4-0 at
a Shonen Jump Championship. I personally have two
top four finishes in about twelve or so events, have
been knocked out in the last round of three more,
and have never started a tournament 4-0. Never,
ever, started a Shonen Jump event at 4-0. I’ve
always lost to some ridiculous deck such as
Gravekeeper’s, Ben Kei, or other such strategy to
start early with one loss.
Many times, I’d be steaming with
righteous fury. Yet I never quit after that loss.
Most of my Shonen Jump runs then ended with seven or
eight consecutive wins, followed by either another
lucksacking for the final round, or a win. I
guarantee I’ve experienced nastier stories than you,
worse turns of fortune, and for bigger stakes. Don’t
lose heart, be a Sam Gamgee, not a Frodo Baggins.
2. Humility-
Nothing upsets me more than a fool
who treats other players with no respect. Even the
very best players do, with surprising regularity,
treat their fans and other players with incredible
amounts of respect. They’ll be soft spoken, shake
hands, and never visibly swear or stew in the
presence of others.
Yet I see numerous players online and
at events who think they’re magically part of an
elite club. This is the “no scrub club.” Here, once
you join (usually self-inducted), you’re suddenly
allowed to call every other player a scrub! In fact,
they seem to lose their humane values, and just
become faceless people for you to berate and
slander.
My first response when I hear a
number of “bad beat” stories about a “lucksack scrub
who just topdecked Pot of Avarice into Thestalos,
discarding my Snatch for game” is always the same. I
want to tell them, “I highly doubt you’re good
enough to be complaining about another player in
such a manner,” but bite my tongue.
So let me say it now. Unless you’re
confident that you played a game perfectly (and very
few players are), or you did other things correctly
but still lost, don’t waste your breath on negative
energy. Let me offer you a few stories of what
happened to me in some of the biggest matches of my
career:
1) At SJC Las Vegas, I was 7-1 and
matched up with a respectful gentleman in my last
round of swiss. We were moved to the Metagame table
late (we had already seated ourselves at the usual
table). Because Metagame was new to coverage, time
wasn’t added to the clock and we started fifteen
minutes in. I took the first game, but was then
faced against his aggro-happy Enraged Battle Ox
trample deck. He pulled off Fiber Jar three times in
the next two games, leading to a scenario where I
had six cards in hand (including Spirit Reaper),
Snatch Steal, and Trap Dustshoot (he had no more
monsters) versus his Berserk Gorilla and naked
backfield. Unfortunately, since time was called I
lost an easy third game I had in the bag.
2) At SJC Houston, I was faced up
against T in round 4 and my teammate Hugo in round
6. Both losses knocked me out of the running. And in
both matches, I lost 2-1 to double Pot of
Greed/Delinquent Duo combos in the opening hands.
3) At both SJC Charlotte and SJC
Seattle, I was knocked out in the finals and the
quarterfinals by two extremely good players who both
won with double Pot of Greed/Delinquent Duo
combinations. They were literally unwinnable games
no matter what combination of moves I made, due to
the sheer luck and misfortune.
4) At SJC Canada, I was playing my
good friend Kyle Duncan in the last round. He
squeezed out game 2, and game 3 went to time. We had
four turns total. By the end of my third turn (and
his final turn coming up), I had Giant Orc in
defense position versus his one card in hand. I was
at 8000, he was at 5800. He drew to two cards in
hand, played Cyber Dragon, then Zaborg, and won by
200 life points. No combination of cards would have
won the game for him, since Giant Orc’s 2200 attack
points is far higher than any other normal summon in
the game, and served as a defensive blocker.
Four losses that easily approach the
scope of any “bad beat” story in the game, and I
survived. I’m sure you can too.
1. Confidence-
Now this is an obvious one.
Confidence has become such a cliché. But I’m not
really talking about confidence the way it’s
generally mentioned. Sure, you need it to play well
and believe in yourself and (insert sappy message
here). I’m talking about a different kind of
confidence.
The very best Yu-Gi-Oh players are an
extremely confident lot. I’m not talking about the
solid players with respectable showings at an event.
I’m talking about the best of the best, the cream of
the crop. This enables them to play the very best
game possible. And in fact, to become the best you
have to have the killer mentality of a Michael
Jordan or a Cassius Clay. If I took an experiment,
doing something such as taking a committee of
Anthony Alvarado, Theerasak
Poonsombat, Emon Ghaneian, Matt Peddle, Fili
Luna, and Dale Bellido into the same room and
privately asked them “Who is the Best,” I can
guarantee they’d all answer their own name. Note,
there’s a huge difference between publicy
denigrating your peers (I’m better than you) to
their faces, and believing with confidence privately
that you are the best.
Most of the best players in Yu-Gi-Oh
have the confidence that they’ll never lose on pure
skill alone. Certainly, they can be outplayed in
certain spots. But if an apocalyptic Yu-Gi-Oh
playing alien race came to Earth and challenged my
committee to pick one player, they’d probably all
choose themselves first. It’s a necessary quality.
Back when I played and toured the
states with Team Savage, I was a supremely confident
player (to the point of arrogance, many have argued
time and time again). My teammates felt the exact
same way, and there was always an unspoken idea that
each of us felt we were the best player, while being
quick to add we respected our teammates as pros.
When we travelled to Houston, Hugo Adame lost to a
young internet upstart known as Belthazar, or Ryan
Cerda, in swiss. After that loss, Hugo played Ryan
five matches in a row for stakes, smashing him each
time to impress upon him who was the better player.
At that year’s nationals, I took special pride in
meeting and smashing all of the internet players who
were talking big games online.
Confidence is the most important
trait you can have.
Concluding Thoughts
I love this site because I can write
about whatever subject strikes my mind at the time.
I just recently got back from Australia, so expect
to see more frequent output. I might also start
doing Card of the Day, and get started on a blog.
E-mail me at Jaelove@gmail.com, and thanks for
reading fifty articles if you’ve stuck through it
from the beginning! |