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The Doctor
Times have changed
April 8, 2008
Originally I had intended to do the second part of my Blast
from the past series on spell cards, and then (as you may
have predicted) a third instalment on Trap cards. The
general idea was to bring up 3 old cards of each
classification which may find good use in a modern context,
but it appears that that kind of article is not what grabs
you, as a reader’s attention so I have decided to go ahead
with this article instead. In the interests of being
concise, I’ll just drop a list of the spell’s & traps I
would have mentioned this time round :
Lightning Vortex Scapegoat Swords of Revealing Light
Old classics such as Swords and Scapegoat that would help
you stall, and lightning vortex which I still find has it’s
uses with the mass swarm that we’re all seeing.
Waboku Magic Cylinder Transmigration Prophecy
Waboku is a great card that’s been overlooked for a while
now but the fact is it’s chainable, a life-saver and can
give you that extra turn virtually every time.
With Dimension Fusion on everyone’s hate list at the moment,
Magic Cylinder could be a great way to pop a chunk of
opposing LP away as well as save a monster.
With the loss of MoF I’ve found this card to be a great way
to retrieve vital spell cards back that would otherwise be
lost forever. TP is a great chainable trap that can be a
little slow, but can set up for a match winner every time.
Ok, with that out of the way, let’s get on with this.
As a duelist, I’ve been there since the beginning, and lived
through it all. Beat down, Control, Soul Control, Chaos even
Goat control, I’ve been there, I’ve seen it, and I’ve
survived through it.
It seems that every other format there has been a deck type
emerge that would spell “the end of the game” , one that was
“just too good” and was “broken”. Quite often cards that
hadn’t been played for literal years would come back
revamped and every naïve and blind person unable to think of
a counter for it would label the card “broken”. This, a card
that’s been lurking around in people’s back -catalogue of
trade binders for ages without even a mention of it’s name,
is now the sole cause of all wrong doing in the game. This
title has recently fallen upon DMoC, and even though he must
have been out for what, 3 or 4 years now? He’s suddenly an
unstoppable and diabolical force. Hardly.
I can’t wait for the day when Dragons become something to be
feared and then Buster Blader steps up and takes DMoC’s
current mantle. Until then I guess we’ll all just have to
hear about DMoC won’t we. Give it time buster.
Something’s never change. Mass-hysteria is one of them.
Remember Dark World? Remember how huge Macro was going to
be? I do.
Now I’m not saying that the new Dark monsters released are
weak. Truth be told I think quite the opposite. The Dark
monsters collectively are the most powerful monsters ever
released in terms of theme-specific monster support. I think
that’s undeniable. But separately , on their own they aren’t
very powerful at all.
There’s only one monster in the set that gives the deck any
real oomph, and I think we all know who that is. Apart from
him, the other’s aren’t really anything special. Sure the
Dark Creator is rather fun, and I personally LOVE Zerato,
but Nephthys? Truth be told I much prefer the original, but
that’s just me. (Either way both are essentially useless as
we are now living in the age of RFG decks, and we’re feeling
the full-force of their potential. Something previously
tapped into , but never before has RFG been such a potent
and accessible strategy. )
The point is, DaD is by a long way the only driving force in
the Dark Deck’s success, so let’s take a look at him in a
bit more detail shall we? I think it’s about time I put my
own view on this big-bad-beastie out there for you all to
take note of.
Ok, first I think we should cut the crap about people not
liking DaD because of “his effect on the meta” as their main
reason for disliking the card. What it REALLY all boils down
to is money.
Regardless of what they say, the vast majority of players
are pissed of with DaD mainly because he’s so damned hard to
get hold of, and of course that’s all down to “money-hungry
UDE”.
When DaD was due for release, UDE had a choice. Either
they’d let DaD be released as a normal rare, as Konami had
originally intended , or do something to slow it down.
Looking at Japan, people had already realised that DaD was a
major hitter in the YGO scene, and he’d only been out for a
month.
UDE decided to take action. By making DaD a short-print
secret rare they restricted it’s use immeasurably , mainly
as a measurement to prevent a full-blown Dark invasion. I
realise right now that you all think I’m talking crap, but
think about it. How much worse would the Dark situation be
right now had UDE allowed DaD to be mass-available? I think
it’s impossible to tell, but can you honestly say that it
would be any better than it is now?
DaD’s would still go for obscene amounts of money on the
secondary market, undoubtedly for a lot less than these uber-rare
variants , but I think we’re still in the region of $100 a
piece. By cutting the number of DaD’s, first and foremost
UDE cut the number of DaD’s available to be set loose on the
meta.
Now, a great knock-on affect on UDE’s behalf is the boost in
sales of Phantom Darkness from people desperate for their
dragon. They must have raked in loads off of this idea,
that’s undeniable. Still, had DaD been a rare, the sales of
this pack would still be obscenely high simply because
people would be enticed by the prospect of obtaining and
very powerful monster at a very reasonable price.
A common misconception is that UDE are selling DaD’s for
$300. They’re not, duelists such as yourselves are, and the
only reason they are able to sell them for that price is
because duelists such as yourselves are willing to pay these
prices.
With the money issue well and truly covered, let’s examine
the actual effect of DaD on the meta.
Quite recently there was a thread on the boards showing
COMPLETE DISGUST at the 14 decks of the top 16 that ran
DaD’s in !!! Ahh, this old story again.
I imagine, if these decks had actually been examined they
would have noticed several other cards turn up in ALL of the
decks that broke into the top 16 that would have gone right
under the radar. Cards such as Monster Reborn and Mirror
force. But no, that’s ok if they are commonly used, they’re
quite easy to get hold of.
The point I’m trying to make is that I’m still confused as
to why people are still perplexed as to why the best players
are able to use the best cards available effectively? It’s
seems obvious to me that the best players are the ones who
have and use well the best cards available. That’s a
no-brainer, so why do no-brainers constantly act surprised
that these cards make an appearance?
The fact that DaD turned up as frequently as it did in the
top 16 no t nearly as surprising as the fact that of the
hundreds of people entering that big tourney with DaD’s up
and rearing to go only 14 of them made it into the top 16.
But Dad’s invincible right? Erm no, not really.
It’s somewhat refreshing to see that after years of
unprecedented authority on the Yugioh scene , there is
finally a card on the market that could stake a claim to
CED’s throne as the most powerful dragon of all time.
Unfortunately for DaD it’s about a close to usurping CED of
it’s thrown as I am to winning the world championship.
CED is by far the greatest monster ever released, closely
seconded by BLS. In terms of being a dragon , CED has no
challengers , with both DaD and LaDD falling way short of
the mark.
If you put them side by side to compare, there is no grey
area as to who is the best.
CED has higher attack, considerably more defense, is easier
to summon, can be summoned at any time and has a far, FAR
more destructive effect than DaD even if there were 3 of
them on the field. CED is , undeniably better in every
possible aspect, and I think Konami or UDE will be hard
pushed to ever think of a monster more powerful that it that
could ever sanely be released.
The key to DaD’s power is strength in numbers, something
that the chaos monsters were never allowed previously. 3
Dad’s means that you a 3 times more likely to pick on up,
and are able to bring it out an extra 2 times after that.
That’s how DaD has surged so much in popularity. Were DaD
restricted to one I believe that it’s hold over the meta
would greatly diminish.
The chaos monsters were so deadly because people ran light’s
and darks anyway, there was no harm in just sticking them
in. The thing with Dark monsters is that that just can’t
happen anymore. It’s either Dark, or not in the deck.
This brings me to the main focus of the article, just how
different things are these days.
It’s a fair comment to say that my style of duelist is old -
fashioned, but I make no apologies for that. The game hasn’t
changed, people’s values have.
A lot of card’s that were once absolute staples are now
being seen as “interesting tech” . Cards like heavy storm
and torrential tribute that once would have been a dire
necessity for a deck are now being phased out in place of
others.
If I’m honest, that’s a good thing. It shows the depth in
the decks we have now, and the fact that we don’t need
staples anymore is just a sign that the game has grown up
and moved on. That we’ve diversified and that we know how to
handle ourselves.
Duelists such as myself are slowly becoming more and more
obsolete. The game’s moved on. The annoying 12 year olds
that were playing when we just started have inherited the
game now, and they’re behind the driving seat. That’s REALLY
annoying.
With youth comes inexperience. Players that started last
year won’t know much about the pioneers of the past who
shaped our game to be what it is today. True dueling greats,
not the self-proclaimed “duelling superstars” that fart
around the place like they’re god’s gift, and those that
deem DaD absolutely unstoppable because they, the
“super-duelists!” have yet thought of a way to stop it.
I hate any player that would deem another unworthy even if
they lost in a duel to them, just because of what cards they
lost to. Like if I beat the world champ with my 3-nix (3
phoenix) deck I’d still be his lesser for it. As if.
The fact is if a “superstar duelist” as good as he thought
he was he wouldn’t have had “a bad hand” in the first place.
The main idea behind deck building when the game first
started was to minimize the chances of this happening. It
seems with the progression of the game, players have opted
for more risky strategies such as more high level monsters
and trap cards. It used to be that you never ran more than 4
high level monsters, and even then they were only allowed to
be high attack level 6’s. None of this level 8 funny
business. And people ran at most 5 trap cards, and they’d
need to be chainable. Not anymore.
Searcher monsters were all the rage, and an absolute
necessity for any competitive duelist.
Perhaps I’m showing my age in this aging game, but I don’t
really care too much. I understand the changes in the
attitudes and the decks used, they just change with the
times, but I do know this.
DaD will not be the end of Yugioh. Just because the
so-called elite are yet to think of a workable solution it
doesn’t mean there isn’t one out there. This game’s been
through far worse and come out far stronger for it, and the
same will be true this time. Some things never change.
the_doctor_@live.co.uk
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