Ever since
this game first started, many people have tried to
make the Dragon-Archetype playable. However, they
have always come one step short of being a
competitive deck. When it originally begun, the
Lord of D. + Flute of Summoning Dragon combination
was the prototypical OTK, but now that combo is all
but obsolete. Every set that is released, Dragons
get a tiny bit of support, but none of it was
game-breaking enough to have any sort of impact on
the competitive metagame. Dragons were given a
glimmer of hope when Red-Eyes Darkness Metal Dragon
was released into the US. It can basically do the
same thing as Lord of D. + Flute of Summoning
Dragon, except it has the potential to summon out
huge beaters every single turn.
Many people
have since then attempted to make to make OTKs
around this card. But very few have had much
success at a large tournament-level. One of the
main reasons for its ability to do well consistently
is due to the deck being more or less, hit-or-miss
type of deck, and due to the fact that it is purely
aggressive, and once your opponent stops the first
attack wave, you’re left wide open for a counter
attack. The mistake that most people are making is
that they only have way of swarming – Red Eyes
Darkness Metal. As for those who are using Dark
Creator, they are consistently depleting their hands
with Dark Grepher. After doing so, that pretty much
only have a single chance for swarm, and it that
fails to win them the match, the deck easily loses
out in a top-decking war.
At Toronto
Regionals several months ago, a new twist was thrown
into the standard Dragon build. This new deck
incorporated the Destiny Hero draw engine, and also
included 3 Blue Eyes White Dragon. No, that’s not a
typo, the deck was running a playset of the original
boss monster. The end result was the deck wrecking
havoc through the 8 swiss rounds, finishing with an
undefeated record. Now a under a new format, this
deck is looking even deadlier as a result of certain
card bans and restrictions. Let’s take a look at
what it looks like now:
1x Dark
Armed Dragon
3x Red-Eyes
Darkness Metal Dragon
3x Blue-Eyes
White Dragon
1x Montage
Dragon
1x Gorz, the
Emissary of Darkness
2x Destiny
Hero – Plasma
2x Destiny
Hero – Malicious
1x Destiny
Hero – Diamond Dude
1x Elemental
Hero – Stratos
3x Stone of
White Legend
1x Phantom
of Chaos
[19]
3x Destiny
Draw
3x Trade-In
2x Allure of
Darkness
2x Gold
Sarcophagus
2x D.D.R –
Different Dimension Reincarnation
2x Dragon’s
Mirror
1x Future
Fusion
1x Heavy
Storm
1x Giant
Trunade
[17]
2x
Bottomless Trap Hole
1x Mirror
Force
1x
Torrential Tribute
1x Call of
the Haunted
[5]
[Total – 41]
Before we
take a look at the monster line-up, we will examine
the spells. The spell-line up is built for maximum
speed without losing advantage, hence the exclusion
of Hand Destruction and Card Destruction. The deck
uses all sensible Draw-2 cards, maxing out on 3
Destiny Draw, 3 Trade-In, and 2 Allure of Darkness.
For Destiny Draw, you only 5 targets, with 1 of them
being the second Malicious. At first glance it may
appear to be a bad ratio, however you have ways in
searching out your Destiny Hero monsters with
Stratos, an overlooked monster in this deck. As for
Trade-In, there is a mind-boggling 6 targets.
The use of 2
Gold Sarcophagus allows you to set-up your swarm
usually removing cards like Future Fusion, or Heavy
Storm. Also, by using 2 copies of D.D.R, it give
you an option of removing a Red-Eyes Darkness Metal
Dragon to begin a swarm. Future Fusion is
self-explanatory. And as for the 2 copies of
Dragon’s Mirror, you’ll likely only find yourself
using one of them. The second copy is purely in
there so you have a better change of drawing it.
Dragon’s Mirror not only livens up D.D.R, it also
means getting a 5000-attack monster on to the
field.
Looking at
the monsters, one of the first things you will
notice, is the exclusion of cards such as Prime
Material Dragon, Red-Eyes Wyvern, and Dark Creator.
I’ve already explained the reasoning for not using
Dark Creator above. Prime Material Dragon, while is
a good card, it only slows the deck down. First
off, it is not a dark monster, and secondly, it is
not level 8. Because of this, it completely goes
against your draw-engine, and it will end up a dead
card more often than not. Red-Eyes Wyern, is not in
here due to the simple fact that it completely
telegraphs your attempt to swarm, and it allows your
opponent to play around it. Without it, your
opponent will less likely be able to predict when
your deck is setting up for an explosive turn.
Montage
Dragon is a highly underrated card. In this deck,
it actually works wonders. It gives the deck a
secondary OTK option. Given the number of high
level monsters in the deck, it isn’t hard to summon
this monster with an attack easily having more than
enough power to finish off your opponent if an
attack goes through. Stone of White Legend serves a
dual purpose in here. Not only does it recruit a
Blue-Eyes from your deck to hand (to make use of
Trade-In), it is also a tuner monster. This part is
often forgotten by many players. The ability to
nuke the field with Blackrose Dragon in this deck is
huge.
There’s not
much to be said about the traps, so I’ll leave that
up to you.
Earlier I
said that the deck should be even more effective in
this format is due to 2 main reasons. The first is
the banning of Crush Card. Usually, when your
opponent plays Crush Card, this deck is pretty much
crippled. The other reason is Solemn Judgment going
down to 1. This allows you to play with less fear
and be more aggressive. This deck is much better
when the player attempts to finish off the match as
soon as possible. The less cards your opponent
commits to the field, the easier it is for you to
swarm and claim victory.
Have fun! If you have any suggestions, comments, or
anything else you can reach me at
Darkness_Waters@hotmail.com
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