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TheMcShakeAlchemist on Yu-Gi-Oh!

First Reader Deck fix, a Rant, and Tri State Tournament Report!
January 11, 2011     

     Hey everyone!  Sorry for not doing anything for a few weeks, I've had a lot going on with the holidays and have had almost no time to get articles done.  I'll try to make up for it in the next couple of days and get a few up for anyone who actually reads these.

 

     Today I'm going to be talking about a few things in my article.  Firstly, I am going to be posting my first public deck fix for a friend of mine that apparently found me through pojo and wanted a deck fix for his Gravekeeper deck and his Chaos deck.  I did both for him and afterwards asked which he would prefer me do publicly and he said the gravekeeper deck so here it is.

 

Original message:

 

 

"Gravekeeper’s Deck
MONSTERS:
3x Gravekeeper’s Spy
3x Gravekeeper’s Recruiter
3x Gravekeeper’s Descendent
3x Gravekeeper’s Commandant
2x Gravekeeper’s Assailant
2x Gravekeeper’s Spear Soldier
Gravekeeper’s Visionary
SPELLS:
2x Necrovalley
3x Gravekeeper’s Stele
3x Royal Tribute
3x Book of Moon
Allure of Darkness
Dark Hole
TRAPS:
Mirror Force
Solemn Judgement
Royal Oppression
Starlight Road
Trap Hole
Starlight Road
2x Compulsory Evacuation Device
2x Bottomless Trap Hole
Dimensional Prison

Reasons for monsters:
Spy and Recruiter are a must in any GK deck. Descendent adds removal and limiting your opponents options by destroying whatever they bring out to the field. Descendent also becomes a 2,000 atk monster when necrovalley is on the field. If you’re running just 2x necrovalleys then they have to be complimented with 3x commandants. 2x assailants are there to destroy those pesky high atk monsters with low def like synchros and “boss” monsters. An added tech is the 2x spear soldiers that go very well against quickdraw/dandywarrior decks. With its trampling ability it gives extra pokes to opponent’s LP especially with 2,000 atk. Visionary is also a tech choice. This combos very well with Stele because it recycles the discarded monsters to keep protecting him from being destroyed. With necrovalley he becomes a 2500 atk monster plus 200 for every GK in the graveyard. Easily can become 3500-4000 atk.

Reasons for spells:
Necrovalley at just 2 to stop dead draws and plus there are about 5 to 7 other ways to get it out with recruiter searching commandant. This card should always be on the field to lockdown the ‘yard and prevent all sorts of special summoning plus the atk and def boost it gives to all GK. Stele is at 3x because sometimes royal tribute hits my own monsters and it also helps with visionary. 3x royal tribute increases the chances of drawing it first turn although sometimes it’s a dead draw because it isn’t as efficient mid to late game. I find myself siding them out often. The deck can win easily even if royal tribute is not used in the first turns. 3x books to abuse spy and it is a staple. Allure of darkness can be supported because they are all dark (except commandant) and it adds draw power, the deck can sometimes be too slow. Dark hole is staple, but combos well with visionary because you just discard one and he isnt destroyed and gets boosted by the discarded GK monster.

Reasons for traps:
Mirror force, solemn judgement, 2x bottomless trap hole are staples. Royal oppression is there to stop special summoning and goes well with necrovalley because it completely stops all your opponents special summoning. Oppression doesnt hinder this deck because not a ton of special summoning goes on, mainly just with spy. Starlight road because although heavy storm is banned, miror force, dark hole, torrential tribute, etc arent. The deck doesnt have immediate answers to synchros so 2x compulsory evacuation device are nice. Only one d-prison because I only own one. :) the deck is heavy on traps but descendent can take care of royal decrees. The only thing to watch out for are trap stun adn counter traps like solemn warnings and solemn judgement and sometimes 7 tools of the bandit.

Additional comments:
No pot of duality because I own none. Same with solemn warnings. At the moment im trying to get at least 2x warnings."

 

 

I like the original decklist alright to start with, I feel that is is a lot closer to the way gravekeepers used to play.  I tried to update it though and make it more consistent, and here was the fix that I sent him 

 

My message to the reader: 

 

"Alright, after extensive playtesting here is the 'optimal' list I was able to come up with as far as taking the meta by storm and being able to fare well.

Monsters (14)
3 Gravekeeper's Spy
3 Gravekeeper's Descendant
3 Gravekeeper's Recruiter
3 Gravekeeper's Commandant
2 Gravekeeper's Assailant

Spells (18)
3 Necrovalley
3 Royal Tribute
2 Grakeeper's Stele
1 Dark Hole
3 Smashing Ground
1 My Body As a Shield
2 Mystical Space Typhoon
3 Book of Moon

Traps (10)
3 Rite of Spirit
2 Bottomless Trap Hole
1 Torrential Tribute
1 Mirror Force
1 Seven Tools of the Bandit
1 Royal Oppression
1 Solemn Judgment


and now the reasoning's


Monsters:
I cut down a lot of the monsters you were playing just because whenever I played with the deck I felt like I was getting monster clumped hands. Reason being because the more I played the deck, the more conservative I realized the deck was. You never really want more than 2-3 monsters out at a time, because more than that and you open yourself up to a dark hole, not to mention your opponent is really hesitant to use dark hole or torrential if you have 2-4 cards in your hand because they generally think that they can get a bigger card advantage swing if they get you to play another monster or two.
I only kept those 5 monsters for a few reasons
spy: best monster in the deck, no reason to explain
descendant: with the recruiters he just gets such great card advantage, not to mention that 4 direct attacks with this guy is GG so you really only need this guy and another dude to really get there incredibly effectively
Commandant: Turn 1 necrovalley is so crucial imho, I even tested up to two copies of upstart goblin and into the void at various points just to make sure it happened. Obviously they weren't that crucial but the necrovalley cuts off so much from so many different decks that you want to get it ASAP, and this guy is a 2100 beater that trades with cyber dragon if they get him out
Assailant: I actually prefer this guy over spear soldier for a few reasons. I found the spear soldier kinda unnecessary except in the quickdraw/dandy matchup because in other matchups he was just a 2000 beater that got in for a little bit of extra damage, and the plant synchro matchup was still like, a 90/10 matchup in GKs favor without him, and most monsters, like dandy tokens, could just be changed to attack mode and dealth with. The biggest difference is that assailant, for example, can kill monarchs and other relevant monsters, not a lot of synchros, but there are other answers for them in here too.
Recruiter: I refuse to explain this card

Spells
Necrovalley: Already explained the importance of this card, I upped it to three rather than adding terraforming because ancient fairy dragon is rising in popularity because of gravekeeper's getting bigger and without recursion it is good to have a third copy
Royal Tribute: wins games by itself
Gravekeeper's Stele: I put this down to two because it's like I said earlier, A lot of games I really felt like my hands were just getting clogged with monsters and while it was nice to have that many outs and meat shields and beater, I liked having other relevant cards to protect them rather than take up my summon for the same monster over and over.
Book of Moon: It's a staple and stops synchros, which are probly the only thing that this deck has that much trouble with
MYstical Space Typhoon: This deck is meant to be an antimeta variant and, this card is kinda not that big right now, even at two, but in this deck it can be kinda nuts, since most traps are very relevant against you.
Smashing Ground: A fantastic answer to synchro monsters and monsters that are bigger than yours, to be 100% honest I kept flipping between two and three copies of this, but it is just so great in the deck that I kept it at three in the end.
Dark Hole: I refuse to explain this card xD
My Body As a Shield: I ended up taking out monster reborn for this. I took it out because most players don't see this coming and it hurts lot of big plays that someone might overextend for. Take a black rose dragon play for example where they think they can kill your necrovalley and then reborn/vayu for game, and you my body asashield, they only had trap stun/seven tools down as protection and now they're fucked. I dont play more than 1 because it is a steep lifepoint cost, but it is still awesome. I took out monster reborn because it is negated unless you don't have necrovalley, and if you don't have valley, you're probly losing. Also, two cards that people don't realize that my body as a shield stops: Nobleman of crossout (which hurts pretty bad if they hit spy) and bottomless trap hole (hurts your recursion for sure) just because they both say destroy on them!

Traps:
Rite of Spirit: I put three in because I like being able to play 3 monster reborn at the moment, not to mention your monsters are overall better than theirs while you have 'valley out. it's pretty sick to be able to end of turn reborn your monster. Or respond to their attack by reborning spy, and then when they attack spy book of moon the spy.
Bottomless traps: They're staples, not to mention most things without a decent attack can just be dealt with by assailant.
Torrential: its a staple
Mirror Force: .......
Seven Tools of the Bandit: It's very relevant for you, not so much trap stun because it kinda hurts to turn off your responses, but still good to be able to negate their stuff at Spell Speed 3.
Royal Oppression: Other than Rite of SPirit, this card doesnt hurt you at all, because it can't be activated during the damage step, so it doesnt touch spy as long as they attack into it.
Solemn Judgment: Negate anything at SS3? mkay.

Haha so there is my take on the deck. I was able to get it to where it had favorable matchups with all of my decks except for gemini, which is had about a 60/40 in its favor, but my version of gemini also doesnt have pots, so idk it's probly more of a 40/60 in their favor with them, just because thunder king hurts and so does the deck playing gemini spark and hitting necrovalley with it. Not to mention honest can be brutal sometimes. As far as the low monster count, again, it seems correct, at least to me, just because even though the monster count is 14, if you add rite x3 and stele x2 that puts it to 19, and 21 if you count each stele as two monsters. Finally, I have the deck at 42 just beacuse it makes it easier to side deck, and, if you actually calculate it out, the percentage chance of drawing a single card in your deck only differentiates like 1.2% between a 40 and 42 card deck, and this deck thins itself so often, that in the long game you can still deck out.


I hope that this has helped you a lot :)"

 

later on I got this feedback message from him

 

Final Message:

 

"[I] just wanted to let you know and than you for the deck review.  well i went x-2. first loss was game loss for coming late haha :/ then i faced blackwings, and then i faced a kid with a gravekeeper variant that had a blue eyes lol. then it was a naturia deck and my top match was vs. gravekeepers. win g1 but lost g2 + g3 i can honestly say i kicked some butt at my locals with my gravekeepers. it ran very consistent and with high synergy. mvp of the tourney: my body as a shield and seven tools. awesome support to keep my pushes intact. my only loss was in the elimination rounds against a mirror match. he seriously out-sidedecked me."

 

     I was really happy to hear how well the deck fared.  I playtested the deck a lot with my teammates and ended up falling in love with the deck without solemn warnings or pots, so I wanted to test it with them, (without proxying is why I only play 1 pot).  Here is the list I ended up settling on for my own deck to play with at the moment

 

 

 

Gravekeeper's

as suggested by: Sean Handy

 

Monsters: (14)

3 Gravekeeper's Spy

3 Gravekeeper's Recruiter

3 Gravekeeper's Commandant

3 Gravekeeper's Descendant

2 Gravekeeper's Assailant

 

Spells (17)

1 My Body as a Shield

1 Mystical Space Typhoon

1 Dark Hole

1 Pot of Duality

2 Smashing Ground

3 Book of Moon

2 Gravekeeper's Stele

3 Royal Tribute

3 Necrovalley

 

Traps (11)

1 Royal Oppression

1 Solemn Judgment

1 Torrential Tribute

3 Solemn Warning

1 Mirror Force

2 Bottomless Trap Hole

2 Rite of Spirit

 

Extra Deck:

Pretty standard, the only cards that matter are 

Stardust Dragon x3

Chimeratech Fortress Dragon x2

 

Side Deck

3 Cyber Dragon

3 Mask of Restrict

3 Prohibition

2 Shrink

2 Malefic Stardust Dragon

2 Imperial Iron Wall

 

 

Most of the card decisions I already explained in the previous deck fix, but for some of them I'll explain below

 

Triple Solemn Warning:  I feel that this is one of the decks where triple warning is correct.  I say this because Gravekeeper's is really solid at protecting it's lifepoints with monsters that are bigger than theirs, and if they play one that is bigger, it needs to be dealt with immediately or else gravekeeper's will have some trouble dealing with it.  I also really like triple warning in this deck because generally you only need 4 direct attacks in order to win and with the amount of removal in this deck that is very plausible, the warnings just help with that.

Triple Cyber Dragon in the side:  I prefer three of these because the mirror match and stun are gravekeeper's worst match ups in my opinion, and this guy is a great answer to both of them.

3 Mask of R:  I originally boarded Nobleman of Crossout in this card's place, and then a Nobleman'd a spy, and liked it considerably less.  I'll explain more about the Mask being my choice later.

3 Prohibition:  There are always silver bullets for gravekeeper's in various decks, that's obvious, but I love that once you name the card, they can't respond with the card.  (Technically you only name it upon resolution.)  So some cards that can be absolutely crippling to call are Icarus Attack, XX - Saber Darksoul/Faultroll, Consecrated Light, Gladiator Beast War Chariot, Thunder King Rai-oh, Elemental Hero Neos Alius, etc.  I won a couple of matches for making correct calls with this card.

Shrink:  I love this card in gravekeeper's because it is fantastic before you get necrovalley online, it can shut down what your opponent thinks are going to be big plays, it is a good answer to shura, and good in the mirror match as well, I was a pretty big fan of shrinking a goyo guardian during damage step.

Malefic:  I actually didn't have this in my sidedeck until today, so I won't talk about it anymore this article, but I think this guy is really good against blackwings and the mirror match.

Imperial Iron Wall: Fuck Nobleman of crossout

 

 

     I took it down to a tournament in Hickory, North Carolina for part of the Tri-State Tournament series with a pretty good payout (1st Wii, 2nd Box, 3/4 half box, 5-8 6 packs), therefore, pretty good turnout playerwise.  I don't know exactly how many people showed up, but, I do know that they were short on table space until the last round of swiss.  The tournament wasn't sanctioned and they just did swiss until there was only one undefeated player, but I dont remember if there were 4 or 5 rounds of swiss.  After getting there and having 5 people ask me if I had raiza, mobius, thestalos, and/or caius for trade I put mask of restricts in my sidedeck, best decision of my ygo career thus far. 

 

I do however, remember, that the following matches

 

Round 1: Coelcanth Combo

G1: He beats the piss out of me.  The first couple of turns I don't know what he's playing so I just play conservatively and by the time I realize and start to aggro out he combos out and I lose.

 

My side deck:

-2 Smashing Ground

-1 Mystical Space Typhoon

-1 Bottomless Trap Hole

-1 My Body as a Shield

 

+2 Prohibition

+3 Mask of Restrict

 

     I took out smashing ground because its either irrelevant, a -1 with dupe frog, or sitting in my hand while he combos, MST wasnt that helpful G1 from what I saw, bottomless didnt hit anything until he combo'd, and I didn't see anything that My body helped against except for torrential and bottomless (Idr if he played mirror force)

 

     I put in the prohibitions to hit either cold wave or giant trunade, and mask of restrict because he actually tributed monsters for coelcanth and the water art.

 

G2: Turn 1 Royal tribute for Swap frog, Coelcanth, and Fishborg while his other two cards are monster reborn and Moray of Greed, this game was pretty fast.

G3: This game lasted forever.  I remember getting a turn 1 Mask of restrict on him turn 1 and him turn 2 gold sarc'ing for giant trunade.  I turn 2 prohib trunade.  We go back and forth for awhile with him finally getting a ronintoadin that I just can't draw and answer to get over and stalls him FOREVER with him at 2500 and me at 8000.  I finally draw a Descendant and sac my recruiter to kill his toad, and attack to put him to 500.  He draws the next turn and topdecks MST to kill prohibition and combos.  This sounds like the end of the story.  But, he tries to Colossal Fighter + Armory Arm to kill me with two arms on my descendant, but, forgets how low his life total is, and kills himself.

 

Afterthoughts:  I shouldn't've won this game, but, I can't complain.  I thought it was interesting that he actually played the deck style that tributes rather than uses the field spell card to cheat Coelcanth into play.  Also, this guy top'd in Atlanta as well, I keep finding these people and winning against them when I really shouldn't, I am glad I'm this lucky, but I'm curious as to how long the luck will last.

 

 

Round 2: Frognarchs

G1: Turn 1 Royal Tribute for his hand except a monster reborn

 

Side deck:

-1 MST

-1 Smashing Ground

-1 Gravekeeper's Assailant

-1 My Body as a Shield

-1 Royal Oppression

 

+3 Mask of Restrict

+2 Prohibition 

 

G2: Turn 2 Mask of restrict after warning his monarch.

 

Afterthoughts:  I felt bad afterwards because they really weren't very good games, just me getting lucky as shit, and other than my teammate this was probly my only friend at the tournament DX.

 

Round 3: Plant Synchro

 

G1: Turn 2 Royal Tribute for his hand and leave him with pot of avarice

 

Side deck:

-1 MST

-2 Smashing Ground

 

+3 Mask of Restrict

 

G2: I don't draw a monster the whole game

G3: I draw a GK Assailant

 

Afterthoughts:  I think that it is funny the only thing one of my teammates every plays is Plant Synchro so, even when this is a favorable matchup, AND I have loads of playtest practice against the deck whenever there is a big tournament I lose to it (my only losses at the most recent regional I went to in Charlotte were to plant synchro variants).  This, thought, is the rant part of my article.

 

     I almost never leave a game of Yu Gi Oh pissed off at the other player.  This person though, he will probly read this because I know he reads on pojo, or, he might not because I'm not a crazy qualified player that just so happens to write for free, either way, this guy was an asshole.  I commented while we were shuffling for game one about how we both had white sleeves and joked that only scrubs play white sleeves.  I understand that some people could take this offensively, so afterwards I added that I should probly just scoop to him beforehand and save him the trouble of beating my ass through the floor.  Afterwards, all he did was comment about me being an asshole and how karma was gonna kick my ass for shit talking.  Again, I know I'm not the nicest guy in the world, but for real, I was trying to make light of the situation and make small talk.  I know that is somewhat petty and I normally wouldn't be that angry if I played against someone that I had a bunch of...'disagreements' with, but, I also feel he was trying to cheat.  I say this because all 3 of our games he would try to play cards that involved the graveyard while I had necrovalley out.  I can understand making mistakes and the first time or two it being an accident, but it obviously wasn't for two reasons.

 

A. I recognize him as a regular at bigger events, I've seen him at every event outside of locals I've been to in my life.

B. He's 3-0, he obviously doesn't misplay that much.

C. When he played the card, even if I had nothing out, he would pause and look at me, and then when I didn't say anything, because I was confused, he would start to resolve the effect as quickly as possible, I almost didn't catch him once on a pot of Avarice.  By I almost didn't catch him I mean that, he waited about 3 seconds, grabbed the first 5 monsters in his graveyard and almost threw them into his deck before I pointed out necrovalley.

 

     Anyway, I really don't mind losing, I generally only get mad under circumstances like this, or if I lose because I misplayed.  Even in the latter, I don't get angry at my opponent, and even then, I'm just more frustrated at myself than actually angry.

 

Round 4: Absolute Zero

 

G1: I found out pretty early that he played Royal Decree, but, he misplayed after a giant trunade and didnt activate it at end of turn so I had a chance to solemn judgment it the second time around.  I got it pretty soon afterwards because I had double rite of spirit and his giant trunade turned of my Royal oppression that I had activated previous to him Trunade'ing. On a side note he also Nobleman of Extermination'd my Solemn warning, he said he liked it with diamond dude and later he exterminated a smashing ground that I bluffed.

 

Side deck:

 

-1 Smashing Ground

-1 Bottomless Trap Hole

-1 Gravekeeper's Assailant

-2 Solemn Warning

-1  Rite of Spirit

 

+2 Prohibition

+2 Shrink

+2 Imperial Iron Wall

 

G2: This game was kinda like game 1 v. Frognarchs earlier, I felt bad because he just set a monster and played pot of duality, adding deep sea diva to his hand.  I turn 1 Royal tributed, revealing 4 monsters and pot of duality.  I set a spy, warning, rite of spirit, and smashing ground, and MST before the tribute and passed turn.  The following turn he played pot of duality and grabbed future fusion.  He tributed his facedown monster in order to set a monster facedown (obviously malicious) and played future fusion, sending ocean and malicious to the graveyard. I end of turn MSTd his Future Fusion and won in the next couple of turns, he did top deck Deep Sea Diva the next turn and grabbed spined gillman but I booked the gillman before he could sync.

 

Afterthoughts: I love abzero, I'm happy to see that it was doing x-1 before be played, I almost played it or stun instead of GK that day.

 

 

After this round I went and talked to the judge and asked if my teammate and I could run and get some food before the next round and he said that he would wait for us.  We went across the street to Jack in the Box and as soon as possible got back.  

 

Top 8: Gravekeeper's

 

G1: He roflstomps me with a turn 1 royal tribute. 

 

Side deck:

-1 MST

-2 Necrovalley

-3 Royal Tribute

-1 Gravekeeper's Assailant

-1 Smashing Ground

 

+3 Cyber Dragon

+2 Prohibition

+2 Mask of Restrict

+1 Shrink 

 

G2: I get all the right responses at the best times.

G3: He gets a turn 1 Royal tribute but only hits assailant and discards his own recruiter and reveals Allure of darkness, after setting a monster, so that tells me it's either a spy or another recruiter.  I prohibition his allure of darkness, set a solemn warning and my body as a shield, and finally set my own spy that I top decked, and end my turn.  I warning his spy, he summons a commandant and attacks into my spy, I get a descendant, and on my turn I sac spy to pop one his monster and attempt to attack, he mirror forces and I play the Stele I topdecked, set spy, and end my turn.  After us going back and forth in a similiar manner I end up winning with a shrink when he attempts to attack my face up defense mode spy with his assailant and change its battle position and I shrink it during damage step.  We were both at low life totals and when he attemped to attack spy while it was facedown I book of moond his monster and he solemn'd the book thinking that he had me on the ropes and it was a move of desperation, I ended up getting a recruiter in defense mode and he bottomless'd my recruiter the next turn.

 

Afterthoughts:  I noticed that he left his Necrovalleys in G2/3 which, personally, I feel is incorrect in the mirror match, that is, if you think that your opponent is leaving theirs in, which I thought he was, because I noticed him only sidedeck two cards (noblemans).  I think that he hadn't playtested the mirror match very much but I think that he was a good player, I think I just had a lot more experience in this matchup than he did.  Second best match of the day though.  I have to give props where they're due.

 

Top 4: Blackwings

 

G1: I was shaking at this point because I was honestly pretty nervous about the matchup, I thought that he was playing BW and I hadn't playtested this matchup at all, but I heard it was pretty poor for GK and it was one of their worst matchups because of delta crow and icarus attack being pretty huge.  I end up pulling it out of my ass with a really nice Turn 1 Royal Tribute

 

Sidedeck:

-1 MST

-1 Solemn Warning

-1 Smashing Ground

-1 Gravekeeper's Descendant

-1 Bottomless Trap Hole

-1 Rite of Spirit

-1 Royal Tribute

-1 Book of Moon

 

+2 Prohibition

+2 Shrink

+2 Mask of Restrict

+3 Cyber Dragon

 

G2:  I don't remember a lot about this match, except, I bluffed the shit out of a Prohibition because he didn't have anything in play, and neither did I other than Necro, I set it facedown, and he drew a bora and set it in def mode and passed turn (he was at 200 and I was at 2500ish) and I topdecked assailant and flipped prohib naming Sirroco MP2 after killing bora because he had already played gale, so I figured that Sirroco was the only card that could kill my assailant other than a straight up removal spell at that point.  He died the next turn but two cards down was a Sirroco, so I couldn't complain.

 

Afterthoughts: HOLY SHIT I MADE IT TO THE FINALS

 

Finals: Blackwings

 

G1: Turn 1 Royal tribute GET THERE

G2: Idr how this game went, other than I wanted to just quit afterwards out of frustration at my own draw xD

G3: This was the best game of the day, easily, it totally made up for the first two games of the match sucking,  I ended up misplaying the very last turn.  I had him on prohibition for icarus attack and two of his facedowns had been there the whole game, so I figured they were I.A.s, and he had one more facedown and was at 2900.  I was at 300 and only had a solemn warning facedown and a royal oppression faceup.  I asked to see my opponent's graveyard and he had a solemn warning, but hadn't played torrential or mirror force that game, so I figured that was what he had face down.  My monster zones had a facedown recruiter and a descendant in atk mode, (I had valley out) and I had a descendant in hand.  He had 1 card in hand.  I realize now the correct play was to flip summon the recruiter and attack with both, but I just attacked with descendant and ended my turn, putting him to 900.  His turn he allure of darkness'd (topdeck) and removed DaD, played black whirlwind, summoned kalut, got gale for game.  I was a sad panda.

 

Afterthoughts:  Well played on my opponent for sure.  I really wanted to get the wii, but I really can't complain since I got a 10$ box of STBL basically.   

 

Tournament afterthoughts:  I had a really good time in Hickory and want to thank Time Tunnel Comics for hosting a great tournament! (I promise they didn't pay me to say that or anything xD)  I got some really good trades while there, I was pretty excited that I finished my playset of fossil dynas and second team playset of Caius while there so I got a lot of stuff that I needed and was having trouble getting otherwise.   

 

Thanks a lot for reading and I hope that you enjoyed the article!  Feel free to contact me with questions or deck fixes or if you jus wanna talk some yugioh, here are my contacts

 

youtube: Themcshakealchemist

facebook: facebook.com/shakezilluh

email: andro_sphinx@yahoo.com

 

also!  Just a small reminder, my girlfriend is still doing custom playmats!  They're all hand drawn and on my facebook is the one that she did for me, feel free to contact her or her facebook or deviant art with any questions or requests that you may have for her!

 

her Deviantart ID: xxxtearlessxxx.deviantart.com

 

Thanks again! 

 

The McShake Alchemist

 

 


 


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