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Tebezu on YuGiOh
Enter the Dark Realm and enjoy the Dark Delight 
November 29, 2006

Upon the horizon something so evil and vile has come to play.  No longer bounded to the Darkness by a chaotic sorcerers rule, screams of defeat and frustration will ensure.  Lightning strikes the ground and in the static mist arises a fiend who delivers a deadly gift to any who threaten the hand of his master.  Beware not of the Dark but of what it hides.  
 
With the success of the last Shonen Jump (one of the most diverse in the history of this game) Dark World has finally broken itself free.  It has proved a viable deck type capable of setting the tempo of duels by either giving you plus advantage off of discards or simply throwing an opponents well timed discard effect back in their face.
 
For a long time I have been a hater of Goldd.  Nothing serious, but the metallic clad fiend has always been too situational for me to actually like.  I've witnessed his great power first hand upon my spirit reaper, met players who called themselves luck sacks because they go through a nine round tournament discarding two Goldd/Sillva with Graceful Charity eight of those games.  I've read the metagame reviews where one of those more aspiring duelist made this creative concoction...
 

Bobby Williams

 

Monsters: 26

3 Goldd, Wu-Lord of Dark World

2 Sillva, Warlord of Dark World

2 Broww, Huntsman of Dark World

3 Giant Germ

2 Spirit Reaper

2 Solar Flare Dragon

1 Stealth Bird

1 Des Koala

1 Treeborn Frog

1 Tsukuyomi

1 Sangan

1 Night Assailant

2 Magician of Faith

1 Dark Magician of Chaos

1 Morphing Jar

1 Mobius the Frost Monarch

1 Protector of the Sanctuary

 

Spells: 10

2 Dark World Lightning

1 Wave-Motion Cannon

1 Heavy Storm

1 Nobleman of Crossout

1 Snatch Steal

1 Graceful Charity

1 Premature Burial

1 Card Destruction

1 Scapegoat

 

Traps: 7

1 Mirror Force

2 Dimension Wall

1 Ceasefire

1 Call of the Haunted

1 Torrential Tribute

1 Magic Cylinder

 

then we progress to the current format were Dark World is the perfect counter for players who play the 6 tribute builds or simply being splashed with cyber stein of all things by team Overdose's more creative players.  Then my opinion starts to change.  Dark World is a good theme and it really has potential in the hands of a skilled player.   

 

Monsters: 16

3 Goldd, Wu-Lord of Dark World

3 Broww, Huntsman of Dark World

3 Sillva, Warlord of Dark World

3 Cyber-Stein

2 Cyber Dragon

1 Breaker the Magical Warrior

1 Morphing Jar

1 Sangan

 

Spells: 16

3 Dark World Lightning

3 Dragged Down into the Grave

3 Megamorph

1 Card Destruction

1 Graceful Charity

1 Heavy Storm

1 Nobleman of Crossout

2 Giant Trunade

1 Mystical Space Typhoon

 

Traps: 7

3 Sakuretsu Armor

2 Draining Shield

1 Torrential Tribute

1 Mirror Force

 

Tim Perry

 

Monsters: 22

2 Goldd, Wu-Lord of Dark World

2 Sillva, Warlord of Dark World

3 Cyber Dragon

1 Jinzo

1 Cyber-Stein

2 Apprentice Magician

2 Old Vindictive Magician

1 Spirit Reaper

2 Dekoichi the Battlechanted Locomotive

1 Exiled Force

1 Breaker the Magical Warrior

1 Night Assailant

1 Sangan

1 Morphing Jar

1 Magician of Faith

 

Spells: 11

1 Graceful Charity

1 Heavy Storm

2 Dark World Lightning

2 Creature Swap

1 Last Will

1 Premature Burial

1 Nobleman of Crossout

1 Pot of Avarice

1 Confiscation

 

Traps: 7

3 Sakuretsu Armor

1 Ring of Destruction

1 Call of the Haunted

1 Torrential Tribute

1 Mirror Force

Theeresak Poonsombat

 

Monsters: 19

3 Goldd, Wu-Lord of Dark World

2 Sillva, Warlord of Dark World

1 Zaborg the Thunder Monarch

2 Cyber Dragon

2 Dekoichi the Battlechanted Locomotive

1 Breaker the Magical Warrior

1 Magician of Faith

1 Mystic Tomato

1 Spirit Reaper

1 Night Assailant

1 Treeborn Frog

1 Sangan

1 Morphing Jar

1 Giant Orc

 

Spells: 13

1 Card Destruction

2 Smashing Ground

2 Dark World Lightning

1 Pot of Avarice

1 Mystical Space Typhoon

1 Scapegoat

1 Graceful Charity

1 Premature Burial

1 Nobleman of Crossout

1 Heavy Storm

1 Confiscation

 

Traps: 8

1 Mirror Force

2 Deck Devastation Virus

1 Call of the Haunted

2 Sakuretsu Armor

1 Torrential Tribute

1 Ring of Destruction

 

The success of these decks come from two key ingredients.  First the Dark World monsters have summoning support outside of graceful charity.  We have all seen the 2 random goldds hit the field, but to be a successful and true Dark World deck we have to be capable of setting the pace without the aid of our opponent.  The reason for this is simply that the opponent may not be running discard related cards.  The second key ingredient is that in some way these decks are hybrid species.  We can see them to be drastically different from the cc, but they maintain a lot of key ingredients similar to the cc.  As stated time and time again the mechanics of life always work off the same proven principles.  It is only the adaptive differences that ensure success.  For a bear and a moose appear similar in body structure, they are two different entities.
 
With all this in mind I attended a local Sunday running my Dark World deck.  I tried to blend the mechanics of both T's and Perry's deck into something stable.  I was awarded second place losing to a well built burn/stein deck (nothing like a first turn summoning of two CYBER TWIN DRAGONS!).  Nonetheless the deck ran well and opened my heart to some of the coolest artistically brilliant monsters this game has offered.  Take a look...  
 
Dark Delight  (41)

 

Monsters: 22

Goldd, Wu-Lord of Dark World

Sillva, Warlord of Dark World

3 Cyber Dragon

 

1 Spirit Reaper

2 Dekoichi the Battlechanted Locomotive

1 Treeborn Frog

1 Zaborg the Thunder Monarch

1 D.D. Warrior Lady

1 D.D. Assailant

1 Breaker the Magical Warrior

1 Sangan

1 Morphing Jar

1 Magician of Faith

 

Spells: 12

1 Graceful Charity

1 Heavy Storm

2 Dark World Lightning

1 Smashing Ground

1 Card Destruction

Creature Swap

1 Premature Burial

1 Nobleman of Crossout

1 Pot of Avarice

1 Confiscation

1 Scapegoat

 

Traps: 7

Sakuretsu Armor

2 Bottomless Trap Hole

1 Ring of Destruction

1 Torrential Tribute

1 Mirror Force

 

Side Deck (15)

 

1x Smashing Ground

1x Creature Swap

2x Sand Moth

2x King Tiger Wanghu

2x D.D. Survivor

2x Exiled Force

1x Last Will

1x Book of Moon

1x Royal Decree

1x Zaborg the Thunder Monarch

1x Twin-Headed Behemoth

 

This deck is obviously geared to my play style a little.  I prefer a lot of monster destruction and I try my dandiest to limit the number of bad top decks.  Back when Chaos Sorcerer roamed in 3's Deck Devastation was so easy to fuel It made scapegoat cry.  But today we lack a decent dark monster.  Giant Orc is a great side deck tech to use with such an amazing trap.  But as far as the main deck goes, utilizing only the dark world monsters and a tech orc did not work to well for me.  I tested Deck Devastation out for the past two months.  I so wanted to use it this format.  But I just never seem to get the card to work.  So with this in mind and keeping with the numerous games of top decking into DDV while not having a legal target on the field I lost hope and think it should stay in the side deck.  Honestly I believe that the apprentice magician engine and side deck (main deck if you like) exiled force provide more than enough "reachable" monster removal to deal with such threats.  

 

Under normal circumstances I do not consider Cyber Stein an adequate threat.  King Tiger from the side deck provides more than enough protection against that little dark machine.

 

Thus I dare say the new age dark world deck should focus on the dark world monsters.  We should provide a reasonable way to summon them for free while also maintaining good field presence. 

 

One last thing...

 

I just want you all to know I love being an unqualified, loose-cannon writer with no credentials in any competitive venue whatsoever who began their work by begging for a job and deck fixes .  I especially like going off publicly on he who paved the way.  I state this in reference to a former article written by the roadpaver.  Just remember that controversy is the way of the future, it is a hidden gift granted only to the likes of mankind.  Without it there is no reason to exist.  More importantly my ultimate goal is to replace the cobblestone with black top, and then who knows...maybe aid in air traffic control when the roads become obsolete.

 

I hope more than anything I have sparked some controversy, lit a fire of creativity, and given you all something to aspire for.  In the end all we have is what we have done with our time and in this moment I promise to be there for you all, meeting the challenges of the environment face first while being proud of the fact I can safely state I do things my own way.  For I have learned that mutalism tends to become a parasitic relationship given enough logic.  With this in mind I hope all of us can break the bondage of the accepted and learn from the strange.  I also hope that I can continue to grow with all of you, for the ultimate goal is to move forward and not look behind.  Learn from the past but do not repeat it.  This format has given us such a gift and we as a dueling community should not throw it away.  Build something else, cover up the road, witness the rebirth of freedom.  Outgrow those who think themselves great by simply becoming something they can not, unique.  Remember that a road will never go anywhere, it is up to those who travel on it to walk, not stare at the craftsmanship.     

 

Be like the grape, for even when it is dead it is a raisin.  

 

I can be contacted at Tebezu@gmail.com 

 

-I am currently looking for members to be associated with my team.  At this moment I would love to hear replies from players who have made top 8 in a regional sometime within the past 5 months.  If your interested hit me up.


 
 


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