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Tebezu on
YuGiOh
-"Since warfare has always had
the same purpose---to force an
opponent to do something against
his will---most if not all the
rules or methods by which this
force can be achieved were
worked out in conflicts fought
before the dawn of history."
(http://bevinalexander.com/books/how-wars-are-won-intro.htm)
The ability to control an
opponents options is one of the
most powerful objectives that
exist. Wars have been won and
lost throughout history due to
ones access to supplies,
militia, and food. Those who
get something faster can utilize
it quicker. In environmental
terms, organisms that deplete
another organisms resources
indirectly force the other
organism into extinction.
No two species can occupy the
same niche thus adaptation
must exist. If the opposition
fails to adapt they die out.
This is what went through my
head upon reading this email...
-
Hi, I'm a Veteran member of Pojo
known as Railgunner783. I have
come
up with a deck build that I think would work great. If you'd like to take a look at it and see what you think, that would be well appreciated. :) Monsters (20) ------------------------- Mystical Knight Of Jackal x3 Jinzo Legendary Jujitsu Master x3 Mysterious Guard x2 Winged Sage Falcos x3 Gravekeeper's Spy x2 Nimble Momonga x3 Sangan Breaker The Magical Warrior Spirit Reaper Spells (10) ------------------- Graceful Charity Back To Square One x2 Premature Burial Brain Control x2 Heavy Storm Mystical Space Typhoon Rush Recklessly x2 Traps (10) ------------------- Conscription x3 Mirror Force Dust Tornado x2 Call of the Haunted Bottomless Trap Hole x2 Ring Of Destruction Sidedeck Solemn Judgment x2 Enemy Controller x2 Smashing Ground x2 Nobleman Of Crossout Swords Of Revealing Light Waboku x3 Mobius The Frost Monarch Book Of Moon Reckless Greed
This deck offers so much
untapped potential that it makes
me cry. This is the kind of
thing I advise we all go out and
try. Offering the ability to
lock the field, remove opponents
options, and then at optimal
times utilize their own monsters
against them.
What separates players who go
7:1 and 5:3 is consistency. If
you want to win your deck needs
to be capable of doing it
multiple times no matter what.
It needs to be able to alter
play style according to
different advantage scenarios
and most importantly be able to
adapt to the game environment.
Flexibility is the reason
why human beings "control" the
earth. If something is not
to our liking we can alter it.
We move our resources to suit
our needs. Despite the
effect this has on other life,
it is beneficial for us (at this
point in time) to behave in such
manners.
To make this deck more
consistent some drops need to be
made...
Mystical Knight of Jackal x2
This drop is done for a few
reasons. First and
most
importantly... I only own one of these:P The monster is a good
monster once field presence has
been established. If we were
running Mausoleum of the Emperor
and some other big tributes then
2-3 would be easy to summon.
But mausoleum interferes with
the current strategy. It will
clog our hand, and not allow us
to generate advantageous
momentum. The format is filled
with flip effect monsters that
kill attackers, thus putting us
at a disadvantage if we choose
to summon him at a poor time. I
also believe, you all should
know this, that drawing two of
these at any point in the game
will basically ensure that you
have lost. Soul Exchange,
multiple brain controls, etc.
will interfere with the lock
down goal. Thus 3 of this
monster force the deck to take
too many changes in order to
utilize them efficiently.
Mysterious Guard x2
-This monster, though benefiting
our overall strategy, just does
not work that often. Upon using
it I often found myself wishing
him to be a man-eater bug or
another such monster. We should
focus on ways to limit a players
options upon the summon.
Jinzo
-Don't get me wrong, Jinzo is
one of the best monsters out
there. But today's format is
filled with exiled force, OVM,
Zaborg, etc. He just won't stay
on the field to warrant play
right now. If we were playing a
machine deck, obviously he'd be
first pick. But were not thus
the android needs to go.
Gravekeeper's Spy x2
-A great monster that provides
tribute fodder. But if I
learned anything from Shonen
Jump Boston it was that better
tribute fodder exists. Nothing
hurts more than an opening hand
with two of these. Aggressive
play, in my opinion, is the way
to go. If we want to deplete an
opponents options the only way
to do that is to hit their hand
and field fast. Hydrogeddon
does this job better than spy.
Nimble Momonga x3
-Similar to the G-Spy issue,
nimble provides free tribute
fodder. But why utilize a
monster that generates advantage
for the Hydrogeddon player? On
this note, why use a beast that
clogs our field and does not
provide a mechanism to deplete
an opponents options?
Back To Square One x2
-In theory this card provides us
the removal of a threat. But
the cost of discarding a card to
send something back to the top
of the deck will more than
likely help our opponent. If we
send a monarch to the top expect
to see it tribute summoned
again. Cyber Dragon, wow what a
waste of 2 cards. He cost our
opponent nothing to bring out to
begin with. If this card did
not require a discard then it
would be a great form of
removal. But sadly it does thus
it is a wasted card spot.
Brain Control x1
The significant drop of actual
tribute monsters basically makes
this card "useless". It still
has utility and can produce
advantage, but without knowing
we will have access to a tribute
makes me worry a tad.
Mystical Space Typhoon
-As time goes on this spell
keeps working its way into my
side deck. People just do not
play enough spells/traps face up
on the field to warrant play.
Dust Tornado x2
-Like MST, these belong in the
side deck. I understand they
were being used to prevent death
to our monsters. But I have a
better trap in mind.
Conscription x3
-This card is great, but then it
isn't? You will often find
yourself placing Mystic Tomato
and Giant Rat on top of the
deck. Every once in a while
you'll get lucky and hit a Cyber
Dragon/Jinzo. Nonetheless every
once in a while does not justify
its use. Plus it will conflict
with the new trap line up.
Without further ado, I present
to you all...
Locked Down
Monsters (22)
------------------------- 3x Cyber Dragon 3x Winged Sage Falcos
3x Hydrogeddon
2x Don Zaloog
2x Legendary Jujitsu Master
1x Mystical Knight of Jackal
1x Magician of Faith
1x Exiled Force
1x Twin-Headed Behemoth
1x D.D. Warrior Lady
1x D.D. Assailant
1x Sangan
1x Breaker The Magical Warrior 1x Spirit Reaper Spells (15) ------------------- 3x Rush Recklessly
2x Smashing Ground
1x Enemy Controller
1x Brain Control
1x Reinforcements of the Army
1x Confiscation
1x Last Will
1x Scapegoat
1x Graceful Charity
1x Nobleman of Crossout
1x Premature Burial 1x Heavy Storm Traps (5) ------------------- 2x Royal Decree 1x Ring Of Destruction 1x Mirror Force
1x Torrential Tribute
Side Deck (15)
3x Mobius the Frost Monarch
3x Des Wombat
2x Sakuretsu Armor
2x Bottomless Trap Hole
2x Zaborg the Thunder Monarch
2x King Tiger Wanghu
1x Treeborn Frog
The overall objective here is to
use Don Zaloog and Cyber
Dragon/Hydrogeddon to dominate
the field. Play aggressive,
control the tempo, laugh at
players who expect that set
apprentice magician to alter the
game state. Once field presence
has been produced, using Royal
Decree to protect our monsters
and Rush Recklessly to ensure
they stay on the field, we wait
to draw into Winged Sage
Falcos. Believe it or not, he
is the monster that will
generate your locks the best.
Legendary Jujitsu Master, which
has been dropped to 2 due to the
lack of Conscription still
ensures removal while also
protecting our LP with his
fierce 1800 defense.
The Side Deck will protect us
against most stall strategies
and totally removes the threat
of burn. Overall I like this
deck and think I will be using
it for some time:P Hopefully
you all enjoy it as well.
On a side note(s)...
I would like to thank my team,
Team Necrosis for any and all
input given concerning this
deck.
I just checked my ranking and
discovered I am the 2nd ranked
player in the state of Kentucky!
I plan on doing an article
covering different search
engines, I utilized multiple
engines in my last regional.
Sadly placing 19 out of 192
(weird, I top 8 with 248 and get
19 out of 192)
I have left on vacation at this
time, thus it will take me some
time to answer my emails.
If anyone has a deck utilizing
Master of Dragon Knight, Cyber
Dark Dragon, Victory Dragon
(which sucks due to the
scoop rulings), etc. hit me up.
As always I can be contacted at
Tebezu@gmail.com
I wish you all the best of luck
in any and all events you
attend.
Until next time, I'm on the
beach.
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