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YamiBakuraFan's Little Shop of Horrors
Amnael’s Alchemy
January 5, 2006
Amnael is the seventh and final of
the Seven Stars in the Yu-Gi-Oh! GX anime series. Besides
being a powerful and unforgiving duelist who specializes in
“Alchemy” based tactics there is more to this powerful
opponent then even Juudai (Jadan) knows! Although the Seven
Stars story arc ended last season in the Japanese version of
GX, it has just fired up here in the states, so stay tuned
for the amazing confrontation between this dueling bad-boy
and our hero very soon!
Three of Amnaels many alchemic cards have been released as
pack-in promotion cards in the upcoming Yu-Gi-Oh! Expert
2006 gameboy advanced game. All three of these cards are
powerful monsters that rely on combos that involve abusing
RFG or “Removed from Game” effects.
Golden Homunculus
Light/Warrior/6/1500/1500
This card's attack strength is increased by the number of
your cards removed from the game times 300.
Golden Homunculus is the first card I’ll be looking at
today. He’s Light and a Warrior, which is fairly good stats.
to start off with. He’s a level 6 monster with 1500 attack
and 1500 defense, but due to his effect he’s going to be a
lot bigger than that! This cards attack will be increased by
the number of your cards that are currently removed from the
game. Since this card increases for all cards that are
removed, not just monsters you can make full use of the RFG
engine to use this card to its fullest potential.
Homunculus can be searched to the hand by Critter (Sangan)
and can be directly brought to the field by Shining Angel.
This can make Homunculus a good addition to a combo deck
that involves Banisher of Light, which is a key card in an
RFG deck. You can search both Banisher and Homunculus via.
Angel as well as Twlight Zone Warrior Lady (D.D. Warrior
Lady), who is arguably one of the best RFG monsters in the
entire game.
I could see Homunculus being used in a deck based around it
and the RFG idea itself. With a lot of monsters out of the
game you can pump Golden Homunculus up to be a pretty hefty
beat stick. Three monsters removed will give him 2400
attack, while 5 monsters can bring his attack power to a
whopping 3000! I’ve seen RFG decks sometimes remove
somewhere around 8-10 cards from play in an average duel.
Imagine just how powerful this card can be in the right
hands.
Primeval Sun - Helios
Light/Pyro/4/?/?
This card's attack and defense strength are equal to number
of monsters removed from the game times 100.
The second of Amnael’s removal based monsters is a strange
looking card called Primeval Sun – Helios. It’s a level 4
monster, so it has no sacrifice cost for summoning. Helios
can fuel chaos being a Light main-type, its also a Pyro
sub-type, which may have some kind of use. Since Helios has
no base attack or defense it cannot be searched by Critter (Sangan)
or any other monsters effect. This may hinder it’s
playability just a bit, since it cannot be easily accessed
whenever a player wants it.
Helios gains attack and defense strength for each monster
removed from the game. This effect makes it very similar to
Golden Homunculus, but Homunculus gains attack for each of
your cards, while Helios gains attack for any monster
removed from the game, whether they are yours or belong to
your opponent. The increase is very small though, gaining
only 100 attack for each monster. It would take 19 monsters
removed from the game to even give it significant attack
points.
Since Helios cannot be searched by anything and cannot gain
a sufficient amount of attack without a great amount of luck
and overextension on the player’s behalf it should only be
run for its intended purpose. Helios is basically just here
to be the sacrifice bait for Duo Megistos. Again, this is a
card that is only for use in a strict RFG deck, but this
card is a lot less playable than that of the Golden
Houmunculus.
Helios Duo Megistos
Light/Pyro/6/?/?
This card can be special summon by sacrificing a [Primeval
Sun - Helios] on your field. This card's attack and defense
strength are equal to number of monsters removed from the
game times 200. When this card is destroyed as result of
battle and sent to the cemetery, special summon this card at
the end phase, and increase this card's attack and defense
strength by 200.
Duo Megistos is a level 6, Light main-type, Pyro sub-type
monster and the final of the three alchemy cards I’m looking
at today. You cannot normal summon Duo Megistos, except by
sacrificing Helios. This makes Duo very hard to use, adding
in the factor that it has no set base attack power and
therefore cannot be searched by the usual cards, and we have
ourselves a very situational monster.
Duo gains attack and defense points equal to the number of
monsters removed from the game by 200 points. This is a
better increase then Helios has, but still leaves something
to be desired. Duo has a built in recursion effect that can
help increase its playability a bit though. When destroyed
in battle it is special summoned back and gains another 200
point increase to its attack and defense points. This can
help Duo survive while its low on attack and possibly gain a
great amount of attack power in the long run.
Duo however, suffers the same problems of many monsters in
the current metagame though. It will be easily destroyed by
magic, trap, and monster effects. Most of the effects out
there are one for one advantage engines as well. Cards like
Earth Crusher (Smashing Ground) and Reactive Armor (Sakuretsu
Armor) can kill Duo extremely fast, making all of your
patient planning and sacrificing a joke. I really think
because of this flaw that Duo loses a lot of its
playability, and is possibly just too hard to play at all.
Now I’m going to build a deck out of the cards that I have
reviewed! Amnael’s deck will focus on removing cards from
the duel in order to give his monsters a power boost! I will
use many combos in order to get his cards to the field and
get enough cards out of play to power them up!
AMNAEL’S EQUIVELENT EXCHANGE
Golden Homunculus
Golden Homunculus
Helios Duo Megistos
Helios Duo Megistos
Primeval Sun - Helios
Primeval Sun - Helios
Primeval Sun - Helios
Shining Angel
Shining Angel
Banisher of Light
Banisher of Light
Banisher of Light
Twilight Zone Warrior Lady (D.D. Warrior Lady)
Critter (Sangan)
Saint Magician (Magician of Faith)
Magic Warrior Breaker (Breaker the Magical Warrior)
Dimensional Warrior (D.D. Warrior)
Dimensional Warrior (D.D. Warrior)
Hand Obliteration (Card Destruction)
Black Core (Dark Core)
Black Core (Dark Core)
Release of Souls (Soul Release)
Release of Souls (Soul Release)
Black Hole (Dark Hole)
Tempest (Heavy Storm)
Cyclone (Mystical Space Typhoon)
Jar of Greed (Pot of Greed)
Theft (Snatch Steal)
Early Burial (Premature Burial)
Apostle of Obliteration (Nobleman of Crossout)
Earth Crusher (Smashing Ground)
Earth Crusher (Smashing Ground)
Fiend Comedian
Fiend Comedian
Tidal Wave (Torrential Tribute)
Cry of the Living Dead (Call of the Haunted)
Reactive Armor (Sakuretsu Armor)
Reactive Armor (Sakuretsu Armor)
Bottomless Pit Trap (Bottomless Trap Hole)
Bottomless Pit Trap (Bottomless Trap Hole)
That’s all for today folks!
I hope you enjoyed the article and stay tuned for future
articles!
-YamiBakuraFan
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