It seems since I already gave you a
thoroughly misleading taste of a parody I might as
well attempt the real thing. The new format. What
are my thoughts on it? Does it benefit or hurt this
game? How can one keep up?
I will tackle this in a slightly
different measure then most: by choosing not to
dwell on the negative shortcomings and decisions
that I do not agree with. I believe such approach
accomplishes nothing productively to the mind
seeking knowledge and guidance. In simpler terms,
you may not like the list but there is nothing you
can do about it. Your choices are to (a) use it as
best you can or (b) quit the game.
The first major truth one can choose
to accept is this: Control is back. This last format
saw the almost complete destruction of this tier 1
type in all but the most diminished and retarded
forms. By “diminished and retarded” I mean most
control decks of that list focused on flippers
drawing you cards. The conventional combos and deck
synergy was not there to showcase control as it once
was. That does not seem to be the case with this new
format.
While we may still only see
diminished forms of Scapegoat/ Metamorphosis use the
other aspects of the former control deck have
returned in just about full force. Magician of Faith
being brought back to two has, essentially, always
been the ideal number to begin with. While only one
piece of the former “trinity” has returned we still
have been graced with the replacement form of
another (and the increased speed to make it that
much more splash-able). Also a second boarded copy
of Nobleman of Crossout has given control back some
of its former power (instead of having to rely on
lesser replacements such as Mystic Swordsman LV2)
and a counter to mirror matches. However, do not
think facedown cards and flip effects will die out
that quickly. The re-banning of Dark Hole has given
them a roughly equal chance of survival.
With these facts firmly in place we
can begin to see the rise of spell card counts yet
again. Late last format it was no surprise to see
competitive decks running as few as 10 spells
main-decked, and often times an even higher trap
count to act as counter-aggression. What I believe
we will begin to see over the next months is a
revert back to the way the ratios once were:
Anywhere from 14 to 16 spell cards and around 6 to 8
traps.
In addition to this re-emerging deck
type there will always be a good number of anti-meta
and theme decks pioneered in the hands of skilled
innovators to combat them. However, one deck I see
as being a true counter measure and success in this
regard is the Dark World deck. I have already given
discussion in this regard. I believe the new format
has done nothing to diminish its power and several
things to increase it. The semi-restriction of Deck
Devastation Virus has given this deck one of the
strongest anti-control weapons in the game. To
anyone who seriously doubts this I have only to
assume you have never been hit with the card before.
Trust me when I say that that will soon change.
Dark Hole was this deck’s worst
enemy. Mirror Force does not possess the same
guarantees Dark Hole did. I considered this card to
always be the main repression of all-out, complete
and ridiculous swarm. Now that all changes and your
goal in constructing a Dark World deck should be
clear. Your opponent’s only massive field clearers
are both traps. I trust this will put up another red
flag in your mind.
Former Dark World decks had two cards
with the potential for multi drops to the field, or
as I call them, “game enders”. The new list has
given us a third. The use of any of these cards in
conjunction with Card of Safe Return pushes
advantage drastically in your favor. Two of the
three cards are spell cards. Two Magicians increase
reusability. Translation: More power.
There is a good amount of tech to use
against the stemming tide of the new format. Knowing
and assessing your options will, of course, be
critical to success. Big Shield Gardna was a fun
option back in the day. Its use has increased quite
a bit since then: stopping such cards as Nobleman of
Crossout, Soul Exchange, and Dark World Lightning
while providing a bit of defensive power to your
arsenal. In keeping with a similar theme of
destruction negation I have never seen a format
where My Body as a Shield shows more promise. This
old-school Jae Kim tech has a lot more power in its
punch; working to shut down this impressive list of
commonly seen strategies:
Nobleman of Crossout
Smashing Ground
Lightning Vortex
Dark World Lightning
Torrential Tribute
Mirror Force
Sakuretsu Armor
Bottomless Trap Hole
Deck Devastation Virus
Old Vindictive Magician
Zaborg the Thunder Monarch
Exiled Force
Mystic Swordsman LV2
As an additional tech option I see
promise in Broww, Huntsman of Dark World in the side
deck. Working in much the same way as teching Goldd
or Sillva did for non-Dark World decks, this card
can provide a nice counter to the hand destruction
DW decks can run. I feel this card’s greatest use
may come as an answer to main-boarded Deck
Devastation Virus and its level works to counter
stall decks.
As a final note I hope to finally see
the death of weird OTK decks knocking me out of
competition early. You all know the feeling. You
plan and work so hard to build something that does
well against the meta-game and you end up getting
Steined or Jowgened or Burned. This list has the
greatest measure of suppression on these types of
decks. I personally do not see successful builds of
this type emerging in this format. Three cheers to
never having to waste side deck space to Elephant
Statue of Disaster or Neko Mane King!
I like a new format if only for the
increase in decks I can design. As is tradition in
most of my articles I want to include a deck at the
end. Props go to Chris Moosman for the general idea.
[3] Goldd, Wu-Lord of Dark World
[3] Sillva, Warlord of Dark World
[1] Night Assailant
[1] Sangan
[1] Breaker the Magical Warrior
[2] Asura Priest
[3] Skelengel
[2] Magician of Faith
[1] D.D. Warrior Lady
[1] Morphing Jar
[1] Graceful Charity
[1] Card Destruction
[1] Pot of Avarice
[2] Dark World Lightning
[2] Gateway to Dark World
[1] Card of Safe Return
[2] Nobleman of Crossout
[1] Lightning Vortex
[1] Creature Swap
[1] Scapegoat
[1] Heavy Storm
[1] Premature Burial
[1] Snatch Steal
[1] Call of the Haunted
[1] Torrential Tribute
[1] Mirror Force
[1] Beckoning Light
[3] Royal Decree
Side Deck:
[1] Mystical Space Typhoon
[2] Mystic Swordsman LV 2
[1] Exiled Force
[2] Big Shield Gardna
[1] Rienforcement of the Army
[2] Smashing Ground
[2] Broww, Huntsman of Dark World
[2] Deck Devastation Virus
[2] Swarm of Locusts
For those wondering where the idea
originated from here is the current ruling list for
Beckoning Light (courtesy of netrep.net):
Discarding is not a cost.
"Beckoning Light" doesn't target.
When you resolve "Beckoning Light",
first discard, then pick cards to add to your hand.
So you can add cards to your hand that you discarded
while resolving "Beckoning Light".
If you don't have enough LIGHT
monsters as there are cards in your hand, you cannot
activate "Beckoning Light".
You cannot activate "Beckoning Light"
if you have no cards in your hand.
If your opponent chains "Disappear"
to "Beckoning Light", and there are no longer enough
LIGHT monsters to retrieve as there were cards in
your hand, the effect of "Beckoning Light"
disappears and you don't discard your hand or add
cards to your hand.
The first point is the important one
here. Because the discard is not a cost Dark World
monsters achieve their triggered effects through its
discard, giving this deck a fourth multi-drop.
Well, that about does it for me this
time. Stay tuned where I have a special interview
planned for you all. You won’t want to miss it.
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