Hello Pojo! Today I
would like to share my Plant deck with all of you! I
am the type of person that could dominate with all
of the top tier decks, but where is the fun in that?
It’s more of an accomplishment to beat all of the
netdeckers with crazy strategies, and this article
will show you one of those strategies. There are
only a handful of Plant support cards that are
actually playable/usable, so I added some Lang
flavor into the mix. As all of my builds it looks
and plays weird, but it is effective no doubt! Let’s
take a look at my build:
3
Tytannial, Princess of Camellias
2 Destiny Hero -
Plasma
3 Beast King
Barbaros
3 Lonefire Blossom
2 Lord Poison
3 Bountiful
Artemis
1 Dandylion
1 Sangan
1 Twilight Rose
Knight
1 Scapegoat
3 Black Garden
1 Mark of the Rose
1 Miracle
Fertilizer
2 Trade In
1 Lightning Vortex
1 Monster Reborn
3 Solemn Judgment
3 Dark Bribe
1 Mirror Force
1 Torrential
Tribute
2 Pollinosis
1 Limit Reverse
1 Scrap Iron
Scarecrow
Told you it looks weird. This deck is truly a
powerhouse though. My monster lineup is where all of
my goodies are, so let’s go into discussion on it.
Barbaros being released gave a big boost to a lot of
decks, but nobody is talking about Plant decks with
him in it. He will be at 1900 attack if you drop him
while you have a Black Garden on the board, and
there won’t be much that can get past him. Outside
of that, there is a HUGE BONUS. You will easily have
3 monsters on your side of the field since you are
using Garden, so bring out Barbaros that way and pop
your opponents board! I have been doing it
consistently in testing, and all of my opponent’s
jaws hit the floor. Besides Barbie(nickname for
Barbaros), I added Destiny Hero Plasma into here so
I can take advantage of one of the best effect
monsters in the game! I couldn’t afford to use Skill
Drain, so I went with the next best thing. He will
be easy to drop thanks to Black Garden, and will
probably be a game winner for you. Most duelists
aren’t using spell/trap removal to kill monsters,
and that is the only way he will be leaving for the
most part.
My last piece of tech is Bountiful Artemis. I am
already using Counter Traps to help keep my combos
going, so why not use him? Just let him chill in
defense mode, and he probably won’t get touched if
you have Black Garden on the board, and will help
you keep your hand filled. While we are talking
about my monster lineup, I wanted to give major
props to Twilight Rose Knight. That card is
ridiculous, and staple in Plant decks. He is a
monster version of Wall of Revealing Light for your
plant monsters, so that alone should be a reason to
use him. He will give you time to set your board up,
and he is also a Tuner! His second effect is just as
good in my eyes. When summoned, you can summon a
Level 4 or lower Plant type monster from your hand.
This alone give you plenty of options. You can get
practically any Synchro monster because of
Twilight(depending on what you summon, and what else
is on the board.). One of my favorite synchro’s
would be Queen Of Thorns. It’s only summonable in a
deck like this, and can be lethal. The deck is
already annoying enough, and now your opponent may
have to deal with the Queen!
My Spell & Trap Lineup is basic as you can see.
A lot of people may see Scapegoat as bad, or
inconsistent in here, but it’s staple in my eyes. I
either want to clog my opponents monsters zones up
ASAP so I get time to get set up, drop Destiny Hero
Plasma, or simply block some attacks if I don’t have
a strong hand and/or board at the time. Like last
format, there are quite a few decks that can Swarm
against you, so you have to take that away from
them, and fast! Vortex is used in here incase those
swarm decks get sacky, and help keep the board
stable. Any decks outside of that aren’t much
trouble. I am using 8 counter trap cards to help
keep everything on the board, and it is also my main
draw engine with Bountiful. Scrap Iron Scarecrow is
there so I get time to get things rolling, and will
pretty much be with you all game since people aren’t
using a lot of removal for it at the moment. Limit
Reverse is also staple in a plant deck in my
opinion, but only one is needed. You have 6 cards
that can be summoned off of it, and any of them can
be deadly depending on the situation.
I have yet to master this concept, but at least
I could say I’m trying eh? I will probably try this
out at a Regional(whenever they are announced)in my
area, and see how well it can perform, and I will
get quality feedback then. That’s it from me, I hope
you enjoyed this article, and hope that some of you
try this concept out. Have a deck idea, and you want
me to do an article on it? Contact me on the message
boards through private messaging. If it is something
cool/crazy, or if it is something than people don’t
talk much about, throw it my way, and I may write
about it!
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