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Tebezu on YuGiOh
With Time Comes Many Changes
August 21, 2007

Having recently spent some time in the hospital, I have come to the conclusion once again that Crystal Beast are one of the best themes ever.  No matter what I do I just can't help but like these cards.  If I win a duel, I WIN in awkward fashion.  If I lose with them it is for-casted from my opening draw.  Thus a win will happen in a splendid manner and a loss is understood by turn one.  Thus we should make it a point to understand that this theme plays like an OTK.  Many of you may be wondering why and how I came to such a conclusion.  The why was done to keep my mind from thinking about food after being forced not to eat for 2 days.  The how is simple, either the deck draws into a situation of field control parallel to no other deck in history, or you lose due to bad draws.   
 
The last Crystal Beast deck I did an article on was more aggro orientated.  Basically it focused on big CB beaters with the hopes of smashing face before opposition could set up defenses.  The major issue such logic produces is the lack of control.  Card Trooper and other such monsters force field exchanges while hopefully netting additional cards.  Other versions of the aggro use Cyber Dragon and other CC cards which leads to a CB deck that wants to play like a CC.  Thus the deck becomes even more inconsistent because CB can not work in a CC set-up.  The reason I explain this is because CB require a player to take early game minus one(s) and one for one(s) card exchanges in order to make their s/t support usable.  The crystal beast deck that I posted last time around worked relatively well.  With it I pulled two local tournament (hobby shop) first place finishes.  But the more I played the more inconsistent it felt.  More testing lead to more losses and eventually I told myself to figure out what was wrong.  I even sent an email to metagame.com asking for advice.  No advice came and I sat myself down and evaluated the deck.
 
Card Trooper is a great card, but it does not belong in every deck.  The more I used the monster the more often I top-decked into machine duplication when it was not feasible.  The more I used it, the more often I dumped important cards like Crystal Abundance to the Graveyard.  The list of reasons why I feel card trooper is not needed goes on.  The major point being that troopers brokenness interfered with the decks consistency.  Thus I dropped those monsters along with the duplications.  Card Trooper in a machine deck/monarch deck works perfectly as a result of the deck being built with multiple copies of good cards that are good in almost any situation.  Thus dumping a Snatch Steal and a Mirror Force does not hurt as badly as a player may make it out to sound.  This is the case because when their trooper dies they will probably draw into Brain Control, Premature Burial, or Pot of Avarice.  Thus they still have more options as well as having a hand filled with good cards.  If Card Trooper Dumps a Crystal Beast-Sapphire Pegasus, Crystal Abundance, and a Crystal Blessing, his death will probably lead to you drawing into another Crystal Abundance that may not be set up yet. 
 
The more I looked over the deck the more often I realized how beautifully as well as horrendously it could run.  The key to Shonen Jump/regional success is redundancy.  The decks that win, win as a result of being able to do the same thing over and over again.  Flip for a card, tribute to cost your opponent two cards, set a defensive card.  Next turn I draw, draw again, cost my opponent two cards, set a defensive card.  The Crystal Beast deck I posted last time worked, has worked, and probably still does.  But despite how well it could run, opening hands consisting of 2 machine duplication along with useless CB support made the game unpleasant.  What made me even madder at the deck was how often I would draw 6-8 cards in a turn and still not have an answer to beating my opponent. 
  
 
Upon the completion of my last article I received almost thirty emails instantly from readers asking me why I did not use Ancient City-Rainbow Ruins.  My answer to most was that either I felt it inconsistent and/or did not have three.  Then in one email someone offered to trade me an Ultimate Rainbow Ruins.  I succeeded in acquiring three Ultimate Rainbow Ruins and felt that they deserved some play.  Thus I looked over the Internet for other successful CB builds.  What I noticed is that Ancient City-Rainbow Ruins is the key to using this theme successfully.  Believe it or not some players have had regional success with this archetype and many more will in the future.  Those observed players had one major thing in common, Rainbow Ruins.  With all this said I offer to you what I have learned...   
 
 
With Time Comes Many Changes
 
(40)
 
Monster (18)
 
3x Crystal Beast Sapphire Pegasus
3x Crystal Beast Amethyst Cat
2x Crystal Beast Topaz Tiger
2x Crystal Beast Amber Mammoth
2x Crystal Beast Ruby Carbuncle
2x Rescue  Cat
2x Snipe Hunter
1x Morphing Jar
1x Spirit Reaper 
 
Spell (22)
 
3x Ancient City- Rainbow Ruins
3x Crystal Abundance
2x Crystal Blessing
3x Crystal Beacon
1x Crystal Promise
3x Rare Value
3x Lightning Vortex
2x Terraforming
1x Card Destruction
1x Pot of Avarice
 
The first thing many of you will notice is the lack of traps.  This is one of the times I wished Yu-Gi-Oh had 50 card deck requirements instead of 40.  I personally believe one of the major downfalls of Crystal Beast builds is a lack of defensive options.  Thus with this deck I generally side deck generic monster removal along with the staple monster removal and anti-burn cards. 
 
-
It never ceases to amaze me how many people are not prepared for burn.  I have refused to play burn in many tournaments b/c I think about this game way to much.  First I assume all of my opponents will be intelligent and informed players.  Thus I reckon they think like myself (:P).  I make it a point in regional/SJC to side deck a minimum of 5-7 cards geared towards disrupting burn.  Cards like Pikeru's Circle of Enchantment, Hallowed Life Barrier, and Anteatereatingant along with generic monarch support are a necessity.  In local tournament play one can get a sense of when and how often such cards are needed, (this is basically me saying that if you play against the same people enough you learn who plays what and how they play).  Burn is an easily disrupted strategy, thus I tend to ignore using it main decked.  Yet many players ignore such a theme and fall too a hot death.  Crystal Beasts are no exception.  Burn is one of the themes worst match-ups because burn decks do not run monster exchange cards.  Thus Crystal Abundance and the like sit around in your hand.  Burn decks will prove to be a challenge, such decks will make for many a dead draw.
 
The more I worked with this theme the more often I realized how many dead cards seem to pop up in non burn match-ups as well.  Aggro, gadgets, monarch, etc. all can produce massive swings in field presence forcing the CB player into tighter and tighter situations where they will be begging for a lucky top deck, only to hit an extra copy of a useless support spell.  Thus I felt Snipe Hunter is a necessity do to its ability to utilize dead cards as well as remove threats.  Generally the cards you throw away never had a further use to begin with, hence a miss doesn't hurt every once in awhile.  Lighting Vortex was also maxed out do to its ability to remove monster threats and provide alternative uses for dead cards.
 
I truly believe this variation of the CB deck to be the themes future.  It provides the player a field spell card capable of additional draws, s/t negation, special summoning, and LP protection.  This variant, once momentum is established, will not lose.  The key to winning is to place the combo's together.  The only way I can see to improve upon this build is to find someway to incorporate more monster removal.  Yet as it stands I would not be surprised to see someone succeed in high level tournament play with such a build.  The only thing stopping you is consistency.  This version, through hours of testing, seems to work proficiently some 3 out of 5 times.  This, while not perfect, is more than I can expect with an immature theme.  My only hope for this genre's future is for more support that offers players more incentives to use it.
 
As always, I can be reached at Tebezu@gmail.com for help, trading, new ideas, etc.
 
...............................................................................................
I am currently looking for many trade cards including...
 
All the normal wants, a.k.a. Card Trooper, D-Draw, D-Hero Malicious, Ultimate Treeborn Frog, Ultimate Neo-Spacian Grand Mole, Raiza the Storm Monarch, etc.
 
Holo champion pack cards, Holo Ryu Kokki, Rainbow Dragon, Il Blud, Zombie Master, Frost and Flame Dragon, Desert Twister, Gellundo, etc.
 
I am also looking to acquire good conditioned regional top 8 mats.  One of the major things on my list currently is the Hobby League Crystal Beast mat for obvious reasons:)
 
With this I wish all of you a happy day.  


 


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