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Leon’s South Wall Corner
Club
Constructing the Spell Canceller Deck
September 8, 2005
Hello everyone and
welcome back. You know what? I’d be hard pressed to find any
unifying theme between any of my past articles but they’ve
been fun none-the-less. Today I wanted to (yet again) do
something a little different. I was reading some of
JaeLove’s older articles and liked the way he dissected and
constructed several different decks. I thought I would try
my hand at the same thing through a deck type I got to see
first hand at an Oakland tournament. So, without further
ado, we will construct the Spell Canceller deck.
Goals
The first goal of this deck is the general goal of victory
through battle.
We will do this in a unique way, however, by coupling trap
control with a lock down of much of the opponent’s deck.
Think of it this way: Following normal ratios roughly 16 to
18 cards out of a 40 card deck are spells.
That’s roughly a little under half the deck locked down. We
will keep this lock down secure by providing massive back
field defense until the opponent’s resources simply dry up.
How to do this.
I did some research and found some really ingenious ways to
do this - including a special tech. First thing we need to
do is be sure we don’t lock ourselves down as well. Ratios
will be drastically altered. We’ll keep the spell count down
to the bare essentials and leave all removal and field
control in the hands of trap cards and select monsters. With
tremendous back field protection Spell Canceller’s weakness
of such a sub par attack should be neutralized and he should
be free to either attack for game or leave him in defense
while other monsters do the job.
What cards to use.
Spell Canceller will be the focal point of the deck and will
be the only three tribute monsters in the deck. His
incredible ability as a walking Imperial Order can be
detrimental to your opponents strategy.
Jetroid - This is the awesome tech I’m throwing in to the
deck. His effect states that when attacked you may activate
trap cards from your hand (like Makyurka). You will love
this guy when you see him in action. Keep a Sakuretsu in
hand and he can’t be touched - even if he’s the only thing
on the field. Its like having an entire backfield of
protection without leaving any of it vulnerable to
destruction. His tremendous survival ability makes a great
first turn drop and the perfect tribute for Canceller. We‘ll
try a couple.
Wave Motion Cannon - This is one of the non-essential spells
that we will be running in the deck. With Spell Canceller on
the field you cannot fire it off, but it will still gain
counters every standby phase. There’s nothing like a good
old S/T destruction lightning rod.
We’ll go quite defensive and heavy with the traps. Sakuretsu
in threes.
Bottomless Trap Hole in threes. Dust Tornado in threes.
Solemn Judgment in threes. Spells will be the bare minimum.
Strengths
Spell lockdown coupled with trap heavy defense allows you to
have an entire backfield of protection without running the
obvious risks of doing so (Heavy Storm and whatnot). Your
opponents ratios will start to work against him.
He’ll have limited himself to just the “Big 4” in traps and
maybe one or two extra things. His spells will be shut down
and he’ll be relying only on his monsters to get the job
done. That’s where the three Solemn Judgments and crap-loads
of protection come in.
Weaknesses
Spell Canceller’s pitiful attack may be your downfall. If
you’re fresh out of protection a Berserk can ruin your day -
since your opponent can now use that trinity they’ve been
holding on to. Obvious risks in trap heavy decks also
include Jinzo and Royal Decree. Three Solemn plus three Dust
Tornado should take care of Decree but Jinzo could be more
problematic if you don’t have a Judgment ready to go. Maybe
some addition monster tech removal is the way to go.
Lets go with a first draft of the deck. Presenting Leon’s
original (and slightly psychotic) Spell Canceller Trap
Control.
3x Spell Canceller
2x Jetroid
2x Spirit Reaper
Tribe-Infecting Virus
Sinister Serpent
Sangan
Breaker the Magical Warrior
D.D. Warrior Lady
Exile Force
Cyber Jar
Pot of Greed
Graceful Charity
Delinquent Duo
Snatch Steal
Heavy Storm
Premature Burial
Mystical Space Typhoon
3x Wave Motion Cannon
Ring of Destruction
Call of the Haunted
Torrential Tribute
Mirror Force
3x Sakuretsu
3x Dust Tornado
3x Solemn Judgment
3x Bottomless Trap Hole
There you have it. Something to construct over the weekend
and impress your friends with. Courtesy of “muah”. What can
I say? I live to serve. Until next time [insert as many
cliché closing catch phrases as you can] or just go with
“Peace”.
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