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Tebezu on YuGiOh
Tidal Crush
June 9, 2007

"The oceans cover 71 percent of the Earth's surface and contain 97 percent of the Earth's water. Less than 1 percent is fresh water, and 2-3 percent is contained in glaciers and ice caps."
"At the deepest point in the ocean the pressure is more than 8 tons per square inch, or the equivalent of one person trying to support 50 jumbo jets."
 
 
Its depths are outstanding, its biodiversity immense.  The very concept of what exists within the current waters is simply remarkable.  Yet despite all of its beauty and untarnished resources it can become violent.  Waves crash down upon land, ecosystems are altered, and mans position slightly falters as we realize that we can not control all things.  The ocean bends for no creature, its explosive powers are for no mans hand.  The ocean answers only to itself.   
 
Yu-Gi-Oh, no matter how you look at it is about control.  A player must control the field in order to win.  An aggro player does this by dropping huge monster that control the battle phase.  Monarchs play conservatively until one turn sets up a slippery slope of defeat.  All the talk about Scourge monsters being chaos goes on and on about blowing the world up.  But only one theme has existed capable of controlling the board even in the absence of advantage.  Water/aqua has an immense collection of support, many of which has been deemed useless as the power cards became integrated into main stream decks.  Sinister Serpent was among the best example of how powerful water monsters are.  Serpent in particular should come off the ban list simply due to the banning of TER, Graceful Charity, etc.  As serpent demonstrated, water monsters are good not as a result of their stats but because of their ability to control hand and field momentum.  With the current release of FOTB, I think it is time to reveal the future.
 
Tidal Crush
(42)
 
Monster (21)
3x Cyber Dragon
3x Hydrogeddon
3x Warrior of Atlantis
2x Nightmare Penguin
2x Mobius the Frost Monarch
3x Abyss Soldier
2x Levia-Dragon-Daedalus
1x Neo-Spacien Grand Mole
1x Treeborn Frog
1x Spirit Reaper
 
Spell (11)
3x A Legendary Ocean
2x Smashing Ground
2x Shrink
1x Snatch Steal
1x Nobleman of Crossout
1x Heavy Storm
1x Confiscation
 
Trap (10)
1x Ring of Destruction
1x Torrential Tribute
1x Mirror Force
3x Trap Dustshoot
3x Spiritual Water Art - Aoi
1x Mind Crush
 
 
Side Deck (15)
3x Dekoichi the Battlechanted Locomotive
2x Card Trooper
2x Cyber Phoenix
1x Jinzo
2x Anteatereatingant
1x Premature Burial
1x Call of the Haunted
1x Limiter Removal
1x Overload Fusion
1x Future Fusion
 
As the name implies, this deck will crush the opponent with a fury describable only as a tidal wave.  From the first turn the deck sets up momentum by controlling opponents options.  Packing 8 main deck s/t forms of hand control, whittling down an opponents options should be of relative ease.  Spiritual Water Art- AOI allows us to attack into an opponents set Mirror Force/etc. only to laugh in their face as we discard a card from their hand.  Being a trap it can be chained to Brain Control, Soul Exchange, Zaborg, Snatch Steal, and a plethora of other cards.  The ability to look into an opponents hand instantly provides us an increase probability of winning.  But to do it with such proficiency as the water deck suggests almost always means the deck has a good match-up no matter what it plays.  In the rare case our conservative opponent happens to be setting back with 1000 forms of monarch fodder we just have to drop ALO and the 2600 sea serpent, Levia-Dragon-Daedalus, wiping off countless plus ones and giving us a free 2600 shot to the LP.  Just looking over this deck I get a chill down my spine.  So much untapped potential it makes me quiver with anticipation.  I feel this way because the deck not only can control the hand but the field.  Hydrogeddon swarms, Cyber Dragon and Mobius provide extra muscle, and Double Shrink almost guarantees and upset opponent or two.  
 
The side deck, running a pair of Anteatereatingant, is geared towards the Gravekeeper, gem beast, burn, etc. decks that have started to pop up.  But the ability to side deck into a totally different deck (a machine one at that) provides us with a whole different style of play.  Most players who will be looking this over will side deck into Royal Decree.  If they do that, they have just set themselves up for a game loss at the hands of some ubber aggressive monsters.
 
I recommend that all of you try this deck out.  I am positive that with some practice you'll come to love it as much as I do.
 
If anyone needs help, wants to trade, etc. I can be contacted at tebezu@gmail.com
 
Forest Thomer   


 


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