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Tebezu on
YuGiOh
DOGMA
DAYS.............................................
I received the following email... My name's Stephan and I've been playing Yu-Gi-Oh TCG for about 2 years now. I'm basically and aggro type player but will TRY to play control when needed. I like some of the combos in the deck, like RoD and Barrel Behind the Door, and the fact that the deck has 41 cards and would like to keep it that way.The deck IS kind of random. I love D-hero's but found they are sort of uncompetitive in today's meta. I took some of your advice about stopping machines OTKs but my deck is still lacking the Aggroness I've come to love. I added a few cards to incorporate monster removal from play. It's a bit ambitious but it works against certain deck types, but with everybody playing Control, it's getting hard to win. I can't beat Stein or Warrior decks. I still feel like I need some more removal to become more competitive. Perhaps I should give you a few explanations for some cards. I wanna eliminate the need for Jowgen, I just don't know what else to run. I'd like to see some higher attack monsters somewhere. I HAVE considered running Magical Mallet/Reload. I used to run Mystic Plasma Zone x2 but that just took up space and led to more dead draws. I also considered Pot of Avarice. SO, thank you for reading this submission. I desperately NEED help. Basically, I need a WHOLE lot more technique in my deck. And please I would like this to be an aggro/control deck.Thank you for your time. Thank you again. Stephan P.S. I NEED help. Here is the deck he sent to me.... ( formatted for Sept. 1st list ) Deck:Total : x41 Monsters (18) : 2 D-hero Dreadmaster 1 D-hero Dogma 1 D-hero Dasher 1 D-hero Doomlord 1 D-hero Capt. Tenacious 1 Chainsaw Insect 1 Jowgen the Spiritualist 1 Bazoo the Soul-Eater 2 D-hero Defender 1 D-hero Blade Master 2 D-hero Fear Monger 2 Cyber Dragon 1 D.D. Assailant 1 Breaker Spells (15) : 2 Clock tower Prison 2 Misfortune 1 Rush Recklessly 1 D-Spirit 2 Grand Convergence 1 MST 1 Heavy Storm 1 Confiscation 1 Swords 1 Lightning Vortex 1 Book of Moon Traps (8) : 1 ROD 1 Barrel Behind the Door 1 Sakurestu Armor 1 Magical Cylinder 1 DDV 1 Macro Cosmos 1 Solemn Judgement 1 Return From D.D. Side Deck: 2 Mystic Swordsman Lv. 2 1 Royal Decree 1 Return from the Different Dimension 1 Soul Release 1 Card Destruction 1 Confiscation 1 Nobleman of Crossout 1 Ceasefire 1 Scapegoat 1 Creature Swap 1 Magician of Faith 1 Dimension Fusion 1 Night Assailant 1 D.D. Warrior Lady the first thing I notice is that this deck is going all over the place. One of the major issues with D-Hero's, despite their small stats, is that these monsters as a theme run everywhere. You can run them aggressively or in a burn deck. They have almost unlimited builds and are getting/developing fusions to manipulate like the E-Hero's. But we want this deck competitive and aggressive, as explained by Stephan's attitude and aggro tendencies. First thing we're going to do is drop a few cards from the deck in order to optimize game play. 2 D-hero Dreadmaster 1 D-hero Dasher 1 D-hero Doomlord 1 D-hero Diamond Dude 1 Chainsaw Insect 1 Jowgen the Spiritualist 1 Bazoo the Soul-Eater 2 D-hero Defender 1 D-hero Blade Master Spells 2 Clock tower Prison 2 Misfortune 1 Rush Recklessly 1 D-Spirit 2 Grand Convergence Traps 1 Barrel Behind the Door 1 Macro Cosmos 1 Return From D.D. Each of these cards must be dropped because they do nothing to aid in the win condition. Barrel Behind the Door is more of a side deck card. Combos well with and against ring of destruction, ceasefire, magic cylinder, etc. But save it for a burn deck or end of match procedure. Macro Cosmos interferes with the D-Hero's Strong points, Destiny Hero- Captain Tenacious and Destiny Hero-Fear Monger. These monsters are the back bone of the D-Hero deck. They have the ability to control the field by summoning each other back to the field. Working together kinda like a lock while ensuring that an opponent is going to have to waste a smashing ground or torrential tribute in order to rid the field of these annoying monsters. On top of that they almost guarantee that you will have a D-Hero on the field in order to meet Destiny Hero- Dogma's summoning requirements. Misfortune is a no-no and D-shield is a decent trap, but works better when combined with D-Hero-Doom Lord (WHO IS ALSO EXCELLENT TECH IN BURN DECKS) Doom Lord removes threats like Jinzo and Horus and should be respected. But we want the deck to be aggressive. Such combos will not allow us to meet this requirement. Clock Tower Prison is being dropped because it is too slow. I personally do not like Dreadmaster, plus we are wanting the deck to be aggressive. Such a monster and spell card, requiring 3 turns of waiting, does not meet the intended issue of hitting fast and hard. Grand Convergence is being dropped because we are not running Macro Cosmos. The other monsters being dropped are being done in order to maximize deck utility and aggression. Now for the new deck... Destiny Hero-Dogma is the essence of aggression. 3400 attack and the ability to remove half of an opponents LP without actually attacking. But we need to run D-Hero's. The Best D-Hero out there is Destiny Hero-Diamond Dude: 1400 attack and the ability to give you free draws is more than enough to merit play; but D-Dude also hurts the play strategy of this deck. His stats and effect are awesome, yet we are not playing a deck capable of utilizing his amazing effect. On top of that, the normal spells we have in this deck should be saved in order to guarantee Dogma gets his effect. In order to maximize this I am going to steal an idea from Jerome McHale ( www.metagame.com). He talked about the card Cold Wave. This card forces an opponent to use only monster removal to kill Dogma. Because of this I have included one of my favorite tech cards, My Body as a Shield. This card shuts down exiled force, zarborg the thunder monarch, and anything ranging from Man-Eater Bug to Mirror Force. Cold Wave also allows us to attack in a swarm of fury without worry as does My Body as a Shield. D-Hero-Captain Tenacious and Fear Monger are really good lock monsters. I recommend that you try them out in other decks. Being dark monsters the deck can utilize Mystic Tomato who gives us numerous search target depending on the situation, searching out Newdoria to kill something or a D-Hero. Mystic Tomato also combos well with Creature Swap ( A.K.A. the most aggressive form of monster control) I also think the deck should utilize Chiron the Mage. Nothing Makes me madder than seeing useless spell cards go to waste. Chiron allows for us to be aggressive and also clears the back row for a huge visit from D-Hero Dogma. I think the deck could utilize cards like enemy controller in order to stop Mobius the Frost Monarch and fuel Chiron, but such a card also hurts the burn strategy of the deck (DECK SPACE). We can only be so aggressive:P I have decided that the main deck should include a copy of Ceasefire in order to help shut down random Cyber Stein earlier or simply end the game. If you need any other cards to help shut him down I recommend running Injection Fairy Lily, Cyber Stein, Deck Devastation Virus, and Giant Orc in the sidedeck. But I think the deck is more than equipped to deal with him on the random scale. Other good side deck tech would be Mind Crush, Water Art-AOI/Submarineroid, Black Stego, etc. I have also included in this deck a copy of morphing jar to mill for combos and replenish spent hands/fields. Sense I have usually good luck against Cyber Stein, I have been trying out Dark World monsters in some of my decks. The new semi restricted status of Reckless Greed makes for some fun stuff when combined with card destruction and a Goldd or 2. I included in this deck 2x Reckless Greed and a Card Destruction to help mill for the combo (WHILE GENERATING AN OVERWHELMING HAND). But as mentioned Stein is bothering him, Random Stein players will have a hard time getting through Ceasefire, Ring of Destruction, Dogma's effect, and the lock down power of Cold Wave and Chiron Blasting the Field. Another approach I used upon looking at this deck was the use of Cyber Dragon and Marauding Captain. The issue with these cards is simply that they tend to be useless. Cyber Dragon is a killer first turn play, but I was finding myself drawing into him late in the game. Thus he is useless sense we have our D-Hero's locking our field. Marauding just never works for me. If he had 400 more attack I'd love him, but he doesn't so I scrapped it. Take a look at the new and improved D-Hero Deck. Dogma Days (42) Monsters (22) 2x Destiny Hero-Dogma 2x Exiled Force 2x Newdoria 2x Chiron the Mage 2x Mystic Tomato 3x Destiny Hero-Captain Tenacious 3x Destiny Hero-Fear Monger 1x D.D. Warrior Lady 1x D.D. Assailant 1x Spirit Reaper 1x Breaker the Magical Warrior 1x Sangan 1x Morphing Jar Spells (14) 2x Cold Wave 2x Reinforcements of the Army 2x Creature Swap 1x My Body as a Shield 1x Premature Burial 1x Scapegoat 1x Heavy Storm 1x Graceful Charity 1x Last Will 1x Nobleman of Crossout 1x Card Destruction Traps (6) 2x Reckless Greed 1x Ceasefire 1x Ring of Destruction 1x Mirror Force 1x Torrential Tribute The new deck is 42 cards (1 more card than desired. But I figure with card destruction, 2x reckless greed, morphing jar, mystic tomato, 2x reinforcements of the army, sangan, etc. getting cards will not be an issue.) I recommend that you all give this deck a try. It is really fun to play and simply put DEVASTATING HERO FUN. If anyone has any crazy deck ideas, wants to talk, etc. I can be contacted at www.Tebezu@gmail.com
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