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Tebezu on YuGiOh
Janky Paradise - Tourney Report
April 3, 2006

Hello everybody,
 
Today I want to Talk about the April 1 Regional I attended in IN.
 
(I will get back to making decks :P)
 
The tournament had some 247-250 people in attendance.  If you lost 2 games they kicked you out simply because it was in a small room and after 2 losses you had no shot at top 8.
 
I made top 8 running this deck.  Take a look
 ...................................................................
 
Janky Paradise
 
44
 
Monster (22)
Sangan
Exiled Force
2x Cyber Dragon
D.D. Warrior Lady
Archfiend Soldier
Jinzo
2x Gravekeeper's Spy
Zarborg the Thunder Monarch
D.D. Assailant
3x Spirit Reaper
Chaos Sorcerer
Skilled Dark Magician
Treeborn Frog
Breaker the Magical Warrior
2x Kycoo the Ghost Destroyer
Mystic Swordsman LV. 2
Dekoichi the Battlechanted Locomotive
 
Spells (12)
3x Smashing Ground
MST
Heavy Storm
POT OF AVARICE
Reinforcements of the Army
2x Nobleman of Crossout
Premature Burial
Graceful Charity
Snatch Steal
 
 
Traps (10)
2x Widespread Ruin
3x Sakuretsu Armor
Torrential Tribute
Call of the Haunted
Mirror Force
2x Bottomless Trap Hole
 
notice how this deck SUCKS
 
It took me to top 8 and I love my cards, but it was jank.  No synergy, just randomness.  On top of that I ran an avarice with no support and it worked for me every game.  Every GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
I won 4 games using Archfiend Soldier.  He was enemy controlled 2 times and smashing grounded after killing lovely kycoo's.  Or he was rammed into by assailant, clearing the path for Jinzo who won me some 3 games.  I made top 8 with a 7:1 record.  The top 8 games where unnecessary because 4 people already had an invite.  Thus 4 were going out.  Sadly I lost my top 8 game in a 1:2 round.  (I freaking over reacted, using heavy storm with reinforcements for a kill shot of 1000 damage.  But there was not one single warrior left.)  Me with my 4 in hand card, 3900 LP, and some 2 set traps lost from a topdecking kid who had 1000 LP left.  My next 5 or so draws gave way to no monsters, oh well:P
 
I congratulate him because honestly he needed a win for nationals and he got one.  Fighting a long 15 plus hours to get it.
 
 
  Stupid me, I guess I am an average, Ugly duelist.  :P
 
My point from showing all of you my deck is to tell you not one dark world deck made it past the first 2 rounds.  Splash was common, but I was graceful charity against some 6 duels and not once did a goldd drop down.  Also flip flop is still here, and Thousand Eyes was rampant.   One kid actually brought it out 3 times in a duel using  pot of avarice 3 times and metamorphosis 3 times.  Monarch control was rampant, but dark world was no place to  be seen.  Not even graceful has given dark world a break.
 
But my decked sucked, 44 cards of randomness.  How does such a deck make the top 8 tables?  Well you simply learn how to play your cards.  I took massive advantage of people discarding smashing ground and nobleman with graceful.  I picked torrential tribute out of 4 sets with mst.  But in reality my opponents where running slow decks.  Monarch decks are slow and hand disruption hurts them.  Dark World is slow and too dependant on your opponent.  Flip Flop Control is slow and can not stop mystic, exiled, 2x nobleman of crossout.  My deck is a variant of something resembling aggro and it worked.  Chaos/goat control is slow.  At this point we have come to a scene in which control decks must focus more offensively in order to have any fighting shot. 
 
Thus my prediction for the new format is beatdown.  Aggro decks are fast and hit hard.  This format is more about field control than hand control and we will see a huge spike in people playing such decks.
 
Think about these things before you attend your next tourny.
 
Join me in a few days when I finally show off mtk64 Gate Guardian Deck.  He challenged me to make it playable and I think I got it down.
 
 
 
IM Tebezu
 
 
 
 
 
 
 
 
 

 


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