The Horizon
awaits for a deck yearning in pain to be paid
attention too. A deck full of secrets and treachery,
the ability to lull an opponent into a false sense
of security, and the hurtful price for looking to
spirit reaper for card advantage. What deck offers
this=3F=3F=3F=3F=3F=3F=3F
DARK WORLD-
like a demon in the knight we all fear it, all
second guess ourselves about which card should we
discard, and all of us have dismissed it as a myth.
Dark World is not a playable archetype, no one will
run it.
*Wrong.*
Through extensive testing I have deciphered the
ultimate way to approach this deck. First it must be
capable of keeping up in the current metagame tempo.
Thus it must maintain field presence and generate
hand control.
Second, it must be capable of generating momentum
swings that take an opponent off guard on the same
scale as return from the D.D.
Thus I present to all of you one of my favorite
decks,
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Fallen Gods
(41)
Monsters (18)
3x Goldd
3x Sillva
3x Mystic Tomato
1x Sangan
1x Treeborn Frog
2x Newdoria
1x Morphing Jar
3x Spirit Reaper
1x Breaker the Magical Warrior
Spells (16)
2x Dragged Down into the Grave
3x Exchange
2x Creature Swap
1x Scapegoat
2x Nobleman of Crossout
1x Card Destruction
1x Snatch Steal
1x Confiscation
1x Graceful Charity
1x Heavy Storm
1x Graceful Charity
Traps (7)
1x Mirror Force
1x Torrential Tribute
3x Mind Crush
2x Bottomless Trap Hole
At first glance many of you will be thinking "=3F".
But this deck is designed to counteract any move
your opponent thinks they can achieve. Running 3x
Goldd and 3x Sillva may look like a perfect setup
for horrid hand management and numerous bad draws.
But the deck counteracts these cards by running
three exchange. This card is a very under looked
piece of tech that has the ability to take an
opponents options away and give them nothing in
return.
But lets think about this, if you exchange a Goldd
to an opponent and then activate
1) Morphing Jar
2) Card Destruction
3) Dragged Down into the Grave (and choosing him)
4) Mind Crush
5) Hit them with a spirit reaper
no only do you get to summon your goldd to your
field, but can activate his deadly secondary effect.
The same holds true for sillva. Exchange a sillva
and once you opponent draws a card, flip over mind
crush and call Sillva, Warlord of Dark World. BAM,
they have lost 2 draws and now have a menacing 2300
fiend staring them down.
Or lets do the mind crush scenario with Goldd. An
opponent attacks you with
5 monsters, you flip Mirror Force and they chain
Royal Decree. In response you can chain a Mind
Crush, call Goldd, Wu Lord of Dark World and Drop
Goldd to you side of the field, removing Decree
before it can resolve and thus killing all of your
opponent monsters.
Another sweet trick offered by Mind Crush is its
draw back. But if prepared properly its discard
effect can be a blessing in disguise. For example
and opponent goes to attack for game or you are
attacking for game. Your opponent flips sakuretsu
armor over, you chain mind crush, call a banned card
like BLS or Dark Hole. Get to look at your opponents
hand, for future calls, discard an in hand goldd or
sillva, attack with your new monster.
Also, this deck takes advantage of the Mystic tomato
creature swap set up.
The best part about using tomato is that an opponent
can be exchanged tomato, which in turn sets up free
field presence for yourself.
Other accounts of synergy include the use of dragged
down into the grave.
Exchange a DW monster, activate dragged down in the
grave with another DW monster in your hand (or
something like treeborn frog) choose you DW monster,
gaining a free draw and summon and a free effect and
another potential free summon.
Mind Crush is also another powerful tool when aided
with Nobleman of Crossout. If you use it the card
allows you to look at an opponents deck.
Many people tend not to use this "effect" but if you
do, it could give away key cards in an opponents
hand like TT, Mirror Force, Heavy Storm, Graceful
Charity, etc. Just make sure they have no set s/t
cards and what you are looking for is not in the
graveyard. Also mind crush is the perfect F*** You
to annoying opponents who drop heavy storm (or any
other card, showing you the fact you are screwed) or
taunt you about because they got snatch steal back
with magician of faith or used sangans effect to get
a spirit reaper.
This archetype is powerful and needs to be
exploited. I believe that it has a shot at winning
major tourney's. In my experience chaos hurts its
playability somewhat, yet the side deck should
maintain adequate materials to deal with it. At this
time chaos is what wins. Personally I believe Chaos
Sorcerer should be banned, simply because archetypes
like earth control, zombie, water, etc. would be on
equal ground. We would not be forced to put lights
in our decks, and thus a state of harmony would
exist.
Chaos is the single most destructive concept this
game has generated. FTK aside, chaos hurts so many
creative players and is a hindrance on the
advancements of this game. DW is an answer to that,
because the ability to look at an opponents hand 10
or more times in a duel is ridiculous. The ability
to swap, swap, swap. And drop god hands involving 2x
Goldd and graceful charity or 5 DW monsters and a
Card destruction is sweetness on a bun.
Yet unless players attempt at improving on my work
here, or take any inclination within themselves to
liberate this game, it is doomed to failure.
I hope this article allows all of you to rise from
the graveyard with a message as inspiring and
powerful as Sillva and Goldds.
"Step Back, Step Back. You don't know me like
that.!"
for without ingenuity we are doomed to repeat. And
as the current metagame is showing, craptacular
decks work if everyone runs them.
Until next time
Tebezu