The deck I decided to discuss is
the stun deck. Some of you readers may not be aware
of what this deck is, or what it’s goal is. The deck
simply shuts every deck type down. All of the decks
out in meta right now will create a large amount of
monsters on the field with big attacks,
and/or cards that destroys stuff on the field.
Monster Lineup
3|Sjcs|Doomcaliber Knight
3|Yg02|Thunder King Rai-Oh
3|Lodt|Fossil Dyna Pachycephalo
2|Lon|Kycoo the Ghost Destroyer
3|Eoj|Banisher of the Radiance
2|Pgd|King Tiger Wanghu
1|Tp2|Morphing Jar
Like I said, the monsters in this
deck can really cause problems for your opponent.
Thunder King is in there to stop stuff like Stratos,
Sangan, and Reinforcement Of The Army. He obviously
will stop a special summon when you need it, so he
is a staple in the deck. The meta right now is
packed with special summoning monsters, so that is
the reason for Fossil Dyna. Kycoo controls your
opponents graveyard, as well as stopping them from
playing stuff like D.D Crow, or removing for Dark
Armed Dragon’s effect. Banisher is in there to
simply factor the graveyard out of the duel. King
Tiger Wanghu is pretty hot in here. He will kill so
many monsters that your opponent summons, it’s not
even funny. This guy will kill a Malicious, Lumina,
Test Tiger plus more right off the bat. He get’s
even better with what else is in the deck, but I
will get back to him later. Morphing Jar is a big
part of this deck. Putting your combo cards on the
board and then refilling your hand is amazing and
most times will be game ending. The last monster
that I have in here is Doomcaliber Knight. Obviously
he is very hard to obtain, but if you have a chance
to get ahold of him, I highly suggest that you do
so. The Knight pretty much says no to your opponents
monsters.
It will be so hard for your opponent to get around
any of the monsters that are in this build. My
monster lineup is picked to make sure it doesn’t get
hit by my Knights. All of my monsters are continous
effects for the most part, so Doomcaliber will only
affect your opponent. If you can’t get ahold of
Knights you can use stuff like Breaker The Magical
Warrior or Exiled Force. You could even make it more
of a light theme by using stuff like Honest and
Garoth. It’s really just preference. Because of the
different abilities of each of the monsters in here,
your opponent will be stuck to just summoning
regularly. Synchro summoning will be shut down, as
well as stuff in the graveyard and special
summoning.
Spell Lineup
3|Sjc|Shrink
3|Wc08|Burden of the Mighty
2|Pgd|Book of Moon
1|Ioc|Smashing Ground
1|Lob|Fissure
1|Mrl|Mystical Space Typhoon
The spell lineup is pretty basic.
Shrink is there to get over any threats your
opponent may have on the board. Book Of Moon also
does the same thing, but also can help stop synchro
summoning. Smashing Ground and Fissure also will get
rid of any threats your opponent may have on the
board. The big card that really makes this deck
amazing is Burden Of The Mighty. Like I stated, with
my monster lineup, your opponent will only be able
to get one monster on the board(Most of the time).
Now mix any of my big attack monsters with burden,
and that will equal victory. Having Burden and
Wanghu will make your victory that much sweeter.
Your opponent can summon Stratos, Lyla, and every
Gladiator Beast beater. The ones I names plus more
will fall to the Wanghu/Burden combo. Burden will
help you win the one on one battles guaranteed. It’s
not like anyone is playing tributes right now
either, so there is less threats you have to worry
about.
Trap Lineup
3|Mrd|Solemn Judgment
3|Gx04|Dark Bribe
3|Lod|Royal Oppression
2|Wc08|Dimensional Prison
1|Mrd|Mirror Force
1|Lon|Torrential Tribute
1|5ds1|Scrap-Iron Scarecrow
The trap lineup is pretty basic as
well. Once you get your combo pieces on the board,
you obviously have to protect it, hence why Solemn
and Bribe is here. Oppression gives you even more
protection from potential threats. Force and
Torrential are of course staples in every deck, so
these should be obvious. My tech card in here is
Scrap Iron Scarecrow. This card is so brutal. It is
in here to stall the game until you get your combos
in place, and will keep your shut down monsters on
the board. At times, your opponent may get through
your combos, so Scarecrow will give you time to
rebuild your field.
Conclusion
This deck runs so well, and has very
few flaws. The deck can have trouble against Crush
Card Virus, but then again, what deck doesn’t? I
suppose you may have trouble against other stall
like decks, but these deck types aren’t being played
right now, so you don’t have to worry. In my
testing, the deck is stellar against all meta decks.
It takes a lot of thinking. It’s hard to know when
to activate a certain card, but with testing and
practice, you will figure this out. If you are on a
budget, or simply don’t want to get specific cards,
you can switch things up and it will still be
effective.
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