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RikotheFoxKid on Yu-Gi-Oh!
July 2015 Forbidden/Limited List Review
After weeks of waiting, we have finally been graced with an
update to the Forbidden/Limited List, this time effective
immediately. In April I waited a week to review the list so
I would have more time to digest everything and form a
better opinion of it.
This time around I chose not to wait because the list
actually made very minimal changes. That’s a bit
disappointing, considering the extra two weeks we had to
wait in comparison to previous lists, and how Konami seemed
to imply that they wanted to wait longer to make sure the
list was perfect. It seems that all that extra time went to
waste with how little actually changed.
But rather than looking at the quantity of changes, let’s
look at the quality.
A “QUICK” RECAP OF THE FORMAT:
Again, I shall
attempt to summarize the April format; after about a
week I once again got bored of it and also got assaulted
with constant schoolwork. As such, I sat out of the format
for a third time in a row.
The April format admittedly did shake some things up in the
metagame, but rather than introduce any new Decks, it
instead slightly shifted things around among the five or so
Decks that were already there. Nekroz remained at the top
and, with Qliphort receiving large hits, looked to dominate
the game more than they already had. Burning Abyss was
slightly weakened by the loss of two Tour Guides, and
Shaddoll rose back into the metagame thanks to its hardest
matchup being nerfed, initially taking the perceived #2 spot
behind Nekroz.
Crossed Souls
proved to shake things up again, however. Most notably,
Qliphort gained access to Lose 1 Turn, effectively replacing
the two Skill Drains they lost and once again allowing them
to have a strong presence in the format. Burning Abyss
gained support through Barbar and Fiend Griefing, the former
of which allowed them to burn the opponent for game and the
latter letting them disrupt Graveyard plays while also
accelerating their own game. Shaddoll gained access to their
WATER Fusion, El Shaddoll Anoyatyllis, whose effect allowed
them to completely shut down Nekroz; however, lack of a
reliable WATER Fusion Material (outside of Shaddoll Core and
the occasionally sided Ice Hand) as well as the card being
susceptible to the same things that outed the Djinn lock
resulted it in it not having as large of an impact as
anticipated.
Reflecting these changes, Nekroz once again had the greatest
showing at the 150th YCS with 20 in the Top 32,
but it was followed by 6 Burning Abyss and 4 Qliphort, a
surprising number for both Decks. This showed that while
Nekroz still maintained its position at the top, its
domination over the game was slipping, and it wasn’t the
Tier 0 threat everyone had initially anticipated. Meanwhile,
Shaddoll failed to take any of the Top 32 spots, likely due
to the rise of both BA and Qli.
In the weeks following, Burning Abyss continued to increase
in popularity. The North American WCQ once again proved to
be a surprise; of the 35 Nekroz Decks in the Top 64,
none of them
managed to make it to the finals, which consisted of a
Burning Abyss mirror, cementing it as the 2nd
best Deck of the format. The WCQ also had a surprise showing
of Ritual Beast, with one of them making it into the Top 4,
and another build piloted by Jarel Winston making it to Top
8. This allowed to Ritual Beast to carve itself as the sixth
Deck of the format (behind Nekroz, Burning Abyss, Qliphort,
Shaddoll, and Satellarknight). Additionally, the release of
Wavering Eyes gave rise to the Towers Turbo build of
Qliphort, which (true to its name) aimed to get Apoqliphort
Towers out as quickly as possible.
So in the end, Nekroz did have a large impact on the game,
but it wasn’t infallible; several Decks proved themselves
able to compete with it.
Now, let’s analyze the changes to the list this time around:
NEWLY FORBIDDEN:
Djinn Releaser of Rituals:
This card was the single most centralizing card of the
format (yes, even more than Trishula). If your opponent got
the Djinn lock on you and you didn’t have the answer the
game was lost. It was very similar to Vanity’s Emptiness of
previous formats, though because its effect applied itself
as a condition to a Ritual monster, Nekroz had a much easier
time protecting it. The Djinn lock was so centralizing to
the format that people Main Decked
several outs to
it just to get rid of it; the problem was that most of these
outs weren’t that useful in any other situation. This is a
very warm welcome to the Forbidden List, and it honestly
baffled me just how many people defended the Djinn; even if
Nekroz was the first Deck to make it a real problem, that
doesn’t mean no other Ritual Deck in the future wouldn’t
break it either.
Lavalval Chain:
This change is a bit more controversial, though I’ve noticed
a bit of a pattern over who thinks it’s a problem and who
doesn’t; most top players, from what I’ve gathered, agree
that Lavalval Chain is a banworthy card, while most
forum-goers and redditors seem to believe that the card was
a scapegoat hit. Looking at Lavalval Chain’s history of use,
however, it was overall a highly abused card. Mermail Decks
used it to easily search out Tidal, which was probably the
tamest utilization of this card. Infernity Decks used two
copies of this card to quickly flood the board and get easy
access to Infernity Archfiend and Stygian Street Patrol.
Most notably, however, Nekroz Decks used it to get to Djinn
Releaser of Rituals. This all may seem trivial, though;
Tidal and Djinn have both been banned as well and Infernity
requiring two of them means they could have gotten away with
just Limiting it. However, there was abuse in the
future of
Lavalval Chain as well;
Clash of Rebellions
is going to give rise to the Clownblade combo, which would
have allowed Lavalval Chain to easily set up constant Rank 4
plays from the first turn. Realistically, anything relevant
that was going to make use of this card was going to abuse
it, and anything not relevant was, quite frankly, not
relevant. This change was overall probably a good one.
NEWLY LIMITED:
Shurit, Strategist of the Nekroz:
This wasn’t a hit to Nekroz that I was expecting, but after
thinking it over I think it was still a significant one.
Shurit not only provided the Deck with consistency by adding
a Nekroz monster to your hand, but he also provided a way to
easily get their Ritual Monsters out by covering the entire
Tribute needed to fulfill a Ritual Summon. With only one
Shurit, players will have to be more mindful as to how they
use him; cards like Reinforcement of the Army may need to be
reconsidered to get to him early, while cards that recover
him from the Graveyard (such as Salvage, and The Warrior
Returning Alive) may also need to be considered. Keep in
mind however that Unicore can get him back as well.
Banishing him with Nekroz Mirror is a bad idea unless you’re
willing to run Dance Princess. Only time will tell if this
hit was enough to rein Nekroz in (I’m gonna go out on a limb
and say it’s not), but players will have to think a little
bit harder about things now.
Trishula, Dragon of the Ice Barrier:
This was my second favorite change to the list. Trishula
really has no business being Forbidden as long as the Nekroz
version of her (which, while weaker, is
much easier to
summon) is legal. The days of Synchro spam being relevant
are long gone, and while some Decks presently and in the
future can make use of her, it’s not likely that she’ll be
the menace she was in the past.
NEWLY SEMI-LIMITED:
Atlantean Dragoons:
I am a huge
Mermail fan, so naturally this is my favorite change.
Atlantean Dragoons gives a large buff to Mermail Decks,
allowing them to maintain their hand advantage for the
larger Mermails and giving Genex Undine the usefulness that
it lost in the banning of Tidal. Unfortunately, an extra
Dragoons alone is probably not enough to turn Mermail into a
threat again; with Deep Sea Diva still Limited, the Deck
lacks reliable 1-card plays, and the power creep that has
happened in the two years since Dragoons was at 3 means
Mermail isn’t going to be quite as powerful as it once was.
However, the upcoming release of Elder Entity Norden, along
with the extra Dragoons, may be enough for the Deck to carve
itself into this metagame. We’ll just have to see what
happens.
Dragon Ravine:
This honestly could have gone to three. The Dragon Rulers
probably won’t be coming back for a while and Dragunity is
nowhere near a threat.
NEWLY UNLIMITED:
Glow-Up Bulb, Sinister Serpent, Dark Strike Fighter, Sacred
Sword of Seven Stars, Temple of the Kings, and Exchange of
the Spirit:
All six of these cards are irrelevant changes.
HOW DOES THIS AFFECT THE META?
By the end of the April format, we had six Decks that were
good enough to top major events: Nekroz, Burning Abyss,
Qliphort, Shaddoll, Satellarknight, and Ritual Beast. BA,
Qli, Satellar, and Ritual Beast are overall unchanged by
this list, so we’ll look at Nekroz and Shaddoll:
Nekroz:
The loss of Djinn Releaser of Rituals means that they can’t
autowin nearly as much anymore, and the loss of Lavalval
Chain means that they can’t reliably dump Shurit for easy
recovery. Shurit being Limited means that the Deck needs to
be even more careful about how they utilize their resources.
Despite all of this, Nekroz is still very much a threat;
they still have a lot of searching power, and they still
have Trishula at their disposal. Whether or not they’ll
still be the best Deck has yet to be seen, but you can count
on them still being around.
Shaddoll:
This Deck once again got away without any hits, though it
did receive an incredibly minor buff; out of the six meta
Decks, Shaddoll is the one that’s most likely to be able to
make use out of Synchro Trishula. It remains to be seen if
they’ll be able to easily utilize her, but it’s a notable
addition. The future for Shaddoll looks bright as well, with
Clash of Rebellions
giving them access to the Clownblade engine, and the Mega
Tins giving access to Elder Entity Norden (though this also
serves as a boost to every Deck not named Burning Abyss).
We’ll have to see how Shaddoll fares now, but it doesn’t
look like they’re going anywhere.
CONCLUSION:
This banlist did very little to change the current metagame,
but the little it did do were positive changes. Overall,
however, you can expect the same Decks to be around until
Konami decides to update the list again, so if you weren’t a
fan of the current metagame you may want to sit out for
another format. There are some upcoming releases that may
prove to shake things up, but we’ll have to see how it all
turns out.
~Riko
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