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YamiBakuraFan's Little Shop of Horrors
Gadgets
August 30, 2005
Gadgets have been a recently
released phenomena that has been striking the OCG metagame
with heavy force! These three cards have been taking tourney
after tourney and have even made outstanding placing in high
profile tournaments all over Asia! What makes these cards so
sick? In this article I’ll explain how Gadgets can be used
and teched in different ways.
The concept of the gadgets seems to bring you back to the
magnet warriors. Three seemingly weaker monsters that can
combine into a more powerful one. But there are many things
that separate the gadgets from they’re magnetic ancestors.
One would be sheer playability and abuse. The gadgets have
many other uses besides just forming a giant mega monster.
Versatility means playability in my opinion, and the gadgets
personify versatility at its finest.
For those who don’t really know what these Gadget monsters
are all about, here are there effects:
Green Gadget
EARTH main-type
Machine sub-type
Level 4
1400 / 600
When this monster is normal summoned or special summoned,
add 1 [ Red Gadget ] from your deck to your hand.
Red Gadget
EARTH main-type
Machine sub-type
Level 4
1300 / 1500
When this monster is normal summoned or special summoned,
add 1 [ Yellow Gadget ] from your deck to your hand.
Yellow Gadget
EARTH main-type
Machine sub-type
Level 4
1200 / 1200
When this monster is normal summoned or special summoned,
add 1 [ Green Gadget ] from your deck to your hand.
Well as you can see, each Gadget can search another colored
Gadget from your deck to your hand. Green searches Red, Red
searches Yellow, and Yellow searches Green again. This means
it’s easy to assemble all of the Gadgets because no matter
what, as soon as you summon one Gadget, even through a
special summon you get another Gadget.
Usually when you summon a monster from your hand it’s a
minus one card advantage for the player summoning. Hand
advantage is very important in duels, usually a player with
more cards in his or her hand can easily defeat and opponent
with less cards. This is even true in some situations where
the player with a larger hand actually has less field
advantage, because hand advantage is merely field advantage
in wait.
The Gadget monsters eliminate the loss of cards in your
hand, thus you never lose hand advantage while playing a
deck with Gadgets. This is why Gadgets are best run in
three’s as well. The more Gadgets in your deck equals the
more abuse you can milk out of them. Also don’t forget that
this is excellent search power for any kind of card, and is
a perfect deck thinner as well.
Now lets look at the base statistics that the Gadgets were
given. They have quite weak attack and defense, with Red
leading in attack and defense and Green bringing up the
rear. But Gadgets aren’t meant to be power attackers; they
are all tech and swarmage. Gadgets are Earth main-type so
they can have uses in some Earth aggro decks and can be
excellent targets for Earth Spirit Technique – Kurogane, and
great removal bait for Gigantes as well.
Gadgets are also Machine sub-type so they can be used
alongside Limiter Removal! Add in the combo with
Compensation of Blood and you have quite a mean beat down
going. Simply play Compensation and summon a full field of
Gadgets then limiter them for some surprising attack power
results! This would basically be an OTK if your opponent had
no cards to defend his or her life points.
Cards like Giant Nezumi can search for the Gadgets from your
deck and they’ll still activate there effects as well.
Critter adds any Gadget to your hand and you can just summon
it next turn and commence swarmage. There’s a lot more abuse
for the Gadgets as well, it just takes a good player and a
tactical mind to come up with some amazing combinations.
These cards were made to be played in combos, so abuse them
as much as you can!
Mobile Fortress Stronghold
Trap
When activated, this card is special summon as a monster
card (Machine sub-type/Earth main-type/level 4/ 0 /2000) in
defense position in your monster card zone. If you have all
3 [Green Gadget], [Red Gadget], and [Yellow Gadget] on your
field, this card's attack increases to 3000. (This card is
still treated as a trap card.)
Stronghold is basically the Valkyrion of the Gadgets. It’s a
giant situational monster that is created from all three
being on the field at once. But where Valkyrion can’t be
used outside of a Magnet deck, Stronghold can. Stronghold is
a rare breed of cards called a trap monster. There are not
many trap monsters in all, but they are cards that start out
as traps and special summon to the field as monsters.
Stronghold is an okay monster on its own. With 2000 defense
points it can be a good defense against rampaging aggro
monsters like Angry Gorilla and Blade Knight not to mention
halting many other nasty threats. It’s a special summon as
well, so you can still normal summon on the turn and can
even sacrifice the Stronghold for a bigger monster.
Then there’s the other side of the Stronghold, when you have
all three of the gadgets on the field it gains a 3000 boost!
The Gadgets are very easily summoned and obtained from your
deck which will make getting out a 3000 attack Fortress not
as hard as it may sound. With Compensation of Blood in play
you can make Mobile Fortress strong in no time.
Now comes my favorite part of the article! It’s deck
building time! This deck will be a Gadget deck focused on an
all out assault with Gadgets and other powerful Machine
sub-type monsters. Using cards like Compensation of Blood
Gadgets can quickly swarm the opponent and overrun them,
than I can sacrifice for a Stronghold or Antique Gear Golem
to finish the job.
01) Antique Gear Golem
02) Antique Gear Golem
03) Android Psycho Shocker
04) Green Gadget
05) Green Gadget
06) Green Gadget
07) Yellow Gadget
08) Yellow Gadget
09) Yellow Gadget
10) Red Gadget
11) Red Gadget
12) Red Gadget
13) Critter
14) Magic Warrior Breaker
15) Exclusetivity Virus
16) Giant Nezumi
17) Giant Nezumi
18) Injection Angel Ruri
19) Jar of Greed
20) Cyclone
21) Tempest
22) Theft
23) Early Burial
24) Confiscate
25) Limiter Removal
26) Scapegoat
27) Forced Transfer
28) Forced Transfer
29) Enemy Controller
30) Book of Moon
31) Power of Teamwork
32) Jar of Avarice
33) Sealing Swords of Light
34) Cry of the Living Dead
35) Tidal Wave
36) Compensation of Blood
37) Compensation of Blood
38) Mobile Fortress Stronghold
39) Mobile Fortress Stronghold
40) Mobile Fortress Stronghold
Well that’s it for today’s article on Gadgets!
I hope you enjoy my articles and stay tuned for more!
Also, don’t forget to have an awesome day!
-YamiBakuraFan
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