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Tebezu on YuGiOh
Nationals 2007

June 26, 2007

691 in attendance and I placed 79.  The sad part being that I lost my games due to Call of the Haunted, Pot of Avarice, and Premature Burial in my opening hand with no monster draws in 7 turns or discarded via a trooper effect.  The Good being that I beat Emon Ghaneian in a bet and won his Destiny Draw with a 2-0 victory using gadgets.  Overall nationals was a fun and rewarding experience.  To go into an event like that and know that the only reason I lost was due to bad draws makes me feel as if I accomplished something.  The fact I was able to play against the best players in the nation and hold my own is a rewarding confidence builder.  I have now demonstrated to myself and my close friends that I have what it takes to be among the best players in the game and be successful.  All in all I can promise all of my fans to look forward to hearing of future success.
 
While at nationals I  met the number one player in North America, Evan Dawson.  I have to say that his insight into the game and ability to predict the metagame offered me a lot of help in preparing for the tournament.  He introduced me to a number of OTK's that would likely show up.  For all of his help and distinguished demeanor I'd have to say that Yu-Gi-Oh's most consistent player is anything but a stereotyped winner.  He openly provides advice, offers help, and is the kind of guy who has no problem informing you how to make a better move.  I'm glad to have met him and hope to see him in the future.  In case he is reading this I want him to know that I am both proud and honored to have him as a friend.  Thanks for all your help.
 
While attending I noticed that Brain Control (as mentioned by myself many times) was the defining card of the tournament.  Many people, including myself, have horror stories involving this cards ability to push for damage.  I expect that it along with each monarch will be restricted to one on the next ban-list as a result.
 
Gadget Decks were not really being used.  The American Yu-Gi-Oh scene has never really offered much support to the little stop light machines.  Machines on the other hand have been an archetype we've loved due to their OTK potential, aggressive control. and ability to manipulate both the hand and field.  The entire event was filled with Machine Duplication and Triple Card Trooper.  Trooper is a good card but is no place near overpowered.  His desirability is the result of his ability to make other archetypes (remove, Monarch, Machine, etc.) more consistent.  I have personally tried to use the Machine Duplication combo but  have found it inconsistent. Other players (especially those stacker's) find it a perfect combo.
 
While there I played against Perfect Circle, Machine OTK, Perfect Circle, Dark World, Crush Card Virus Control, Gadget, Crush Card Virus Control, Monarch Hydrogeddon, Warrior Earth Beatdown, and more of the same (not in this particular order).  I believe my best game involved a first turn confiscation and hitting my opponents in hand Crush Card.  Holding that card in my hand really made me jealous, I personally look forward to using it with Cyberdarks.
 
I've been running a machine deck similar to the one Matt Peddle ran in Canada for awhile now.  Yet I included copies of Shrink and Hyrdrogeddon in my deck.  For nationals I believed to face more gadget decks than I did and expected perfect circle to be rampant.  I was correct with PCM thus I had a lot of advantage against most of my opponents.   I ran two trooper  as a result of his uselessness against gadgets and PCM.  I felt that I should run trooper do to all the work I had to do to get a hold of two (I actually painted a Dump Truck for my dad in order to buy one and fixed a water leak for my brothers BFF's MOM to pay for two of my three troopers)  Spy was ran in threes to prevent the Boston event and to also aid in tribute/defense fodder.  Cyber Dragon is at two do to field presence issues.   All I needed was one win to be in top 16 contention, that was all that separated me in round 9.  If I had more then a hand of traps in that game Jinzo would not have been the issue he was.  Many players have been half and half regarding Morphing Jar.  I figure he to be the best monster in the game right now.  With PCM and so many gadget decks popping up the little rock monster has the ability to both reset the hand and put a defensive player at a loss.  The feeling of defeat hurts but knowing that I was correct in most of my assumptions provides some relief. 
 
Most importantly I would like to offer my deepest gratitude towards my roommates Abel (received his invite from SJC Houston running triple drop off and airknight) and Anthony ( a man who is obsessed with macro cosmos).  I want to publicly thank them both for their generous attitude because if not for them I would not have eaten or playtested.  Many thanks go out to these guys.  I look forward to seeing both of them in the future at other premiere events.
 
Nationals 2007
(42)
 
Monster (21)
3x Gravekeeper's Spy
3x Hydrogeddon
2x Cyber Dragon
2x Card Trooper
2x Dekoichi the Battlechanted Locomotive
2x Thestalos the Firestorm Monarch
2x Mobius the Frost Monarch
1x Morphing Jar
1x Jinzo
1x Sangan
1x Spirit Reaper
1x Treeborn Frog
 
Spell (11)
2x Brain Control
2x Smashing Ground
1x Snatch Steal
1x Pot of Avarice
1x Premature Burial
1x Nobleman of Crossout
1x Book of Moon
1x Heavy Storm
1x Confiscation
 
Trap (10)
3x Trap Dustshoot
2x Bottomless Trap Hole
1x Call of the Haunted
1x Mind Crush
1x Mirror Force
1x Torrential Tribute
1x Ring of Destruction
 
Side Deck (15)
 
2x Anteatereatingant
2x King Tiger Wanghu
2x Kinetic Soldier
2x Sakuretsu Armor
2x Dust Tornado
2x Royal Decree
1x Bottomless Trap Hole
1x Solemn Judgement
1x MST
 
All in all the event was well ran and smooth.  I look forward to attending next year. 
 
With all that said it is time for me to learn from my observation.  Having just traded my fourth D-Hero Malicious off for an Ultimate Pegasus, 2x Rare Value, Disc Commander, and 2x Winged Rhynos I believe I should put some of my trade fodder into action.  I've been messing around with the following deck for a few days now and think it has some potential.  While at nationals I beat a few PCM due to their hand being filled with Malicious.  I had a friend who went 6-4 running PCM using no Malicious.  Thus I was curious how well it would run.  The following deck needs your advice.  It draws ridiculously (sometimes 5 or more cards in a turn).  The issue I am having with it is utilizing my huge hand.  I hate watching players sit back and discard a smashing ground/brain control due to a huge hand instead of setting it.  This deck has to do this or over extend just to keep its hand size around 6 most of the time.
 
I offer my readers a chance to improve upon a deck I believe to be better than most.  If anyone wants to talk, needs help, or can improve this deck send me an email at
 
The Deck I need Help making better
 
Monster (21)
3x Card Trooper
3x Cyber Dragon
3x Destiny Hero-Fear Monger
2x Destiny Hero-Disc Commander 
2x Winged Rhynos
2x Cyber Phoenix
1x Elemental Hero Stratos
1x Morphing Jar
1x Sangan
1x Snipe Hunter
1x Spirit Reaper
1x Jinzo
 
Spell (11)
3x Destiny Draw
2x Smashing Ground
1x Pot of Avarice
1x Snatch Steal
1x Nobleman of Crossout
1x Premature Burial
1x Heavy Storm
1x Confiscation
 
Trap (9)
2x Pineapple Blast
2x Bottomless Trap Hole
1x Sakuretsu Armor
1x Call of the Haunted
1x Mirror Force
1x Torrential Tribute
1x Ring of Destruction


 


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