So
I just got home from a day of work and was reading
up on some of the main site content from other
writers. In particular, the piece done by
DeathJester really got to me. I wanted to sort of
expound on that idea and give myself a drive to do
exactly what he does and get to writing on a more
regular basis. As I write this right now I still do
not have much of a clue as to how this can tie into
YGO, but I’m sure I’ll find a way.
More often then not every one of us
gets caught up in daily regiments of our lives; or
just plain laziness. Both carry the same vice about
not allowing much room or motivation to do that
particular thing you always wanted but never found
the time.
How would it be to just wake up one
day and set yourself tasks straight down a list?
First, I’ll go for a morning jog. Get home. Get
cleaned up. Clean my room. Get my car gassed up,
washed up, cleaned out, and oil changed. Go to the
bank. Pick up supplies A, B, C, and D from the
store. I’m willing to bet that the target
constituency for this game does not have to worry
about this too much. (This is, of course, a nice way
of saying you’re all still “youngins”) The day will
come sooner then you may think.
The problem with YGO, and indeed, any
purely recreational hobby such as this, is that it
affords the standard individual an excuse to put
aside things they feel expendable and less
important. Hobby time is good, but so is the time to
live the rest of your life. I have fallen into a
pretty bad trap, and have actually hurt others, by
failing to prioritize in this regard. So, I want to
try what DeathJester was suggesting.
Start setting times. What times will
you play YGO? When? How long? Could you afford to
cut into it if other activities are pressing down? I
say this to you all because I care, and I honestly
think that someone who thinks only of the game will
not be in the direction they need to be to move
forward in life.
You can be a success in many ways.
What you want, and how you can get there, are
personal choices. As sad is it may sound no one
can truly show you how to get there. Becoming a
success at YGO is, of course, also a viable personal
goal. You like this game and want to take it as far
as it can go. Great. Get practicing. Learn your
style of play. Find your niche within the metagame.
Hit up local events and the occasional nearby
premiere tournament. Figure out what you need. Find
a way to get there.
This is another tie in, I guess,
between this particular game and the rest of life.
It is a process, and the sooner you learn the
specifics of your learning ability the better you
can start to become. Someone once told me that
complete stasis does not exist: If you are not
growing you are decaying. If you are not moving
forward you are falling back.
After this minor soapbox I thought I
would present another creation of mine with a side
in taken by inspiration from our very own message
boards.
Consistancy
[3] Des Koala
[3] Stealth Bird
[3] Des Lacooda
[3] Morphing Jar #2
[2] Exiled Force
[2] Spear Cretin
[1] Penguin Soldier
[1] Morphing Jar
[1] Mask of Darkness
[1] Night Assailant
[1] Sangan
[3] Wave-Motion Cannon
[2] Nightmare Steelcage
[1] Swords of Revealing Light
[1] Graceful Charity
[1] Pot of Avarice
[1] Level Limit Area B
[2] Giant Trunade
[3] Solemn Judgement
[3] Forced Back
[1] Ring of Destruction
[1] Ceasefire
[1] Magic Cylinder
[3] Nightmare Wheel
[1] Gravity Bind
Side:
[3] Lava Golem
[2] Cyber Stein
[1] Last Will
[3] Barrel Behind the Door
[3] A Cat of Ill Omen
[3] Nimble Momonga
The main deck is designed to emphasis
a main point. Burn and stall decks are still not
short on stall cards. Monster forms of stall come in
many forms and spell and trap ones still exist, just
with a shelf life. Let me get into some forms of
synergy.
Spear Cretin is one of those clever
forms of recursion that we have all though about
trying but ended up waiting for some cool trick to
be discovered. You will notice that monster control
does indeed exist in this deck, but only exiled
force sends them to the grave. My other options
bounce or shuffle. I want to reduce the chance of
the Cretin working against me. The heavy amounts of
flip effect and pacman monsters are to utilize
Morphing Jar #2 and Cretin to greater immediate
potential.
You may think bounce is a dicey
mechanic, but consider this: I do not need to seek
permanent control. I only need control lasting long
enough to burn you out. And getting a Lacooda engine
drawing multiple cards per turn will help
tremendously in this regard.
For the side deck: I was looking
across the message boards and came across a deck
posted by _w0a_g33z called KielBurn. The deck is an
OTK at heart but I found it clever and oddly
effective with the right setup. The kill works like
this:
-
Clear their
field.
-
Give them a
Lava Golem.
-
In response
to the damage they take at standby chain Ring.
-
Hope to God
they don’t respond with a quickplay.
-
Chain Barrel
for 7k. Any additional burn would pick up the
tab.
Another alternative would be to
summon Cyber-Stein and use the same combo on a 4000
attack Cyber End Dragon. With your OTK comes the
line of support. A Cat of Ill Omen is mandatory due
to one of the main drawbacks being a reliance on a
limited card to secure the OTK. Last Will is a solid
choice due to my current main decked Exiled Forces.
Nimble provides the stall, life point buffer that
most Cyber Stein users have come to know and love.
Well, that about does it for me. If I
can start to do these weekly I’ll be on a good
track. Until next time. Peace.
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