Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Leon’s South Wall Corner Club
For a Streak-Free Shine

December 16, 2005

Use Windex. Get it? It’s a Wind Deck. 


…[cricket]

…[cricket][cricket]

I hear the thousands of screaming and adoring fans now. 

Alright then. This article marks part 6 out of 6 in my extensive approach to elemental searchers. It was chosen last because it took the longest to come up with a product I thought decently presentable. 

I want you all to know that I really did my homework on this. By asking friends and searching the net I gathered quite a little bit to start this thing rolling. 

But then I decided to scrap the whole thing. People were feeding me the same deck: Mindless Beatdown. 

Ok. So should I just grab some Slate Warriors, Spear Dragons, Armed Dragons, and Rising Air Current and make the deck like the game was still being played a few years ago? 

Here is how it’s going down instead. I do not know if I’ve mentioned this before but Invasion of Chaos is the greatest set ever to be released. The general problem was that those two completely broken chase-rares pretty much set the competitive standard immediately. A plethora of commons, rares, and supers went muffled. 

Don’t believe me? What about that nice little short-print guy from IOC: Smashing Ground. Did not see much play upon the sets release but is now a format staple, selling for ten bucks a pop.

In the desperate search for all things Wind I find the following: 

IOC-018
Chaosrider Gustaph
Wind
Warrior/4/1400/1500
You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
Super Rare
 

As if that wasn’t enough (seriously) I keep looking in that same set and find these two cards not that damn far behind it: 

IOC-036
Chaos End
Spell
Normal
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field. 

IOC-040
D. D. Borderline
Spell
Continuous
When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase
.
 

And God looked down and said it was good.  

Let me explain this to you. We have a Dark Hole. We have a deck that can pack four of them in not-too-difficult fashion. And then we have a much better stall then any conventional ones previously seen. Messenger (I have finally found) is about pretty damn useless in this format. Toolbox grabs way too many things to just crap all over it. Bind and Level Limit have enough to beat under it also. This card right here is a stall that can shut on and off at your relative control. To shut it off just play a Spell Card. To turn it back on use Gustaph. 

With this central theme we can get something nasty going. There is still, however, a little bit that Flying Kamakiri #1 can toolbox with: 

  1. Sasuke Samurai – I have to start with this before anything else, because I have to ask you all a question. Did you ever own an N64? There was a game on it called Mystical Ninja: Starring Goemon. One of the four guys you could play as was this mechanical ninja that looked dead on like Sasuke Samurai. Just thought I’d see if any of you knew what I was talking about.
  2. Sasuke Samurai #2 – This might be a guy you would consider if you were going for the beatdown build I alluded to earlier. He is the monster form of Cold Wave that can be an interesting disruptive strategy to your opponent.
  3. Twin-Headed Behemoth – This card loves this format. This card supports tributes. Along with…
  4. Gyroid – What an annoying stall tactic. Are you going to overextend just so you can finally kill it? Remember. I’m running four Dark Holes.
  5. Troop Dragon – Self searchers such as this, Nimble, Hyena, Germ, etc I found make very interesting support for Pot of Avarice along with their obvious support for Tributes. Usually the biggest problem is finding room. Can you squeeze in three more monsters?
  6. Hand of Nephthys – We already know everything we need to about this guy. Obviously he can work here.
  7. Armed Dragon LV3 – This card stretches to a different Wind approach then mine, but he is good none-the-less. It’s because of the timing. You sacrifice to grab the next level at the standby phase. Your opponent attacking you Kamakiri and you searching sets it up nicely. Then you surprise your opponent with a 2300 attacker that can turn any card in your hand into Smashing Ground. All by using absolutely no cards from your hand.
  8. Lady Ninja Yae – People will get after me if I don’t mention this card. Maybe I am still missing something fantastic, but she just doesn’t cut it for me. A discard cost (has to be a Wind monster, mind you) that only bounces and stats that are kind of crappy. However, she is searchable and a Warrior, like Gustaph, so I can’t leave her out of this list. She’s nowhere near the deck though.

Let’s get the deck list down. This was something that was refined with help from you lovely readers on the message boards. 

[1] Sacred Phoenix of Nephthys
[2] BES Tetran
[3] Flying Kamakiri #1
[2] Gyroid
[1] Twin-Headed Behemoth
[3] Chaosrider Gustaph
[1] Hand of Nephthys
[1] Sasuke Samurai
[2] Silpheed

[1] Breaker the Magical Warrior
[1] Sangan

[1] D.D. Borderline
[1] Dark Hole
[2] Chaos End
[3] Smashing Ground
[1] Brain Control
[1] Reinforcements of the Army
[1] Nobleman of Crossout
[1] Snatch Steal
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Premature Burial
[1] Scapegoat
[2] Creature Swap

[1] Torrential Tribute

[1] Call of the Haunted
[3] Royal Decree

Let me explain some of the other cards. BES Tetran is kind of cool. For those of you who play Magic the Gathering you can equate the whole BES family to Triskilion. It gets three counters on it’s summon. It will not die as a result of battle but will instead have a counter removed. If it battles with no counters then it will be destroyed at the end of the damage step. With Tetran you can additionally use your counters to destroy S/Ts on the field, but only once per turn. It seems like a slower Mobius, but has the potential to hit three cards. 

Silpheed is just a great card all around. Special Summoning means you do not waste the Normal Summon for the turn. Usually when your monsters are destroyed in battle it’s a +1 to your opponent: They destroyed a resource without using up any of theirs. But Silpheed will always be at least a 1 for 1. Either they use removal (i.e. Sakuretsu or Smashing) or they kill it in battle and still lose out from their hand. 

At 1700 attack it can also get the 2 for 1 by killing monsters in battle. Doesn’t this sound familiar? It should. This is the exact same advantage reasoning as D.D. Assailant. 

The rest of the deck was designed to support Gustaph’s continued use. By choosing to skip on traps I opened myself up for the main-decked Royal Decrees. However, I also had to up the removal in my Spell count to compensate. 

Anyway I hope you guys like this. I can almost guarantee no one has tried something like this before: A Wind deck that works. What is this YGO world coming to? 

Until next time… 

Peace


 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.