Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Tebezu

 


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Tebezu on YuGiOh
Last Turn Deck
May 15, 2006

Hello, long time no Hola...............

Sorry for not being on in such a while. I also apologize for taking some time to answer my 500 plus e-mails. The reason for this problem is that I am now officially on summer vacation and between work and the fact I must go to the public library to type papers, it will take me some time to respond. (I do not have Internet access at home)

But enough of my issues, Today I prepare you for a last turn deck without last turn :P I have been trying out some stupid decks lately. Which from this point will be referred to as SO DUMB IT MUST WORK.

If one takes a look at the current format we have decks utilizing massive amounts of flip-flop, chaos, and zarborg. Thus these decks can be aggressive without actually losing field and hand presence. This in turn makes games out to be very slow until one opponent shifts momentum with massive resources gain (Tsuky and dekoichi 3 times over) creating floaters and forcing an opponent to prematurely use a mirror force or torrential tribute at an undesired situation. Sadly, playing a game revolved around luck, someone is going to achieve this before the other and hence win the game. I hate to lose. More so I hate to lose at the hands of a lucky draw. But more than anything else, I hate to lose because of my own mistakes. I recently attended the Columbus Shonen Jump, placing 80 out of 500 + people. The reason for such a bad ranking (I did not win) was do to myself. I proceeded to lose 3 games at the hands of myself. One game I lost because I forgot to activate heavy storm and attacked with a field of monsters into mirror force. I lost another game because I stupidly did not summon a mirage dragon and attack for game but summoned a D.D. Assailant and hit into another mirror force. I proceeded to lose my third game due to not using heavy storm (which would of generated a plus 2) and allowed my opponent to use a shown call of the haunted to summon a mobius which hit my spirit reaper for game the next turn. My only excuse for playing in such a fashion is do to nerves. For some reason I was nervous. Because of that I was so into counting resources and trying to maintain control of the game I forgot what was going on during the turn. (I do not recommend doing this) After kicking myself in the head for some time and literally crying because of my own stupidity a ray of hope hit me. While playing an opponent for fun he revealed to me his Last Turn Deck without last turn. His deck was actually unbeatable. It was not only fast but killed himself to provide instant game ties. All he did was tie. When you play 39 games and he ties 39 times by the 4th move you find yourself really annoyed. This gave me inspiration to abuse the rules of this game.

Sense most ftk's are unreliable about 40 percent of the time why not force an opponent to play a game until overtime????

By doing so you can easily side-deck into direct burn and finish an opponent off in not only a cheap but hilarious fashion. There is nothing more cruel than beating a well built cookie cutter deck in totally stupid fashion. Or in a case of no time limit to refuse to quit and continue to tie until your opponent gives up. Now this deck will never win a shonen jump, it will definitely frustrate any opponent you play with it. I say such a deck should be utilized by a team as a means of knocking other strong players out of a tournament.

Without further ado I present you with

STOP< STOP<I HATE YOU

Total (40)

Monsters (10)
2x Apprentice Magician
2x Magician of Faith
1x Old vindictive Magician
1x Morphing Jar
1x Tsukuyomi
3x Thunder Dragon

Spells (14)
3x Nightmare Steelcage
2x Messanger of Peace
1x Level-Limit Area B
2x Reload
3x Magical Mallet
1x Card Destruction
1x Graceful Charity
1x Swords of Revealing Light

Traps (16)
2x Gravity Bind
3x Wall of Revealing Light
3x Solemn Judgement
3x Self-Destruct Button
3x Wobaku
2x Threatening Roar


Side Deck

(15)

3x Stealth Bird
3x Poision of the Old Man
3x Secret Barrel
3x Wave-Motion Cannon
1x Ceasfire
2x Restructor Revolution

Slow tempo decks make sense because people are allowing the format to evolve into this type of thing. See, 6 months ago the use of tsuky was limited because everyone focused on hand control. It was not uncommon to see 2 Don Zaloog and 3 spirit reapers in a deck.

Thus I believe this kind of conservative play is perfect to experiment with such decks as this. I also see more and more potential for beatdown decks than ever before. Literally the decks being ran are using countless tributes and find numerous ways to maintain field presence. By playing decks like this you literally force your opponent to change their strategy. On top of that if you side deck something totally off the wall (Like cyber stein otk) guess what you have just shaken up the format.

I advise all of you to go out and play. Have fun and learn. Also never be nervous, for such a situation only makes you the threat. No matter how well built a deck is, if you beat yourself then how can it ever win??


Also, I met up with Anthony Alvarado. He was quite a character. Sadly he turned out to be everything I suspected. OD is now officially the power house Yu-Gi-Oh team. They have the best in the country. They are the future of this game if we do not take charge.

Anthony told me he did not have the balls to play me. Despite my horrid record and his top 8 achievement, he admited his situation of fear because he said, I quote- "I don't know what you are playing"

Anthony is a great player and one of the most determined you will ever meet. But sense he and his team are what control the competitive edge of yugioh, he has established his powerhouse's weakness. The only reason such teams win is because we allow them to recognize the patterns of our play. The only way this will change is if people use inovative tech and explore the unknown. I do not believe it is safe to become comfortable in anythig. For by doing so are lives become easily read and we just accept things. A stagnant river offers no ripples.

Thus I have been developing team Necrosis. I am looking for sponsorship and serious players.

If anyone is interested in joinging, interested in saving the game we love and has any motivation to manipulate things in their favor, show me what you got.

So many of us our on local teams or associate within out little groups. But as such we can not compete with a team made up of shonen jump champs. We all dream of winning the big tourny, the national championships, etc. This is not a logical possability if we go about it as seperate individuals. Togeather we can achieve more than seperate.

If anyone is interested in helping me bring fourth the revolution of this game contact me. Send me a deck list and some tournement history. Send me contact info so I can contact you.

I only am looking for serious players. People willing to dedicate time and effort and who are willing to help Necrosis become something more than a dream.


If anyone needs help I can be contacted at

Tebezu@gmail.com

I want to take down this team. I want to take down this game. I want to be more than one...................................................................


 

 

 


Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.