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Tebezu on YuGiOh
Bone, Claw, and METAL
October 23, 2006

Bone, Claw, and METAL
 
"Come not between the dragon, and his wrath."
- William Shakespeare, King Lear
 
Throughout the course of our planet's existence numerous creatures have inhabited this place.  One such fierce animal is the dragon .  To some it is a symbol of nobility, to others it is a fierce creature that should be avoided.  But the true power of the dragon comes not from its awesome size, superhuman powers, or its fiery breath.  But the power of the dragon is its ability to consistently change and evolve to its environment.
 
As with any successful species, adaptation is the key to life.  Organisms best fit or the most responsive to their environments are the creatures that will live to produce for another day.
 
Yu-Gi-Oh, much like life, is a game about resources.  Those with more cards/resources in hand tend to be in a better situation to win a battle.  Those who find themselves producing threats faster and more efficient than their competition will usually out perform the other. 
 
The Armed Dragons are some of the coolest monsters this game has produced.  With the ability to swarm the field, upgrade every turn, and develop an awesome field presence with the ability to remove an opponents monsters in multiple ways, these "beasts" are truly something to be feared.
 
Thus I present to you all...
 
Bone, Claw, and METAL
 
(43)
 
Monsters (23)
 
3x Masked Dragon
3x Armed Dragon LV. 3
3x Armed Dragon LV. 5
2x Armed Dragon LV. 7
1x Armed Dragon LV. 10
1x Twin-Headed Behemoth
2x Flying Kamakiri #2
1x Gyroid
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
1x D.D. Assailant
1x Sangan
1x Treeborn Frog
1x Morphing Jar
1x Spirit Reaper
 
Spells (14)
 
2x My Body as a Shield
2x Smashing Ground
2x Creature Swap
1x Scapegoat
1x Heavy Storm
1x Premature Burial
1x Nobleman of Crossout
1x Pot of Avarice
1x Graceful Charity
1x Swords of Revealing Light
1x Confiscation
 
 
Traps (6)
 
1x Mirror Force
1x Torrential Tribute
1x Ring of Destruction
1x Call of the Haunted
2x Royal Decree
 
 
This deck takes advantage of Armed Dragon LV . 3 being both a Wind and Dragon monster because he is reachable via Masked Dragon and Flying Kamakiri #2.  Both of these monsters also have the ability to search out Twin-Headed Behemoth (one of the best super rares ever made).  The reason for this bold statement comes from the Behemoths ability to spring back to the field after meeting death.   Thus we can draw out an opponents monster destruction with it and technically not be out any card advantage.
 
Another benefit we receive from running so many battle searchers is the benefit of running a pair of Creature Swaps.  This card allows us to trade one of our monsters for one of our opponents.  Thus if used properly, we can give an opponent a Masked Dragon (taking their Elemental Hero Flame Wingman if we use Creature Swap Properly), attack our monster, search our deck for an Armed Dragon LV. 3, and then hit our opponents LP with both their monster and our newly summoned dragon .  But the best part is that at the beginning of our next standby phase we get to summon a bigger, badder, and meaner Goliath.  We get to trade in our LV. 3 for an Armed Dragon LV. 5.  His whopping 2400 attack and killer discard ability will only aid in our opponents downfall, because he is a monster that gives us (HIS MASTER) the ability to control what monsters our opponent has on the field.  The power that such an effect has is game changing because it prevents our opponent from establishing field presence.  Success in this game comes too whoever can control the number of monsters on the field better.
 
As mentioned above, the proper use of Creature Swap means simply that we give our opponent a monster that will either replace itself (on our field) upon being destroyed in battle with either itself or another monster searched from the deck by a BATTLE SEARCHERS ability.  In essence, this means that the proper way to use Creature Swap is to take an opponents "big" monster and give them something that will help us, not them, establish field presence.
 
 
The reason I emphasize that monster control is the key to winning games is because so many players do not understand this concept.  A lot of younger players often get their Yu-Gi-Oh knowledge off the T.V. show.  The problem with this is that the  T.V. shows, though interesting, are simply for our entertainment.  Jaden and "The Chazz" run a lot of cards that would not help them be competitive players in the REAL WORLD.  Cards like Negate Attack and Bubble Blaster.  They make for interesting duels with some killer last minute comebacks, but in any real competitive Yu-Gi-Oh environment such cards only delay the inevitable.  Upon building this deck, or any kind of deck in general, we should ask ourselves what will give us the most bang for our buck.  The reason we do this is because deck space is limited.  Decks tend to be around 40 cards to help us draw into combos.  The ability to draw certain key cards (LIKE GRACEFUL CHARITY) is dependant upon our ability to thin the deck.  Huge decks (ones consisting of 60 or more cards) tend not to be competitive because they make the luck factor of the game hurt us worse.  The reason for this is because logically if we run more cards we will have less of a chance to draw into certain cards, like mirror force, that totally alter the game with their powerful effects. 
 
Now this deck, packing a chunky 43 cards, in actuality has a better consistency due to the fact it is running so many cards dedicated to keeping field presence.  Monsters that go to the graveyard and replace themselves with a card in the hand or another on the field accomplish 2 things.  First they allow us to generate field presence or hand presence without actually losing any cards.  This means that they give us free cards and cost our opponent something (a battle-phase, monster removal card, etc.).  The second thing they accomplish is the thinning of our deck.  Thinning our deck increases the probability of us drawing into cards we can't search.  Thus consistency works as a result of us having a smaller card pool to draw from.  With a deck like my " Bone, Claw, and Metal" the ability to get bad top decks (tribute monsters) onto the field fast and out of our deck gives us a more optimal draw for our next turn.  Yet in the few cases you do draw a monster that you could otherwise search to the field (our Armed Dragon LV. 5) this deck is special in the fact that our on field Dragons give us the choice to discard big monsters to the graveyard to destroy our opponents monster.
 
The trap line up can be modified depending on your current tournament scene.  I'd definitely recommend that you side deck a pair of Sakuretsu Armor and a pair of Bottomless Trap Hole.  The reason for this is that monster removal is always the key to winning a game.  The fact I have not incorporated these cards into the deck is because our Armed Dragons, though big and powerful can easily be destroyed by an opponents traps.  Thus I felt that a pair Royal Decree would increase their time on the field.  Another card that I recommend you try to incorporate into this deck is Chiron the Mage.  His ability to make useless in hand spells into  spell and trap destruction will also promote the protection of your dragons because if an opponent does not have a back row, they are forced to rely on their monsters to rid themselves of threats.  It is because of this that I have used a pair of My Body as a Shield.  This card protects our monster investment while simultaneously removing threats from our opponent's field.
 
If your looking for something challenging and fun, I definitely recommend that you give this deck a try.  For like the dragon it too adapts to the changing game states and forces your opponent to think.  Something a lot of Yu-Gi-Oh players fear, for the unknown is something they can not prepare for.
 
Forest Thomer


 
 


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