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ShineSoldier on YuGiOh

Card Creations:

Solid Walls
June 9, 2006

 

Welcome once again to yet another one of the Card Creations Articles.

My Internet was down for a while, so I wasn’t able to post this article earlier. I am sorry for that. Also, I will continue with my Deck Analysis Articles soon ;)

Almighty Skies was a great success, and I’m happy about that. I also received lots of card ideas for this brand new package: Solid Walls, featuring new Rock and Machine support cards that could make them more playable than they are now.

 

Let’s start immediately!

 

Solid Walls: 40

 

Alpha the Overpowered Magnet Warrior (Common)

SWS-001
Earth / Rock
Effect
4*

 

“This card's name is treated as ‘Alpha the Magnet Warrior’. You can
flip this card into face-down Defense Position once per turn during your
Main Phase. When this card is Flip Summoned, add 1 ‘Gamma the Magnet
Warrior’ from your deck to your hand. Shuffle your deck.”


ATK 1400 /  DEF 1700

 

--

 

Beta the Sparkpowered Magnet Warrior (Common)

SWS-002
Earth / Rock
Effect
4*

 

“This card's name is treated as ‘Beta the Magnet Warrior’.  You can
flip this card into face-down Defense Position once per turn during your
Main Phase. When this card is Flip Summoned, add 1 ‘Alpha the Magnet Warrior’
from your deck to your hand. Shuffle your deck.”


ATK 1700 /  DEF 1600

 

--

Gamma the Underpowered Magnet Warrior (Common)

SWS-003

Earth / Rock
Effect
4*


”This card's name is treated as ‘Gamma the Magnet Warrior’. You can
flip this card into face-down Defense Position once per turn during your
Main Phase. When this card is Flip Summoned, add 1 ‘Beta the Magnet Warrior’
from your deck to your hand. Shuffle your deck.”


ATK 1500 /  DEF 1800

 

--

 

Gígaton Fist (Common)

SWS-004

Spell / Normal

 

“Select 1 face-up Rock-Type monster on your side of the field with an ATK of 2000 or less. The ATK of the selected monster becomes 3000 ATK during this turn only. During this turn, when the selected monster attacks with an ATK that is higher than the DEF of an opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. Destroy the selected monster at the end of the turn.”

 

--

 

Layered Bricks (Super Rare)

SWS-005

Spell / Quick-Play

 

“You can activate this card when 1 of your Rock-Type monster is destroyed as a result of battle. Special Summon 1 Rock-Type monster from your hand or Deck to your side of the field.”

 

--

 

Rock Slide (Common)

SWS-006

Spell / Quick-Play

 

“You can only activate this card by offering one face-up Rock-Type monster on your side of the field as a tribute. Inflict damage to your opponent’s Life Points equal to the original ATK or DEF of the tributed Rock-Type monster.”

 

--

 

Avalanche (Rare)

SWS-007

Trap / Counter

 

“You can activate this card when your opponent Normal Summons or Special Summons a monster so that he/she would have 3 or more monsters on his/her side of the field. Destroy all monsters on your opponent’s side of the field that are in face-up Attack Position.”

 

--

 

Futuristic Technology (Rare)

SWS-008

Spell / Continuous

 

“Increase the ATK and DEF of all face-up Machine-Type monsters on your side of the field by 400 points as long as this card remains face-up on the field. Whenever one of your Machine-Type monsters is sent from the field to the Graveyard by the effect of a card controlled by your opponent, Special Summon that monster in face-up Defense Position to your side of the field. Destroy this card when there isn’t a face-up Machine-Type monster on your side of the field.”

 

--

 

Rocket Dragon (Rare)

SWS-009

Dark / Machine

Effect

5*

 

“This card cannot attack, unless it is in face-up Defense Position. When this card is attacked, flip 3 coins. If at least 2 of them are heads, destroy the attacking monster without applying Damage Calculation.”

 

ATK 2000 / DEF 2700

 

--

 

Mad Mud Golem (Common)

SWS-010

Earth / Rock

Effect

5*

 

“This card cannot attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. When this card attacks, pay 1000 Life Points. When this card attacks your opponent’s Life Points directly, decrease the damage inflicted by half. After this card has attacked, it is switched to Defense Position and it must remain in that position for the remainder of the duel.”

 

ATK 3600 / DEF 2400

 

--

 

Satellite Cannon #2 (Rare)

SWS-011

Dark / Machine

Effect

5*

 

“Increase the ATK of this card by 500 points during each of your Standby Phases. This card cannot be destroyed as a result (Damage Calculation is applied normally). When this card has an ATK of 2000 or more, you can discard 1 card from your hand to select and activate one of the following effects:

-                      Destroy 1 face-up monster with an ATK of 1500 or less on the field.

-                      Destroy 1 face-up Spell Card on the field.

-                      Destroy 1 face-up Trap Card on the field.

When this card attacks, this card’s ATK drops to 0 at the end of the Damage Step.”

 

ATK 0 / DEF 1500

 

--

 

Punch! (Common)

SWS-012

Trap / Normal

 

“You can activate this card when your opponent attacks one of your Machine-Type monsters. Destroy the attacking monster and increase the ATK of the attacked Machine-Type monster by 300 points for the remainder of the duel.”

 

--

 

Virtual Constructor (Common)

SWS-013

Spell / Normal

 

“Special Summon 1 Machine-Type monster from your hand in face-up Attack or Defense Position to your side of the field.”

 

--

 

Blinding Sandstorm (Common)

SWS-014

Spell / Continuous

 

“As long as this card remains face-up on the field, all monsters cannot attack on the turn they are summoned. Also, when a monster attacks, decrease its ATK by 1000 points during Damage Calculation only.”

 

--

 

Earth Spears (Rare)

SWS-015

Trap / Counter

 

“You can activate this card when there is a face-up Rock-Type monster on your side of the field and your opponent Normal Summons, Flip Summons or Special Summons a monster. Negate the summoning of that monster and destroy it.”

 

--

 

Destruction Protocol (Common)

SWS-016

Trap / Normal

 

“When you activate this card, select 1 type of monsters. Each time a Machine-Type monster on your side of the field battles with a monster of the selected type, increase the ATK of the Machine-Type monster by 1000 points during the Damage Calculation only. During your Standby Phase, you can pay 500 Life Points to flip this card face-down.”

--

 

Stone Golem LV3 (Common)

SWS-017

Earth / Rock

Effect

3*

 

“Once during the current duel, you can negate the effect and the activation of a Spell Card that would destroy this card. During your Standby Phase, offer this face-up card as a tribute to Special Summon 1 ‘Stone Golem LV5’ from your hand or Deck.”

 

ATK 0 / DEF 2000

 

--

 

Stone Golem LV5 (Common)

SWS-018

Earth / Rock

Effect

5*

 

“When your opponent attacks one of your monsters while this card is face-up on the field in Defense Position, you can switch this card to Attack Position and make it the new attack target. Your opponent’s turn ends immediately after the Damage Calculation has been applied. During your Standby Phase, offer this face-up card as a tribute to Special Summon 1 ‘Stone Golem LV7’ from your hand or Deck.”

 

ATK 500 / DEF 2500

 

--

 

Stone Golem LV7 (Super Rare)

SWS-019

Earth / Rock

Effect

7*

 

“As long as this card remains on the field in face-up Attack Position, it cannot be destroyed by the effects of cards controlled by your opponent.”

 

ATK 1000 / DEF 3000

 

--

 

Berserk Earth (Rare)

SWS-020

Trap / Continuous

 

“You can activate this card when there are at least 2 face-up Rock-Type monsters on your side of the field. As long as this card remains face-up on the field, the ATK of all Rock-Type monsters becomes their DEF and the DEF of all Rock-Type monsters becomes their ATK.”

 

--

 

Ancient Sphinx (Common)

SWS-021

Earth / Rock

Effect

4*

 

“This card cannot attack, unless you discard a card from your hand first.”

 

ATK 2200 / DEF 0

 

--

 

Ancient Gear Construction Plans (Common)

SWS-022

Trap / Normal

 

“Discard 1 card from your hand that includes ‘Ancient Gear’ in its name. Select 1 card that includes ‘Ancient Gear’ in its name from your Graveyard and add it to your hand.”

 

--

 

Ancient Gear Charge (Common)

SWS-023

Spell / Normal

 

“Offer 1 monster that includes ‘Ancient Gear’ in its name on your side of the field as a tribute. If the monster you offered has 5 or less Level Stars, destroy 1 card on your opponent’s side of the field. If the monster you offered has 6 or more Level Stars, destroy 2 cards on your opponent’s side of the field.”

 

--

 

Ancient Gear Dragon (Common)

SWS-024

Earth / Machine

Effect

4*

 

“When this card is Normal Summoned, Flip Summoned or Special Summoned, declare one type of card (Monster, Spell or Trap). As long as this card remains face-up on the field, it is not destroyed by the effects of the selected type of card.”

 

ATK 1700 / DEF 1000

 

--

 

Ancient Gear Doll (Super Rare)

SWS-025

Earth / Machine

Effect

7*

 

“When this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent’s Life Points, you can search your deck for a Machine-Type monster and add it to your hand. This card cannot be Special Summoned.”

 

ATK 2700 / DEF 2700

 

--

 

Cybernetic Implants (Common)

SWS-026

Spell / Quick-Play

 

“Pay 1000 Life Points to select and activate one of the following effects:

-                      Offer 1 Dragon-Type monster on your side of the field as a tribute to Special Summon 1 ‘Cyber Dragon’ from your Deck.

-                      Offer 1 Winged Beast-Type monster on your side of the field as a tribute to Special Summon 1 ‘Cyber Phoenix’ from your Deck.

-                      Offer 1 Beast-Type monster on your side of the field as a tribute to Special Summon 1 ‘Cyber Kurin’ from your Deck.”

 

--

 

Gigarock Dragon (Ultra Rare)

SWS-027

Earth / Rock

Effect

9*

 

“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing all cards in your Graveyard from play. Increase the ATK of this card by 1000 points for each Rock-Type monster that is removed from play by this effect.”

 

ATK ? / DEF 0

 

--

 

Magnet Blader (Common)

SWS-028

Earth / Rock

Effect

5*

 

“When this card attacks another monster, you can switch the attacked monster’s Battle Position. If you activate this effect, also switch the ATK and DEF of the attacked monster with each other.”

 

ATK 2100 / DEF 2400

 

--

 

Dust Golem (Common)

SWS-029

Earth / Rock

Normal

4*

 

“A golem made of dust.  A crazy alchemist came up with the idea of making a golem made of dust thinking that his creation was truly unstoppable. In the end, his idea was a success, but it was also nearly harmless.”

 

ATK 1200 / DEF 2100

 

--

 

Gravel Giant – Grolemos (Rare)

SWS-030

Earth / Rock

Effect

6*

 

“This card cannot be Tribute Summoned or Set. This card cannot be Special Summoned. This card can only be Normal Summoned in face-up Attack Position by discarding 2 Rock-Type monsters from your hand to the Graveyard. When this card destroys a monster as a result of battle, increase the DEF of this card by 200 points and inflict damage to your opponent’s Life Points equal to the original amount of DEF points of the destroyed monster. When the DEF of this card is equal to or higher than 3000, destroy this card. When this card is sent to the Graveyard by its own effect, select 1 Rock-Type monster in your Graveyard and add it to your hand (you cannot select ‘Gravel Giant – Golemos’).”

 

ATK 2700 / DEF 2000

 

--

 

Magnet Soldier (Common)

SWS-031

Earth / Rock

Effect

3*

 

“When this card is Normal Summoned, Flip Summoned or Special Summoned succesfully, you can send 2 ‘Magnet Soldier’ from your hand or Deck to the Graveyard to draw 1 card from your Deck.”

 

ATK 300 / DEF 1500

 

--

 

Magnet Soldier Trio (Super Rare)

SWS-032

Earth / Rock

Effect

9*

 

“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 ‘Magnet Soldier’ in your Graveyard from play. Once per turn during your Main Phase, you can select and activate one of the following effects:

-                      Special Summon a Rock-Type or Machine-Type monster with a DEF of 1500 or less from your hand or Graveyard.

-                      Pay 3000 Life Points to flip all face-down monsters on the field face-up (Flip-Effects are negated). Destroy all non Machine-Type and non Rock-Type monsters on the field afterwards.

-                      Return 1 Spell or Trap Card from your Graveyard to your hand. Send the top 3 cards from your Deck to the Graveyard and inflict damage to your own Life Points equal to the amount of monsters sent to the Graveyard x1000.”

 

ATK 1300 / DEF 3300

 

--

 

Warlord from the Future (Ultra Rare)

SWS-033

Light / Machine

Effect

4*

 

“Increase the ATK of this card by 1000 points for each face-up Machine-Type monster on your side of the field. When this card attacks your opponent’s Life Points directly, draw 1 card from your Deck.”

 

ATK 0 / DEF 2100

 

--

 

Power Technician (Common)

SWS-034

Spell / Quick-Play

 

“Offer 1 Machine-Type monster on your side of the field as a tribute to Special Summon 1 other Machine-Type monster from your Graveyard.”

 

--

 

Electro-Shield Generator Device (Common)

SWS-035

Spell / Continuous

 

“Negate the effects of Spell and Trap Cards that specifically designate Machine-Type monsters on your side of the field as a target and destroy them. When there isn’t a face-up Machine-Type monster on your side of the field, this card is destroyed.”

 

--

 

Energy Boost (Common)

SWS-036

Trap / Counter

 

“You can activate this card when your opponent attacks one of your Machine-Type monsters. Increase the DEF of the attacked Machine-Type monster by 2000 points during the Damage Calculation only.”

 

--

 

Antique Sphinx (Ultra Rare)

SWS-037

Earth / Rock

Effect

9*

 

“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of ‘Antique Tablet’. When this card is Flip Summoned or flipped face-up, you can select and activate one of the following effects:

-                      Return all monsters on the field except this card to their owner’s Deck. Shuffle the Decks of both players afterwards.

-                      Special Summon up to 4 Rock-Type monster from your Graveyard to the field in face-up Defense Position.

As long as this card remains face-up on the field in Defense Position, all Rock-Type monsters on your side of the field, except this card, are unaffected by the effects of Monster, Spell or Trap Cards.”

 

ATK 2300 / DEF 4000

 

--

 

Antique Tablet (Common)

SWS-038

Spell / Quick-Play

 

“Pay half of your Life Points to activate this card. Offer 3 Rock-Type monsters, except Tokens, on your side of the field as a tribute to Special Summon 1 ‘Antique Sphinx’ from your hand, Deck or Graveyard to your side of the field.”

 

--

 

Metamorph (Rare)

SWS-039

Spell / Quick-Play

 

“Special Summon 1 Level 4 or lower Rock-Type monster from your Deck in face-up Attack Position. The Special Summoned monster cannot be tributed under any circumstances. Destroy the Special Summoned monster during the End Phase of this turn.”

 

--

 

Dark Cyber Dragon (Super Rare)

SWS-040

Dark / Machine

Effect

4*

 

“Each time a Machine-Type monster is Special Summoned, draw 1 card from your Deck.”

 

ATK 1800 / DEF 1400

 

--

 

Ultra Rare: 3

Super Rare: 5

Rare: 8

Common: 24

 

--

 

Solid Walls is, as you can see, a package that will really help out Machine and Rock Decks. It allows them to increase their monsters’ DEF by enormous amounts, like 2000 points, and it allows the decks to swarm with cards like Virtual Constructor and the like. Dark Cyber Dragon helps out as well, since it gives you one extra card each time you Special Summon a Machine-Type monster. All in all, I think it’s a great package. Let’s continue with the credits.

 

Alpha the Overpowered Magnet Warrior (SWS-001)
Beta the Sparkpowered Magnet Warrior (SWS-002)
Gamma the Underpowered Magnet Warrior (SWS-003)

Gígaton Fist (SWS-004)

   -- John Castillo --

 

Layered Bricks (SWS-005)

Rock Slide (SWS-006)

   -- Fireman --

 

Earth Spears (SWS-015)

   -- Iceburg --

 

Destruction Protocol (SWS-016)

Ancient Gear Doll (SWS-025)

   -- Yukichan --

 

Stone Golem LV3 (SWS-017)

Stone Golem LV5 (SWS-018)

Stone Golem LV7 (SWS-019)

Ancient Sphinx (SWS-021)

Ancient Gear Construction Plans (SWS-022)

Ancient Gear Charge (SWS-023)

Ancient Gear Dragon (SWS-024)

Cybernetic Implants (SWS-026)

   -- Drake Clawfang --

 

Gigarock Dragon (SWS-027)

   -- Darkmagegirl --

 

Magnet Blader (SWS-028)

   -- Elemental Hero J Force --

 

Avalanche (SWS-007)

Rocket Dragon (SWS-009)

Mad Mud Golem (SWS-010

Satellite Cannon #2 (SWS-011)

Blinding Sandstorm (SWS-014)

Dust Golem (SWS-029)

Gravel Giant – Grolemos (SWS-030)

Magnet Soldier (SWS-031)

Magnet Soldier Trio (SWS-032)

   -- Peter Miller --

 

Antique Sphinx (SWS-037)

Antique Tablet (SWS-038)

   -- Mike Vogel --

 

Metamorph (SWS-039)

Dark Cyber Dragon (SWS-040)

   -- Iced Tomato --

 

 

 -- Next Time: Little Minions --

Little Minions will allow Goblin Decks to become top tier decks. They will get new support cards that’ll finally make these original and fun decks competitive and dangerous!

(This theme was thought up by Drake Clawfang)

 

Well, I guess that does it for this article.

Keep sending in more ideas for the next Card Creation package!

I can be contacted at ShineSoldier@gmail.com.

 

‘Til next time,

~ShineSoldier~

 

 
 


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