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Tebezu on YuGiOh
Aggro Burn?
July 25, 2006

NOTE................................
 
My last article "Fallen God's", should have only been running 40 cards.  I accidentally added two graceful charities (which would be killer in a dark world deck).  I also apologize for any and all typo's I have made and will make in the future.:P
 
Aggro Burn?
 
The fire spreads and trees burn.  Cries of despair and confusion bellow as those aware of their demise question how they where placed in this situation?
 
I recently attended the KY regional (placing a disappointing 42 due to some multiple chaos sorcerer swings, but my friend and fellow teammate made 2nd place (beating out number one in KY and number one in Ohio) so all was not lost :P)
 
Live and Learn, Live and Learn
 
While attending the regional I was amazed to see some very unique decks and some clever takes on old archetypes.  I witnessed Dark World, Cyber End, Chaos, Macro, Batteryman/Chaos, Phoenix, Zombie, Earth Control, mill, my friends winning deck; exchange/mind crush control, etc.
 
But one deck in particular caught my attention.  The deck revolved around an aggressive burn smack-down utilizing inferno reckless summon and ignoring the old stall and draw method.  I asked the kid playing the deck some questions, but he just blew me off.  I was able to play one of his teammates using the same deck, in which this article is based.
 
The deck allows you to use Marauding Captain to special Summon Solar Flare Dragon or Command Knight .  From here the deck either played aggressively, winning in 2-3 turns, or locked down the field allowing him to use Solar Flare Dragon's effect to burn for game.  That is the gist of it.  But after the duel was done, I began thinking of ways to improve upon the strategy.  As we all are aware Return from the D.D. is this formats defining card.  We all know that Chaos Sorcerer and his friends have been getting ridiculous amounts of compliments for some time.  But one card in particular, almost built for return, has been dismissed as a 10 cent junker.  The card I am building up to is none other than...
 
Da Da Ta Da
 
Infernal Flame Emperor
 
Yes, this monster gives you an opportunity to remove 5 fire monsters in your graveyard to destroy spell and trap cards on the field.  Honestly, imagine summoning him and hitting back row protection.  This in turn allowing massive game ending swings in advantage to be generated by Return From the D.D.
 
You can still call priority to remove any or all of you opponents spell and trap cards, thus this monsters only true draw back is his summoning requirements which are easily compensated for with inferno reckless summon.
 
Thus I present you with aggro burn...
 
(42)
 
Monster (21)
 
3x UFOturtle
2x Cyber Phoenix
3x Command Knight
3x Marauding Captain
3x Solar Flare Dragon
3x Spirit Reaper
1x Sangan
1x Breaker the Magical Warrior
2x  Infernal Flame Emperor
 
Spells (15)
 
1x Snatch Steal
1x Premature Burial
2x Reinforcements of the Army
1x Heavy Storm
1x Nobleman of Crossout
2x Creature Swap
2x My Body as a Shield
1x Graceful Charity
3x Infernal Reckless Summon 
1x Wave-Motion Cannon 
 
Trap (6)
 
 1x Mirror Force
 1x Torrential Tribute
 1x Call of the Haunted
 2x Return From the Different Dimension
 1x Royal Decree
 
This deck could be customized as you wish, for example you may want to try out more Wave Motion Cannon's or other interesting tech like Solemn Judgement or Ojama Trio (thus hurting players for summoning Cyber Dragon and Spirit Reaper on their first turn or activating a scapegoat prematurely, thus locking them in a situation without tributes while you burn away).  But this deck is packing nice monsters in case an opponent attempts to use creature swap to break away.  It is also running multiple monsters search-able with inferno reckless summon.  Almost every monster in the deck forms an attack lock.  Command Knights with its comrades or Spirit Reaper.  Solar Flare Dragon with Solar Flare Dragon.  Marauding With Marauding, etc.
 
The deck is using Cyber Phoenix due to its search-ability by UFOturtle and its protect mechanism which provides for itself and UFO.  It is also a great monster to creature swap to an opponent in order to gain a free draw.
 
Return not only has utility with the Flame Emperor but every one is running Chaos Sorcerer.  Thus monster locks will be broken due to his interactions.  My Body as a Shield is used to help stop threats like torrential, mirror force, zarborg, etc. that might break our field locks and Royal Decree should be chained to game ending cards like return or TT.
 
By running 2x Reinforcements and 3x Marauding Captain along with Graceful Charity and Multiple self replacing monsters, getting the set up should be easy.  You can also pull sweet maneuvers involving spirit reaper and command knight.  An opponent attacks and you flip call of the haunted.  After that laugh and say, "HURT ME BAD!"
 
This deck can be successful and deserves some attention.  Yet only through trial and error can it get better.
 
Go ahead and give it a try, cause the looks of utter confusion by an astonished opponent is more than enough to drop a Marauding and Solar Flare Dragon and then flipping over an Infernal Reckless Summon (which will only hurt an ignorant opponent for summoning multiple spirit reapers or battle searchers :P).
 
Following this article I plan on posting comments made by fans about their attempts on improving one of my other decks.  I also am planning on an article covering a mill deck, focusing on its creators attempts at constructing and evolving it to the various formats.
 
As for my Cyber Stein/Self Destruct Button "no win condition" Deck, I think I will leave you all guessing until I can fully utilize its annoying fun :P
 
If you have any questions or comments...
 
 
Forest Thomer
 

 


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