Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Tebezu

 


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Tebezu on YuGiOh
Fallen Gods
July 19, 2006

The Horizon awaits for a deck yearning in pain to be paid attention too. A deck full of secrets and treachery, the ability to lull an opponent into a false sense of security, and the hurtful price for looking to spirit reaper for card advantage. What deck offers this=3F=3F=3F=3F=3F=3F=3F


DARK WORLD-

like a demon in the knight we all fear it, all second guess ourselves about which card should we discard, and all of us have dismissed it as a myth.
Dark World is not a playable archetype, no one will run it.

*Wrong.*

Through extensive testing I have deciphered the ultimate way to approach this deck. First it must be capable of keeping up in the current metagame tempo. Thus it must maintain field presence and generate hand control.
Second, it must be capable of generating momentum swings that take an opponent off guard on the same scale as return from the D.D.

Thus I present to all of you one of my favorite decks,

//////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////=
=
////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////


Fallen Gods

(41)

Monsters (18)
3x Goldd
3x Sillva
3x Mystic Tomato
1x Sangan
1x Treeborn Frog
2x Newdoria
1x Morphing Jar
3x Spirit Reaper
1x Breaker the Magical Warrior

Spells (16)
2x Dragged Down into the Grave
3x Exchange
2x Creature Swap
1x Scapegoat
2x Nobleman of Crossout
1x Card Destruction
1x Snatch Steal
1x Confiscation
1x Graceful Charity
1x Heavy Storm
1x Graceful Charity

Traps (7)
1x Mirror Force
1x Torrential Tribute
3x Mind Crush
2x Bottomless Trap Hole

At first glance many of you will be thinking "=3F". But this deck is designed to counteract any move your opponent thinks they can achieve. Running 3x Goldd and 3x Sillva may look like a perfect setup for horrid hand management and numerous bad draws. But the deck counteracts these cards by running three exchange. This card is a very under looked piece of tech that has the ability to take an opponents options away and give them nothing in return.
But lets think about this, if you exchange a Goldd to an opponent and then activate

1) Morphing Jar

2) Card Destruction

3) Dragged Down into the Grave (and choosing him)

4) Mind Crush

5) Hit them with a spirit reaper

no only do you get to summon your goldd to your field, but can activate his deadly secondary effect. The same holds true for sillva. Exchange a sillva and once you opponent draws a card, flip over mind crush and call Sillva, Warlord of Dark World. BAM, they have lost 2 draws and now have a menacing 2300 fiend staring them down.

Or lets do the mind crush scenario with Goldd. An opponent attacks you with
5 monsters, you flip Mirror Force and they chain Royal Decree. In response you can chain a Mind Crush, call Goldd, Wu Lord of Dark World and Drop Goldd to you side of the field, removing Decree before it can resolve and thus killing all of your opponent monsters.

Another sweet trick offered by Mind Crush is its draw back. But if prepared properly its discard effect can be a blessing in disguise. For example and opponent goes to attack for game or you are attacking for game. Your opponent flips sakuretsu armor over, you chain mind crush, call a banned card like BLS or Dark Hole. Get to look at your opponents hand, for future calls, discard an in hand goldd or sillva, attack with your new monster.

Also, this deck takes advantage of the Mystic tomato creature swap set up.
The best part about using tomato is that an opponent can be exchanged tomato, which in turn sets up free field presence for yourself.

Other accounts of synergy include the use of dragged down into the grave.
Exchange a DW monster, activate dragged down in the grave with another DW monster in your hand (or something like treeborn frog) choose you DW monster, gaining a free draw and summon and a free effect and another potential free summon.

Mind Crush is also another powerful tool when aided with Nobleman of Crossout. If you use it the card allows you to look at an opponents deck.
Many people tend not to use this "effect" but if you do, it could give away key cards in an opponents hand like TT, Mirror Force, Heavy Storm, Graceful Charity, etc. Just make sure they have no set s/t cards and what you are looking for is not in the graveyard. Also mind crush is the perfect F*** You to annoying opponents who drop heavy storm (or any other card, showing you the fact you are screwed) or taunt you about because they got snatch steal back with magician of faith or used sangans effect to get a spirit reaper.

This archetype is powerful and needs to be exploited. I believe that it has a shot at winning major tourney's. In my experience chaos hurts its playability somewhat, yet the side deck should maintain adequate materials to deal with it. At this time chaos is what wins. Personally I believe Chaos Sorcerer should be banned, simply because archetypes like earth control, zombie, water, etc. would be on equal ground. We would not be forced to put lights in our decks, and thus a state of harmony would exist.
Chaos is the single most destructive concept this game has generated. FTK aside, chaos hurts so many creative players and is a hindrance on the advancements of this game. DW is an answer to that, because the ability to look at an opponents hand 10 or more times in a duel is ridiculous. The ability to swap, swap, swap. And drop god hands involving 2x Goldd and graceful charity or 5 DW monsters and a Card destruction is sweetness on a bun.

Yet unless players attempt at improving on my work here, or take any inclination within themselves to liberate this game, it is doomed to failure.

I hope this article allows all of you to rise from the graveyard with a message as inspiring and powerful as Sillva and Goldds.

"Step Back, Step Back. You don't know me like that.!"

for without ingenuity we are doomed to repeat. And as the current metagame is showing, craptacular decks work if everyone runs them.


Until next time

Tebezu
 

 


Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.