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PJ on YuGiOh
The Deck of
Commons
October 21, 2009
A common complaint among Yu-Gi-Oh!
players is that decks and cards cost too much money these
days, and while Konami have been doing great things in terms
of reprints recently, a few decks (usually Lightsworn) are
still out of reach for some. A good, basic Tier 1 deck could
be worth anything from €100 to €300, which isn't exactly a
small amount of money to 'throw away', especially in these
tough financial times.
At a local tournament a few weeks ago I decided to do
something different; the format was over for me with nothing
else to really play for so I had the opportunity to try out
different decks, ideas and so on. I built a deck entirely
out of commons (didn't bother building a Side or Extra) and
it did pretty well given how cheap it was to build. Here's
the latest version, adjusted for the new format we're about
to enter:
Monsters: 19
3 Breaker the Magical Warrior
3 Kycoo the Ghost Destroyer
3 Banisher of the Radiance
3 Legendary Jujitsu Master
3 D.D. Warrior Lady
3 D.D. Assailant
1 Morphing Jar
Spells: 17
3 Lightning Vortex
3 Book of Moon
3 Fissure
2 Enemy Controller
2 Hammer Shot
1 Reinforcement of the Army
1 Mystical Space Typhoon
1 Smashing Ground
1 Heavy Storm
Traps: 4
2 Bottomless Trap Hole
1 Call of the Haunted
1 Torrential Tribute
This deck won't win you any Shonen Jump Championships, but
it's still a nice little thing to have some fun at locals
with, and a fairly solid starting point for anybody who's
just starting to compete in tournaments. The deck should be
able to teach beginners the basic fundamentals of deck
construction and card advantage while leaving enough room
for their own innovations. It also serves as a very basic
Anti-Meta lineup with many cards in here capable of
disrupting standard Lightsworn, Blackwing, Gladiator and
Monarch builds.
The monster lineup is the core of the deck and if timed well
enough should be able to cause enough trouble on its own.
Kycoo the Ghost Destroyer attacks Lightsworn on two fronts;
first it prevents the opponent from blocking attacks with
Necro Gardnas and then it removes them from play anyways.
Banishers prevent cards from hitting the grave in the first
place and also lock out key cards such as Honest, Kalut the
Moon Shadow, Rescue Cat (which is only seeing play in
Gladiator Beasts now) and Charge of the Light Brigade.
D.D.'s Warrior Lady and Assailant cause
direct one-for-one trades and
make players think twice about attacking face-down monsters.
Warrior Lady in particular is a major threat to recruiter
monsters which have seen a rise in popularity after the new
banlist was released. Legendary Jujitsu Master is purely a
defensive option but can often change the way the opponent
plays and force them to use up valuable resources in order
to take care of it. The Breakers help provide and secure
some sort of offense while Morphing Jar does what it always
does.
The spell and trap lineup is a little different to
conventional Anti-Meta builds (which are usually Trap-heavy)
and probably still needs a bit of work. The idea is to avoid
getting trumped by both Royal Decree and Aurkus, Lightsworn
Druid, two cards that cause these types of decks a lot of
problems. Having a large spell lineup makes the deck rather
proactive instead of having to commit to the field and wait
for the opponent to do something. It also feeds into
Summoner Monk, a card that could easily fit in this deck.
There's also enough non-targeting cards in here to take care
of Aurkus (and to a lesser extent, Thought Ruler Archfiend)
and make the rest of the backrows 'live' again.
The Vortexes help take care of early game swarms, one of the
main weaknesses that this deck has. Fissures, Hammers and
Smash are all single card outs to whatever monster is in the
way at the time. Book of Moon is probably the best quickplay
spell in the game due to its versatility and ability to shut
down big plays so maining a full playset makes sense.
Controllers are capable of all sorts of tricks, providing
temporary defence and massive swings in play when needed to.
The rest of the spell lineup needs no real explanation.
This deck only runs four traps, which helps to keep the pace
up and prevent a long drawn-out game. Now that Crush Card
Virus is banned people have been looking for replacements
and not surprisingly turned to Bottomless Trap Hole as their
makeshift alternative (Konami expected this and semi-limited
the card, a smart move that forces players to think outside
the box). Torrential Tribute is the decks 'panic button'.
You don't want to lose any of your monsters without taking
out at least one or two of the opponents' along the way but
if that isn't possible Torrential steps in to reset the
battlefield. The final card in the deck is Call of the
Haunted, which swapped places with Monster Reborn on the
banlist. Most players would be relieved to finally get rid
of that Banisher or Kycoo that's been disrupting their
gameplan all match long, and bringing it back will hopefully
cause a lot of problems.
While this deck may be cheap (everything listed is easily
tradeable or can be bought for spare change) I like the fact
that it actually works and doesn't feel hindered by its
pricetag. Changes can (and most likely should) be made to it
in order to improve its competitiveness as there are many
decent common cards out there that can work. For those that
just want a framework for an Anti-Meta (or 'Stun') build,
here it is. Feel free to add Doomcaliber knights, Thunder
King Rai-Oh's, Solemn Judgment or whatever takes your fancy.
Just remember that most of those cards would cost more than
the entire deck.
Have fun.
-PJ |