Hey guys, it's me Ryan Peddle,
and I alike many duelists out there have
been keen on building decks for the March 1st
banlist! But what meta will be
created by this? Lets check it out:
We now have:
Graceful Charity is now forbidden
Breaker the Magical Warrior is now forbidden
Last Will is now forbidden
Magician of Faith is now forbidden
Victory Dragon is now forbidden
I must say, out of all the cards they would have
banned, I would never have
suspected that Last Will would be one. In my
opinion, this card doesn't take
alot of skill to use. It's a no-brainer when to
activate the card. After
your monster dies or if you plan on bumping same
attack monsters (preferably
recruiters like Mystic tomato and Shining Angel),
you get to search another
with the bonus of Last Will - whether or not they
decide to play Sakuretsu
Armor. Last Will made alot of crazy win conditions
with Cyber-Stein
(including all other OTK's) and Exiled Force. But
once Exiled Force and
Injection Fairy Lily hit 3 per deck, the card had to
go.
Breaker was probably the most laid back banning yet.
Alot of players,
including myself, think Breaker is balanced when it
is at 1 per deck. But
deciding a format means change, and they definently
shook things up this
time. Last banlist in September, they took out the
"power" cards such as
Tsukuyomi and Chaos Sorcerer. This time, they took
out cards they constantly
see play. Every single top 8 decklist in SJC's and
Nationals would have 1
in. I like the change, and this might effect how
players decide there trap
line-up. But I don't think Breaker won't be the only
reason the trap line-up
for most decks will change in the new format. The
new cards from Strike of
Neos will. Cards like 'Twister' and 'Pulling the
Rug' will revolutionize the
traps we use.
Graceful Charity is most likely the easiest card to
use. People may think
they banned it due to Dark World's new tech card,
but I think UDE and Konami
are beginning to improve the game state for
everybody. Making top 16 at
SJC's, banning powerful cards and weakening OTK's to
the point where
sidedecking for them isn't needed, is amazing. I,
along many others online,
think Graceful Charity is an easy device to use and
rewards the player who
luckily draws it first. The card takes no cost to
activate, it's only a
simple free-bee for your deck.
I don't know alot about Victory Dragon, but it's one
less OTK I have to
side deck for. Although I have never had a problem
with it, and I think the
banning was more for Japan then North America.
Banning it didn't really
affect me, seeing as how I never faced it nor bought
it.
Magician of Faith is another interesting card of
choice to ban. Again, just
like Breaker, it was in almost every single deck.
Re-playing power cards
like Graceful charity and Last Will usually ment
game-over for your
opponent. Every single deck could benefit from this
card one way or another.
Cycling great cards like Magician of Faith and
Breaker through the banlist
isn't a bad idea, it gives more variety and less
"staples" to a deck, making
deck choices harder and more challenging to the
duelist.
Chain Strike is now at 1
Dimension Fusion is now at 1
Overload Fusion is now at 1
Giant Trunade is now at 1
E-Hero Stratos (a.k.a. Airman) is now at 1
Mind Crush is now at 1
Crush Card Virus is now at 1
Neo-Spacian Grand Mole is now at 1
Snatch Steal is now at 1
Well, we all know OTK just got alot of decks thrown
into the garbage. I
myself, never ran an OTK. I only sided for it, and
now I don't need to
anymore. Cards like Spell Canceler, Threatening
Roar, Des Wombat and Royal
Decree were annoying to side deck. Taking up from
6-12 slots in your side
deck just so you don't lose to an alternate win
condition besides the normal
advantage deck like gadgets and monarchs was bogus.
I'm glad the game
decided that enough is enough, OTK's have got to go.
Crush Card Virus is an obvious side deck card. It
works wonders against
monarchs and decides an easy target to tribute.
Simply great for any deck
running the staple monsters like Sangan or
Apprentice Magician.
Finally, North America was given a great 'Hero' and
its taken away from us
this fast. However, its impact on Japan was insane,
the card could
single-handedly decide our meta if left at 3. Hero
decks are alot more
powerful when you have the ability to search with
Stratos, then you keep
special summoning, pumping up, and drawing off of
'Destiny Draw' - only once
the Hero's were given the final key. Stratos was the
key, and was too good
to keep at 3.
Alike Victory Dragon, I think Mind Crush was more of
a problem for Japan
than it was here. This card didn't see alot of play,
and if it did, it was
ment for Dark World or OTK. The card didn't do alot
for our meta. The same
goes for Grand Mole. The card wasn't too much of a
risk to put at 3. Yes, it
is annoying to your opponent, but if you drew it a
turn too late, the card
isn't the best top deck. Most of the time you spend
your normal summon on
something more useful. I don't think this card would
have bad that big of an
impact on North America, which makes me believe it
had something to do with
the OCG.
And last but not the least, the most taunting card
of them all, Snatch
Steal. I think this is the card I have heard the
most complaints about.
Snatch Steal has a small down side, but is still a
great card - especially
for the player who plays 3 Injection Fairy Lily's.
As if Brain Control
didn't end games enough, now we have Snatch Steal to
deal with. Many cards
are restricted and banned for a reason, but I
haven't thought of a reason
for this card yet. There is enough tribute support
to handle Sacred Pheonix
and the last thing we need is another staple for
every deck that can end
games as easly as Brain Control can. Oh well, if
only Book of Moon was back
to 3.
D. D. Assailant is now at 2
Mask of Darkness is now at 2
Metamorphisis is now at 2
Mask of Darkness will see more play at 2, due to the
3 Solemn Judgement's
that can be needed for deck choices among many
duelists. Ring of Destruction
now becomes a bigger threat - having most likely 1
in both players decks and
with 2 Mask of Darkness's makes the banning of Ring
of Destruction more
questionable. In my opinion, yes, the card should be
banned, it can easly be
called the best card in the game right now. Why?
It's a great top deck, it
ends games in your favour by crippling your opponent
into defensive moves
(if played right), and it supports any deck with
monster removal, and of
course, its ability to tie the game. Sometimes, you
have to go for the game
if you have no other option. Both you and your
opponent are low, and he/she
has the advantage. You swing for game even though
your opponent can have
defense set, and you still have the option to end
the game for both of you.
Winning or tying means you won't lose. Simple as
that.
D. D. Assailant was brought back into the
semi-limited list to counter the
Sacred Pheonix. The card won't make a huge splash to
the game, but can
counter both Injection Fairy Lily (running it over
comes at a price) and
takes Sacred Pheonix out of the game.
Metamorphisis is harmless with Tsukuyomi gone,
Thousand-Eyes Restrict gone
and with out Scapegoat at 3. The card is potentially
harmless.
Injection Fairy Lily is now at 3
Sacred Pheonix of Nephthys is now at 3
Exiled Force is now at 3
Upstart Goblin is now at 3
Exiled Force at 3 ment the banning of Last Will, not
to mention its synergy
with Lily if Last Will was kept around. I don't
think this card will much
more of a difference at 3 then it did at 2. Its
playability is still seen
and will still widely be used in side decks for
many.
Sacred Pheonix at 3 will create cards like 'The
Transmigration Prophecy'
and 'D. D. Crow' to be seen in side decks.
Countering the Pheonix might be
needed, but others know the danger of the up coming
set and that Bottomless
Trap Hole is still seeing play. The Pheonix is
risky, but some players will
still attempt it.
Injection Fairy Lily allows players to play
aggresive. Even with out Last
Will, this card with Exiled Force will be strong.
Taking out face-downs with
Exiled Force and attacking over face-up's with Lily
can be very effective
when your dealing the majority of the damage. With
Ring of Destruction still
at large, and new tech cards like 'Neo-Spacian Air
Hummingbird' or try
teching old cards like Level Limit - Area B and
Gravity Bind. There are alot
of ways Injection Fairy Lily can win you the game.
Just be make sure you
protect your life points through life-gain and
defensive cards that won't
lose to Royal Decree. Injection Fairy Lily will be
tricky to build around,
but it will see play instantly.
Upstart Goblin doesn't really affect the format. .
.so there isn't alot to
say. . .but we know it's safe at 3!
Overall, This format brings a certain point of
balance. The side deck will
consist of mostly the same cards to counter each
individual deck that comes
out of this. Gadgets and Monarchs will still see
play, but players will
bring back toolbox, use Injection Control and Sacred
Pheonix to there full
potential. There are some risky deck types, but
going into the SJC in
Houston on March 3rd, you have to be prepared for
everything.
Thanks for reading,
Imagination
MSN/E-Mail me at: imagination436@hotmail.com AIM me
at: imageNation436