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Tebezu on YuGiOh
A Rich Man's Game
October 1, 2007

Il Blud, Crush Card Virus, and Gold Sarcophagus.  If I've said it once I've said it a thousand times, Yu-Gi-Oh is a rich mans game.  These three cards alone are worth more than seven-thousand dollars.  The advantage a card like Gold Sarcophagus provides is ridiculously overwhelming.  It basically says this card is any card in your deck for two turns.  Crush Card Virus punishes players for running any monster with an attack capable of dealing with the onslaught of monsters its wielder provides.  The same people, always making top 8.  Their skill obviously beaten into our heads over and over.  The fact they have a means to fly from Texas, California, or anywhere to go to every Shonen Jump Championship.  The ability to fly to tournament after tournament with the comfort of knowing the average competitor has no chance of dealing with your multitudes of thousand dollar cards.  Safe in the knowledge that winning a PSP or two packs of cards will not affect the decision to attend the next Shonen Jump.  Enjoying themselves for excelling at their hobby.  
 
What drives these players to spend this money?  How do they do it?  Are they better than the rest of us?  Or does probability and luck, sometimes advanced with luck enforcing methods, allow the same competitors to top 8?
 
We all know Yu-Gi-Oh's prize structure is not giving anyone a million dollars.  Every one's favorite cheater and three time Shonen Jump Champ could not have made any profit from his victories.  If you figure in the cost of travel, food, hotel, tournament, entry fee, cab fare, etc. his prize cards probably did not even allow him to break even.
 
Yu-Gi-Oh has become a game where the top 8 playoffs are the same people wanting another notch on their belts.  If nothing more, it is a weekend get together captivated by the stardom of Internet coverage.  Basically all metagame.com needs to do is offer some beer and peanuts to the top 8 spots, b/c simply speaking, shonen jump tournaments are nothing more than a get together of friends.  Players who know each other, scoop for each other, share their thousand dollar prize cards with each other, and win for each other.  As long as cards like Crush Card Virus and Gold Sarcophagus remain limited, players who do not have the resources (or team) to attend multiple jumps or visit ebay will be at a serious disadvantage.      
 
With this said, I'd like to discuss my opinion of the new format.
 
Many of the decisions were well calculated.  Of all the formats available this one has to be the most versatile.  I say this because I believe almost any deck can succeed in it.  If the last Shonen Jump was any indication (man I hate being right) aggressive decks will dominate.  A zombie deck is an aggressive recruiter deck.  Tomato control is an aggressive deck.  But I personally believe the end result of this format will be a restriction on Wave-Motion Cannon.  Burn is a very viable option, capable of winning without attacking, and annoying an unprepared opponent.  It shuts down any aggressive player, prevents control orientated players from developing control, and can increase its win condition, via secret barrel, if a zombie player draws five plus cards in a turn.
 
Some will say Crystal Seer and apprentice monarch was over hyped.  Others will argue that it is slow.  Yet I believe the reason for its poor showing is the result of bad players who do not think about what kinds of decks they will be playing against.  Running Widespread Ruin in a format where everyone is going to be running triple Book of Life.  Even the players with Crush Card Virus have seemed to ignore synergy .  Too many of our "good" players are morons in my opinion.  They run cards like widespread ruin over bottomless trap hole.  Disregard D.D. Assailant, D.D. Warrior Lady, and Exiled Force.  Hell bent on keeping the old ideas alive.  Looking over this Shonen Jump and then looking over the top 8 decks of multiple regional(s) has me pondering why anyone is running D-Hero.  If Malicious was still at three I'd understand, but the concept of running a deck where almost forty percent of your opening hands are going to be bad makes me think if the best people are really winning. 
 
Horus the Black Flame Dragon could have taken the Washington jump top 16.  But nobody played it?  Everyone followed the crowd.  The burn decks that made top 16 were basically supped up versions of the Kenny So variant that won the last jump.  I'd play burn all day long if I had a Crush Card Virus.  Yet looking over the side decks of the top 16 also has me pondering why nobody was prepared for burn.  Macro Cosmos and Burn are beaten by the same cards.
 
With all this said (I apologize for its lack of flow) I'd like to introduce my readers to some of the things I've been using with great success at local tournaments for the past few weeks.  
 
(41)
 
Monster (17)
 
3x Giant Orc
3x Zombyra the Dark
3x Big Shield Gardna
2x Infernal Dragon      
1x Breaker the Magical Warrior 
1x Snipe Hunter
1x Card Trooper
1x Neo-Spacien Grand Mole
1x Spirit Reaper
1x Morphing Jar
 
Spell (10)
 
2x Wave-Motion Cannon
2x Nobleman of Crossout
1x Smashing Ground
1x Swords of Revealing Light
1x Heavy Storm
1x Scapegoat
1x Level-Limit Area B
 
Trap (15)
 
3x Skill Drain
3x Deck Devastation Virus
2x Bottomless Trap Hole
2x Solemn Judgment
1x Mirror Force
1x Torrential Tribute
1x Gravity Bind
1x Ceasefire
1x Wall of Revealing Light
 
Side Deck (15)
3x Destiny Hero-Defender
2x Kinetic Soldier
2x Cyber Dragon
2x D.D. Assailant
2x Stealth Bird
1x D.D. Warrior Lady
1x Bottomless Trap Hole
1x Wave-Motion Cannon
1x Messenger of Peace
 
I went undefeated throughout the day except when I played against a well built Six-Samurai deck.  The issue playing against that deck was how easily it could swarm the field and hit for huge damage.  Thus its player would simply wait for Heavy Storm and summon for game.  It is because of how well his samurais deck ran that sometime in the near future I too plan on playing them.  Overall I liked playing this deck and would recommend it for anyone.  It caught many of my opponents off guard and emphasized many points about the new format.  Wave-Motion Cannon wins games and tripe DDV is not worth your time.  One round in particular I lost to an apprentice monarch deck after using two DDV.  The fact 6 turns of knowledge and destruction did little for aiding me to victory made me question how much I like DDV.  That loss forced me to side deck and simply run over my opponent with huge monsters.  Overall,  I personally think DDV should remain in the side deck due to the fact it does little against aggressive opponents.  Overall this deck ended up getting me third place at a local tournament. 
 
.......................................................................... 
(41)
 
Monster (22)
 
2x Cyber Dragon
2x Mystic Tomato
1x Apprentice Magician
2x Old Vindictive Magician
2x D. D. Assailant
2x Raiza the Storm Monarch
1x Snipe Hunter
1x Magician of Faith
1x Crystal Seer
1x Snipe Hunter
1x Breaker the Magical Warrior
1x D.D. Warrior Lady
1x Treeborn Frog
1x Neo-Spacien Grand Mole
1x Sangan
1x Spirit Reaper
1x Don Zaloog
 
Spell (12)
 
2x Creature Swap
2x Nobleman of Crossout
1x Smashing Ground
1x Premature Burial
1x Scapegoat
1x Swords of Revealing Light
1x Heavy Storm
1x Book of Moon
1x Pot of Avarice
1x MST
 
Trap (7)
 
3x Bottomless Trap hole
2x Sakuretsu Armor
1x Mirror Force
1x Torrential Tribute
 
Side Deck (15)
 
2x Lava Golem
3x Stealth Bird
3x Wave-Motion Cannon
2x Messenger of Peace
1x Raiza the Storm Monarch
1x Brain Control
1x Level-Limit Area B
1x Gravity Bind
1x Ceasefire
 
This deck is pretty basic.  It side decks into a burn/stall strategy and the main deck is relatively cookie cutterish.  (In the case of this format it is neither Perfect Circle or Zombie, thus I assume it is no longer cookie cutterish.)  Despite the logic it is a pretty boring deck and nothing too new/complicated.  It won me a local tournament and a slightly altered version fared well at a regional tournament.  The only reason I did not make top 8 was due to showing up late and receiving a first round automatic loss.  Thus winning roughly four more games and losing to an acquaintance as a result of a top-decked Overload Fusion forced me to drop out of the tournament in order to prevent wasting anymore time.
..................................
Total (41)
 
Monster (25)
 
3x Raiza the Storm Monarch
3x Winged Rhynos
3x Magical Merchant
2x Cyber Dragon
2x D.D. Assailant
2x Desert Twister
1x Snipe Hunter
1x Sangan
1x Spirit Reaper
1x Treeborn Frog
1x Card Trooper
1x Morphing Jar
1x Breaker the Magical Warrior
1x Neo-Spacien Grand Mole
1x Bazoo the Soul-Eater
1x Twin-Headed Behemoth
 
Spell (8)
 
2x Nobleman of Crossout
1x Smashing Ground
1x Swords of Revealing Light
1x Heavy Storm
1x Dimension Fusion
1x Premature Burial
1x Brain Control
 
Trap (8)
 
2x Return From the Different Dimension
2x Bottomless Trap Hole
2x Sakuretsu Armor
1x Mirror Force
1x Torrential Tribute
 
This deck won me a local tournament going 7:1.  My one loss was at the hands of a Macro Cosmos deck that I destroyed in round one.  The reason for the loss was part my fault and a skilled opponent, allow me to explain.  I am a tester and despite my numerous credentials do not play near as often as many of the people in my area (or some of these winning SJC teams).  Thus I have been curious about macro since I saw the new list.  I know of a few people to place in various top 8 regional spots with such a strategy.  Thus I felt it necessary to play against this deck as unprepared as possible.  I side decked out all of my remove from game cards (which would have provided me with a huge advantage) and utilize the side-decked apprentice engine a tad more.  I lost in a horrible manner.  Nonetheless I learned that basic monarch will not be able to win as consistently as it once did.  Needless to say, I won the rest of my games, beating Quan Lewis in the finals, and pulled a holographic Bottomless Trap Hole and a hollow Ultimate Offering from my champion packs.  I really like this deck and believe it to have a lot of potential. 
.................................................................................
(42) 
 
Monster (20)
 
3x Newdoria
3x D.D. Assailant
2x Green Gadget
2x Red Gadget
2x Yellow Gadget
2x Cyber Dragon
1x D.D. Warrior Lady
1x Breaker the Magical Warrior
1x Neo-Spacien Grand Mole
1x Snipe Hunter
1x Spirit Reaper
1x Sangan
 
Spell (12)
 
2x Lighting Vortex
2x Nobleman of Crossout
2x Hammer Shot
1x Premature Burial
1x Smashing Ground
1x Fissure
1x Shrink
1x Heavy Storm
1x Card Destruction
 
Trap (10)
 
3x Bottomless Trap Hole
2x Sakuretsu Armor
2x Widespread Ruin
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgement
 
Side Deck (15)
3x Kinetic Soldier
3x Dust Tornado
2x Mobius the Frost Monarch
2x Pot of Avarice
1x Mystic Tomato
1x Card Trooper
1x Royal Oppression
1x Mystical Space Typhoon
1x Banisher of the Radiance
 
This deck won me a local tournament last weekend.  Numerous gadget decks have done well this format in high level competition.  I've missed playing the old robots and felt it would be fun.  As always I believe gadgets to be decent/competitive yet they are too dependent upon their opening hands.  Of all the things I admire about this deck, I believe Newdoria and D.D. Assailant to be absolutely devastating.  For some reason these two monsters catch people off guard.  As stated in past articles I like the concept of being aggressive while defensive at the same time.  Newdoria kills battle -searchers while D.D. Assailant removes big monsters (Jinzo, Il Blud, etc.).
 
Overall I think many ventures lie ahead this format.  For the first time since I was a naive noob I really believe this format to be one of untapped potential.  Anyone can succeed in it if they are willing to dedicate the time and effort to do so.  If you don't believe me look over the top 16 of SJChicago.
 
As always I can be contacted for help, trading, etc. at....
 
 
 
I am currently looking for many trades, thus do not be afraid to send me a list of all your available/potential trades.  Things of interest include Hobby League foils, Ultimate Topaz Tiger, regional/crystal beast mats, Rainbow Dragon, Ultimate Treeborn Frog/Neo-Spacien Grand Mole, champion pack foils, etc.  


 


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