Card
Creations:
Solid Walls
June 9, 2006
Welcome once again to yet
another one of the Card Creations Articles.
My Internet was down for a
while, so I wasn’t able to post this article earlier. I am
sorry for that. Also, I will continue with my Deck Analysis
Articles soon ;)
Almighty Skies was a great
success, and I’m happy about that. I also received lots of
card ideas for this brand new package: Solid Walls,
featuring new Rock and Machine support cards that could make
them more playable than they are now.
Let’s start immediately!
Solid Walls: 40
Alpha the Overpowered Magnet Warrior (Common)
SWS-001
Earth / Rock
Effect
4*
“This card's name is treated as ‘Alpha the
Magnet Warrior’. You can
flip this card into face-down Defense Position once per turn
during your
Main Phase. When this card is Flip Summoned, add 1 ‘Gamma
the Magnet
Warrior’ from your deck to your hand. Shuffle your deck.”
ATK 1400 / DEF 1700
--
Beta the Sparkpowered
Magnet Warrior (Common)
SWS-002
Earth / Rock
Effect
4*
“This card's name is
treated as ‘Beta the Magnet Warrior’. You can
flip this card into face-down Defense Position once per turn
during your
Main Phase. When this card is Flip Summoned, add 1 ‘Alpha
the Magnet Warrior’
from your deck to your hand. Shuffle your deck.”
ATK 1700 / DEF 1600
--
Gamma the Underpowered
Magnet Warrior (Common)
SWS-003
Earth / Rock
Effect
4*
”This card's name is treated as ‘Gamma the Magnet Warrior’.
You can
flip this card into face-down Defense Position once per turn
during your
Main Phase. When this card is Flip Summoned, add 1 ‘Beta the
Magnet Warrior’
from your deck to your hand. Shuffle your deck.”
ATK 1500 / DEF
1800
--
Gígaton Fist (Common)
SWS-004
Spell / Normal
“Select 1 face-up
Rock-Type monster on your side of the field with an ATK of
2000 or less. The ATK of the selected monster becomes 3000
ATK during this turn only. During this turn, when the
selected monster attacks with an ATK that is higher than the
DEF of an opponent’s Defense Position monster, inflict the
difference as Battle Damage to your opponent’s Life Points.
Destroy the selected monster at the end of the turn.”
--
Layered Bricks (Super
Rare)
SWS-005
Spell / Quick-Play
“You can activate this
card when 1 of your Rock-Type monster is destroyed as a
result of battle. Special Summon 1 Rock-Type monster from
your hand or Deck to your side of the field.”
--
Rock Slide (Common)
SWS-006
Spell / Quick-Play
“You can only activate
this card by offering one face-up Rock-Type monster on your
side of the field as a tribute. Inflict damage to your
opponent’s Life Points equal to the original ATK or DEF of
the tributed Rock-Type monster.”
--
Avalanche (Rare)
SWS-007
Trap / Counter
“You can activate this
card when your opponent Normal Summons or Special Summons a
monster so that he/she would have 3 or more monsters on
his/her side of the field. Destroy all monsters on your
opponent’s side of the field that are in face-up Attack
Position.”
--
Futuristic Technology
(Rare)
SWS-008
Spell / Continuous
“Increase the ATK and DEF
of all face-up Machine-Type monsters on your side of the
field by 400 points as long as this card remains face-up on
the field. Whenever one of your Machine-Type monsters is
sent from the field to the Graveyard by the effect of a card
controlled by your opponent, Special Summon that monster in
face-up Defense Position to your side of the field. Destroy
this card when there isn’t a face-up Machine-Type monster on
your side of the field.”
--
Rocket Dragon (Rare)
SWS-009
Dark / Machine
Effect
5*
“This card cannot attack,
unless it is in face-up Defense Position. When this card is
attacked, flip 3 coins. If at least 2 of them are heads,
destroy the attacking monster without applying Damage
Calculation.”
ATK 2000 / DEF 2700
--
Mad Mud Golem (Common)
SWS-010
Earth / Rock
Effect
5*
“This card cannot attack
during the turn it is Normal Summoned, Flip Summoned or
Special Summoned. When this card attacks, pay 1000 Life
Points. When this card attacks your opponent’s Life Points
directly, decrease the damage inflicted by half. After this
card has attacked, it is switched to Defense Position and it
must remain in that position for the remainder of the duel.”
ATK 3600 / DEF 2400
--
Satellite Cannon #2 (Rare)
SWS-011
Dark / Machine
Effect
5*
“Increase the ATK of this
card by 500 points during each of your Standby Phases. This
card cannot be destroyed as a result (Damage Calculation is
applied normally). When this card has an ATK of 2000 or
more, you can discard 1 card from your hand to select and
activate one of the following effects:
-
Destroy 1 face-up monster
with an ATK of 1500 or less on the field.
-
Destroy 1 face-up Spell
Card on the field.
-
Destroy 1 face-up Trap
Card on the field.
When this card attacks,
this card’s ATK drops to 0 at the end of the Damage Step.”
ATK 0 / DEF 1500
--
Punch! (Common)
SWS-012
Trap / Normal
“You can activate this
card when your opponent attacks one of your Machine-Type
monsters. Destroy the attacking monster and increase the ATK
of the attacked Machine-Type monster by 300 points for the
remainder of the duel.”
--
Virtual Constructor
(Common)
SWS-013
Spell / Normal
“Special Summon 1
Machine-Type monster from your hand in face-up Attack or
Defense Position to your side of the field.”
--
Blinding Sandstorm
(Common)
SWS-014
Spell / Continuous
“As long as this card
remains face-up on the field, all monsters cannot attack on
the turn they are summoned. Also, when a monster attacks,
decrease its ATK by 1000 points during Damage Calculation
only.”
--
Earth Spears (Rare)
SWS-015
Trap / Counter
“You can activate this
card when there is a face-up Rock-Type monster on your side
of the field and your opponent Normal Summons, Flip Summons
or Special Summons a monster. Negate the summoning of that
monster and destroy it.”
--
Destruction Protocol
(Common)
SWS-016
Trap / Normal
“When you activate this
card, select 1 type of monsters. Each time a Machine-Type
monster on your side of the field battles with a monster of
the selected type, increase the ATK of the Machine-Type
monster by 1000 points during the Damage Calculation only.
During your Standby Phase, you can pay 500 Life Points to
flip this card face-down.”
--
Stone Golem LV3 (Common)
SWS-017
Earth / Rock
Effect
3*
“Once during the current
duel, you can negate the effect and the activation of a
Spell Card that would destroy this card. During your Standby
Phase, offer this face-up card as a tribute to Special
Summon 1 ‘Stone Golem LV5’ from your hand or Deck.”
ATK 0 / DEF 2000
--
Stone Golem LV5 (Common)
SWS-018
Earth / Rock
Effect
5*
“When your opponent
attacks one of your monsters while this card is face-up on
the field in Defense Position, you can switch this card to
Attack Position and make it the new attack target. Your
opponent’s turn ends immediately after the Damage
Calculation has been applied. During your Standby Phase,
offer this face-up card as a tribute to Special Summon 1
‘Stone Golem LV7’ from your hand or Deck.”
ATK 500 / DEF 2500
--
Stone Golem LV7 (Super
Rare)
SWS-019
Earth / Rock
Effect
7*
“As long as this card
remains on the field in face-up Attack Position, it cannot
be destroyed by the effects of cards controlled by your
opponent.”
ATK 1000 / DEF 3000
--
Berserk Earth (Rare)
SWS-020
Trap / Continuous
“You can activate this
card when there are at least 2 face-up Rock-Type monsters on
your side of the field. As long as this card remains face-up
on the field, the ATK of all Rock-Type monsters becomes
their DEF and the DEF of all Rock-Type monsters becomes
their ATK.”
--
Ancient Sphinx (Common)
SWS-021
Earth / Rock
Effect
4*
“This card cannot attack,
unless you discard a card from your hand first.”
ATK 2200 / DEF 0
--
Ancient Gear Construction
Plans (Common)
SWS-022
Trap / Normal
“Discard 1 card from your
hand that includes ‘Ancient Gear’ in its name. Select 1 card
that includes ‘Ancient Gear’ in its name from your Graveyard
and add it to your hand.”
--
Ancient Gear Charge
(Common)
SWS-023
Spell / Normal
“Offer 1 monster that
includes ‘Ancient Gear’ in its name on your side of the
field as a tribute. If the monster you offered has 5 or less
Level Stars, destroy 1 card on your opponent’s side of the
field. If the monster you offered has 6 or more Level Stars,
destroy 2 cards on your opponent’s side of the field.”
--
Ancient Gear Dragon
(Common)
SWS-024
Earth / Machine
Effect
4*
“When this card is Normal
Summoned, Flip Summoned or Special Summoned, declare one
type of card (Monster, Spell or Trap). As long as this card
remains face-up on the field, it is not destroyed by the
effects of the selected type of card.”
ATK 1700 / DEF 1000
--
Ancient Gear Doll (Super
Rare)
SWS-025
Earth / Machine
Effect
7*
“When this card attacks,
your opponent cannot activate any Spell or Trap Cards until
the end of the Damage Step. When this card inflicts Battle
Damage to your opponent’s Life Points, you can search your
deck for a Machine-Type monster and add it to your hand.
This card cannot be Special Summoned.”
ATK 2700 / DEF 2700
--
Cybernetic Implants
(Common)
SWS-026
Spell / Quick-Play
“Pay 1000 Life Points to
select and activate one of the following effects:
-
Offer 1 Dragon-Type
monster on your side of the field as a tribute to Special
Summon 1 ‘Cyber Dragon’ from your Deck.
-
Offer 1 Winged Beast-Type
monster on your side of the field as a tribute to Special
Summon 1 ‘Cyber Phoenix’ from your Deck.
-
Offer 1 Beast-Type
monster on your side of the field as a tribute to Special
Summon 1 ‘Cyber Kurin’ from your Deck.”
--
Gigarock Dragon (Ultra
Rare)
SWS-027
Earth / Rock
Effect
9*
“This card cannot be
Normal Summoned or Set. This card cannot be Special Summoned
except by removing all cards in your Graveyard from play.
Increase the ATK of this card by 1000 points for each
Rock-Type monster that is removed from play by this effect.”
ATK ? / DEF 0
--
Magnet Blader (Common)
SWS-028
Earth / Rock
Effect
5*
“When this card attacks
another monster, you can switch the attacked monster’s
Battle Position. If you activate this effect, also switch
the ATK and DEF of the attacked monster with each other.”
ATK 2100 / DEF 2400
--
Dust Golem (Common)
SWS-029
Earth / Rock
Normal
4*
“A golem made of dust. A
crazy alchemist came up with the idea of making a golem made
of dust thinking that his creation was truly unstoppable. In
the end, his idea was a success, but it was also nearly
harmless.”
ATK 1200 / DEF 2100
--
Gravel Giant – Grolemos
(Rare)
SWS-030
Earth / Rock
Effect
6*
“This card cannot be
Tribute Summoned or Set. This card cannot be Special
Summoned. This card can only be Normal Summoned in face-up
Attack Position by discarding 2 Rock-Type monsters from your
hand to the Graveyard. When this card destroys a monster as
a result of battle, increase the DEF of this card by 200
points and inflict damage to your opponent’s Life Points
equal to the original amount of DEF points of the destroyed
monster. When the DEF of this card is equal to or higher
than 3000, destroy this card. When this card is sent to the
Graveyard by its own effect, select 1 Rock-Type monster in
your Graveyard and add it to your hand (you cannot select
‘Gravel Giant – Golemos’).”
ATK 2700 / DEF 2000
--
Magnet Soldier (Common)
SWS-031
Earth / Rock
Effect
3*
“When this card is Normal
Summoned, Flip Summoned or Special Summoned succesfully, you
can send 2 ‘Magnet Soldier’ from your hand or Deck to the
Graveyard to draw 1 card from your Deck.”
ATK 300 / DEF 1500
--
Magnet Soldier Trio (Super
Rare)
SWS-032
Earth / Rock
Effect
9*
“This card cannot be
Normal Summoned or Set. This card cannot be Special Summoned
except by removing 3 ‘Magnet Soldier’ in your Graveyard from
play. Once per turn during your Main Phase, you can select
and activate one of the following effects:
-
Special Summon a
Rock-Type or Machine-Type monster with a DEF of 1500 or less
from your hand or Graveyard.
-
Pay 3000 Life Points to
flip all face-down monsters on the field face-up
(Flip-Effects are negated). Destroy all non Machine-Type and
non Rock-Type monsters on the field afterwards.
-
Return 1 Spell or Trap
Card from your Graveyard to your hand. Send the top 3 cards
from your Deck to the Graveyard and inflict damage to your
own Life Points equal to the amount of monsters sent to the
Graveyard x1000.”
ATK 1300 / DEF 3300
--
Warlord from the Future
(Ultra Rare)
SWS-033
Light / Machine
Effect
4*
“Increase the ATK of this
card by 1000 points for each face-up Machine-Type monster on
your side of the field. When this card attacks your
opponent’s Life Points directly, draw 1 card from your
Deck.”
ATK 0 / DEF 2100
--
Power Technician (Common)
SWS-034
Spell / Quick-Play
“Offer 1 Machine-Type
monster on your side of the field as a tribute to Special
Summon 1 other Machine-Type monster from your Graveyard.”
--
Electro-Shield Generator
Device (Common)
SWS-035
Spell / Continuous
“Negate the effects of
Spell and Trap Cards that specifically designate
Machine-Type monsters on your side of the field as a target
and destroy them. When there isn’t a face-up Machine-Type
monster on your side of the field, this card is destroyed.”
--
Energy Boost (Common)
SWS-036
Trap / Counter
“You can activate this
card when your opponent attacks one of your Machine-Type
monsters. Increase the DEF of the attacked Machine-Type
monster by 2000 points during the Damage Calculation only.”
--
Antique Sphinx (Ultra
Rare)
SWS-037
Earth / Rock
Effect
9*
“This card cannot be
Normal Summoned or Set. This card cannot be Special Summoned
except by the effect of ‘Antique Tablet’. When this card is
Flip Summoned or flipped face-up, you can select and
activate one of the following effects:
-
Return all monsters on
the field except this card to their owner’s Deck. Shuffle
the Decks of both players afterwards.
-
Special Summon up to 4
Rock-Type monster from your Graveyard to the field in
face-up Defense Position.
As long as this card
remains face-up on the field in Defense Position, all
Rock-Type monsters on your side of the field, except this
card, are unaffected by the effects of Monster, Spell or
Trap Cards.”
ATK 2300 / DEF 4000
--
Antique Tablet (Common)
SWS-038
Spell / Quick-Play
“Pay half of your Life
Points to activate this card. Offer 3 Rock-Type monsters,
except Tokens, on your side of the field as a tribute to
Special Summon 1 ‘Antique Sphinx’ from your hand, Deck or
Graveyard to your side of the field.”
--
Metamorph (Rare)
SWS-039
Spell / Quick-Play
“Special Summon 1 Level 4
or lower Rock-Type monster from your Deck in face-up Attack
Position. The Special Summoned monster cannot be tributed
under any circumstances. Destroy the Special Summoned
monster during the End Phase of this turn.”
--
Dark Cyber Dragon (Super
Rare)
SWS-040
Dark / Machine
Effect
4*
“Each time a Machine-Type
monster is Special Summoned, draw 1 card from your Deck.”
ATK 1800 / DEF 1400
--
Ultra Rare:
3
Super Rare:
5
Rare:
8
Common:
24
--
Solid Walls is, as you can
see, a package that will really help out Machine and Rock
Decks. It allows them to increase their monsters’ DEF by
enormous amounts, like 2000 points, and it allows the decks
to swarm with cards like Virtual Constructor and the like.
Dark Cyber Dragon helps out as well, since it gives you one
extra card each time you Special Summon a Machine-Type
monster. All in all, I think it’s a great package. Let’s
continue with the credits.
Alpha the Overpowered
Magnet Warrior (SWS-001)
Beta the Sparkpowered Magnet Warrior (SWS-002)
Gamma the Underpowered Magnet Warrior (SWS-003)
Gígaton Fist (SWS-004)
-- John Castillo --
Layered Bricks (SWS-005)
Rock Slide (SWS-006)
-- Fireman --
Earth Spears (SWS-015)
-- Iceburg --
Destruction Protocol
(SWS-016)
Ancient Gear Doll
(SWS-025)
-- Yukichan --
Stone Golem LV3 (SWS-017)
Stone Golem LV5 (SWS-018)
Stone Golem LV7 (SWS-019)
Ancient Sphinx (SWS-021)
Ancient Gear Construction
Plans (SWS-022)
Ancient Gear Charge
(SWS-023)
Ancient Gear Dragon
(SWS-024)
Cybernetic Implants
(SWS-026)
-- Drake Clawfang --
Gigarock Dragon (SWS-027)
-- Darkmagegirl --
Magnet Blader (SWS-028)
-- Elemental Hero J Force
--
Avalanche (SWS-007)
Rocket Dragon (SWS-009)
Mad Mud Golem (SWS-010
Satellite Cannon #2
(SWS-011)
Blinding Sandstorm
(SWS-014)
Dust Golem (SWS-029)
Gravel Giant – Grolemos
(SWS-030)
Magnet Soldier (SWS-031)
Magnet Soldier Trio
(SWS-032)
-- Peter Miller --
Antique Sphinx (SWS-037)
Antique Tablet (SWS-038)
-- Mike Vogel --
Metamorph
(SWS-039)
Dark Cyber Dragon
(SWS-040)
-- Iced Tomato --
-- Next Time:
Little
Minions --
Little Minions will allow
Goblin Decks to become top tier decks. They will get new
support cards that’ll finally make these original and fun
decks competitive and dangerous!
(This theme was thought up
by Drake Clawfang)
Well, I guess that does it
for this article.
Keep sending in more ideas
for the next Card Creation package!
I can be contacted at
ShineSoldier@gmail.com.
‘Til next time,
~ShineSoldier~
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