Pojo's Yu-Gi-Oh! news, tips, strategies and more! | |||||
|
|||||
Card Game Featured Writers Releases + Spoilers Anime Video Games Other
Magic
This Space |
Tebezu on
YuGiOh
Il Blud, Crush
Card Virus, and
Gold
Sarcophagus. If
I've said it
once I've said
it a thousand
times, Yu-Gi-Oh
is a rich mans
game. These
three cards
alone are worth
more than
seven-thousand
dollars. The
advantage a card
like Gold
Sarcophagus
provides is
ridiculously
overwhelming.
It basically
says this card
is any card in
your deck for
two turns.
Crush Card Virus
punishes players
for running any
monster with an
attack capable
of dealing with
the onslaught of
monsters its
wielder
provides.
The same people,
always making
top 8. Their
skill obviously
beaten into our
heads over and
over. The fact
they have a
means to fly
from Texas,
California, or
anywhere to go
to every Shonen
Jump
Championship.
The ability to
fly to
tournament after
tournament with
the comfort of
knowing the
average
competitor has
no chance of
dealing with
your multitudes
of thousand
dollar cards.
Safe in the
knowledge that
winning a PSP or
two packs of
cards will not
affect the
decision to
attend the next
Shonen Jump.
Enjoying
themselves for
excelling at
their hobby.
What drives
these players to
spend this
money? How do
they do it? Are
they better than
the rest of us?
Or does
probability and
luck, sometimes
advanced with
luck enforcing
methods, allow
the same
competitors to
top 8?
We all know
Yu-Gi-Oh's prize
structure is not
giving anyone a
million
dollars. Every
one's favorite
cheater and
three time
Shonen Jump
Champ could not
have made
any profit from
his
victories. If
you figure in
the cost of
travel, food,
hotel,
tournament,
entry fee, cab
fare, etc. his
prize cards
probably did not
even allow him
to break even.
Yu-Gi-Oh has
become a game
where the top 8
playoffs are the
same people
wanting another
notch on their
belts. If
nothing more, it
is a weekend get
together
captivated by
the stardom of
Internet
coverage. Basically
all metagame.com
needs to do
is offer some
beer and peanuts
to the top 8
spots, b/c
simply speaking,
shonen jump
tournaments are
nothing more
than a get
together of
friends.
Players who know
each other,
scoop for
each other,
share their
thousand dollar
prize cards with
each other, and
win for each
other. As long
as cards like
Crush Card Virus
and Gold
Sarcophagus
remain
limited, players
who do not have
the resources
(or team) to
attend multiple
jumps or visit ebay
will be at a
serious
disadvantage.
With this said,
I'd like to
discuss my
opinion of the
new format.
Many of the
decisions were
well
calculated. Of
all the formats
available this
one has to be
the most
versatile. I
say this because
I believe almost
any deck can
succeed in it.
If the last
Shonen Jump was
any indication
(man I hate
being right)
aggressive decks
will
dominate. A
zombie deck is
an aggressive
recruiter deck.
Tomato control
is an aggressive
deck. But I
personally
believe the end
result of this
format will be a
restriction on
Wave-Motion
Cannon. Burn is
a very viable
option, capable
of winning
without
attacking, and
annoying an
unprepared
opponent. It
shuts down any
aggressive
player, prevents
control
orientated
players from
developing
control, and can
increase its win
condition, via
secret barrel,
if a zombie
player draws
five plus cards
in a turn.
Some will say
Crystal Seer and
apprentice
monarch was over
hyped. Others
will argue that
it is slow. Yet
I believe the
reason for its
poor showing is
the result of
bad players who
do not think
about what kinds
of decks they
will be playing
against. Running
Widespread Ruin
in a format
where everyone
is going to be
running triple
Book of Life.
Even the players
with Crush Card
Virus have
seemed to ignore
synergy . Too
many of our
"good" players
are morons in my
opinion.
They run cards
like widespread
ruin over
bottomless trap
hole. Disregard
D.D. Assailant,
D.D. Warrior
Lady, and Exiled
Force. Hell
bent on keeping
the old ideas
alive. Looking
over this Shonen
Jump and then
looking over the
top 8 decks of
multiple
regional(s) has
me pondering why
anyone is
running D-Hero.
If Malicious was
still at three
I'd understand,
but the concept
of running a
deck where
almost forty
percent of your
opening hands
are going to be
bad makes me
think if the
best people are
really winning.
Horus the Black
Flame Dragon
could have taken
the Washington
jump top 16.
But nobody
played it?
Everyone
followed the
crowd. The burn
decks that made
top 16 were
basically supped
up versions of
the Kenny
So variant that
won the last
jump. I'd play
burn all day
long if I had a
Crush Card
Virus. Yet
looking over the
side decks of
the top 16 also
has me pondering
why nobody was
prepared for
burn. Macro
Cosmos and Burn
are beaten by
the same cards.
With all this
said (I
apologize
for its lack of
flow) I'd like
to introduce my
readers to some
of the things
I've been using
with great
success at local
tournaments for
the past few
weeks.
(41)
Monster (17)
3x Giant Orc
3x Zombyra the
Dark
3x Big Shield
Gardna
2x Infernal
Dragon
1x Breaker the
Magical Warrior
1x Snipe Hunter
1x Card Trooper
1x Neo-Spacien
Grand Mole
1x Spirit Reaper
1x Morphing Jar
Spell (10)
2x Wave-Motion
Cannon
2x Nobleman of
Crossout
1x Smashing
Ground
1x Swords of
Revealing Light
1x Heavy Storm
1x Scapegoat
1x Level-Limit
Area B
Trap (15)
3x Skill Drain
3x Deck
Devastation
Virus
2x Bottomless
Trap Hole
2x Solemn
Judgment
1x Mirror Force
1x Torrential
Tribute
1x Gravity Bind
1x Ceasefire
1x Wall of
Revealing Light
Side Deck (15)
3x Destiny
Hero-Defender
2x Kinetic
Soldier
2x Cyber Dragon
2x D.D.
Assailant
2x Stealth Bird
1x D.D. Warrior
Lady
1x Bottomless
Trap Hole
1x Wave-Motion
Cannon
1x Messenger of
Peace
I went
undefeated
throughout the
day except when
I played against
a well built
Six-Samurai
deck. The issue
playing against
that deck was
how easily it
could swarm the
field and hit
for huge
damage. Thus
its player would
simply wait for
Heavy Storm and
summon for
game. It is
because of how
well his
samurais deck
ran that
sometime in the
near future I
too plan on
playing them.
Overall I liked
playing this
deck and would
recommend it for
anyone. It
caught many of
my opponents off
guard and
emphasized many
points about the
new format.
Wave-Motion
Cannon wins
games and tripe
DDV is not worth
your time. One
round in
particular I
lost to an
apprentice
monarch deck
after using two
DDV. The fact 6
turns of
knowledge and
destruction did
little for
aiding me to
victory made me
question how
much I like DDV.
That loss forced
me to side deck
and simply run
over my opponent
with huge
monsters.
Overall, I
personally think
DDV should
remain in the
side deck due to
the fact it does
little against
aggressive
opponents.
Overall this
deck ended up
getting me third
place at a local
tournament.
..........................................................................
(41)
Monster (22)
2x Cyber Dragon
2x Mystic Tomato
1x Apprentice
Magician
2x Old
Vindictive
Magician
2x D. D.
Assailant
2x Raiza the
Storm Monarch
1x Snipe Hunter
1x Magician of
Faith
1x Crystal Seer
1x Snipe Hunter
1x Breaker the
Magical Warrior
1x D.D. Warrior
Lady
1x Treeborn Frog
1x Neo-Spacien
Grand Mole
1x Sangan
1x Spirit Reaper
1x Don Zaloog
Spell (12)
2x Creature Swap
2x Nobleman of
Crossout
1x Smashing
Ground
1x Premature
Burial
1x Scapegoat
1x Swords of
Revealing Light
1x Heavy Storm
1x Book of Moon
1x Pot of
Avarice
1x MST
Trap (7)
3x Bottomless
Trap hole
2x Sakuretsu
Armor
1x Mirror Force
1x Torrential
Tribute
Side Deck (15)
2x Lava Golem
3x Stealth Bird
3x Wave-Motion
Cannon
2x Messenger of
Peace
1x Raiza the
Storm Monarch
1x Brain Control
1x Level-Limit
Area B
1x Gravity Bind
1x Ceasefire
This deck is
pretty basic.
It side decks
into a
burn/stall
strategy and the
main deck is
relatively
cookie cutterish.
(In the case of
this format it
is neither
Perfect Circle
or Zombie, thus
I assume it is
no longer cookie
cutterish.)
Despite the
logic it is a
pretty boring
deck and nothing
too
new/complicated.
It won me a
local tournament
and a slightly
altered version
fared well at a
regional
tournament. The
only reason I
did not make top
8 was due to
showing up late
and receiving a
first round
automatic loss.
Thus winning
roughly four
more games and
losing to an
acquaintance as
a result of a
top-decked
Overload Fusion
forced me to
drop out of the
tournament in
order to prevent
wasting anymore
time.
..................................
Total (41)
Monster (25)
3x Raiza the
Storm Monarch
3x Winged Rhynos
3x Magical
Merchant
2x Cyber Dragon
2x D.D.
Assailant
2x Desert
Twister
1x Snipe Hunter
1x Sangan
1x Spirit Reaper
1x Treeborn Frog
1x Card Trooper
1x Morphing Jar
1x Breaker the
Magical Warrior
1x Neo-Spacien
Grand Mole
1x Bazoo the
Soul-Eater
1x Twin-Headed
Behemoth
Spell (8)
2x Nobleman of
Crossout
1x Smashing
Ground
1x Swords of
Revealing Light
1x Heavy Storm
1x Dimension
Fusion
1x Premature
Burial
1x Brain Control
Trap (8)
2x Return From
the Different
Dimension
2x Bottomless
Trap Hole
2x Sakuretsu
Armor
1x Mirror Force
1x Torrential
Tribute
This deck won me
a local
tournament going
7:1. My one
loss was at the
hands of a Macro
Cosmos deck that
I destroyed in
round one. The
reason for the
loss was part my
fault and a
skilled
opponent, allow
me to explain.
I am a tester
and despite my
numerous
credentials do
not play near as
often as many of
the people in my
area (or some of
these winning
SJC teams).
Thus I have been
curious about
macro since I
saw the new
list. I know of
a few people to
place in various
top 8 regional
spots with such
a strategy.
Thus I felt it
necessary to
play against
this deck as
unprepared as
possible. I
side decked
out all of my
remove from game
cards (which
would have
provided me with
a huge
advantage) and
utilize
the side-decked
apprentice
engine a tad
more. I lost in
a horrible
manner.
Nonetheless I
learned that
basic monarch
will not be able
to win as
consistently as
it once did.
Needless to say,
I won the rest
of my games,
beating Quan
Lewis in the
finals, and
pulled a
holographic
Bottomless Trap
Hole and
a hollow
Ultimate
Offering from my
champion packs.
I really like
this deck and
believe it to
have a lot of
potential.
.................................................................................
(42)
Monster (20)
3x Newdoria
3x D.D.
Assailant
2x Green Gadget
2x Red Gadget
2x Yellow Gadget
2x Cyber Dragon
1x D.D. Warrior
Lady
1x Breaker the
Magical Warrior
1x Neo-Spacien
Grand Mole
1x Snipe Hunter
1x Spirit Reaper
1x Sangan
Spell (12)
2x Lighting
Vortex
2x Nobleman of
Crossout
2x Hammer Shot
1x Premature
Burial
1x Smashing
Ground
1x Fissure
1x Shrink
1x Heavy Storm
1x Card
Destruction
Trap (10)
3x Bottomless
Trap Hole
2x Sakuretsu
Armor
2x Widespread
Ruin
1x Mirror Force
1x Torrential
Tribute
1x Solemn
Judgement
Side Deck (15)
3x Kinetic
Soldier
3x Dust Tornado
2x Mobius the
Frost Monarch
2x Pot of
Avarice
1x Mystic Tomato
1x Card Trooper
1x Royal
Oppression
1x Mystical
Space Typhoon
1x Banisher of
the Radiance
This deck won me
a local
tournament last
weekend.
Numerous gadget
decks have done
well this format
in high level
competition. I've
missed playing
the old robots
and felt it
would be fun.
As always I
believe gadgets
to be
decent/competitive
yet they are too
dependent upon
their opening
hands. Of all
the things I
admire about
this deck, I
believe Newdoria
and D.D.
Assailant to be
absolutely
devastating.
For some reason
these two
monsters catch
people off
guard. As
stated in past
articles I like
the concept of
being aggressive
while defensive
at the same
time. Newdoria
kills battle
-searchers while
D.D. Assailant
removes big
monsters (Jinzo,
Il Blud, etc.).
Overall I think
many ventures
lie ahead this
format. For the
first time
since I was a
naive noob I
really believe
this format to
be one of
untapped
potential.
Anyone can
succeed in it if
they are willing
to dedicate the
time and effort
to do so. If
you don't
believe me look
over the top
16 of SJChicago.
As always I can
be contacted for
help, trading,
etc. at....
I am currently
looking for many
trades, thus do
not be afraid to
send me a list
of all
your available/potential
trades. Things
of interest
include Hobby
League foils, Ultimate
Topaz
Tiger, regional/crystal
beast mats,
Rainbow Dragon,
Ultimate
Treeborn
Frog/Neo-Spacien
Grand Mole,
champion pack
foils, etc.
|
||||
Copyright© 1998-2007 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |