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ShineSoldier on
YuGiOh
Since there were a lot of people who
wanted to see ‘Card Creation’ Articles, I’m going to open up
this new series. I like to write the Deck Analysis Articles
very much, but a little bit of variation is good, too.
As said earlier, I’m doing this because I
think that some themes or types in the Yu-Gi-Oh Trading Card
Game aren’t supported enough (mainly Plant and Thunder
cards). In these articles, I’ll try to come up with new
cards that could support these kinds of themes. This might
seem pointless, but it isn’t at all. I bet a lot of people
would love to see some cards that support unsupported
themes.
And even though I’ve said this before
too, I’ll say it again: You, the readers, may also send in
your own card ideas.
If you’re going to send in one of your
own cards, please do it the way I explained it below. A Monster looks like this:
Dream Fighter (Name) Earth / Spellcaster (Attribute / Type) Effect (‘Effect’ or ‘Normal’) 3* (Level)
“When this card attacks, you can pay 1000 Life Points to Special Summon one Spellcaster-Type Monster from your hand in face-up Defense Position.” (Discription)
ATK 1300 / DEF 1200 (ATK Value / DEF Value)
A Spell Card is done like this:
White Meteor (Name) Spell / Normal (‘Spell’ / Type (‘Normal’, ‘Quick-Play’, ‘Field’, etc.))
“Search your Deck for one Counter Trap and add that card to your hand. You cannot activate this card, unless there are at least 3 Fairy-Type Monsters in your Graveyard.” (Discription)
Finally, a Trap Card is done like this:
Divine Rocket (Name) Trap / Counter (‘Trap’ / Type (‘Normal’, ‘Counter’, ‘Continuous’, etc.))
“Discard one card from your hand while there is a face-up LIGHT Monster on your side of the field to negate the summon of a Monster and destroy that monster. Increase your Life Points by the same amount as the ATK of one face-up LIGHT Monster on your side of the field afterwards.” (Discription)
You don’t have to send me a picture of a card, that’s up to the reader’s imagination ;)
If you’d like, you can include the rarity of your card as well, but I might change that. Also, please don’t send in way too overpowered cards. Creating cards with devastating effects isn’t what I’m trying to do with these articles. Of course, you can create a card that’s very powerful, but that only works in a specific (preferably unsupported) deck theme.
In these articles, I’m creating an entire
package of 40 cards total. Now 40 cards might seem unusual
and not many, but making up more cards would draw away the
attention of some individual cards. And besides, posting a
list of 60 cards would take a lot of space and it isn’t
really fun to read. If you’re planning on sending me a card
(or cards), I’ll put it among other cards in a package and
if you’d like, I’ll write down your card name and your own
name at the end of the article so that readers know who made
that card up.
If you want me to do that, please say so
in your e-mail. If it’s not said in your e-mail, I’ll write
down ‘Anonymous’ as your ‘name’. Also, there is no minimum or maximum to the amount of cards you send in. If you’re sending in 4 cards, then that’s OK. If you send one card, then that’s fine too. I’d love to hear your ideas, so if you’ve got any, please send them to me.
That’s all for the introduction of this article. Let’s continue with the actual package now.
Strike of Lightning: 40 Cards
Paralyzing Soldier (Rare) SOL-001 Light / Thunder Effect 4*
“When this card battles a monster, that monster cannot attack or change its Battle Position for the remainder of the Duel.”
ATK 1600 / DEF 1700
--
Thunderstorm (Common) SOL-002 Spell / Normal
“Every Thunder-Type Monster on your side of the field decreases its ATK by 200 points. Inflict damage to your opponent’s Life Points equal to the total amount of ATK points that were decreased by this card’s effect.”
--
Shock! (Common) SOL-003 Spell / Quick-Play
“Select one monster on your opponent’s side of the field. The selected monster decreases its ATK and DEF by 500 points until the end of the End Phase of the turn in which this card is activated. You cannot activate this card unless there is a face-up Thunder-Type Monster on your side of the field.”
--
Lightning Enforcer (Ultra Rare) SOL-004 Light / Thunder Effect 8*
“Destroy this card when there isn’t a face-up Thunder-Type Monster besides this card on your side of the field. When this card attacks, you can Special Summon one Thunder-Type Monster from your hand or Deck in face-up Attack Position. That monster is destroyed during the End Phase of this turn. When this card is specifically designated as a target of a card effect, negate the effect of that card by discarding one card from your hand. This card cannot be Special Summoned.”
ATK 2600 / DEF 2300
--
Grave Revenging Virus (Super Rare) SOL-005 Trap / Normal
“This card can only be activated by removing one face-up Fairy-Type Monster with an ATK of 2000 or more on your side of the field from play. Special Summon up to 2 Fairy-Type Monster from your Graveyard in face-up Attack Position on your side of the field. Decrease the ATK of those monsters by 500 points.”
--
Savior Bug (Common) SOL-006 Earth / Insect Effect 2*
“Offer this face-up card as a tribute. Special Summon one Level 4 or lower Insect-Type Monster from your Graveyard into face-up Attack Position on your side of the field.”
ATK 200 / DEF 200
--
Thunder Cloud (Common) SOL-007 Spell / Field
“Increase the ATK of all Thunder-Type Monsters by 500 points.”
--
Angel’s Wrath (Common) SOL-008 Trap / Normal
“You can only activate this card when an Attack Position LIGHT Monster on your side of the field is sent from the field to the Graveyard as a result of battle. Destroy the monster that destroyed the LIGHT Monster and inflict 500 points of direct damage to your opponent’s Life Points.”
--
Flashing Creature (Common) SOL-009 Light / Thunder Effect 3*
“When this card is attacked by an opponent’s monster, you can negate the attack. This effect can only be activated when ‘Thunder Cloud’ is face-up on the field.”
ATK 1300 / DEF 200
--
Shining Shocking Spear (Rare) SOL-010 Spell / Equip
“This card can only be equipped to a Thunder-Type Monster and only by discarding one Thunder-Type Monster from your hand to the Graveyard. The equipped Monster can attack your opponent’s Life Points directly.”
--
Stunning Lizard (Super Rare) SOL-011 Light / Thunder Effect 7*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering two face-up Thunder-Type Monsters on your side of the field as a tribute. Increase the ATK of this card by 1000 points for each face-up Thunder-Type Monster on your side of the field beside this card. When this card inflicts damage to your opponent’s Life Points, he/she cannot Normal Summon, Flip Summon or Special Summon any monsters during his/her next turn.”
ATK 1500 / DEF 1100
--
Nature Wind (Common) SOL-012 Spell / Normal
“Offer any amount of Monsters on your side of the field as tributes in order to activate this card. Draw cards from your Deck equal to the amount of FIRE, WATER, WIND and EARTH Monsters among them. You cannot offer any Tokens as tributes by this card’s effect.”
--
Lightning Lord – Echodon (Rare) SOL-013 Light / Thunder Effect 4*
“You can pay 1000 Life Points to destroy one Spell or Trap Card on your opponent’s side of the field. Send all Monster Cards on your side of the field (except this card) to the Graveyard after you’ve activated this effect. For every Thunder-Type Monster that is sent to your Graveyard in this way, increase the ATK of this card by 1000 points. You can only activate this effect once per turn and only when there are 2 or more monsters on your side of the field.”
ATK 1500 / DEF 1000
--
Clone Fighter #1 (Common) SOL-014 Light / Warrior Effect 3*
“This card’s Type is changed into ‘Thunder’ as long as ‘Thunder Cloud’ remains face-up on the field. This card’s Type is changed into ‘Aqua’ as long as ‘Umi’ remains face-up on the field. As long as this card is a Thunder-Type Monster, your opponent cannot activate Spell or Trap Cards that would destroy one or more Spell or Trap Cards on the field. As long as this card is an Aqua-Type Monster, this card cannot be targeted by the effects of Trap Cards.”
ATK 1300 / DEF 1550
--
Clone Fighter #2 (Common) SOL-0015 Light / Warrior Effect 3*
“This card’s Type is changed into ‘Fairy’ as long as ‘The Sanctuary In The Sky’ remains face-up on the field. This card’s Type is changed into ‘Spellcaster’ as long as ‘Yami’ remains face-up on the field. As long as this card is a Fairy-Type Monster, increase your Life Points by 2000 points each time a Counter Trap Card is activated. As long as this card is a Spellcaster-Type Monster, you can select one Spell Card in your Graveyard at each of your Standby Phases. During the End Phase of each turn, return the selected Spell Card to your hand.”
ATK 1550 / DEF 1300
--
Clone General (Rare) SOL-016 Light / Warrior Fusion / Effect 7*
‘Clone Fighter #1’ + ‘Clone Fighter #2’ “This card cannot be Special Summoned, except by a Fusion Summon with the correct Fusion Monster Material. This card’s Type can be changed once during each of your Standby Phases. Increase the ATK of all monsters on your side of the field with the same Type as this card by 1000 points.”
ATK 1850 / DEF 2250
--
Weather Signal (Common) SOL-017 Trap / Normal
“Change the Type of one face-up monster on the field into Thunder until the End Phase of this turn.”
--
Brain Crash (Rare) SOL-018 Spell / Normal
“Pay 500 Life Points while there is a face-up Thunder-Type Monster on your side of the field. Select one of your opponent’s face-up monsters and decrease its ATK and DEF to 0 for the remainder of the duel.”
--
Spark-Axe Wielder (Rare) SOL-019 Light / Thunder Effect 5*
“When this card inflicts Battle Damage to your opponent’s Life Points as a result of battle with another Thunder-Type Monster, your opponent skips his/her next Draw Phase.”
ATK 1800 / DEF 1200
--
High Voltage Eel (Common) SOL-020 Water / Thunder Effect 4*
“When this card attacks, during damage calculation, increase the ATK of this card by 100 points for each face-up Thunder-Type Monster on your side of the field beside this card.”
ATK 1700 / DEF 1000
--
Lightning Wall (Common) SOL-021 Spell / Continuous
“Destroy this card when there isn’t a face-up Thunder-Type Monster on your side of the field. As long as this card remains face-up on the field, none of your opponent’s non-Thunder-Type Monster can change its Battle Position.”
--
Volt Charge (Common) SOL-022 Spell / Normal
“Select one face-up Thunder-Type Monster on the field when you activate this card. The selected monster cannot be destroyed as a result of battle during this turn.”
--
Merge Merchant (Common) SOL-023 Dark / Warrior Effect 2*
“Increase the ATK of this card by 100 points for each card in your opponent’s Fusion Deck.”
ATK 800 / DEF 200
--
King Lyon (Common) SOL-024 Earth / Beast Effect 4*
“Decrease the ATK and DEF of this card by 500 points when there isn’t another face-up Beast-Type Monster on your side of the field.”
ATK 1950 / DEF 1950
--
Antropos, the Primitive Being (Common) SOL-025 Earth / Beast Effect 4*
“Increase the ATK of this card by 500 points for each card that includes ‘Antropos’ in its name on your side of the field.”
ATK 1100 / DEF 1500
--
Antropos, the Evolved Being (Common) SOL-026 Earth / Warrior Effect 4*
“Offer one face-up ‘Antropos, the Primitive Being’ on your side of the field as a tribute to destroy one card on the field.”
ATK 1600 / DEF 600
--
Polymerization #2 (Rare) SOL-027 Spell / Normal
“This card's name is treated as ‘Polymerization’. Fuse 2 or more monsters to Special Summon the appropriate Fusion Monster from your Fusion Deck. Draw 2 cards from your Deck afterwards.”
--
Electromagnetic Shield (Common) SOL-028 Spell / Equip
“This card can only be equipped to a Thunder-Type Monster. The equipped monster cannot be sent to the Graveyard by the effects of Monster Cards.”
--
Connection With the Next Dimension (Super Rare) SOL-029 Trap / Continuous
“As long as this card remains face-up on the field, both players can select one of their own monsters that is removed from play and Special Summon that monster during their own Standby Phase. The selected monster is sent to the Graveyard during the End Phase of that turn.”
--
Rage of Thunder (Ultra Rare) SOL-030 Spell / Normal
“Discard one card from your hand to select one Thunder-Type Monster on your side of the field. When the selected monster attacks, change the Battle Position of all of your opponent’s monsters into face-up Attack Position (face-down monsters are flipped face-up as well, Flip-Effects are not activated). The selected monster can attack all of your opponent’s monster during this turn. No other monsters on your side of the field can attack during this turn.”
--
Three-Headed Thunder Dragon (Super Rare) SOL-031 Light / Thunder Fusion / Effect 10*
‘Thunder Dragon’ + ‘Thunder Dragon’ + ‘Thunder Dragon’ “When this card attacks your opponent’s Life Points directly, you can return one card from your Graveyard to your Deck.”
ATK 3200 / DEF 2800
--
Slamming Thunder Lady (Common) SOL-032 Light / Thunder Fusion / Effect 6*
‘Thunder Nyan Nyan’ + ‘Thunder Nyan Nyan’ “As long as this card remains face-up on the field, all face-up non-LIGHT Monsters on your side of the field are immediately destroyed.”
ATK 2900 / DEF 1600
--
Flashing Fusion (Ultra Rare) SOL-033 Spell / Normal
“Remove monsters from your hand, Field or Graveyard that are listed on a Thunder-Type Fusion Monster from play to Special Summon that Fusion Monster from your Fusion Deck. Increase that monster’s ATK by 1000 points.”
--
Grave Insect (Common) SOL-034 Earth / Insect Effect 4*
“When this card is Special Summoned from the Graveyard, increase your Life Points by 1000 points.”
ATK 1300 / DEF 1700
--
Antropos, the Ruin Maniac (Common) SOL-035 Earth / Rock Effect 1*
“Offer this card as a tribute to Special Summon one monster that includes ‘Antropos’ in its name from your hand or Graveyard into face-up Attack Position.”
ATK 150 / DEF 300
--
Antropos, the Dark Genius (Rare) SOL-036 Earth / Spellcaster Effect 2*
“Each time a monster that includes ‘Antropos’ in its name is sent from the field to the Graveyard by the effect of another monster with ‘Antropos’ in its name, you can Special Summon one monster from your hand into face-up Defense Position.”
ATK 200 / DEF 650
--
Blizz (Common) SOL-037 Water / Aqua Effect 5*
“Once per turn during your Main Phase, you can select one monster on your opponent’s side of the field. That monster cannot change its Battle Position or attack during your opponent’s next turn.”
ATK 2100 / DEF 2100
--
Stunn (Common) SOL-038 Light / Thunder Effect 5*
“Once per turn during your Main Phase, you can select one monster on your opponent’s side of the field. That monster cannot change its Battle Position or attack during your opponent’s next turn.”
ATK 2100 / DEF 2100
--
Freed the Reckless Warrior (Common) SOL-039 Earth / Warrior Effect 4*
“When this card is equipped with an Equip Card, increase your Life Points by 1000 points.”
ATK 1700 / DEF 1450
--
Lightning Charge (Rare) SOL-040 Spell / Normal
“Discard one card from your hand to double the original ATK of one face-up Thunder-Type Monster on the field until the End Phase of the turn in which you activated this card.
--
Ultra Rare: 3 Super Rare: 4 Rare: 9 Common: 24
--
Well, those are all the cards in my first package. Strike of Lightning is focused around Thunder-Type Cards, as you probably noticed already. There is a wide variety of Thunder Effect Monster in here, but most of all involve ‘paralyzation’, by which I mean that they prevent your opponent from doing things (like changing the Battle Position of a monster). But, this package also contains other cards than just Thunder Cards only. I’ve included some Insect Support (‘Savior Bug’ and ‘Grave Insect’) as well. This package also contains one main card, kinda like the ‘Sacred Phoenix of Nephthys’ from Flaming Eternity and ‘The Creator’ from Rise of Destiny. In this package, that card is ‘Lightning Enforcer’. He has some gamebreaking effects, but thanks to its two drawbacks, he only works in Thunder Decks and he’s quite hard to summon.
All in all, I think this is a package that contains some very balanced Thunder Cards; they’re not too powerful, nor do they all suck. The non-Thunder Cards in this package, like ‘Grave Revenging Virus’ aren’t too overpowered either. They are very well balaned and they’ve got some drawbacks that make them less useful in some situations.
I’d love to hear your opinion about this article. I’m not sure if it’s wise to continue this serie, since I don’t know what you think of it, but if you like it, I’ll surely keep on writing new articles. And don’t forget to send in your own cards! I bet the readers would like to see how other people think some themes should be supported. If I would be the only one, then it would be just my opinion here. IF I’m going to continue this, I think I’ll be posting one article of this serie in about every week, maybe once in two weeks. My main goal on this site still is convincing people to use original and fun decks, so don’t think that I’ll stop with my Deck Analysis Serie.
Finally, here are the card names that other people have thought up:
-- Next Time: Revolution of Nature --
Revolution of Nature contains lots of new Plant-Support as well as new Dinosaur-Support. Are you ready to witness the Revolution?
That does it for this article. All of your ideas, comments, thoughts or anything else can be sent to ShineSoldier@gmail.com.
‘Til next time, ~ShineSoldier~ |
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