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TheMcShakeAlchemist (Sean Handy)
on
Yu-Gi-Oh!

Gladiator Beasts
December 12, 2012

Hey everyone!  I know I haven't done a formal article in a while, but my testing has been going so well that I figured I just had to share my findings in an article so other people can see how they fare against the gauntlet with my newest build of Gladiator Beasts.

Let me stop you right there, I know what you're thinking: 

"Oh god, I never knew you were one of those people who just think that Glads are the go-to every single format" 

I assure you, I'm not.  Right now, everything is incredibly monster-effect based (with Chaos Dragons being the sleeper breaking this rule), Gladiators are very well positioned.  First, here is my list: 

 Rabbit-Glads

 Monsters (20)

3 Test Tiger
1 Gladiator Beast Retiari
1 Gladiator Beast Murmillo
1 Gladiator Beast Bestiari
2 Gladiator Beast Equeste
2 Gladiator Beast Laquari
2 Gladiator Beast Darius
2 Rescue Rabbit
3 Gladiator Beast Andal
3 Sabersaurus

Spells (9)

2 Forbidden Lance
2 Mystical Space Typhoon
1 Gladiator Beast's Respite
1 My Body as a Shield
1 Monster Reborn
1 Book of Moon
1 Heavy Storm 

Traps (11)

2 Trap Stun
2 Compulsory Evacuation Device
1 Solemn Warning
3 Gladiator Beast War Chariot
1 Dimensional Prison
1 Mirror Force
1 Torrential Tribute

Extra deck (15)

2 Gladiator Beast Gyzarus
1 Gladiator Beast Essedari
1 Gladiator Beast Heraklinos
1 Gem-Knight Pearl
1 Blackship of Corn
1 Evolzar Dolkka
1 Evolzar Laggia
1 Steelswarm Roach
1 Maestrok the Symphony Djinn
1 Leviair the Sea Dragon
1 Number 39: Utopia
1 Wind-Up Zenmaines
1 Number 17: Leviathan Dragon
1 Number 16: Shock Master

My side deck has been constantly adapting, making it hard to nail down the perfect 15.  If I were to play this in a large event tomorrow, I would sleeve up the following: 

Side Deck (15)

2 Waboku
2 Dimensional Fissure
1 Soul Drain
1 Mystical Space Typhoon
2 Maxx "c"
1 Dark Hole
1 Gorz, Emmissary of Darkness
1 Neko Mane King
2 Thunder King Rai-Oh
2 System Down

I know that some of the cards in the main deck and side deck are a little wonky, so I am happy to explain the things that I believe to be strange or abnormal. 

The "Rabbit Engine":  This helps you attack your opponent from a different angle.  It is relatively difficult to board for Rescue Rabbit (the card) and Gladiator Beasts (the deck).  Effect Veiler is generally pretty bad against you (unless they hit Gyzarus or Rescue Rabbit), as the average stats of your dudes are better than the average stats of say, Wind-Ups or the Level 4>= star monsters in Atlanteans outside of the extra deck.  

Lack of Dark Hole in the main deck:  This is a deck that actually avoids over-extending and just protecting a select couple of monsters.  Dark Hole does not help with this game plan, and you will generally have to use the card as a 1-for-1 or a -1, and it just isn't worth it a lot of the time.  The sideboard is somewhat transformational so it is still in the side deck.  It is the same reason there is a singular Torrential in the main deck, since it can turn off big plays halfway through an over-extension.  Rabbit is a better Prisma, at the moment, in my truthful opinion.  Generally people want to have their big early Gyzarus play via Elemental Hero Prisma.  For reference: 

Summon Elemtal Hero Prisma

Activate Prisma, revealing Gyzarus and sending Gladiator Beast Bestiari to the graveyard

Special Summon Test Tiger

Tribute Test Tiger, shuffling Gladiator Beast Bes-er Elemental Hero Prisma into the deck

Special summon Gladiator Beast Darius

Glad Beast Darius's effect, special summon Bestiari from your Graveyard

Tag the two out for Gyzarus

Rescue Rabbit can serve a similar purpose, but, doesn't fold to the ever-popular Macro Cosmos.  It also doesn't force you to have a darius in deck.  It just gives you more options in general.  Having Rescue Rabbit in your deck also makes Trap Stun a bit stronger.  Sometimes you aren't sure if you should go into Laggia or Dolkka, but, with this deck, the choice is generally much easier to make.  Got a Gladiator Beast War Chariot?  Laggia it is.  Got a Trap Stun and Lance?  Gonna have to go with Dolkka on this one.  The biggest drawback is that you occassionally get the clunky Normal Monster opening hands.  The fact that every single one of your normies is a 1900 atk beater mitigates this a bit, though. 

My Body as a Shield:  There are a lot of little things that this negates that would surprise you.  For example, let's just look at the monsters this negates (that Forbidden Lance doesn't)

-Evolzar Dolkka
-Stardust Dragon
-Atlantean monsters
-Herald of Orange Light
-Adreus, Keeper of Armageddon
-Scrap Dragon
-Wind-up Zenmaines 

It is slightly less versatile than Forbidden Lance (not a very good combat trick), but, I have been very happy with My Body as a Shield almost every time I've drawn it. 

Gladiator Beast's Respite x1:  This is something that I just cannot justify cutting from the deck completely, albeit it being pretty underwhelming a majority of the times that I have drawn it.  It fixes a lot of your opening hands, and can generate a pretty good engine with Gladiator Beast Equeste, it also puts Gladiator Beast Andal back in your deck if you hit two Andals before your second Rescue Rabbit.  Essedari also helps cure the latter problem. 

The Solemn Trio:  Solemn Judgment is too pricy right now.  I like it in Dino Rabbits, but, outside of that deck, I feel the life point cost WILL just kill you.  Atlanteans has too much power that it can just drop on to the board out of nowhere and deal 4k+.  I don't want any of that business.  Because of how often this deck deals in the combat step, I don't want to have more than 1 Solemn warning.  You will generally hover around a dangerous life total for the last half of the game or so.  Whenever you get a singular Solemn Warning, you are generally pretty happy, but, the second can be brutal.  

Gladiator Beast War Chariot x3:  This card is insane right now, and you always want it.  It baits MST which is generally a +1 for you, as you have Gladiator Beast Equeste to get back the Chariot over and over and over.  It is bad if you get all 3 at once, I will concede that point.  

The Dimensional Prison/Mirrorforce split:  I think that Mirror Force is slightly better, and, more than likely I should just be playing 2 Mirror Force, but, there are a lot of times where the 'Prison is a huge blowout, with the prevalence of Stardust Dragon and the like right now.  Such cards make me not want to completely cut the card. 

Only 2 copies of Gladiator Beast Gyzarus:  It is honestly rare that you have the opportunity to go into Gyzarus three times in this build, and I think the situation has only arose once in about two months of tweaking the deck.  I wanted to find room for Blackship of Corn, and my head kept telling me to cut Gyzarus (haven't regretted it yet). 

Waboku:  This card is really, really good against all of the various decks that plan to OTK you, while still having synergy with your Gladiator Beasts.  There are some times that you just want this against Chaos Dragons, because it allows your GBs to trigger without you losing life or your monster.  Chaos Dragons are where Gyzarus is one of the most crucial cards, since your deck relies on having marginally bigger monsters, but they have the bigger monsters. 

Dimensional Fissure over Macro Cosmos:  It is annoying that they still might trigger effects via Leviathan Dragon or Abyss dweller, but, Heavy Infantry cannot trigger via either of those cards, so Fissure is somewhat safe.  This biggest justification is you don't want your Chariot getting removed from play, which Macro does.  It is also a nice bonus that you can play it to turn off Maxx C or force Maxx C when about to have a big play.  

Soul Drain:  I only have 1 right now because I think that the card isn't completely necessary, as you have Chariot x3 and the ability to Dolkka relatively easy.  Not much to really say about it. 

Neko Mane King:  For the random Darkworld matches you'll have, also good against Mermails, as they will generally target monsters first in this deck with Atlantean Marksman's effect. 

Thunder King Rai-oh:  This guy is just a really strong way to open up.  There are obviously other things that could fill this spot, but in a deck that has as much back row protection it is incredible to have a Thunder King on turn 1 against a lot of the bigger decks.  He was originally in the main deck of a non-rabbit build of this deck, but with the decline of Gadgets seeing play Rai-oh because somewhat less valuable. 

With the deck itself, you generally want to play more conservative than anything.  Sometimes you can just get blown out by overextending too many monsters onto the field, and it really doesn't hurt to just hold them in your hand.  Gladiator Beast's Respite is a real card, after all.  I'd say the hardest two decisions in the deck are:

1. Do I go into Laggia or Dolkka?

It's generally a difficult decision, because Laggia is the easy, "safe" decision to make, but the time when Dolkka is correct, your opponent is never able to recover.  Knowing when Dolkka is correct can be tough, because it sucks when your opponent has the Dimensional Prison or Mirror Force.  

2. Do I go into Gladiator Beast Heraklinos or Shock Master? 

Generally I have liked going into Shock Master more, since you don't have to discard to negate things, but, there are times where having a 3k beatstick can just take the game away from a Chaos Dragon player.  Sometimes it's really easy to tell that it should be Shock Master (your opponent has 1 card in hand, 1 facedown monster, nothing else).  Other times you aren't quite sure (your opponent has 3 cards in hand, etc.).  One thing to factor in is the difference between having monsters in your graveyard, rather than in your deck.  Having the ability to use Darius tricks is pretty huge. 

This deck is pretty difficult to pilot, as there are several decisions to make each turn, and I would be willing to wager that I still make mistakes while playing the deck.  Every battle phase you have to decide which Gladiator Beast you want to search for (if you tag out at all, sometimes it is correct not to, if they obviously have Solemn Warning.).  You also have to know the correct spells and traps to set face down on a given turn, based on what your opponent has (and being able to read what cards they have).  This can be especially difficult, due to the lack of Starlight Road and Solemn Judgment not protecting your back row.  Starlight Road is actually a card that regularly leaves and rejoins the deck for this reason.  I think that the Atlantean deck makes Starlight Road incorrect at this particular moment.  If I were just trying to bate Marksman triggers, I would just play more copies of Gladiator Beast's Respite, since I can at least recur it with Equeste and not telegraph that I have a Stardust Dragon clogging my extra deck.

One also has to factor in how to correctly use Test Tiger.  What do I mean use Test Tiger correctly?  Factor in the fact that you can obviously just tribute it to shuffle your Gladiator to fetch up another friend, we know.  Now, factor in that you can exceed using it with a Gladiator Beast Murmillo, or, a Gladiator Beast Retiari.  You play enough back row shenanigans, that there are times you can ride a Zenmaines or Leviathan Dragon to the finish line.  

For anybody that is curious, these are the cards that I have tested in the deck and found to be sub-optimal, or, think are poorly positioned in the meta-game right now (note that the deck didn't always have the Rescue Rabbit Engine). 

Maindeck:

Blackwing - Gale the Whirlwind
Cyber Dragon
Effect Veiler
Elemental Hero Prisma
Elemental Hero Stratos
Gladiator Beast Samnite
Gladiator Beast Secutor
Gorz, Emmissary of Darkness
Maxx "C"
Neo-Spacian Grand Mole
Night Assailant
Sangan
Silver Sentinel
Snowman Eater
Thunder King Rai-oh
Tour-Guide to the Underworld
Tsukyomi
A Hero Lives
Creature Swap
Dark Hole
Enemy Controller
Forbidden Chalice
Forbidden Dress
Gladiator Proving Ground
Mind Control
Night Beam
Pot of Duality
Reinforcements of the Army
Super Polymerization
Bottomless Trap Hole
Call of the Haunted
Horn of the Phantom Beast
Safe Zone
Seven Tools of the Bandit
Solemn Judgment
Starlight Road
Waboku

Extra deck:

Chimeratech Fortress Dragon
Elemental Hero Absolute Zero
Temtempo, the Percussion Djinn
Acid Golem of Destruction
Gagaga Cowboy
Number C39: Utopia Ray
Tiras, Keeper of Genesis
Adreus, Keeper of Armageddon
Gaia Drake, Thunder Charger
Ally of Justice Catastor
Gaia Knight the Force of Earth
Black Rose Dragon
Scrap Dragon
Stardust Dragon
Thought Ruler Archfiend
Mist Wurm

Side Deck (only):

Gemini Imps
Jinzo
Kinetic Soldier
Necroface
Swift Scarecrow
The End of Anubis
Burden of the Mighty
Leeching the Light
Seal of Orichalcos
Dust Tornado
Macro Cosmos
Malevolent Catastrophe
Needle Ceiling
Skill Drain

Some of the cards are obviously better than others, but, I was working at trying new things and I'm trying to become more open-minded in my testing.  Innovation doesn't come from doing the same things everyone else is.  Just remember, cards like Solemn Judgment, Cold Wave, and Rescue cat YEARS to go from fringe-playable to completely broken.

If you have any questions about the deck, wanna try playing against it, or keep up with my updates to the deck, stay in touch!  I'm pretty easy to get ahold of and love talking about the game.  I plan to pick up writing more and will hopefully become a much stronger force in the game in the months to come.  Here are the easiest ways to get in touch: 

email: andro_sphinx@yahoo.com
youtube: themcshakealchemist (with a T)
pojo forums: themcshakealchemis (no T)
twitter: paper_gangsta_
facebook: facebook.com/shakezilluh
 

Thanks a ton for reading!
Sean Handy
The McShake Alchemist

 

 


 


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