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TheMcShakeAlchemist
(Sean
Handy)
Locals. What does it mean?
Your deck for locals. What do you
think of when you hear that? Depending
on what kind of store you play at, it could
mean anything. If you live in southern
California, New York City, or Atlanta, it
could be incredibly competitive. If
you live in a smaller city, there is a high
chance the game is taken less seriously at
your store. Is this a bad thing?
No, it gives you more chances to try new
things, with a lower risk of wasting your
day away in the 0-2 bracket. Obviously
this is different if your store has a larger
event coming up, as people will generally be
more competitive in order to prepare.
The spreading popularity of
www.duelingnetwork.com and similiar
services have also given players the ability
to try new things against different
opponents without having to risk losing out
on 5 bucks at locals. There have been
some unfortunate side effects of the
program, as well. I generally have a
lot of trouble playing against randoms* as
there is a great deal of ignorance when it
comes to rulings, and people are not afraid
to go forum-flame war mode if you even
suggest they are incorrect. The amount
of people trying new things can also be
somewhat annoying when trying to test for a
larger event using the website. No, as
a matter of fact, I don't think I'll need to
know the Fabled matchup that well for YCS
Miami. Thanks for giving me a 15 card
opening hand via Maxx C, though.
Why should you care about your local game
store? The long term answer, mostly
pertaining to this article, is that it gives
you more chances to test your ideas out in
real tournaments. If it weren't for
locals, before Dueling Network (DN), people
wouldn't really have had a reliable way of
testing decks out. I can't help but
imagine that Gene-Warped Warwolf would be a
tournament staple in this universe.
This has definitely been a shorter article,
but people have been talking to me a lot
lately about the game stores that they go to
and asking various questions about why I
think they should keep playing at locals
instead of just skipping it. For the
decklist divers, here is the fun deck I've
been testing online lately.
Monsters (16)
Traps (12)
The deck is strange and randomly awful
(sometimes you get 5 monster hands or
vice-versa). When you get the good
hands though, you get to play fairly, and
get to play lots of really cool cards.
I don't think this deck could do well on the
main stage of a YCS or something simliar,
but if you are an old school player like me
and want something that feels like the old
Warrior-Toolbox strategies of 2004, try this
out. It's a blast. Generally
speaking you play control with Wind-Up
Rabbit and just gain value that way.
There are also a ton of cool interactions
via Diamond Dire Wolf; If you hit
Rhino or Warwolf, you get another T.G.
during the endphase (assuming they aren't
later removed), if you hit Reborn Tengu, you
get another, and my favorite, if you target
your Wind-Up Rabbit has Chain link 1 with
the Wolf, you can then remove Rabbit and
still destroy their card.
Sean Handy
facebook: facebook.com/shakezilluh
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