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YamiBakuraFan's Little Shop of Horrors
"Keith's Machine Battalion"
Bandit Keith's cards from Limited Pack 2!
March
03, 2006
Welcome back to YamiBakuraFan’s Little Shop
of Horrors! Today I’ll be looking at cards from the ancient
Limited Edition 2 Bandit Keith packs, as well as another of
Bandit Keith’s cards, Time Machine that was released in the
Duel Monsters III Strategy Guide as a promo. Keith Howard
remained a constant villain throughout the Duelist Kingdom
saga of the early episodes of the Yu-Gi-Oh! original manga
and anime series. As many know Keith was an American, and
was portrayed with many American clichés such as his Biker
apparel, bad attitude, and the fact he curses like a sailor.
Keith was also a world class duelist who was the first to
introduce us to the Machine deck-type that has evolved quite
well in the CCG. Many of Keith’s machine cards have become
obsolete on today’s standards, but they are still fun and
have awesome art and design. Let’s look into some of these
classic cards today.
WJ-08
Bladed Pendulum Torture Machine
Dark/Machine/Level 6/1750/2000
Released in Limited Edition 2: Keith Version, and as you can
see, is not a very reliable card. In the early anime and
manga rules, cards like Pendulum Machine can be summoned
without having the sacrifice a monster, even if they are
level 5 or higher. Like Pendulum Machine, many of Keith’s
weaker machines were level 5 because of this rule and the
transition from anime/manga to CCG didn’t bode well.
Overall this card is in no way playable in any kind of
competitive deck, but it can be used in a fun Keith Howard
deck (which was mostly the intention for its initial
creation anyway). This doesn’t mean it’s completely
unsupported though. Cards like Devil’s Sanctuary and Cross
Soul (Soul Exchange) make summoning Pendulum Machine less
costly, and a well placed Limiter Removal can boost it up to
a fairly good 3500 attack points for a turn. The main
problem is that 1750 is very weak for a sacrifice monster no
matter the pros. This card is stuck as a Bandit Keith Howard
deck only.
TM-1 LAUNCHER SPIDER
Fire/Machine/Level 7/2200/2500
This card was also released in the LE2 Keith pack, and it’s
also a high level normal machine monster. Launcher Spider
was a very good card in the early anime/manga, but here in
the CCG it’s the exact opposite. Double Sacrifice monsters
were never that good, and in this format they are all but
unplayable. Launcher Spider does have an advantage of being
a FIRE main-type monster because it can feed off of some of
the Fire support cards like The Thing in the Crater for a
quick special summon or Fire Man (Flame Ruler) to ease its
summoning requirements even more.
Launcher is another card you will only see in a Keith Howard
deck, and this card is even more questionable than Pendulum
Machine is because it’s twice as costly and just as
ineffective. You have a 4400 with Limiter Removal, but it’s
just far too hard to summon in the first place to want to
waste a card like Limiter on it.
SPHERE BOMB
Dark/Machine/4/1400/1400
When this Monster is attacked while face-down by an
opponent's
Monster, it becomes an Equipment card on the attacking
Monster
(do not calculate damage). During your opponent's next
Standby
Phase, destroy this card and the Equipped Monster. At that
time,
do damage to your opponent equal to the Equipped Monster's
attack
strength.
Here we go! Now this is an interesting card indeed. Sphere
Bomb is one of Keith’s better cards from the anime and manga.
One thing, it actually has an effect, and not a bad one at
that. When Sphere Bomb is attacked while in face-down
defense position it is immediately changed into an equip
card and is equipped onto the attack monster. This skips
damage calculations, so you don’t have to worry about cards
with the Trample ability inflicting the difference to your
life points when it’s attacked.
After Sphere Bomb is equipped onto the opponents monster,
during their next standby phase their monster is destroyed
and they receive damage equal to its attack! This makes
Blast Sphere a kind of delayed, more concentrated
Destruction Ring (Ring of Destruction). So out of this card
you get free monster removal and some quick instant damage
to boot, not too shabby if I do say so myself. The weakness
this card has is that it can still be destroyed through
common enemies of any cards that required themselves to be
face-down at least a turn.
Apostle of Obliteration (Nobleman of Crossout), Shield
Crush, Mystic Swordsman lv.2, all cards that nail Sphere
before it can get its effect off in the first place. Not to
mention it has to stay an equip. for at least a turn and
there are plenty of magic and trap removal cards going
around that could nuke it while in the M/T zone. Any skilled
players could use this (forced removal) to gain quick
advantage, but even if your opponent decides not to use
removal of Sphere your going to maintain advantage while
inflicting a varying amount of life points in the process.
Imagine if your opponents Goblin Strike Team (Goblin Attack
Force) or Cyber Dragon runs into this card, that’s quite a
bit of pain your dealing. Use this card in a burn deck,
machine deck, or Keith character deck.
G3-B2
TIME MACHINE
Normal Trap
When 1 Monster is sent to the Cemetery as a result of
Battle, you
may return that Monster to the Field in the same mode. (It
is
not counted as a Summon.)
The last card of the day is not a card from the Keith pack,
but is instead a promo card from the Duel Monsters III
strategy guide. I have included this card because it’s
another famous card of Bandit Keith’s deck (and was later
used by Jounouchi in Yu-Gi-Oh! R) and because cards like
Launcher Spider and Pendulum Machine are more lackluster
than my usual cards of choice for reviews.
Time Machine comes across as a very strange version of
cemetery recursion. It activates in almost the same manner
as a newer cards called The Gravehole of Revival (The Grave
of Enkindling) except it works a lot better because there
are less restrictions to the summon. About the summoning,
there really is none. This card doesn’t treat what would
normally be a special summon as a summoning at all, which is
strange. This means that cards like Bottomless Pit Trap
(Bottomless Trap Hole) and Tidal Wave (Torrential Tribute)
cannot chain to the activation of Time Machine.
Time Machine isn’t a bad form of recursion either. It gets
your monster back in the same state it was before, no cost
involved! You may also use this cards effect on your
opponents monster if you wanted, although I wouldn’t
recommend it unless you have a plan that will inflict more
damage to the opponents life points through repeatedly
attacking or trampling a weaker monster. I would tech. this
card in a deck with lots of revival or a deck that revolves
around a weaker core monster and needs that monster on the
field to work i.e. Mind on Air, etc.
The deck of the day is…a machine burn deck!
This deck will play with some of the style of Keith’s deck,
but will be more burn oriented. I will use and abuse Sphere
Bomb and other cards like Reflect Bounder and Cannon Soldier
to optimize the deck for a quick Machine based damage
infliction engine.
Hot, Burning Chrome
Sphere Bomb
Sphere Bomb
Sphere Bomb
Reflect Bounder
Reflect Bounder
Cannon Soldier
Cannon Soldier
Antique Gear Cannon
Antique Gear Cannon
Gear Golem the Moving Fortress
Tsukuyomi – Moon Diviner
Heavy Mecha Support Platform
Saint Magician (Magician of Faith)
Saint Magician (Magician of Faith)
Critter (Sangan)
Magic Warrior Breaker (Breaker the Magical Warrior)
Twilight Zone Warrior Lady (D.D. Warrior Lady)
Wave Motion Cannon
Wave Motion Cannon
Wave Motion Cannon
Limiter Removal
Angel’s Gift (Graceful Charity)
Cyclone (Mystical Space Typhoon)
Tempest (Heavy Storm)
Early Burial (Premature Burial)
Theft (Snatch Steal)
Book of Moon
Scapegoat
Earth Crusher (Smashing Ground)
Earth Crusher (Smashing Ground)
Earth Crusher (Smashing Ground)
Apostle of Obliteration (Nobleman of Crossout)
Magic Cylinder
Holy Barrier – Mirror Force
Tidal Wave (Torrential Tribute)
Cry of the Living Dead (Call of the Haunted)
Secret Barrel
Reactive Armor (Sakuretsu Armor)
Reactive Armor (Sakuretsu Armor)
Reactive Armor (Sakuretsu Armor)
That’s all for today’s article. If you have any feedback on
my articles or have any questions feel free to E-mail me at
YamiBakuraFan@comcast.net or you can contact me through my
account on the Pojo Message Boards via. Private Message. The
Pojo Message boards are a great way to meet friends and
build up on your Yu-Gi-Oh! Knowledge! I highly advise anyone
that would like to express their opinions on the game, post
up their own killer decks, or just have a good time to join
up A.S.A.P.!
See you all next time.
-YamiBakuraFan
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