Pojo's Yu-Gi-Oh! news, tips, strategies and more! | |||||
|
|||||
Card Game Featured Writers Releases + Spoilers Anime Video Games Other
Magic
This Space |
Tebezu on
YuGiOh
Bone, Claw, and METAL
"Come not between the
dragon, and his
wrath."
- William Shakespeare, King Lear
Throughout the course of our
planet's existence numerous
creatures have inhabited this
place. One such fierce animal is
the
dragon . To some it
is a symbol of nobility, to others
it is a fierce creature that should
be avoided. But the true power of
the
dragon comes not from
its awesome size, superhuman powers,
or its fiery breath. But the power
of the
dragon is its ability
to consistently change and evolve to
its environment.
As with
any successful species,
adaptation is the key to life.
Organisms best fit or the most
responsive to their
environments are the creatures
that will live to produce for
another day.
Yu-Gi-Oh, much like life, is a
game about resources. Those
with more cards/resources in
hand tend to be in a better
situation to win a battle.
Those who find
themselves producing threats
faster and more efficient than
their competition will usually
out perform the other.
The
Armed Dragons are some of
the coolest monsters this game
has produced. With the ability
to swarm the field, upgrade
every turn, and develop an
awesome field presence with the
ability to remove an opponents
monsters in multiple ways, these
"beasts" are truly something to
be feared.
Thus I present to you all...
Bone, Claw, and METAL
(43)
Monsters (23)
3x Masked
Dragon
3x
Armed
Dragon LV. 3
3x
Armed
Dragon LV. 5
2x
Armed
Dragon LV. 7
1x
Armed
Dragon LV. 10
1x Twin-Headed Behemoth
2x Flying Kamakiri #2
1x Gyroid
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
1x D.D. Assailant
1x Sangan
1x Treeborn Frog
1x Morphing Jar
1x Spirit Reaper
Spells (14)
2x My Body as a Shield
2x Smashing Ground
2x Creature Swap
1x Scapegoat
1x Heavy Storm
1x Premature Burial
1x Nobleman of Crossout
1x Pot of Avarice
1x Graceful Charity
1x Swords of Revealing Light
1x Confiscation
Traps (6)
1x Mirror Force
1x Torrential Tribute
1x Ring of Destruction
1x Call of the Haunted
2x Royal Decree
This deck takes advantage of
Armed Dragon LV
. 3 being both a Wind and
Dragon monster because
he is reachable via Masked
Dragon and Flying
Kamakiri #2. Both of these
monsters also have the ability to
search out Twin-Headed Behemoth (one
of the best super rares ever made).
The reason for this bold statement
comes from the Behemoths ability to
spring back to the field after
meeting death. Thus we can draw
out an opponents monster destruction
with it and technically not be out
any card advantage.
Another benefit we receive from
running so many battle searchers is
the benefit of running a pair of
Creature Swaps. This card allows us
to trade one of our monsters for one
of our opponents. Thus if used
properly, we can give an opponent a
Masked
Dragon (taking their
Elemental Hero Flame Wingman if we
use Creature Swap Properly), attack
our monster, search our deck for an
Armed
Dragon
LV. 3, and then hit our
opponents LP with both their monster
and our newly summoned
dragon . But the best
part is that at the beginning of our
next standby phase we get to summon
a bigger, badder, and meaner
Goliath. We get to trade in our
LV. 3 for an
Armed
Dragon
LV. 5. His whopping 2400
attack and killer discard ability
will only aid in our opponents
downfall, because he is a monster
that gives us (HIS MASTER) the
ability to control what monsters our
opponent has on the field. The
power that such an effect has is
game changing because it prevents
our opponent from establishing field
presence. Success in this game
comes too whoever can control the
number of monsters on the field
better.
As mentioned above, the proper use
of Creature
Swap means simply that we give our
opponent a monster that will either
replace itself (on our field) upon
being destroyed in battle with
either itself or another monster
searched from the deck by a BATTLE
SEARCHERS ability. In essence, this
means that the proper way to use
Creature Swap is to take an
opponents "big" monster and give
them something that will help us,
not them, establish field presence.
The reason I emphasize that monster
control is the key to winning games
is because so many players do not
understand this concept. A lot of
younger players often get
their Yu-Gi-Oh knowledge off the T.V.
show. The problem with this is that
the T.V. shows, though interesting,
are simply for our entertainment.
Jaden and "The Chazz" run a lot of
cards that would not help them be
competitive players in the REAL
WORLD. Cards like Negate Attack and
Bubble Blaster. They make for
interesting duels with some killer
last minute comebacks, but in any
real competitive Yu-Gi-Oh
environment such cards only delay
the inevitable. Upon building this
deck, or any kind of deck in
general, we should ask ourselves
what will give us the most bang for
our buck. The reason we do this is
because deck space is limited.
Decks tend to be around 40 cards to
help us draw into combos. The
ability to draw certain key cards
(LIKE GRACEFUL CHARITY) is dependant
upon our ability to thin the deck.
Huge decks (ones consisting of 60 or
more cards) tend not to be
competitive because they make the
luck factor of the game hurt us
worse. The reason for this is
because logically if we run more
cards we will have less of a chance
to draw into certain cards, like
mirror force, that totally alter the
game with their powerful effects.
Now this deck, packing a chunky 43
cards, in actuality has a better
consistency due to the fact it is
running so many cards dedicated to
keeping field presence. Monsters
that go to the graveyard and replace
themselves with a card in the hand
or another on the field accomplish 2
things. First they allow us to
generate field presence or hand
presence without actually losing any
cards. This means that they give us
free cards and cost our opponent
something (a battle-phase, monster
removal card, etc.). The second
thing they accomplish is the
thinning of our deck. Thinning our
deck increases the probability of us
drawing into cards we can't search.
Thus consistency works as a result
of us having a smaller card pool to
draw from. With a deck like my "
Bone, Claw, and Metal" the
ability to get bad top decks
(tribute monsters) onto the field
fast and out of our deck gives us a
more optimal draw for our next
turn. Yet in the few cases you
do draw a monster that you could
otherwise search to the field (our
Armed
Dragon LV. 5) this deck is
special in the fact that our on
field Dragons give us the choice to
discard big monsters to the
graveyard to destroy our opponents
monster.
The trap line up can be modified
depending on your current tournament
scene. I'd definitely recommend
that you side deck a pair of
Sakuretsu Armor and a pair of
Bottomless Trap Hole. The reason
for this is that monster removal is
always the key to winning a game.
The fact I have not incorporated
these cards into the deck is because
our
Armed Dragons, though big and
powerful can easily be destroyed by
an opponents traps. Thus I felt
that a pair Royal Decree would
increase their time on the field.
Another card that I recommend you
try to incorporate into this deck is
Chiron the Mage. His ability to
make useless in hand spells into
spell and trap destruction will
also promote the protection of your
dragons because if an opponent does
not have a back row, they are forced
to rely on their monsters to rid
themselves of threats. It is
because of this that I have used a
pair of My Body as a Shield. This
card protects our monster investment
while simultaneously removing
threats from our opponent's field.
If your looking for something
challenging and fun, I definitely
recommend that you give this deck a
try. For like the
dragon it too adapts to the
changing game states and forces your
opponent to think. Something a lot
of Yu-Gi-Oh players fear, for the
unknown is something they can not
prepare for.
Forest Thomer
|
||||
Copyright© 1998-2006 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |