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ShineSoldier on YuGiOh
Card Creations: Little Minions

July 19, 2006

Hello once again, readers. I’m back with a new Card Creations article, and this one’s about Goblins. I received a lot of e-mails again and there were plenty of interesting cards among them, so let’s get started, shall we?

Little Minions: 40

Goblin Sword (Rare)
LMN-001
Spell / Equip

“This card can only be equipped to a monster that includes ‘Goblin’ in its name. Increase the ATK of the equipped monster by 500 points. Whenever the equipped monster destroys an opponent’s monster as a result of battle, draw 1 card from your Deck.

--

Goblin Fortification (Rare)
LMN-002
Spell / Normal

“You can only activate this card when there are at least 2 monsters that include ‘Goblin’ in their name on your side of the field. Special Summon 1 Level 4 or lower monster that includes ‘Goblin’ in its name from your Deck in face-up Attack Position.”

--

Goblin Strike Force (Super Rare)
LMN-003
Earth / Warrior
Effect
6*

“During the End Phase of the turn in which this card attacked, switch it into Defense Position. This position cannot be changed until the end of your next End Phase. When this card attacks with an ATK that is higher than the DEF of an opponent’s attacked Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. This card cannot be Special Summoned.”

ATK 3200 / DEF 0

--

Goblin Axethrower (Rare)
LMN-004
Earth / Warrior
Effect
4*

“Once per turn during your Standby Phase, you can flip 1 face-down Monster Card on the field face-up (negate Flip-Effects). Destroy 1 face-up Monster Card on the field afterwards. When there are 3 ‘Goblin Axethrower’ in your Graveyard, you can remove them all from play during your Main Phase to destroy all face-up cards on the field.”

ATK 1600 / DEF 400

--

Goblin Idol of Protection (Common)
LMN-005
Spell / Continuous

“Select 1 face-up monster that includes ‘Goblin’ in its name when you activate this card. As long as this card remains face-up on the field, the selected monster cannot be destroyed by the effects of Spell or Trap Cards.”

--

Goblin Idol of Courage (Common)
LMN-006
Trap / Continuous

“Select 1 face-up monster that includes ‘Goblin’ in its name when you activate this card. As long as this card remains face-up on the field, the selected monster cannot be destroyed as a result of battle.”

--

Boot Camp (Common)
LMN-007
Spell / Normal

“Destroy all face-up monsters that include ‘Goblin’ in their name on your side of the field (excluding Tokens). Special Summon monsters that include ‘Goblin’ in their name from your Deck, equal to the amount of monsters destroyed by this card’s effect. The effect(s) of a monster that is Special Summoned by this card’s effect is/are negated during this turn.”

--

Split Up! (Common)
LMN-008
Trap / Normal

“Remove 1 face-up monster on your side of the field that includes ‘Goblin’ in its name from play. Special Summon as many ‘Goblin Tokens’ to your side of the field as possible. These Tokens have the same ATK, DEF, amount of Level Stars and name as the removed monster (the Tokens don’t have any effects). These Tokens cannot be tributed under any circumstances. Destroy the Tokens during the End Phase of this turn and then Special Summon the removed monster back to your side of the field in the same position it was before it was removed by this card’s effect.”

--

Goblin Attack Style - Recruitment (Super Rare)
LMN-009
Spell / Normal

“Special Summon as many monsters that include ‘Goblin’ in their name from your Deck, until there are just as many monsters on your side of the field as there are on your opponent’s side of the field.”

--

Goblin Soldier (Common)
LMN-010
Fire / Fiend
Effect
4*

“When this card is sent from the field to the Graveyard, Special Summon 1 ‘Goblin Soldier’ or ‘Elite Goblin Soldier’ from your Deck. When there are 3 ‘Goblin Soldier’ on your side of the field, you can offer them all as a tribute to Special Summon up to 3 ‘Goblin Attack Force’ from your hand or Deck.”

ATK 1400 / DEF 0

--

Elite Goblin Soldier (Common)
LMN-011
Fire / Fiend
Effect
4*

“This card’s name is treated as ‘Goblin Soldier’ as long as it remains face-up on the field. You can destroy 3 Spell or Trap Cards on your side of the field to Special Summon as many ‘Goblin Soldier’ or ‘Elite Goblin Soldier’ as possible from your hand or Deck to your side of the field. You can offer 3 ‘Goblin Soldier’ on your side of the field as a tribute to Special Summon up to 3 ‘Goblin Elite Attack Force’ from your hand or Deck.”

ATK 1200 / 700

--

Goblin War Commander (Super Rare)
LMN-012
Fire / Fiend
Effect
5*

“This card can only be Tribute Summoned by offering 1 monster that includes ‘Goblin’ on your side of the field as a tribute. When this card is Tribute Summoned succesfully, Special Summon up to 3 ‘Goblin Soldier’ from your hand or Deck. Increase the ATK of this card by 300 points for each monster that includes ‘Goblin’ in its name on your side of the field. When this card is sent from the field to the Graveyard, Special Summon it back to the field by offering 1 monster that includes ‘Goblin’ in its name on your side of the field as a tribute.”

ATK 1500 / DEF 1500

--

Goblin Emperor (Common)
LMN-013
Fire / Fiend
Effect
1*

“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by offering 1 ‘Goblin King’ on your side of the field as a tribute. Increase the ATK of this card by 1500 points for each monster on your side of the field that includes ‘Goblin’ in its name. When you declare an attack with this card, you must offer 2 monsters that include ‘Goblin’ in their name on your side of the field as a tribute first.”

ATK 0 / DEF 0

--

Netherworld Daemon (Rare)
LMN-014
Dark / Zombie
Effect
7*

“Discard 1 monster that includes ‘Goblin’ in its name from your hand to the Graveyard to draw 2 cards from your Deck. You can only activate this effect once per turn and only during your Main Phase. This card cannot be Special Summoned.”

ATK 2450 / DEF 1750

--

Goblin Jacker (Common)
LMN-015
Dark / Warrior
Effect
3*

“FLIP: Look at your opponent’s hand and select 1 card from it. Send the selected card to the Graveyard. Your opponent then selects 1 card from your hand at random and discards the selected card to the Graveyard.”

ATK 200 / DEF 100

--

Minion’s Cloak (Common)
LMN-016
Spell / Normal

“Select 1 monster that includes ‘Goblin’ in its name on your side of the field. During this turn only, the selected monster can attack your opponent’s Life Points directly. When the selected monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.”

--

Goblin Warcraft Attack Force (Common)
LMN-017
Dark / Warrior
Effect
8*

“When this card attacks, it is changed to Defense Position at the end of the Battle Phase and it must remain in this position until the End Phase of your next turn. This card cannot be Special Summoned.”

ATK 4200 / DEF 0

--

Goblin Barrier Shield (Ultra Rare)
LMN-018
Trap / Counter

“When 1 of your monsters that include ‘Goblin’ in their name is specifically designated as a target for the effect of a Spell or Trap Card, negate the effect of that card and discard 1 card from your opponent’s hand to the Graveyard.”

--

Goblin Archer (Common)
LMN-019
Earth / Beast-Warrior
Effect
3*

“FLIP: Destroy 1 Spell or Trap Card on the field.”

ATK 500 / DEF 500

--

Goblin Shaman (Common)
LMN-020
Dark / Spellcaster
Effect
4*

“As long as this card remains face-up on the field, each time a monster that includes ‘Goblin’ in its card name is sent from the field to the Graveyard, Special Summon that monster to your side of the field in face-up Defense Position and reduce its DEF to 0. If that monster is removed from the field, remove it from play instead.

ATK 1200 / DEF 1800

--

Goblin Engineer (Common)
LMN-021
Earth / Warrior
Effect
4*

“Once per turn during your Main Phase, you can pick up (not draw) cards from the top of your Deck until you pick up a Spell Card. Add that Spell Card to your hand and send all the other cards picked up to the Graveyard.”

ATK 700 / DEF 1100

--

Goblin Fighting Spirit (Ultra Rare)
LMN-022
Spell / Normal

“Pay 1000 Life Points when you activate this card. Select 2 monsters that include ‘Goblin’ in their name in your Graveyard and add them to your hand. In addition, you can remove 2 other monsters that include ‘Goblin’ in their name in your Graveyard from play to draw 1 card from your Deck. You must skip your Battle Phase during the turn you activated this card.”

--

Goblin Greed (Super Rare)
LMN-023
Trap / Normal

“This card can only be activated during the End Phase of a turn in which you have skipped your Battle Phase. For each monster that includes ‘Goblin’ in its name on your side of the field, draw 1 card from your Deck.”

--

Goblin Workshop (Common)
LMN-024
Spell / Normal

“This card remains on the field for 2 of your opponent’s turns. As long as this card remains face-up on the field, you do not have to pay any Life Points to activate a Spell Card that includes ‘Goblin’ in its name. When this card is destroyed by its own effect, the controller of this card receives 2000 points of damage to his/her Life Points.”

--

Goblin Berserker (Rare)
LMN-025
Fire / Warrior
Effect
4*

“When this card attacks with an ATK that is higher than the DEF of an opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. This card must attack whenever possible. During your Standby Phase, if there is no other monster on your side of the field that includes ‘Goblin’ in its name, destroy this card.”

ATK 2000 / DEF 300

--

Golden Goblin (Common)
LMN-026
Light / Fiend
Effect
4*

“Pay 500 Life Points to return this card to the owner’s hand. This effect can only be activated during your opponent’s turn.”

ATK 1600 / DEF 1100

--

Goblin Guard (Common)
LMN-027
Earth / Warrior
Effect
5*

“This card remains in Defense Position as long as it is face-up on the field. Increase the DEF of this card by 500 points for each face-up ‘Goblin Guard’ on your side of the field. As long as this card remains face-up on the field, your opponent cannot select any monster that includes ‘Goblin’ in its name as an attack target, except ‘Goblin Guard’.”

ATK 0 / DEF 2300

--

Goblin Mage (Rare)
LMN-028
Light / Warrior
Effect
1*

“FLIP: Select 1 Spell Card from your Deck and put it on the top of your Deck.”

ATK 0 / DEF 0

--

Goblin Spy (Common)
LMN-029
Earth / Warrior
Effect
3*

“Destroy this card when there itsn’t another monster that includes ‘Goblin’ in its name on your side of the field. This card can attack your opponent’s Life Points directly. When this card inflicts damage to your opponent’s Life Points, discard 1 card from your opponent’s hand at random.”

ATK 100 / DEF 100

--

Goblin Draft (Common)
LMN-030
Spell / Normal

“You can only activate this card when you have at least 3 cards in your hand. Discard all the cards in your hand to the Graveyard to search your Deck for 3 monsters that include ‘Goblin’ in their name. Add those cards to your hand.”

--

Goblin Knight (Common)
LMN-031
Earth / Fiend
Effect
5*

“Increase the ATK and DEF of this card by 300 points for each monster on your side of the field or in your Graveyard that includes ‘Goblin’ in its name.”

ATK 1900 / DEF 1900

--

Goblin’s Treasure (Ultra Rare)
LMN-032
Spell / Normal

“Offer 1 face-up monster that includes ‘Goblin’ in its name of Level 4 or lower on your side of the field as a tribute. Draw cards from your Deck equal to the amount of Level Stars of the tributed monster. Discard 1 card from your hand afterwards.”

--

Metalclad Goblin (Common)
LMN-033
Earth / Warrior
Effect
4*

“This card cannot be equipped with Equip Spell Cards. If this card is targeted by the effect of a Spell Card, the controller of the Spell Card receives 500 points of damage to his/her Life Points. During one of your End Phases, you can offer this card as a tribute to Special Summon 1 ‘Platinum Goblin’ from your Deck.”

ATK 1700 / DEF 1500

--

Platinum Goblin (Common)
LMN-034
Earth / Warrior
Effect
8*

“This card cannot be Normal Summoned or Set. This card can onl be Special Summoned by the effect of ‘Metalclad Goblin’. If this monster is Special Summoned in any other way after it has been summoned properly, the controller of this card must pay half of his/her Life Points.”

ATK 3200 / DEF 2500

--

Filth Encrusted Claws (Common)
LMN-035
Spell / Equip

“This card can only be equipped to a monster that includes ‘Goblin’ in its name. When the equipped monster destroys a monster as a result of battle, inflict 500 points of damage to your opponent’s Life Points after Damage Calculation has been applied.”

--

Goblin’s Unstable Concoction (Rare)
LMN-036
Spell / Normal

“You can only activate this card when there is at least 1 face-up monster on your side of the field that includes ‘Goblin’ in its name. When you activate this card, select and activate one of the following effects:
- Destroy all face-up monsters on your opponent’s side of the field.
- Destroy all face-up Spell or Trap Cards on your opponent’s side of the field.”

--

Leader of the Goblins (Rare)
LMN-037
Earth / Warrior
Effect
9*

“When this card is Normal Summoned, the ATK and DEF of this card are equal to the amount of monsters that include ‘Goblin’ in their name that are on the field or removed from play x300. When this card is Special Summoned, the ATK and DEF of this card are equal to 1200 and they are increased by 200 points for each monster that includes ‘Goblin’ that is in your Graveyard.”

ATK ? / DEF ?

--

Goblin Seige Ram (Common)
LMN-038
Earth / Warrior
Effect
6*

“This card can attack your opponent’s Life Points directly. When this card attacks, it is switched to Defense Position after Damage Calculation has been applied. When this card is in face-up Defense Position by its own effect, its position cannot be changed for the remainder of the duel, except by a card effect.”

ATK 3000 / DEF 0

--

Goblin’s Magical Pot (Common)
LMN-039
Spell / Normal

“When you activate this card, select and activate one of the following effects:
- Flip a coin. If the result is heads, draw 1 card from your Deck. If the result is tails, your opponent draws 1 card from his/her Deck.
- Flip a coin. If the result is heads, discard 1 card from your opponent’s hand at random. If the result is tails, your opponent discards 1 card from your hand at random.”

--

Goblin Archsage (Super Rare)
LMN-040
Dark / Spellcaster
Effect
7*

“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 2 monsters that include ‘Goblin’ in their name in your Graveyard from play. You can offer 1 monster on your side of the field that includes ‘Goblin’ in its name as a tribute to discard 1 card from your opponent’s hand to the Graveyard at random. If you activate this effect, increase the ATK of this card by 500 until the end of the End Phase of this turn. When this card inflicts damage to your opponent’s Life Points, draw 1 card from your Deck.”

ATK 2000 / DEF 2500

--

Ultra Rare: 3
Super Rare: 5
Rare: 8
Common: 24

--

Well, there it is: Little Minions.
It focuses on swarming a bit with Goblins, but also on getting advantage, by discarding cards from your opponent’s hand or drawing cards yourself. All in all, I think this is a great package that could really support the Goblin theme that’s still out there.

Let’s continue with the credits now.

Goblin Sword (LMN-001)
Goblin Fortification (LMN-002)
Goblin Strike Force (LMN-003)
-- Drake Clawfang --

Goblin Axethrower (LMN-004)
-- Anonymous --

Goblin Idol of Protection (LMN-005)
Goblin Idol of Courage (LMN-006)
-- Mike Vogel --

Boot Camp (LMN-007)
Split Up! (LMN-008)
Goblin Attack Style - Recruitment (LMN-009)
-- Darkmagegirl --

Goblin Soldier (LMN-010)
Elite Goblin Soldier (LMN-011)
Goblin War Commander (LMN-012)
Goblin Emperor (LMN-013)
-- Inaba the White Rabbit --

Goblin Archer (LMN-019)
Goblin Shaman (LMN-020)
Goblin Engineer (LMN-021)
Goblin Fighting Spirit (LMN-022)
Goblin Greed (LMN-023)
-- Dante --

Goblin Workshop (LMN-024)
Metalclad Goblin (LMN-033)
Platinum Goblin (LMN-034)
Filth Encrusted Claws (LMN-035)
Goblin’s Unstable Concoction (LMN-036)
Leader of the Goblins (LMN-037)
-- Peter Miller --

Goblin Berserker (LMN-025)
Golden Goblin (LMN-026)
-- Anonymous --

Goblin Guard (LMN-027)
-- jinzo_37766 --

Goblin Mage (LMN-028)
Goblin Spy (LMN-029)
Goblin Draft (LMN-030)
-- Jake Linville --

Goblin Knight (LMN-031)
Goblin’s Treasure (LMN-032)
-- Fireman --

Goblin Seige Ram (LMN-038)
-- DnDDmDb --

-- Next Time: Universal Reptiles --
In Universal Reptiles, the yet almost unknown and unfeared Reptiles will be introduced to you all, and they will be feared. They will be accompanied by creatures from Outer Space, like Aliens and such! So make sure to tune in next time so that you won’t miss this!

Well, I guess that does it for this article. I’ll be away for some time now (vacation!), so I won’t be able to answer any of your mails, nor will I be able to post new articles. Just so you know...
But, your new ideas can still be sent to ShineSoldier@gmail.com.

Well, ‘til next time,
~ShineSoldier~


 


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