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Tebezu on
YuGiOh
Having recently
spent some time in
the hospital, I have
come to the
conclusion once
again that Crystal
Beast are one of the
best themes ever.
No matter what I do
I just can't help
but like these
cards. If I win a
duel, I WIN in
awkward fashion. If
I lose with them it
is for-casted
from my opening
draw. Thus a win
will happen in a
splendid manner and
a loss is understood
by turn one. Thus
we should make it a
point to understand
that this theme
plays like an OTK.
Many of you may be
wondering why and
how I came to such a
conclusion.
The why was done to
keep my mind from
thinking about food
after being forced
not to eat for 2
days. The how is
simple, either the
deck draws into
a situation of field
control parallel to
no other deck in
history, or you lose
due to bad draws.
The last Crystal
Beast deck I did an
article on was more
aggro orientated.
Basically it focused
on big CB beaters
with the hopes of
smashing face before
opposition could set
up defenses. The
major issue such
logic produces is
the lack of
control. Card
Trooper and other
such monsters force
field exchanges
while hopefully
netting additional
cards. Other
versions of the
aggro use Cyber
Dragon and other CC
cards which leads to
a CB deck that wants
to play like a CC.
Thus the deck
becomes even more
inconsistent because
CB can not work in a
CC set-up.
The reason I explain
this is because CB
require a player to
take early game
minus one(s) and one
for one(s) card
exchanges in order
to make their s/t
support usable. The
crystal beast deck
that I posted last
time around worked
relatively well.
With it I pulled two
local tournament
(hobby shop) first
place finishes. But
the more I played
the more
inconsistent it
felt. More testing
lead to more losses
and eventually I
told myself
to figure out what
was wrong. I
even sent an email
to metagame.com
asking for advice.
No advice came and I
sat myself down and
evaluated the deck.
Card Trooper is a
great card, but it
does not belong in
every deck. The
more I used the
monster the more
often I top-decked
into machine
duplication when it
was not feasible.
The more I used it,
the more often I
dumped important
cards like Crystal
Abundance to the
Graveyard. The list
of reasons why I
feel card trooper is
not needed goes on.
The major point
being that troopers
brokenness
interfered with the
decks consistency.
Thus I dropped those
monsters along with
the duplications.
Card Trooper in a
machine deck/monarch
deck works perfectly
as a result of the
deck being built
with multiple copies
of good cards that
are good in almost
any situation. Thus
dumping a Snatch
Steal and a Mirror
Force does not hurt
as badly as a player
may make it out to
sound. This is the
case because when
their trooper dies
they will probably
draw into Brain
Control, Premature
Burial, or Pot of
Avarice. Thus they
still have more
options as well as
having a hand filled
with good cards. If
Card Trooper Dumps a
Crystal
Beast-Sapphire
Pegasus, Crystal
Abundance, and a
Crystal Blessing,
his death will
probably lead to you
drawing into another
Crystal Abundance
that may not be set
up yet.
The more I looked
over the deck the
more often I
realized how
beautifully as well
as horrendously it
could run. The key
to Shonen
Jump/regional
success is
redundancy. The
decks that win, win
as a result of being
able to do the same
thing over and over
again. Flip for a
card, tribute to
cost your
opponent two cards,
set a defensive
card. Next turn I
draw, draw again,
cost my opponent two
cards, set a
defensive card. The
Crystal Beast deck I
posted last time
worked, has worked,
and probably still
does. But despite
how well it could
run, opening hands
consisting of 2
machine duplication
along with useless
CB support made the
game unpleasant.
What made me even
madder at the deck
was how often I
would draw 6-8 cards
in a turn and still
not have an answer
to beating my
opponent.
Upon the completion
of my last article I
received almost
thirty emails
instantly from
readers asking me
why I did not use
Ancient City-Rainbow
Ruins. My answer to
most was that either
I felt it
inconsistent and/or
did not have three.
Then in one email
someone offered to
trade me an Ultimate
Rainbow Ruins. I
succeeded in
acquiring three
Ultimate Rainbow
Ruins and felt that
they deserved some
play. Thus I looked
over the Internet
for other successful
CB builds. What I
noticed is that
Ancient City-Rainbow
Ruins is the key to
using this theme
successfully.
Believe it or not
some players have
had regional success
with this archetype
and many more will
in the future.
Those observed
players had one
major thing in
common, Rainbow
Ruins. With all
this said I offer to
you what I have
learned...
With Time Comes Many
Changes
(40)
Monster (18)
3x Crystal Beast
Sapphire Pegasus
3x Crystal Beast
Amethyst Cat
2x Crystal Beast
Topaz Tiger
2x Crystal Beast
Amber Mammoth
2x Crystal Beast
Ruby Carbuncle
2x Rescue Cat
2x Snipe Hunter
1x Morphing Jar
1x Spirit
Reaper
Spell (22)
3x Ancient City-
Rainbow Ruins
3x Crystal
Abundance
2x Crystal
Blessing
3x Crystal
Beacon
1x Crystal
Promise
3x Rare Value
3x Lightning
Vortex
2x Terraforming
1x Card
Destruction
1x Pot of
Avarice
The first thing
many of you will
notice is the
lack of traps.
This is one of
the times I
wished Yu-Gi-Oh
had 50 card deck
requirements
instead of 40.
I personally
believe one of
the major
downfalls of
Crystal Beast
builds is a lack
of defensive
options.
Thus with this
deck I generally
side deck
generic monster
removal along
with the staple
monster
removal and
anti-burn
cards.
-
It never ceases
to amaze me how
many people are
not prepared for
burn. I have
refused to play
burn in many
tournaments b/c
I think about
this game way to
much. First I
assume all of my
opponents will
be intelligent
and informed
players. Thus I
reckon they
think like
myself (:P). I
make it a point
in regional/SJC
to side
deck a minimum
of 5-7 cards
geared towards
disrupting burn.
Cards like
Pikeru's Circle
of Enchantment,
Hallowed Life
Barrier, and
Anteatereatingant
along with
generic monarch
support are a
necessity. In
local tournament
play one can get
a sense of when
and how often
such cards are
needed, (this is
basically me
saying that if
you play against
the same people
enough you learn
who plays what
and how they
play). Burn is
an easily
disrupted
strategy, thus I
tend to ignore
using it main
decked. Yet
many players
ignore such a
theme and fall
too a hot
death. Crystal
Beasts are no
exception. Burn
is one of the
themes worst
match-ups
because burn
decks do not run
monster exchange
cards. Thus
Crystal
Abundance and
the like sit
around in your
hand. Burn
decks will prove
to be a
challenge,
such decks will
make for many a
dead draw.
The more I
worked with this
theme the more
often I realized
how many dead
cards seem to
pop up in non
burn match-ups
as well. Aggro,
gadgets, monarch,
etc. all
can produce
massive swings
in field
presence forcing
the CB player
into tighter and
tighter
situations where
they will be
begging for a
lucky top deck,
only to hit an
extra copy of a
useless support
spell. Thus I
felt Snipe
Hunter is a
necessity do to
its ability to
utilize dead
cards as well as
remove threats.
Generally the
cards you throw
away never had a
further use to
begin
with, hence a
miss doesn't
hurt every once
in awhile.
Lighting Vortex
was also maxed
out do to its
ability to
remove monster
threats and
provide
alternative uses
for dead cards.
I truly believe
this variation
of the CB deck
to be the themes
future. It
provides the
player a field
spell card
capable of
additional
draws, s/t
negation,
special
summoning, and
LP protection.
This variant,
once momentum is
established,
will not lose.
The key to
winning is
to place the
combo's
together. The
only way I can
see to improve
upon this build
is to find
someway to
incorporate
more monster
removal. Yet as
it stands I
would not be
surprised to see
someone succeed
in high level
tournament play
with such a
build. The only
thing stopping
you is
consistency.
This version,
through hours of
testing, seems
to work
proficiently
some 3 out of 5
times. This,
while not
perfect, is more
than I can
expect with an
immature theme.
My only hope for
this genre's
future is for
more support
that offers
players more
incentives to
use it.
As always, I can
be reached at
Tebezu@gmail.com
for help,
trading, new
ideas, etc.
...............................................................................................
I am currently
looking for many
trade cards
including...
All the normal
wants, a.k.a.
Card Trooper,
D-Draw, D-Hero
Malicious,
Ultimate
Treeborn Frog,
Ultimate Neo-Spacian
Grand Mole,
Raiza the Storm
Monarch, etc.
Holo champion
pack cards, Holo
Ryu Kokki,
Rainbow Dragon,
Il Blud, Zombie
Master, Frost
and Flame
Dragon, Desert
Twister,
Gellundo, etc.
I am also
looking to
acquire good
conditioned regional
top 8 mats.
One of the major
things on my
list currently
is the Hobby
League Crystal
Beast mat for
obvious
reasons:)
With this I wish
all of you a
happy day.
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