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Tebezu on
YuGiOh
Well I am
very displeased with my performance at
shonen jump Columbus. Snatch Steal and
Brain control have proven to be some of the
more defining cards of the format.
Aggressive orientated play is almost
obsolete outside of decks utilizing card
trooper. You can not honestly be aggressive
in this format unless you utilize the
ridiculously expensive machine or are taking
advantage of the gadget monsters and card
trader. But in all of this I believe the
face of the new format has presented itself
in the form of Diamond Dude Turbo (DDT). As
such the format is no longer truly open.
Columbus revealed the face of the now
playable ritual otk, complete with Doom
Dozer and some big monsters. That deck did
make a top 8 showing but I believe it to be
an extremely unreliable deck. It is going
to go for the OTK. If you happen to be
running Wobaku and Threatening Roar in the
side/main deck it should not prove too
difficult to deal with. Not to mention
that chainable monster removal/spells
provide you a turn of relief. Plus lets not
forget to mention that almost half of the
decks at the jump were of the ritual
variant.
DDT has
consistently since the release of Malicious,
Card Trooper, Destiny Draw, etc. proved to
be a 1-2 place deck. The amount of field
and hand presence it generates provides a
player the ability to erupt through their
deck and simply outperform you in 1-2
turns. Even if the combo fails the OTK
aspect of it still lingers in the background
while some powerful monsters generate the
game back into your favor. Yet the decks
consistency is the result of Magical Stone
Excavation, three copies of Destiny Draw,
three copies of Malicious, and at least a
pair of card troopers. Players who have
access to these cards will be the ones who
win Shonen Jumps.
As the
shonen Jumps have progressed we've seen that
what wins is usually in the form of an OTK. Return
decks set the field up to swing for a
massive win or simply overrun you with big
monsters, Cyber Stein could blow you away
for 5000 LP, Last Turn was a deck that just
was ignored, Chiemeratech Overdragon OTK is
still seeing some play in return variants
but in its heyday made for some
powerful displays of abuse, and now DDT.
Shonen Jumps are simply evolving to be a
match of whoever draws the win cards first.
There is no actual room to actually play the
game. As long as powerful cards like
magical stone excavation are made in
the "quantity" they are this game is making
itself become a game about who has the
deepest pockets and the biggest bank
account. Players like myself can not afford
to play cards that retail for hundreds of
dollars. The shonen Jump did provide a
larger diversity than we have been use to in
years, but the simple fact is that these
combo OTK decks only need one turn to win.
The
gadget deck that made top 8 did so as a
result of abusing Card Trader. The monarch
decks that made top 8 emphasized defensive
play style. Burn as a main deck can not
function as a simple burn deck, it needs
some tricks like Magical Explosion to be
effective. Burn Side Deck is absolutely
devastating but in all honesty leaves you
vulnerable for the 1000000 OTK's you will be
facing.
Thus with
this in mind I present to you all the only
viable deck worth playing (at least until
card trooper is made affordable).
Something Boring
(41)
Monsters
(22)
2x Cyber
Dragon
3x
Thestalos the Firestorm Monarch
3x
Dekoichi the Battlechanted Locomotive
2x
Gravekeeper's Spy
1x
Granmarg the Rock Monarch
2x Mobius
the Frost Monarch
2x Zaborg
the Thunder Monarch
2x Mystic
Tomato
1x
Morphing Jar
1x Spirit
Reaper
1x Sangan
1x D.D.
Warrior Lady
1x
Treeborn Frog
Spells
(11)
2x Soul
Exchange
3x Brain
Control
1x Heavy
Storm
1x Snatch
Steal
1x Book
of Moon
1x Swords
of Revealing Light
1x
Premature Burial
1x
Nobleman of Crossout
Traps (8)
3x
Sakuretsu Armor
2x
Bottomless Trap Hole
1x Ring
of Destruction
1x Mirror
Force
1x
Torrential Tribute
The
format is not really about attacking. The
monarch deck is all about simply waiting for
your opponent to get a little anxiety and
you just pick them apart card by card.
Other decks that I still think have a shot
in this format include Dragon Return
(especially since we just got Exploder
Dragon), Gadget, Zombie (with card trooper),
Mystic Tomato Control via triple Don and
Shrink, Injection Fairy Lily BURN, etc. But
the less you attack the better off your
going to be. Losing all of my games too a
stupid Brain Control Snatch Steal combo hurt
bad. If we want to get ahead in this game
right now without selling our souls to buy
the "good cards" we are going to have to
alter our play style and just sit back.
Turtle your until
your opponent whines. No one will play
Mystic Swordsman Lv. 2. Exiled Force seems
almost pointless in the face of a Monarch.
Grand Mole can't touch you if you open
yourself up. Samurais will just die to your
tribute steal cards (as will they to Kinetic
Soldier!). Removal can't do anything
without Survivor. And Gadgets you either
side deck for or simply overpower them with
your tributes.
The new
format will be overran by the new CC. Sad
to say this but if we want to win were going
to have to embrace the constraints this open
game has placed on us.
If anyone
is interested in trading me some
Grandmasters, Card Troopers, a DB1 Jinzo,
Destiny Draws, or another Malicious (I only
need one more) please let me know. But I
expect that anyone who has these cards won't
cause they are probably using them for
themselves.
I guess
to a degree Yu-Gi-Oh has always been such a
game, but the degree it has currently taken
has made me sick to my stomach and upset to
admit I love this game. It just is not fun
anymore. The only way this can change is if
my readers work together, join my team,
offer new advice, and unite to stop the
problem before it starts.
As one we
can not take back this format, but together
we can do anything.
If anyone
wants to talk, has a crazy deck idea, wants
to trade, wants to join my team (you will be
tested and you will prove yourself a viable
player), etc. I can be contacted at....
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