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TheMcShakeAlchemist (Sean
Handy)
Priority - It ain't even a thang
Hey everyone! It's been awhile since I've been able
to write a Yu-Gi-Oh! article and have something
'worthwhile', 'hip', and 'trending' to write about. Today,
I'm going to be talking about something that everyone has
been affected by, in one way or another: Priority (note: It ain't, in fact, a thang) Excuse the 'hick' language, it's an inside joke from my
locals. To summarize for those who have been under a rock
for the last week: Priority on ignition effect monsters (ie,
the ability to use their effect before your opponent could
respond) is GONE! For people who don't know what an ignition
effect is, let's break this down with some examples Things that ARE affected by the priority change Basically, an ignition effect (or, 'activated ability', as
it is called in Magic: The Gathering) is something that you
choose to activate, and generally, starts with a cost or
condition, for example: Rescue Rabbit: Banish Rescue Rabbit Card that are NOT affected, are things that have triggered
or fast effects Things that ARE NOT affected by the priority change A triggered effect is something that has an effect
beginning with "if" or "when", for example: Tour Guide: When this card is normal summoned.... Finally, on this list, is fast effects, such as: Fast effects are not affected by the priority ruling,
because they are spell speed two, and can be used in a
chain, where as normal ignition effects are spell speed one,
now. (Note: these are also ignition effects, they are just a
higher spell speed). What does all of this mean? Do I need to change my deck
because of this? Simply put, this is the biggest change in how the rules
of Yu-Gi-Oh! works since synchro monsters were announced. Technically, one does not have to change their deck
because of this ruling, but, it would definitely be
beneficial to account of the change of rules. Just a few
cards that get a lot better because of the ruling: Fiendish Chain I, personally, have already started playing more trap
cards than I did previously. Think of it this way: Effect
veiler can stop almost any effect before your opponent can
use it (including Rescue Rabbit and other monsters whose
effects resolve off of the field). Rulings such as this
cannot be ignored and anyone who wants to be able to keep up
better make sure to fine-tune their decklists to reflect the
kind of meta-game they will be expecting. Planning for a lot of rabbits? Maindeck bottomless trap
hole. I personally am playing two Compulsory Evacuation Device,
a Bottomless Trap Hole, and three Effect Veilers in my MAIN
deck right now, just to make sure that nothing stands in my
monster's way. Used to, the removal that a deck played for
monsters was pretty limited (Dark Hole, Torrential Tribute,
Mirror Force, Solemn Warning, Solemn Judgment, MAYBE
Smashing Ground and/or Bottomless Trap Hole), but now, there
is so much good removal, that one actually has to pick out
the removal they want to play for the metagame that htey are
expecting. DON'T FALL IN TO THE 'REMOVAL IS EVERYTHING' TRAP I used to have a friend that just played a metric crap
ton of removal and a few dudes to win with, let's just call
him Beau. Beau generally wouldn't lose for a very long time,
but, he also wouldn't necessarily win. Don't play so much
removal that your deck turns into a stall deck, eventually,
they'll get a monster or forbidden lance through, and you
won't be able to do anything. Remember that you still have
to actually kill your opponent consistently. These are just some thoughts that I was able to scribble
down and wanted to write about, feel free to contact me to
talk about any rulings or deck ideas more in depth than
this, I love to talk the game with just about anyone! facebook: facebook.com/shakezilluh Thanks for reading and never stop learning!
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