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SandTrap's SandTrap
The Triangles of the Metagame
August 16, 2005
What’s up, guys?
Sand-Trap here with a sexy article for the competitive
player to enjoy. This article with explain how I see the YGO
metagame right now, and perhaps viewing another perspective
can help your own game.
First of all, I must explain the title of my article.
The triangle I speak of is similar to a game of
Rock-Paper-Scissors. Rock beats Scissors, Scissors beats
Paper, and Paper somehow covers up the rock and erodes it
over centuries of time to beat it. This “triangle” can also
be applied to YGO and the current metagame. These triangles
show the relationships between a small group of cards and
how they interract with each other, outside of other
factors. To be capture what I mean, let’s use an easy
example.
For example, take a look at D.D. Assailant, D.D.
Survivor, and Tsukuyomi...
Triangle #1: D.D. Assailant, D.D. Survivor, and Tsukuyomi
Remember, these triangles do not take into consideration the
effect and impact of other Monster/Magic/Trap cards; the
cards in the triangle are in a vacuum by themselves. So,
let’s for the triangle. Tsukuyomi will take out a D.D.
Survivor, because D.D. Survivor’s DEF is only 200 and
Tsukuyomi’s ATK is 1100. Summon Tsukuyomi, put D.D.
Survivor face-down, and attack it to destroy it.
Now take a look at D.D. Survivor. This 1800 ATK Warrior will
take out D.D. Assailant’s 1700 ATK because, during the End
Phase, D.D. Survivor will come back after being removed by
the Assailant. Thus D.D.
Survivor beats D.D. Assailant.
Finally, look at D.D. Assailant. At 1700/1600 a good effect,
it is a very solid monster, a monster that Tsukuyomi stands
no chance against alone. It’s especially worse the Assailant
attacks a face-down Tsukuyomi, it’s just raunchy. So D.D.
Assailant beats Tsukuyomi.
Now combine the three parts to form the triangle together.
Tsukuyomi beats Survivor, Survivor beats Assailant, and
Assailant beats Tsukuyomi. And thus the triangle is
complete. Once you understand the concept of the triangle,
you can think of other common triangles found in the
metagame and apply them to deck construction. With the
knowledge of the triangles, you can decide how your deck
will interact with other decks and cards in the metagame and
adjust it as you see fit.
I’ll give you guys a couple more triangles, using similar
cards for emphasis:
Triangle #2: Thousand-Eyes Restrict, Tsukuyomi, and D.D.
Assailant
Tsukuyomi beats TER hands-down due to her effect. TER is
great against D.D. Assailant, because the Assailant cannot
attack TER at all, giving TER control over the Assailant.
And again, D.D. Assailant beats Tsukuyomi.
Triangle #3: Thousand-Eyes Restrict, D.D. Assailant, and
Book of Moon
TER beats DDA. DDA beats Book of Moon, because a BoM used on
a DDA doesn’t get rid of DDA, it simply delays it and makes
it worth more than one card in most instances. But Book of
Moon beats TER, because it stops TER from sucking up a
monster in the first place, and makes it easy for TER to be
destroyed.
You’ll notice that I used the “D.D. Assailant --> Tsukuyomi”
side of the triangle twice now. Here is where you can
further analyze and examine your cards/deck against the
metagame, by linking multiple triangles together. Link
Triangle #1 with Triangle #2 to factor in other factors
besides just the initial three cards.
Speaking of factoring other cards into your triangles, there
are other special relationships between cards that can be
interjected into a triangle. For example, while Book of Moon
sucks against D.D. Assailant, Bottomless Trap Hole works
well against DDA. However, BTH is horrible against TER, yet
BoM is great against it. These relations can help you
realize the strengths and weaknesses in your own decks, and
thus will hopefully lead you to making your deck better
overall.
There are plenty of triangles and different relationships
betweens cards out there. I’ll leave it to you to find your
own triangles and ultimately help to strengthen your decks
and add another perspective on the game to your own.
And...sigh, I can’t believe I’m doing this, but if you have
any comments, suggestions, or just want to send in your own
triangles, send your e-mail to thesandtrap07@yahoo.com.
Please don’t spam it up ;).
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