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Pook's Place
The Most Underrated Cards (and the Combos in which to use
them)
By Pook
5.04.04 Whenever I read postings online, it
always bothers me when people say that you must play certain
staple cards in each deck. Decks for games like Yu-Gi-Oh are
supposed to be very personalized, that’s why there are so
many cards out there to choose from. It almost feels like if
you don’t have a Raigeki, Jinzo, or Harpie’s Feather Duster,
you are to be shunned from society. However, there has been
some encouragement recently from players to try out new
strategies and new types of decks, and personally, I’m
jumping on that bandwagon. I play theme decks that are fun,
and I play cards that I like to play. During my
experimentation with new ways to annihilate my opponent, I
turned to a lesser-played cards into implements of victory.
Here are just a few:
DNA Surgery
Continuous Trap Card
Select 1 Type of Monster. As long as this card remains on
the field, all face-up Monster Cards will be treated as the
Type you selected.
Because more and more people are moving away from staple
decks, Trap cards, especially Continuous Traps, are less
likely to be countered by a Jinzo. Naturally, this card has
been getting more play lately because of this, but also due
to many of the effect monsters that benefit from one type.
For example, I am currently playing a Dark Paladin deck, and
since Dark Paladin gets a whopping 500 ATK points for every
dragon on the field and in both graveyards, naturally I use
DNA Surgery to my advantage. The best thing to do is once
you get Dark Paladin out is to dump as many actual Dragon
cards into the graveyard first, because DNA Surgery only
works for monsters on the field – no sense in wasting a
space on the field.
But alas, Dark Paladin is very difficult to summon, so I do
carry a backup, as to not waste my DNA Surgery. Kinetic
Soldier seems like a pretty mediocre card at first glance,
because you can only use its +2000 ATK/DEF boost against a
Warrior-type. What’s that you say, you’ve played DNA Surgery
and now everything on the field is a Warrior? So I can use
its effect on every monster? Wow, you don’t say. This combo
is much easier to use than the Dark Paladin strategy. Throw
in a Mage Power and at minimum you add another 1000 to its
ATK and DEF (DNA Surgery comes through again), and maybe
even a Fairy Meteor Crush. You’re now looking at a 4850
trample monster (another 500 from FMC) and a relatively easy
victory.
Another card that benefits from DNA Surgery is Fairy King
Truesdale. This card has a lot of good potential, if only
there were more Plant-type monsters to begin with. Oh well,
we’ll have to make due with what we’ve got. Make all
monsters Plant-type with DNA Surgery, giving them each a
nice 500 ATK and DEF boost. Sure, it’s a 1 Tribute monster,
but that isn’t that big of an issue if you build your deck
around it. Besides, that’s why Change of Heart is always
good.
Next, we have one of my favorite cards:
Paladin of White Dragons
Light/Dragon/Ritual/Effect, 4 Stars
1900/1200
This monster can only be Ritual Summoned with the Ritual
Spell Card "White Dragon Ritual". You must also offer
monsters whose total Level Stars equal 4 or more as a
Tribute from the field or your hand. When this monster
attacks a face-down Defense Position monster, destroy the
face-down monster immediately with this card's effect
without flipping it face-up or damage calculation. You can
Special Summon 1 "Blue-Eyes White Dragon" from your hand or
your deck by offering this card as a Tribute during your
Main Phase. (Blue-Eyes White Dragon cannot attack that
turn.)
Ok, I fell for this card immediately when it first came out.
Something about this card cried “Build a deck around me!”
and so I did. Long story short, ritual cards are not worth
playing – most of the time. This is one exception (along
with Relinquished) that I will make. This card is not
impossible to play effectively, plus leads to one of my most
all-time crushing victories. Plus, with the release of Manju
of the Ten Thousand Hands, it is easier than ever to play.
Here’s what you do. Manju of the Ten Thousand Hands is a
combination of both Sonic Bird and Senju of a Thousand Arms
– When this card is Normal Summoned or Flip Summoned, you
can select 1 Ritual Monster Card of 1 Ritual Spell Card from
your Deck and add it to your hand. This is a great way to
save your Witch/Sangan, or search for White Dragon Ritual.
So you can play Manju if you need either Paladin of White
Dragons or White Dragon Ritual, unless you are lucky enough
to already have the two halves. In that case, play White
Dragon Ritual and use Manju as the Tribute – Paladin of
White Dragons is only 4 stars, making it much easier to
summon. Then during Main Phase 1, use PoWD’s ability to
Special Summon a Blue Eyes White Dragon from your Deck or
hand. This BEWD cannot attack this turn, so here’s what you
do. Luckily for you, you did have a chance to use Witch/Sangan’s
effect, and now in your hand is a Great Maju Garzett.
Tribute the BEWD and you now have a 6000/6000 Great Maju
Garzett in your control in just one turn! Just for fun,
throw in a Monster Reborn or Premature Burial and revive
your BEWD. 9000 ATK. Congrats, you just won.
Lastly, we’ve got a few bugs for you. Gross, I know:
Swarm of Scarabs
Dark/Insect/Effect, 3 stars
500/1000
You can flip this card into face-down Defense Position once
per turn during your Main Phase. When this card is Flip
Summoned, destroy 1 monster on your opponent’s side of the
field.
4-Starred Ladybug of Doom
Wind/Insect/Effect, 3 stars
800/1200
FLIP: Destroys all face-up Level 4 monsters on your
opponents side of the field.
Insect cards have some of the best effects, but are often
overlooked. Now that Man-Eater Bug has all but gone the way
of the dodo, few people are taking chances with flip
effects, all thanks to Nobleman of Crossout. But because MEB
has been phased out, I really don’t see too many people
playing Nobleman anymore. Perfect for an insect revolution.
Swarm of Scarabs is a very interesting card. Your best bet
with it is to get it summoned for free, such as by way of
The Shallow Grave or Cyber Jar’s effect. The fact that you
can keep reusing it to destroy your opponent’s monster
(notice it is specific about that, so you can flip it and
not have to destroy one of your own monsters like with
Man-Eater Bug), plus it is essentially Mirror Force-proof
(but not Dark Mirror Force-proof). Just set it and forget
it, just like the Showtime Rotisserie Grill! It’ll take out
any monster, and is a lot more effective than wasting a
summon with Exiled Force. If you have some added protection
from your own Mirror Force or Magic Cylinder, you can get
quite a few turns of flipping it face-up and then
immediately face-down, taking out every monster on your
opponent’s side.
And then there is the hilarious-named 4-Star Ladybug of
Doom. This card can be a godsend when facing beatdown decks.
Last year at the World Championship at Madison Square
Garden, I was playing an exhibition match against the
national champ from Belgium and he was destroying me with a
pair of Mechanical Chasers and a Goblin Attack Force. It’s a
good thing most of the beatdown staples are level 4,
otherwise I would have been in serious trouble. He attacked
my face down Ladybug and the look on his face was priceless
when I flipped it. Again, this is another card that works
will with trap protection. Flip it on your own turn, take
out your opponent’s powerhouse monsters, tribute it for
anything else. It seems so simple, yet no one seems to use
it. I don’t really use this too much anymore, but I keep it
in my side deck for sentimental reasons though.
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