3|Mfc|Royal Magical Library
3|Mrd|Thunder Dragon
1|Wc07|Destiny Hero - Disk Commander
3|Mrl|Upstart Goblin
3|Tp6|Toon Table of Contents
3|Dp07|Hand Destruction
3|Dcr|Archfiend's Oath
2|Cp02|Magical Stone Excavation
2|Lod|Convulsion of Nature
1|Sdy|Card Destruction
1|Dp2|Magical Mallet
1|Mrd|Heavy Storm
1|Mrl|Giant Trunade
1|Lob|Monster Reborn
1|Psv|Premature Burial
1|Fet|A Feather of the Phoenix
3|Taev|Broken Bamboo Sword
3|Lodt|Golden Bamboo Sword
1|Mrl|Toon World
1|Eoj|Life Equalizer
1|Ioc|Blasting the Ruins
1|Ast|Wall of Revealing Light
The deck I chose to talk about is my Blasting
The Ruins One Turn Kill. The day that Light Of
Destruction was released, I became the creator of
this deck. This deck is flat out amazing, but needs
to be played correctly for it to work right. The
point of the deck is to play Blasting the Ruins,
then chain Life Equalizer for the win. You have to
be 8000 life points below your opponent to activate
Equalizer, but playing the 3 upstarts will
accomplish that. You may be thinking,” How are you
going to draw them out of 40 cards?” Well, you can
draw through the entire deck about 75% of the time
on turn one, and its basically 100% on your 2nd
turn. The other key point would be to get 30 cards
in your graveyard to be able to play the Ruins.
The bread and butter of the deck, is Royal
Magical Library. By simply having this card+ a Toon
table of contents , for example will net you another
draw. Play out the 3 table searching for another
copy, and getting Toon world on the last one. Some
other nifty combos would be to pitch a Thunder
Dragon, search out two more, then playing Hand
Destruction/Card Destruction, so now the -1 in card
advantage of playing either means nothing to you now
obviously. Back in the day, Giant Trunade was
allowed at 3 copie per deck. If it still at 3
nowadays, this deck would be near unbeatable. This
is the other key card for the deck. Lets say we have
a Royal Magical Library on the field. Ill play
Convulsion of Nature, flipping my deck over. Next I
will play archfiends oath. Library already has 2
combos on it keep in mind. Now u get to activate
Oath, since you know what your top card is. Now I
will play Giant Trunade. 3 Counters on the Library,
rfg them to net you a card. Play Convulsion, then
Oath to get you rolling again. You can use cards
like Magical Stone Excavation or Feather O f the
Phoenix to get the trunade back.
Keep in mind though, with all the drawing and
sifting that occurs, trunade doesn’t play a huge
roll, unless your having trouble getting your draw
engine going. Rest of the cards are self
explanatory. You may be thinking, “hey those bamboo
cards are horrible.” They’re actually quite amazing
in here. Broken Bamboo Sword actually gives a
counter to the Library upon activation. Then play
the Golden Bamboo Sword to draw 2 cards. Here is
where trunade can come into play again. Playing
trunade with all of your continuous/equips on the
field, then replaying them with trunade is also one
of the keys.
You must think ahead of your plays. You have to
be thinking, hey how many copies of blah blah do I
have left. This deck actually takes a lot of thought
at the start of a game. Once you start to get your
combos into place you’re all set. Most times when
you are ready to win, you’ll have about 10 or so
cards in your hand. You can use the Magical Stone
loop to get your hand down. Play stone to get back
whatever spell card. Then play your other Stone to
target stone. Keep doing this until you get your
hand down.
Now if by some chance the life point totals
cannot get to where they have to be? You can use
Wall of Revealing Light to get you where you need to
be. Obviously this card and the cards that are in it
is self explanatory, as are the combos, plus some
people will actually enjoy and will gain some
knowledge. I wouldn’t suggest playing this at any
big events right now. With crowing being in
practically every deck, a key D.D Crow on your
trunade means GAME OVER. Enjoy the deck everyone,
and until next time, Have Fun!
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