Sorry for not doing many Cotd review or
articles lately, for those who care that is haha . I
have been busy with school and such. But since I
have some free time right now, I decided to show you
a concept that is really strong with the new banlist,
and was made solely because of one card that was
released out of the Crimson Crisis expansion set. I
have yet to see this concept anywhere else, so I
suppose I am the creator.
The deck I want to discuss today is my Monarch
build. Everyone posting on the forums and people
that I chat with are hyping Lightsworn and Gladiator
Beasts to the extreme. Obviously they are solid
decks, but the new ban list gave us an opportunity
to use quite a few other decks outside of those and
win with them. Monarchs have been solid for years,
and are one of the other playable decks not being
talked about thanks to the new ban list. Sure the
Destiny Hero engine got crippled with the new list,
but I wouldn’t have messed with Perfect Circle
Monarchs even if Malicious and Destiny Draw stayed
at 3 per deck. Disk Commander being banned goofed
the deck up, and that was one of it’s true powers.
Disk destroyed the concept, so I put it to rest for
now. You shouldn’t give up on Monarchs because of
what happened to the Destiny Hero engine, I surely
didn’t. I went back to the original theory of
Monarchs with the Gravekeeper and Apprentice engine.
Both engines are very solid, and they serve a big
role in what I’m trying to do with my build. Let’s
take a look at my build!
Monsters: Twenty
2 Caius the Shadow Monarch
2 Raiza the Storm Monarch
1 Dark Armed Dragon
3 Gravekeeper's Spy
1 Gravekeeper's Guard
2 Psychic Commander
2 Apprentice Magician
1 Old Vindictive Magician
1 Crystal Seer
1 Krebons
2 Mask of Darkness
1 Breaker the Magical Warrior
1 Sangan
Spells: Ten
3 Book of Moon
2 Allure of Darkness
1 Brain Control
1 Monster Reborn
1 Heavy Storm
1 Emergency Teleport
1 Mystical Space Typhoon
Traps: Twelve
3 Reckless Greed
3 Solemn Judgment
2 Bottomless Trap Hole
2 Threatening Roar
1 Crush Card Virus
1 Torrential Tribute
The first thing that you will see is the low
amount of Monarchs that I am using. There is a
reason for that of course. I tossed a few cards in
here to bring out one of the sickest monsters I have
seen and the main focus in my deck, the new synchro
monster from Crimson Crisis, Arcanite Magician. I
pretty much see him as a Zaborg/Mobius on steroids!
I can drop him with ease thanks to Gravekeeper’s Spy
and Psychic Commander. Drop him to pop two cards on
the board is pretty nifty eh? How could you not like
that? Here is the part that people may not get
because they didn’t read Arcanite’s text carefully.
He can steal a spell counter from anywhere on your
board to pop a card. You can also re-add counters to
him, so that is why I am using the Apprentice
engine. Besides it being powerful already, it serves
a new purpose, it’s part of the fuel for my deck.
Summon Apprentice to give Arcanite another counter
is pretty good I heard. I can also summon Breaker
then steal his counter to pop anything, instead of
just a spell or trap. You can always go old school
and have a used Breaker on the board then summon
Apprentice in case you didn’t get to Arcanite yet,
or he went to the grave yard.
Outside of my main combo, the rest of my
lineup is pretty basic. I can practically drop any
Synchro based off what I am using. The rest of my
choices are key in Monarchs and all are beneficial
in some way. If you don’t like some certain choices
you can always flip this to my original build last
format. You can flip my monster lineup around to
focus on using Rose, Warrior Of Revenge, if you like
level eight synchro monsters more.
I can’t really elaborate on my Spell/Trap
choices, they are pretty basic as you can see. Book
of moon up to three per deck is a big boost to
Monarchs, and is key in here. I cannot tell you how
many times a Spy or Mask will flip in a duel for me,
it’s sick. I have no need to use Soul Exchange in
here due to the low amount of Monarchs that I am
using. My Spy Engine and all my Psychics that I am
using will allow me to create and keep my Board
going, and give me my tribute fodder when I need it.
What is cool is what all is in my side deck. I
am using 3 Royal Oppressions and 3 Legendary Jujitsu
masters in the side boards, these allow me to help
take down Gladiator Beasts, Lightsworn, and other
decks with ease. The rest of my side looks like: 3
Dust Tornado, 2 Mind Crush, 1 Trap Dustshoot, and 3
Light Imprisoning Mirrors. I feel the side’s
contents should be perfect to beat everything that
is thrown at you. I am basing my theory off of what
people are posting on forums and such. Maybe
something will emerge once America gets some
Organized Play.
You can fix the side to your liking and/or
what you play against at the events you go to. I
have been using Trap Eaters in testing, but there
isn’t much out there that he would be useful
against. He is a tuner, so he has some combos in
here. This deck’s speed is really slow, but once you
get to mid game, there is no way that you should
lose. If you have any suggestions for this concept,
please hit me up on the forums. I would love to
master this concept. Thanks for reading, hope you
enjoyed it, and see you next time!
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