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Tebezu on
YuGiOh
A
Dragon's Den
My last article got
me slammed with
people wanting to
use Rainbow Dragon
(RD). I have also
received numerous
articles asking me
what changes needed
to be made to my
last Crystal Beast
(CB) deck. I
started to answer
them each
individually, but
decided that it was
in my interest to
answer everyone with
an article.
As some of you may
remember,
www.metagame.com
had a deck fix
involving RD upon
its release. The
issue I had with the
deck was that it
sucked. I've played
aggressive CB and I
simply just do not
like them. Unlike
other beatdown
variants they need
to run theme
specific support.
Thus bad draws and
unusable cards
distract the player
from the mission of
beating down. The
concept of running
Magical Merchant and
Card Trooper to
support one RD
distracts from
accomplishing such a
goal when your RD
hits the graveyard.
Let us not forget
that in order to
summon this glinting
beauty we need to
have access to all 7
CB. As much as the
metagame writer
emphasized how great
his deck fix was,
Amethyst Cat and
Cobalt Eagle do
relatively nothing
in aiding the
beatdown mentality.
Having recently
acquired a RD
through online
trading, I decided
to pick it up and
give it a try. Thus
the following deck
is one I've used in
many duels. I still
have yet to play it
in a tournament (the
result of trying
other things and
time constraints)
but I have tested it
against multiple
players from
regionals to
locals. The end
result is something
that I believe is
very consistent as
well as explosive.
A Dragon's
Den
(40)
Monster (18)
3x Crystal
Beast Sapphire
Pegasus
2x Crystal
Beast Amethyst Cat
2x Crystal
Beast Topaz Tiger
2x Crystal
Beast Amber Mammoth
1x Crystal
Beast Ruby Carbuncle
1x Crystal
Beast Emerald
Tortoise
1x Crystal
Beast Cobalt Eagle
1x Rainbow
Dragon
1x Rescue
Cat
1x Snipe
Hunter
1x Morphing
Jar
1x Spirit
Reaper
1x Breaker
the Magical Warrior
Spell (22)
3x Ancient
City- Rainbow Ruins
3x Crystal
Abundance
2x Crystal
Blessing
3x Crystal
Beacon
2x Crystal
Promise
3x Rare
Value
3x Lightning
Vortex
2x
Terraforming
1x Card
Destruction
Trap (0)
As I look at this
deck I can't believe
how many games I
have won with RD.
Some games I have
dropped him on turn
2. Most of the time
I draw him and
actually hold out
his summon for a
flashy finish. In
retrospect he is not
that hard to utilize
efficiently.
Between Sapphire
Pegasus and Crystal
Beacon getting the
summoning requirements,
thinning the deck,
and drawing into
usable cards is
relatively easy. I
believe one of the
reasons I have yet
to use this deck
involves how hard of
a time it has
against zombies.
I've played against
three zombie decks
using this exact
build. I loss to
one player pretty
straight out. I
beat another
by turn 3 and I loss
to an aqantance
using his second
placing regional
zombie build.
Against him in
particular I could
of won game 1 if I
was playing smart.
But I played him
multiple times and
realized that a
combination of Dust
Tornado and triple
Card of Safe Return
hurt pretty bad.
Thus I strongly
recommend Royal
Oppression for
the side deck.
One of the few
things I'd love to
change with this
deck would be the
addition of Green
Baboon. The only
reason he is not in
this deck is due to
not having him
(stupid SJmagazine
is still shipping it
too me as a result
of their mistake.
Thus if anyone wants
to trade me please
email ASAP!).
Proper side decking
should help the CB
player to deal with
most threats. The
major issue
concerning this
theme is that the
first hand is so
crucial. Snipe
Hunter, Card
Destruction, and
Morphing Jar should
aid developing
playable hands. The
only real complaint
I have when using
this deck is
drawing Amethyst Cat
in my opening hand.
I really hate that
card. It has
horrible stats, a
dumb picture, a
horrendously poor
effect, and makes me
think of lonely
people. Other than
that the card is
tolerable:)
As far as playing
the deck is
concerned it runs
just like a normal
Rainbow Ruins
variant with the
exception of RD.
The ideal opening
involves a
Terraforming,
sapphire Pegasus,
crystal beacon, and
anything other than
amethyst cat or Ruby
Carbuncle. This is
the case because it
is pretty easy to
summon Pegasus,
search for a CB, use
Terraforming to
search for Rainbow
Ruins, allow Pegasus
to die, beacon
carbuncle for two
Pegasus and two back
row. Activate ruins
and wait out an
aggressive
opponent. This
should not be hard
to accomplish
considering the fact
your running 2x
Terraforming and 3x
Ruins along with
three of each of the
other cards. In the
case you fail to
draw such an
impressive hand Card
Destruction and
Morphing Jar open
you up for an
explosive finale.
As
always, I can be
contacted at
Tebezu@gmail.com
If anyone wants to
trade (still looking
for many things, I'd
love to get the
cards needed for a
venom deck, common
charity among other
normal monster
support, etc.) do
not hesitate in
contacting me.
Right now my biggest
wants are gellenduo
and the new promos
from yugioh gx 2.
If anyone has any of
these cards hit me
up ASAP. The faster
I get the gx2 promos
the faster I can
test new decks, new
theories, etc.
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