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Nick Curtis on YuGiOh
The Damage Step
September 15, 2009
Hello again players! After going to my local this past
weekend, I have noticed that most players do not understand
how the damage step is broken down. When can you can’t you
play honest or shrink? When does Divine Wrath resolve? What
is the difference between the damage step, and damage
calculation? Things of that nature are often misconstrued,
and often the result is incorrect. This week’s article will
break down the damage step into sub categories, and
hopefully bring a better understanding of it to you. The
following is an explanation provided by Curtis Schultz, and
the Yugioh rulebook (ver.7).
The Damage Step
The Damage Step is comprised of a series of events. The
start of the Damage Step, flipping the face-down attacked
monster face-up, damage calculation, inflicting Battle
Damage, activating the Flip Effect of the flipped monster,
and sending a monster destroyed by battle to the Graveyard
are separate events that all happen during the Damage Step.
The Damage Step has specific rules that govern what can or
cannot be activated. Some cards can't be activated at all,
while others can only be activated during very specific
events that occur within the Damage Step.
Start of the Damage Step
Some cards have effects that activate at the start of the
Damage Step. Monsters like Rampaging Rhynos, Crystal Beast
Topaz Tiger, and Jain, Lightsworn Paladin with Continuous
Effects that are applied when attacking a monster, attacking
directly, or being attacked are applied at this time without
starting a Chain.
Some monsters have Trigger Effects that activate when
attacking a face-down monster and start a Chain at this time
because they do not flip the face-down monster face-up, like
“Neo-Spacian Grand Mole”, the “Mystic Swordsman” cards, “The
Six Samurai – Irou”, “Razor Lizard”, “Sasuke Samurai”, and
“Sasuke Samurai #4”. Each of these effects destroys, etc.
the monster without flipping it face-up or applying damage
calculation.
The effect of “Nanobreaker” starts a Chain if it is
attacking a face-up Level 3 or lower monster. “Disciple of
the Forbidden Spell’s” effect starts a Chain if it is
attacking a face-up monster with an Attribute that was
selected by its effect. “Ninja Grandmaster Sasuke’s” effect
activates if it attacks a face-up, Defense Position monster.
(These effects won’t activate if the opponent’s monster is
face-down)
Effects that increase, decrease, halve, or double the ATK
and/or DEF of a monster can be activated at this time. This
includes cards like “Shrink”, “Limiter Removal”, “Rush
Recklessly”, “Rising Energy”, and “Mirror Wall”, though it
is uncommon to do so.
Flipping the Face-Down Monster Face-Up
If the monster being attacked is face-down, it is flipped
face-up at this time. If the monster has a Flip Effect or a
Trigger Effect that activates when it is flipped face-up,
the effect will not activate at this time.
If the flipped monster has a Continuous Effect that is
active while it is face-up on the field, the Continuous
Effect is applied at this time. This includes the Continuous
Effects of monsters like “Star Boy”, “Hoshiningen”, “Jinzo”,
and “Spell Canceller” that apply as long as the monster is
face-up on the field. Effects that would prevent the flipped
monster from being attacked, like “Command Knight’s” effect,
are not applied at this time, because the monster is already
being attacked. If the monster survives the battle, its
effect will be applied against any following battles.
Sometimes the flipped monster will have a Continuous Effect
that causes it to "self-destruct" if proper field conditions
are not met ("Giant Kozaky", "Zombie Mammoth", "Thunder Nyan
Nyan", etc.) When this occurs, the monster is not
immediately destroyed. Damage calculation is still
conducted. If the monster is destroyed by the battle, its
effect is not applied. If the monster survives the battle,
it is destroyed by its effect after damage calculation.
Effects that increase, decrease, halve, or double the ATK
and/or DEF of a monster can be activated at this time,
though it is uncommon to do so.
Before Damage Calculation
The effects of cards like “Drillroid” and “Ehren, Lightsworn
Monk” activate at this time, after the face-down monster has
been flipped face-up and before damage has been calculated.
Sometimes these effects will state something similar to
“without applying damage calculation”, which means that
damage calculation will not occur and will actually be
skipped over. (The remainder of the Damage Step that occurs
AFTER damage calculation will continue as normal)
Cards like “Blast Sphere”, “Adhesive Explosive”, “Kiseitai”,
and “Ancient Lamp” have effects that activate when they are
flipped face-up by an attack and their effects are activated
at this time. These cards typically have effects that state
that they are activated without applying damage calculation.
The damage-inflicting effects of “Reflect Bounder”, “Yubel”,
and “Yubel – Terror Incarnate” are also activated at this
time.
Effects that increase, decrease, halve, or double the ATK
and/or DEF of a monster are typically activated at this
time. You are allowed to have multiple Chains for the use of
activating these types of effects. If you activate “Rush
Recklessly” and it is negated by your opponent’s “Magic
Jammer”, you can start another Chain by activating “Rising
Energy”, etc.
"During Damage Calculation"
Some effects in the Yugioh TCG are applied “during damage
calculation”. Damage calculation is a specific event in the
Damage Step during which we compare the ATK and/or DEF of
the monsters in battle and inflict Battle Damage, if
appropriate. Some effects are applied during this very
specific event, like “Injection Fairy Lily” and “Kuriboh”,
begin a Chain, while Continuous Effects that are applied
during damage calculation do not.
We only get one Chain with which to activate effects that
are activated "during damage calculation". Only effects that
are activated "during damage calculation" and effects that
negate them, such as Counter Trap Cards and the effects of
cards like “Herald of Orange Light” and “Light and Darkness
Dragon”, can be activated at this time. Effects that
increase, decrease, halve, double, etc. the ATK and/or DEF
of a monster cannot be activated at this time, unless they
are specifically allowed to be activated "during damage
calculation". This means that cards like “Shrink”, which are
not specifically activated "during damage calculation",
cannot be activated, while “Injection Fairy Lily’s” effect
can be activated.
Any Continuous Effects specific to damage calculation are
applied (turn on) before the “during damage calculation”
Chain begins, but some can be applied or disappear during
the Chain’s resolution if the conditions of the battle
change (ATK/DEF change, Life Point change, etc.) After the
“during damage calculation” Chain has finished resolving and
all appropriate Continuous Effects have been applied, the
results of the attack are determined and any resulting
Battle Damage is inflicted.
If a monster is destroyed by a card effect during damage
calculation (“Divine Wrath”, etc.), any remaining effects on
the Chain finish resolving. After the Chain finishes
resolving, damage calculation stops. No battle damage is
inflicted and neither monster is destroyed by the battle.
The monster that is destroyed by a card effect is not
considered to have been destroyed by battle, because damage
calculation stopped and this determination wasn’t made. The
remainder of the Damage Step continues as normal.
“Honest” is a bit odd, because it can be activated anytime
from the start of the Damage Step up to and including damage
calculation. A player’s ability to respond to its effect
will depend on when “Honest’s” effect is activated. Some
card texts do no indicate that a card can be activated
during damage calculation, but their card rulings do, like
“Injection Fairy Lily” and “Honest”. Be sure to check the
FAQ and Judge Forum if you are uncertain. (Keep in mind that
a very, very small number of cards use this specific portion
of the Damage Step.)
Example 1: Injection Fairy Lily and Rising Energy
Player A has “Dark Magician” in Attack Position and "Rising
Energy" set in his Spell and Trap Card Zone. His opponent
has “Injection Fairy Lily” in Attack Position. Player A
attacks “Injection Fairy Lily” with “Dark Magician”. During
damage calculation, Player A’s opponent activates “Injection
Fairy Lily’s” effect. Player A cannot chain “Rising Energy”
to increase the ATK of “Dark Magician”.
Example 2: Injection Fairy Lily and Divine Wrath
Player A has “Goyo Guardian” in Attack Position and “Divine
Wrath” Set in his Spell and Trap Card Zone. His opponent,
Player B, has “Injection Fairy Lily” in Attack Position.
Player A attacks “Injection Fairy Lily” with “Goyo
Guardian”. During damage calculation, “Injection Fairy
Lily’s” effect is activated. Player A chains “Divine Wrath”
to negate the effect of “Injection Fairy Lily” and destroy
it. Damage calculation stops, no Battle Damage is inflicted
to Player B’s Life Points, and “Goyo Guardian’s” effect does
not activate because “Injection Fairy Lily” was destroyed by
the effect of “Divine Wrath” and not by battle. The
remainder of the Damage Step continues as normal.
Example 3: Injection Fairy Lily and Skyscraper
Player A has “Skyscraper” in her Field Spell Card Zone and
“Elemental Hero Wildedge” in Attack Position. She attacks
her opponent’s Attack Position “Injection Fairy Lily”.
During damage calculation, her opponent activates “Injection
Fairy Lily’s” effect, increasing its ATK to 3400. After
“Injection Fairy Lily’s” effect resolves, “Skyscraper’s”
Continuous Effect is applied to increase the ATK of
“Elemental Hero Wildedge” to 3600.
Example 4: Honest Vs. Honest
Player A has “Honest” in his hand and “D.D. Warrior Lady” in
Attack Position. His opponent, Player B, has “Honest” in her
hand and “Blue-Eyes White Dragon” in Attack Position. Player
A attacks the “Blue-Eyes White Dragon” with “D.D. Warrior
Lady”. During damage calculation, he activates the effect of
“Honest”. If Player B wants to activate the effect of their
“Honest”, they would need to chain it. They cannot wait
until after Player A’s “Honest” resolves and start another
Chain, because when the current Chain finishes resolving
damage will be calculated and the timing to activate the
effects of cards like “Honest” will have passed.
Battle Damage is Inflicted - After Damage Calculation
If the flipped monster had a "self-destruct" effect ("Giant
Kozaky", Zombie Mammoth", "Thunder Nyan Nyan", etc.) and it
has survived the battle, it is destroyed by its effect at
this time if its proper field conditions are not met.
Some cards have effects that activate when Battle Damage is
inflicted to a player’s Life Points. Cards like “Don Zaloog”,
“Spirit Reaper”, “Doom Dozer”, “Kycoo the Ghost Destroyer”,
“Sasuke Samurai #3”, “Evil Hero Wild Cyclone”, and “Magna
Drago” activate at this time. The effect of “Red Dragon
Archfiend” that destroys every Defense Position monster on
the defending player’s side of the field also activates at
this time. If the attack was a direct attack, the Spell Card
“Sebek’s Blessing” may be activated.
"Attack and Receive", "Numinous Healer", "Damage Condenser",
and the effect of a face-up "Damage = Reptile" may be
activated at this time.
We have one exception, which is entirely rulings-based: “Flashbang”.
“Flashbang”, if activated, is actually activated before the
effects of cards that activate when Battle Damage is
inflicted to a player’s Life Points, and if its effect
resolves properly the effects of cards that activate when
Battle Damage is inflicted will not activate, because the
turn ends.
Activating the Flip Effect of the Flipped Monster and a
few Guest Stars
After damage calculation, the infliction of Battle Damage,
and any effects that activate as a result, the Damage Step
has a section devoted to dealing with the Flip Effect of the
Flip Effect Monster that was flipped face-up by the attack.
If the flipped monster had a Trigger Effect that activates
when the monster is flipped face-up (“Royal Keeper”,
“Nightmare Penguin”, etc.), it will be activated at this
time.
The Trigger Effects of “D.D. Warrior”, “D.D. Warrior Lady”,
and “D.D. Assailant” activate at this time. If “Wall of
Illusion” was attacked, its Trigger Effect activates at this
time.
If a monster destroyed by the battle has a Continuous Effect
that is applied while the monster is face-up on the field (“Jinzo”,
“Spell Canceller”, etc.), the Continuous Effect is no longer
applied. Continuous Effects that change where a monster goes
when it is removed from the field at the end of the Damage
Step are unaffected (“Crystal Beast” monsters, “Dark
Magician of Chaos”, etc.).
If the Flip Effect of the flipped monster targets, you
cannot select a target that has been destroyed during damage
calculation.
End of the Damage Step - Monster(s) Destroyed by Battle
are Sent to the Graveyard
Monsters that have been destroyed by battle are now sent to
the Graveyard. If the monster destroyed by battle has an
effect that activates when it is destroyed by battle and
sent to the Graveyard, its effect starts a Chain. Effects
that can be activated when a monster is destroyed by battle
and sent to the Graveyard (“Tualatin”, "Desrook Archfiend",
“Green Baboon, Defender of the Forest”, “Time Machine”,
“Destiny Signal”, “Domino Effect”, etc.) may be
activated/chained at this time. A monster that activates its
effect when it destroys a monster by battle and sends it to
the Graveyard (“Hydrogeddon”, “Elemental Hero Flame
Wingman”, etc.) are also activated at this time.
If the effect of a card like “Macro Cosmos” is active, a
monster destroyed by battle will be removed from play
instead. Some monsters like “Apprentice Magician” will still
activate their effect if they only need to be “destroyed by
battle”, and not the stricter requirement of “destroyed by
battle and sent to the Graveyard”. Monsters with effects
that activate when they destroy a monster by battle, without
the additional requirement of “sending it to the Graveyard”
(“Fenrir”, etc.), will also activate at this time.
A Counter on a “Crystal Core” monster or on “Big Core” is
removed. If “Des Mosquito” was destroyed by the battle, 1
counter is removed. If “Spacegate” is active, 1 Gate Counter
is placed upon it if the opponent’s monster attacked or was
attacked.
Some effects are given specific allowanced by Konami that
allow them to be activated at this time, like “Michizure”
and “Chthonian Blast”. Cards such as these will typically
have a ruling on the FAQ mentioning that they may be
activated during the Damage Step, and they usually apply at
this time.
The effects of cards like "The Six Samurai - Zanji", "Ryu
Kokki", "Getsu Fuhma", "Rallis the Star Bird", "Ancient Gear
Engineer", "Chainsaw Insect", and "Gonogo" are applied at
this time.
Hopefully that brought you a better
understanding of the damage step in its entirety, and next
time you go to a tournament, you won’t be cheated out of a
game breaking play. The examples listed above were in an
email sent to me by Curtis Schultz, and also taken from the
Yugioh rulebook (ver.7). I do not take credit for these
examples, but felt it necessary to copy them into here to
more accurately explain a critical point of game play to
gamers everywhere.
Last week’s winning response came from Raymond Duvall. His
response to “What do you think is one of the best side deck
cards at the moment” question was…
“I believe the best side deck for this format is Book of
Eclipse. It works extremely well against Lightsworn. If they
have a full field when they enter their battle phase and
declare an attack, you play BoE and put all of their
monsters facedown. Then in the end phase they draw five,
mill at least twelve, twenty if Garoth is in play then end
phase the have to discard. It also stops all the glads from
attacking and all the Blackwings that got swarmed that turn
get flipped face down. It’s overall pretty good if you
Know when to use it. Using at least two during the end phase
of a Lightsworn deck ensures you a win.”
This is an interesting take on a card many
people considered terrible at first glance. It would of
course depend what is on their field of course. If they mill
Wulf more than once, or already have them on the field, it
can hinder your strategy a bit. But like you said, if you
use it right, then it can certainly create a situation the
average Lightsworn player is not ready for. But, you also
set them up for a possibly brutal beckoning light play. Just
be careful when using it obviously, and you’ll be just fine.
This week’s question is: Other than Lightsworn, Gladiator
Beasts and Chaos/Monarch decks that right now seem to be
dominating the playing field, what are some future decks you
see rising from the ashes, and achieving the rank of tier 1?
Email me your response, and I’ll have another winner next
article!
~Nick “Techno Syndrome” Curtis
AIM: ssjtrunks756
Email: ssjtrunks756pojo@gmail.com
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