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sHecKii's Take
GenCon Indianapolis:
The “Tech” Cards
August 24, 2005
I went to GenCon Indy with 1 goal in mind: To have fun with
my friends. What I didn’t realize is I’ll be meeting with
one of the best duelists in the United States. Normally when
I enter any major Yu Gi Oh events, I’ll be so knowledgeable
on the metagame and its “tech” cards. Some I didn’t
understand but here are some I’ve grown to like.
1) Wave Motion Cannon
You might say it’s not “tech” enough since a lot of
individuals already use this card, but ask how around and
see how many people lost not a game but a MATCH to this card
alone. In a “slow” format that consists of Thousand-Eyes
Restrict, Scapegoats, and less Spell/Trap removal, Wave
Motion Cannon seems like one of the perfect answers for this
metagame.
The trick with Wave Motion Cannon is...well there isn’t one!
If you splash 1-3 of these cards in a normal deck, your
opponent may not have an answer to this one continuous spell
card. Sure you could throw in multiple cards to support
this, such as Solemn Judgement, but Cas Stomphorst and
little Michael proved that these cards are playable in this
metagame.
2 and 3) Abyss Soldier and Skilled Dark Magician
Remember this Water monster with a great effect? Well the
National Champion Max Suffridge and Wilson Luc both used
this “tech” for this SJC. Now that may lead to many
individuals believing that they used a Water-based deck but
they were not. Simply, they were playing with 2 Abyss
Soldiers with 1 Sinister Serpent. Why? It’s the same reason
I used 2 copies of Skilled Dark Magician in my SJC deck; its
Tsukyomi/Asura Priest proof and it can trade with D.D.
Assailant. Now Abyss Soldier with Sinister Serpent on either
your own Airknight Parshath and/or your opponents is great
control. Now two Skilled Dark Magicians were used in my deck
(and apparently many other duelists since I played against
them 4/9 rounds) for those same reasons but I believed using
a monster that I could set first turn and only worry about
Nobleman of Crossout as it’s main way to be destroyed was
better for me. Also, I believed it was more consistent than
having to depend on Sinister Serpent to “stop” the
ever-prevalent Airknight Parshath. My teammate f00b and Sang
Bui used one copy of Skilled Dark Magician also.
4) Big Shield Guardna
Apparently duelist got the memo from JAE LOVE about this
card...FINALLY! For the first time, I had to actually
encounter going against Big Shield (and even Mid Shield)
Guardna and lost a Nobleman of Crossout in the process. Eric
Wu and my opponent in the Top 8 of regionals on Sunday was
one of the many to use this “tech” card at GenCon
Indianapolis.
In a format where opponents cannot risk Magician of Faith
getting one of the “trinity” spell cards from the Graveyard,
they have to use Nobleman of Crossout on a facedown monster
almost as soon as they have the opportunity. This is one of
the best “counters” to Nobleman of Crossout (because it
results in a 0for1 for your opponent). Also, if you think
about it, it’s REALLY hard to kill that monster, seeing Big
Shield Guardna has a very high defense and an opponent needs
to “over-extend” to destroy this monster. If you haven’t
tried this card out yet, I suggest you do. It doesn’t belong
in every deck but it does belong in many.
5) Magical Merchant
This is one of my favorite cards in the game. When I met JAE
LOVE for the first time, we were both apparently testing
this “tech” at the same time about a year ago from this
article. A lot of Canadian players love this card and Cas
Stomphorst and Bryan Coronel used this tech also.
Sure the big risk of this card is “milling” away your
Breaker the Magical Warrior, Tribe Infecting Virus, Black
Luster Soldier, etc...monsters that you’d love to use it’s
effect first but if you think about it, it’s the same odds
of you milling away that precious Sinister Serpent, which
then leads to a 2for1.
I used this card in the SJC also because of its type and
star-level. It’s a Light monster AND it’s 1 star. That means
its Chaos food and Metamorphosis-able into a Thousand-Eyes
Restrict. Also, this card can be used as a Nobleman of
Crossout bait. Magical Merchant is not as important as
Magician of Faith retrieving a tier-1 Spell card from the
graveyard.
6) Necrovalley
My teammate Evan Vargas, aka SandTrap, made what I
considered the “best build” for a deck using Necrovalley. He
made a Gravekeeper’s deck not based solely upon Necrovalley
but used it as a synergy for this deck. Also, there was a
top 8 that consisted of a deck based on Necrovalley which
says a lot about this under-played deck type.
Why is it tech? Necrovalley prevents Magician of Faith’s
effect and Chaos creatures. It also stops Premature Burial
and Call of the Haunted, and even “tech” cards like Monster
Reincarnation and Night Assailant. Anything that targets the
graveyard specifically is negated because of this effect.
Also, Gravekeeper’s Spy + any other Gravekeeper creature
generate creature/board advantage. I won’t go into detail
about a Gravekeeper’s deck but it’s good enough to prevent
most of the common cards played in this metagame.
You can always e-mail me at sheckii.teamsavage@cox.net I’ll
try to answer every e-mail but sometimes because of school
it’s very hard to reply to every e-mail.
- sHecKii aka Tony Lee (a proud member of Team Savage)
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